mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
8059 lines
486 KiB
C++
8059 lines
486 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectGLES/Managers.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "Managers.h"
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#include "Utils.h"
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#include "DirectGLES.h"
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#include "BackendObject_DirectGLES.h"
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#include <Config.h>
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/TranslationCache.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
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#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
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#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
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#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
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#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <cstdlib>
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#include <limits>
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#include <map>
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#include <mutex>
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#include <cstring>
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#include <regex>
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namespace MobileGL::MG_Backend::DirectGLES {
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Uint g_backendContextGeneration = 1;
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constexpr Bool PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC = false;
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constexpr const char* BASE_INSTANCE_UNIFORM_NAME = "mg_BaseInstance";
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constexpr const char* DRAW_ID_UNIFORM_NAME = "mg_DrawID";
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constexpr const char* BASE_VERTEX_UNIFORM_NAME = "mg_BaseVertex";
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constexpr const char* BASE_INSTANCE_LOWERED_NAME = "mg_BaseInstanceLowered";
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constexpr const char* BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME = "mg_BaseInstanceWordIndex";
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constexpr const char* INDIRECT_PARAMS_BLOCK_NAME = "mg_IndirectParams";
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constexpr const char* ZERO_BASED_INSTANCE_ID_NAME = "mg_ZeroBasedInstanceID";
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// See the block comment on ForEachViewportRoutingPass in Managers.h. Auto is ON, including on
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// a driver that advertises GL_OES_viewport_array: that extension gives the shader a name, not
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// the driver fifteen more rectangles to rasterize against, and nothing in MobileGL has ever
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// programmed the indexed state it would need.
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Bool ViewportArrayEmulationEnabled() {
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return MG_Config::Features.ViewportArrayEmulation != MG_Config::QuirkOverride::ForceOff;
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}
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Bool g_anyProgramRoutesViewportIndex = false;
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// ES has no atomic-counter buffers: glslang lowers every atomic_uint onto a synthesized
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// storage block, so one GL counter BUFFER costs one of the driver's shader-storage binding
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// points. Those slots are taken from the TOP of the range downwards - below the one
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// mg_IndirectParams already reserves - so an application binding its own SSBOs from 0 upwards
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// never meets them, and the slot for GL binding N is `this - N` in every stage of the
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// program without any shared state. Negative when the driver has no room left at all.
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static Int AtomicCounterEsslBindingTop() {
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return g_GLESCapabilities.MaxShaderStorageBufferBindings - 2;
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}
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static Bool IsAngleLlvmpipeRenderer() {
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return g_GLESCapabilities.IsAngleLlvmpipeRenderer;
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}
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static Bool ShouldAvoidSamplerMipmapMinFilterOnAngleLlvmpipe() {
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// IsAngleLlvmpipeRenderer combined with the
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// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle,
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// both resolved in FillInGLESCapabilities.
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return g_GLESCapabilities.AvoidSamplerMipmapMinFilter;
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}
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static Bool ShouldAvoidExplicitLodBiasOnAngleLlvmpipe() {
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// IsAngleLlvmpipeRenderer combined with the MOBILEGL_AVOID_EXPLICIT_LOD_BIAS
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// feature toggle, both resolved in FillInGLESCapabilities.
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return g_GLESCapabilities.AvoidExplicitLodBias;
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}
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static GLenum ResolveBackendMinFilter(const SamplerParameters& samplerParams,
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Bool avoidMipmapMinFilter) {
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GLenum filter = MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter,
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samplerParams.mipmapMode);
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if (!avoidMipmapMinFilter) {
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return filter;
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}
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switch (filter) {
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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return GL_NEAREST;
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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return GL_LINEAR;
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default:
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return filter;
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}
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}
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// GL 4.6 core table 23.53 requires GL_MAX_SAMPLES >= 4, so this is the floor MobileGL
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// advertises whatever the ES driver reports. It steers ClampMultisampleFetchesForEssl
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// AND is part of the L2 translation-memo key, so the transpile and the key must read
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// the same constant - hence one definition rather than two locals.
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// Recomputed here rather than calling GL_Getter's GetAdvertisedMaxSamples(): this is
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// backend code and must not reach into the GL frontend. 4 is that translation unit's
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// kFrontendMaxSamples, which is the source of truth - keep the two in step.
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constexpr Int kFrontendMaxSamples = 4;
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static Uint ResolveBackendEsslVersion() {
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const auto& version = g_GLESCapabilities.GLESVersion;
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if (version.Major > 3 || (version.Major == 3 && version.Minor >= 2)) {
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return 320;
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}
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if (version.Major == 3 && version.Minor >= 1) {
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return 310;
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}
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return 300;
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}
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String ReplaceIdentifier(String source, const String& from, const String& to) {
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SizeT pos = 0;
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while ((pos = source.find(from, pos)) != String::npos) {
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const Bool leftIsIdent = pos > 0 &&
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(std::isalnum(static_cast<unsigned char>(source[pos - 1])) || source[pos - 1] == '_');
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const SizeT end = pos + from.size();
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const Bool rightIsIdent = end < source.size() &&
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(std::isalnum(static_cast<unsigned char>(source[end])) || source[end] == '_');
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if (!leftIsIdent && !rightIsIdent) {
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source.replace(pos, from.size(), to);
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pos += to.size();
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} else {
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pos = end;
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}
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}
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return source;
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}
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String InjectUniformAfterVersion(String source, const String& declaration) {
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const SizeT versionPos = source.find("#version");
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if (versionPos == String::npos) {
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return declaration + "\n" + source;
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}
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const SizeT lineEnd = source.find('\n', versionPos);
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if (lineEnd == String::npos) {
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return source + "\n" + declaration + "\n";
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}
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source.insert(lineEnd + 1, declaration + "\n");
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return source;
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}
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namespace {
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Bool g_processTeardown = false;
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std::once_flag g_teardownSentinelOnce;
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} // namespace
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Bool InProcessTeardown() { return g_processTeardown; }
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void EnsureProcessTeardownSentinel() {
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std::call_once(g_teardownSentinelOnce,
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[] { std::atexit(+[] { g_processTeardown = true; }); });
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}
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Bool VertexStageStorageBlockUsable(Int maxVertexShaderStorageBlocks) {
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// One block is all the indirect-params view needs, so this is a >= 1 test and not a
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// budget calculation. Negative is treated as unusable rather than clamped: a driver
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// that leaves the out-param untouched is telling us nothing, and guessing "yes" here
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// is what produces an unlinkable program.
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return maxVertexShaderStorageBlocks >= 1;
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}
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static Bool CanUseVertexStageStorageBlock() {
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return VertexStageStorageBlockUsable(g_GLESCapabilities.MaxVertexShaderStorageBlocks);
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}
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String EmulateBaseInstanceInVertexShader(String source, GLenum shaderType) {
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if (shaderType != GL_VERTEX_SHADER || source.find("gl_BaseInstance") == String::npos) {
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return source;
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}
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String replaced = ReplaceIdentifier(source, "gl_BaseInstance", BASE_INSTANCE_UNIFORM_NAME);
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if (replaced == source) {
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// Only a substring hit (e.g. gl_BaseInstanceARB inside a SPIRV-Cross #ifdef
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// fallback); nothing was rewritten, so nothing must be declared either.
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return source;
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}
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return InjectUniformAfterVersion(std::move(replaced),
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String("uniform highp int ") + BASE_INSTANCE_UNIFORM_NAME + ";");
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}
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// The LowerDrawParametersPass demotes gl_DrawID / gl_BaseInstance / gl_BaseVertex to plain
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// Private globals (mg_DrawID / mg_BaseInstanceLowered / mg_BaseVertex); SPIRV-Cross then
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// emits them as ordinary global declarations. mg_DrawID / mg_BaseVertex become uniforms fed
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// per (sub-)draw. gl_BaseInstance is special: for indirect draws its value lives in the
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// (possibly GPU-written) indirect command buffer, so its declaration expands into a
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// std430 SSBO view of that buffer indexed by a CPU-computed word index, with the plain
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// mg_BaseInstance uniform as the fallback for non-indirect draws.
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//
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// The word index is stored ONE-BASED, so that zero - the value every GLSL uniform starts
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// at - is the "not an indirect draw" sentinel. Nothing seeds this uniform before a
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// program's first draw, and the non-indirect draw entry points never write it at all, so a
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// zero-based index with a negative sentinel would leave every such draw reading
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// mg_indirectWords[0] out of a storage buffer no one bound. That is not a silent zero on a
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// real driver: it returned garbage on Adreno, and a garbage gl_BaseInstance pushed the CTS
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// shader_draw_parameters geometry clean off screen.
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String PromoteDrawParameterGlobalsToUniforms(String source, GLenum shaderType) {
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if (shaderType != GL_VERTEX_SHADER) {
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return source;
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}
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for (const char* name : {DRAW_ID_UNIFORM_NAME, BASE_VERTEX_UNIFORM_NAME}) {
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for (const char* declPrefix : {"highp int ", "mediump int ", "lowp int ", "int ", "highp uint ",
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"mediump uint ", "uint "}) {
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const String declaration = String(declPrefix) + name + ";";
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const SizeT pos = source.find(declaration);
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if (pos == String::npos) {
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continue;
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}
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// Only promote a standalone global declaration, not a uniform we already emitted.
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const Bool alreadyUniform = pos >= 8 && source.compare(pos - 8, 8, "uniform ") == 0;
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if (!alreadyUniform) {
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const Bool hasPrecision = std::strncmp(declPrefix, "int ", 4) != 0 &&
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std::strncmp(declPrefix, "uint ", 5) != 0;
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const String qualifier = hasPrecision ? "uniform " : "uniform highp ";
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source.replace(pos, declaration.size(), qualifier + declaration);
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}
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break;
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}
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}
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for (const char* declPrefix : {"highp int ", "mediump int ", "lowp int ", "int "}) {
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const String declaration = String(declPrefix) + BASE_INSTANCE_LOWERED_NAME + ";";
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SizeT pos = source.find(declaration);
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if (pos == String::npos) {
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continue;
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}
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// On drivers where native indirect draws leak the command's baseInstance into
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// gl_InstanceID (ANGLE-on-Vulkan; IndirectDrawInstanceIdIncludesBaseInstance),
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// rebase gl_InstanceID back to zero during those draws so shaders computing
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// gl_BaseInstance + gl_InstanceID don't add the base twice. Scoped to shaders
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// using gl_BaseInstance: only they take the native indirect SSBO machinery.
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const Bool rebaseInstanceId = g_GLESCapabilities.IndirectDrawInstanceIdIncludesBaseInstance &&
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source.find("gl_InstanceID") != String::npos;
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if (rebaseInstanceId) {
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source = ReplaceIdentifier(source, "gl_InstanceID", ZERO_BASED_INSTANCE_ID_NAME);
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pos = source.find(declaration); // the declaration contains no gl_InstanceID
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}
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const Int paramsBinding = g_GLESCapabilities.MaxShaderStorageBufferBindings > 0
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? g_GLESCapabilities.MaxShaderStorageBufferBindings - 1
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: 0;
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// The whole indirect half of this machinery is a storage block read from the VERTEX
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// stage, and a storage block in the vertex stage is optional in both APIs: the
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// minimum for GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS is 0 (GL 4.6 table 23.64, ES 3.2
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// table 21.44) and ARM's GLES driver takes that allowance - a Mali-G925 reports 0.
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// Emitting the block anyway does not make it work; it makes the program UNLINKABLE
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// ("The number of vertex shader storage blocks (1) is greater than the maximum
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// number allowed (0)"), and because the frontend's LINK_STATUS is glslang's and not
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// the driver's, the application never learns: every draw with that program silently
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// renders nothing. Dropping just the indirect half costs strictly less.
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const Bool canReadIndirectParamsFromVertexStage = CanUseVertexStageStorageBlock();
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String machinery;
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if (source.find(String("uniform highp int ") + BASE_INSTANCE_UNIFORM_NAME + ";") == String::npos) {
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machinery += String("uniform highp int ") + BASE_INSTANCE_UNIFORM_NAME + ";\n";
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}
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if (!canReadIndirectParamsFromVertexStage) {
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// Degraded, but contained and loud. gl_BaseInstance collapses to the plain
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// mg_BaseInstance uniform, which the non-indirect draw entry points do set
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// correctly - so ordinary instanced draws are unaffected. What is lost is the
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// per-command baseInstance of an INDIRECT draw, which lives in the (possibly
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// GPU-written) command buffer and can only be read through this block: those
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// draws now see the last uniform value rather than their own command's. No
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// alternative path is attempted, deliberately - there is nowhere else in the
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// vertex stage to read a GPU-written buffer from.
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//
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// MGLOG_E_ONCE, not _D: this silently changes rendering for exactly the
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// workloads (Create/Flywheel indirect instancing) whose bug reports are
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// impossible to read without it, and once per process is bounded.
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MGLOG_E_ONCE("gl_BaseInstance: this driver reports GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = %d, so the "
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"%s storage block an indirect draw's baseInstance must be read through cannot be "
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"declared in the vertex stage. Dropping indirect baseInstance support: non-indirect "
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"draws are correct, indirect draws will see a stale per-command baseInstance.",
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g_GLESCapabilities.MaxVertexShaderStorageBlocks, INDIRECT_PARAMS_BLOCK_NAME);
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if (rebaseInstanceId) {
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// Without the block there is no per-command baseInstance to subtract, and
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// the uniform is the same value the define below resolves to, so rebasing
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// by it would cancel the base out of gl_InstanceID twice.
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machinery += String("#define ") + ZERO_BASED_INSTANCE_ID_NAME + " gl_InstanceID\n";
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}
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machinery += String("#define ") + BASE_INSTANCE_LOWERED_NAME + " (" + BASE_INSTANCE_UNIFORM_NAME + ")";
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source.replace(pos, declaration.size(), machinery);
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break;
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}
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machinery += String("uniform highp int ") + BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME + ";\n";
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machinery += String("layout(std430, binding = ") + std::to_string(paramsBinding) +
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") readonly buffer " + INDIRECT_PARAMS_BLOCK_NAME +
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" { highp uint mg_indirectWords[]; };\n";
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if (rebaseInstanceId) {
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machinery += String("#define ") + ZERO_BASED_INSTANCE_ID_NAME + " (gl_InstanceID - ((" +
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BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME + " > 0) ? int(mg_indirectWords[uint(" +
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BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME + " - 1)]) : 0))\n";
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}
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machinery += String("#define ") + BASE_INSTANCE_LOWERED_NAME + " ((" +
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BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME + " > 0) ? int(mg_indirectWords[uint(" +
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BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME + " - 1)]) : " + BASE_INSTANCE_UNIFORM_NAME + ")";
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source.replace(pos, declaration.size(), machinery);
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break;
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}
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return source;
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}
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// ---- gl_ViewportIndex routing emulation, ESSL half ---------------------------------------
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//
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// LowerViewportIndexPass has already turned the BuiltIn ViewportIndex OUTPUT into a plain
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// Private global, so SPIRV-Cross printed `int mg_ViewportIndex;` at file scope and the stage
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// still stores the index the application asked for - it just goes nowhere. The two passes
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// below give it somewhere to go WITHOUT naming a builtin the language does not have: the
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// producing stage's global becomes an ordinary flat varying, and the fragment stage gets a
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// gate that discards every fragment whose primitive routed to a viewport the current replay
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// pass is not drawing. DirectGLES.cpp's ForEachViewportRoutingPass is the other half - it
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// re-issues the draw once per distinct viewport state with the real
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// glViewport/glScissor/glDepthRangef pushed for it and this uniform set to the set of
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// indices that state serves.
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//
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// FLAT is semantics, not performance: GL takes a primitive's viewport index from its
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// PROVOKING VERTEX, which is exactly what flat interpolation delivers, so a primitive whose
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// vertices carry different indices routes the way the spec says with no extra machinery.
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//
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// NO layout(location = N) on either side, deliberately. The two stages are transpiled
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// independently and neither can see the other's location assignment: the producing stage
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// knows its own outputs, the fragment stage only the subset it consumes, and a number derived
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// from either can disagree with the other. Leaving both unqualified hands the assignment to
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// the driver's linker, which then matches them BY NAME - the ordinary GLSL rule, and the only
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// one that needs no cross-stage channel. The cost is one varying slot, which a program
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// already at GL_MAX_VARYING_VECTORS cannot spare.
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constexpr const char* VIEWPORT_INDEX_VARYING_NAME = "mg_ViewportIndex";
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constexpr const char* VIEWPORT_PASS_MASK_UNIFORM_NAME = "mg_ViewportPassMask";
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constexpr const char* VIEWPORT_GATED_ENTRY_POINT_NAME = "mg_ViewportGatedMain";
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constexpr const char* ESSL_ENTRY_POINT_SIGNATURE = "void main()";
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static_assert(RenderStateParameters::MAX_VIEWPORTS == 16,
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"the fragment gate below spells the index clamp as `& 15` and the pass mask as a "
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"16-bit int; both follow MAX_VIEWPORTS and have to be respelled with it");
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// Producing stage (vertex / tessellation evaluation / geometry - the three GL lets write the
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// builtin). Returns whether the demoted global was found and promoted, which is also the
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// answer to "does this program route viewports at all".
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Bool PromoteViewportIndexGlobalToVarying(String& source) {
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// The same shape PromoteDrawParameterGlobalsToUniforms matches, and for the same reason:
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// SPIRV-Cross prints the demoted global with or without a precision qualifier depending
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// on what the module carried. Only a declaration that starts its own line may be
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// rewritten - `mg_ViewportIndex = gl_InvocationID;` in the body contains the name too and
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// has to be left exactly as it is.
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const String declared = String(VIEWPORT_INDEX_VARYING_NAME) + ";";
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for (const char* declPrefix : {"highp int ", "mediump int ", "lowp int ", "int "}) {
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const String declaration = String(declPrefix) + declared;
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const SizeT pos = source.find(declaration);
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if (pos == String::npos) {
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continue;
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}
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// Column 0 of its own line is what separates the declaration from the tail of any
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// other declaration or expression that ends in the same name.
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if (pos != 0 && source[pos - 1] != '\n') {
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continue;
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}
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source.replace(pos, declaration.size(),
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String("flat out highp int ") + VIEWPORT_INDEX_VARYING_NAME + ";");
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return true;
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}
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return false;
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}
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// Fragment stage. Returns false when the stage has no entry point to gate onto, which the
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// caller reports: the program still links and still renders, it just renders every index
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// with the first replay pass's state - i.e. it degrades to the pre-emulation behaviour
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// rather than to a black screen.
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Bool InjectViewportIndexPassGate(String& source) {
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// Built beside the input and swapped in only on success, so a stage this pass declines
|
|
// reaches the driver exactly as it arrived rather than half-rewritten.
|
|
// A fragment stage that READS gl_ViewportIndex has no ESSL spelling for it either -
|
|
// LowerViewportIndexPass deliberately demotes only OUTPUTS, because a demoted INPUT would
|
|
// answer from an undefined Private global. Now that the routing varying exists and
|
|
// carries the real per-primitive value, that read has somewhere honest to go.
|
|
String gated = ReplaceIdentifier(source, "gl_ViewportIndex", VIEWPORT_INDEX_VARYING_NAME);
|
|
|
|
const SizeT entryPos = gated.find(ESSL_ENTRY_POINT_SIGNATURE);
|
|
if (entryPos == String::npos) {
|
|
return false;
|
|
}
|
|
|
|
// Declarations go immediately before the entry point rather than after #version: that
|
|
// position is already past every #extension directive (which must precede any other
|
|
// token) and past everything the body can name, so it can invalidate neither.
|
|
//
|
|
// Renaming the entry point rather than splicing a prologue into its body keeps the
|
|
// application's code byte-identical, including an early `return`.
|
|
String preamble = String("flat in highp int ") + VIEWPORT_INDEX_VARYING_NAME + ";\n";
|
|
preamble += String("uniform highp int ") + VIEWPORT_PASS_MASK_UNIFORM_NAME + ";\n";
|
|
preamble += String("void ") + VIEWPORT_GATED_ENTRY_POINT_NAME + "()";
|
|
gated.replace(entryPos, std::strlen(ESSL_ENTRY_POINT_SIGNATURE), preamble);
|
|
|
|
// `& 15` clamps the shift operand into range for MAX_VIEWPORTS = 16. GL leaves an index
|
|
// outside [0, MAX_VIEWPORTS) undefined, but an ESSL shift by >= 32 is undefined in a way
|
|
// that can take the whole draw with it, so the emulation picks a defined answer instead.
|
|
//
|
|
// The mask, not an equality test against a pass number: viewport indices whose whole
|
|
// state tuple is identical share ONE replay pass (see BeginViewportRoutingPasses), and
|
|
// the overwhelmingly common case - every index still holding what glViewport broadcast -
|
|
// is then a single pass with every bit set, i.e. a gate that discards nothing and a draw
|
|
// that is issued exactly once.
|
|
//
|
|
// PERFORMANCE NOTE: a fragment shader containing `discard` cannot take the early-Z fast
|
|
// path on a tiler, so a routed draw pays late-Z on top of its N replay passes. Accepted
|
|
// deliberately: this runs only for a program that writes gl_ViewportIndex, and that is
|
|
// why the gate is injected per program rather than into every fragment shader.
|
|
gated += "\n";
|
|
gated += String(ESSL_ENTRY_POINT_SIGNATURE) + "\n";
|
|
gated += "{\n";
|
|
gated += String(" if (((") + VIEWPORT_PASS_MASK_UNIFORM_NAME + " >> (" +
|
|
VIEWPORT_INDEX_VARYING_NAME + " & 15)) & 1) == 0)\n";
|
|
gated += " {\n";
|
|
gated += " discard;\n";
|
|
gated += " }\n";
|
|
gated += " else\n";
|
|
gated += " {\n";
|
|
gated += String(" ") + VIEWPORT_GATED_ENTRY_POINT_NAME + "();\n";
|
|
gated += " }\n";
|
|
gated += "}\n";
|
|
source = std::move(gated);
|
|
return true;
|
|
}
|
|
|
|
// The transpile pipeline invents image binding numbers: when the GL source declares
|
|
// an image uniform without layout(binding), glslang auto-assigns one (desktop GL
|
|
// allows that and lets the app pick the unit with glUniform1i, which ES forbids on
|
|
// image uniforms). The unit the app actually addresses lives in frontend state: the
|
|
// layout(binding) reflected at link time, or whatever glUniform1i stored afterwards.
|
|
// Rewrite every image uniform declaration to that unit so imageLoad/Store hits the
|
|
// unit the app bound with glBindImageTexture.
|
|
String RebindImageUniformsToFrontendUnits(
|
|
String source, const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
|
if (!stateProgramObject || source.find("image") == String::npos) {
|
|
return source;
|
|
}
|
|
static const std::regex imageDeclRegex(
|
|
R"((layout\s*\(([^)]*)\)\s*)?uniform\s+(?:(?:readonly|writeonly|coherent|volatile|restrict|highp|mediump|lowp)\s+)*[iu]?image[A-Za-z0-9]+\s+([A-Za-z_][A-Za-z0-9_]*)\s*(\[[^\]]*\])?\s*;)");
|
|
static const std::regex bindingValueRegex(R"(binding\s*=\s*\d+)");
|
|
|
|
String result;
|
|
result.reserve(source.size());
|
|
SizeT lineStart = 0;
|
|
while (lineStart <= source.size()) {
|
|
const SizeT lineEnd = source.find('\n', lineStart);
|
|
const Bool lastLine = lineEnd == String::npos;
|
|
String line = source.substr(lineStart, lastLine ? String::npos : lineEnd - lineStart);
|
|
|
|
std::smatch match;
|
|
if (std::regex_search(line, match, imageDeclRegex)) {
|
|
const String name = match[3].str();
|
|
Int location = stateProgramObject->GetUniformLocation(name);
|
|
if (location < 0) {
|
|
location = stateProgramObject->GetUniformLocation(name + "[0]");
|
|
}
|
|
if (location >= 0) {
|
|
const Int unit = stateProgramObject->GetUniformSamplerOrImageUnitIndex(location);
|
|
if (unit >= 0) {
|
|
const String bindingText = "binding = " + std::to_string(unit);
|
|
if (std::regex_search(line, bindingValueRegex)) {
|
|
line = std::regex_replace(line, bindingValueRegex, bindingText);
|
|
} else if (match[1].matched) {
|
|
const SizeT layoutOpen = line.find('(', match.position(1));
|
|
line.insert(layoutOpen + 1, bindingText + ", ");
|
|
} else {
|
|
line.insert(match.position(0), "layout(" + bindingText + ") ");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
result += line;
|
|
if (lastLine) {
|
|
break;
|
|
}
|
|
result += '\n';
|
|
lineStart = lineEnd + 1;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
namespace BufferImpl {
|
|
namespace {
|
|
using MG_State::GLState::BackendBufferResource;
|
|
using MG_State::GLState::BufferBackendOps;
|
|
using MG_State::GLState::BufferObject;
|
|
|
|
// GL_ARRAY_BUFFER redundant-bind cache (id 0 = unknown/none).
|
|
Uint g_boundArrayBufferId = 0;
|
|
Bool g_boundArrayBufferKnown = false;
|
|
|
|
// Driver-level GL_PIXEL_PACK/UNPACK_BUFFER binding shadows (see
|
|
// Managers.h). Resting state between operations is 0; scopes in the
|
|
// readback/upload paths bind what they need through the cache and
|
|
// return to 0, so a stale user PBO can never capture a later
|
|
// readback that meant to target client memory.
|
|
Uint g_boundPixelPackBufferId = 0;
|
|
Bool g_boundPixelPackBufferKnown = false;
|
|
Uint g_boundPixelUnpackBufferId = 0;
|
|
Bool g_boundPixelUnpackBufferKnown = false;
|
|
|
|
// Bumped whenever the backend ES context is destroyed; resources with
|
|
// an older generation hold ids from a dead context.
|
|
Uint g_bufferContextGeneration = 1;
|
|
|
|
// Buffer-mutation epoch backing store (contract, mutation-site list and
|
|
// memory-ordering rules: Managers.h at the accessor declarations).
|
|
// Starts at 1 so the memo stamps' 0 means "never stamped". Atomic:
|
|
// frontend buffer ops may run on non-draw threads while the draw thread
|
|
// reads; the release-bump-AFTER-mutation / acquire-read-BEFORE-probes
|
|
// pairing makes a stamp taken against stale state impossible to consume.
|
|
std::atomic<Uint64> g_bufferMutationEpoch{1};
|
|
|
|
// Defined next to the indexed-binding shadow below; forward-declared so
|
|
// every glDeleteBuffers site in this namespace can scrub stale shadow
|
|
// entries (GL resets a deleted buffer's bindings - indexed and pixel
|
|
// pack/unpack alike - to 0, and a recycled name matching a stale shadow
|
|
// entry would otherwise false-skip the rebind).
|
|
void ScrubBufferBindingShadowsForId(Uint id);
|
|
|
|
// Defined next to the same shadow, and the counterpart to the scrub above for a
|
|
// buffer whose STORE was re-specified rather than deleted: the binding survives -
|
|
// nothing unbound the id - but the extent the driver resolved for it at bind time
|
|
// does not. Marks those points unknown so the next sync issues a real
|
|
// glBindBufferBase/Range instead of skipping it.
|
|
void InvalidateIndexedBufferBindingShadowsForId(Uint id);
|
|
|
|
// Resources whose owning BufferObject died; ids deleted at the next
|
|
// sync point with a current ES context.
|
|
Vector<SharedPtr<BackendBufferResource>> g_deferredBufferReleases;
|
|
std::mutex g_deferredBufferReleasesMutex;
|
|
// Cheap emptiness probe so the per-draw drain can skip the mutex and
|
|
// context check when nothing was enqueued (the overwhelmingly common
|
|
// case). Written only under the mutex; read lock-free.
|
|
std::atomic<Bool> g_hasDeferredBufferReleases{false};
|
|
|
|
// --- Buffer-storage pool (Mesa-style BO recycle) -------------------------
|
|
// Recycle idle GL buffer ids of an EXACT byte size instead of glDeleteBuffers
|
|
// (which triggers the kgsl_sharedmem_free -> mmu_unmap -> smmu/power/bandwidth
|
|
// cascade that dominated per-frame driver cost). An id retired during frame N
|
|
// is handed back only once the GPU has completed frame N (fence watermark, see
|
|
// DirectGLES::CompletedFrameSerial), then reseeded in place with glBufferSubData
|
|
// (no glBufferData realloc). All GL access is on the ES-context-owning thread;
|
|
// the mutex only guards against off-thread deferred-release enrollment races.
|
|
struct PooledBuffer {
|
|
Uint id = 0;
|
|
SizeT size = 0;
|
|
Uint contextGeneration = 0;
|
|
Uint64 retireSerial = 0;
|
|
};
|
|
UnorderedMap<SizeT, Vector<PooledBuffer>> g_bufferPool;
|
|
SizeT g_pooledBytes = 0;
|
|
std::mutex g_poolMutex;
|
|
constexpr SizeT kMaxPoolableBufferBytes = 8u * 1024u * 1024u; // bigger buffers: delete now
|
|
constexpr SizeT kMaxPoolBytes = 64u * 1024u * 1024u; // total pool budget
|
|
constexpr SizeT kMaxEntriesPerBucket = 32;
|
|
|
|
Bool IsPoolable(const GLESBufferResource& r) {
|
|
// Require working fences: recycling is gated on the frame-completion
|
|
// watermark, which only advances if Present can insert/poll fences.
|
|
return g_GLESFuncs.glFenceSync != nullptr && g_GLESFuncs.glGetSynciv != nullptr &&
|
|
r.id != 0 && !r.persistentMapped && !r.immutableStorage &&
|
|
r.contextGeneration == g_bufferContextGeneration && r.storageInitialized &&
|
|
r.storageSize > 0 && r.storageSize <= kMaxPoolableBufferBytes;
|
|
}
|
|
|
|
// Retire a buffer id into the pool (owning thread; caller verified IsPoolable).
|
|
// Zeroes r.id to keep the single-owner invariant {live | deferred | pool}.
|
|
void EnrollIntoPool(GLESBufferResource& r) {
|
|
if (g_boundArrayBufferKnown && g_boundArrayBufferId == r.id) {
|
|
InvalidateArrayBufferBindingCache();
|
|
}
|
|
// Pooling keeps the id alive (and thus any driver binding of it);
|
|
// drop to unknown rather than claiming the post-delete 0 state.
|
|
if ((g_boundPixelPackBufferKnown && g_boundPixelPackBufferId == r.id) ||
|
|
(g_boundPixelUnpackBufferKnown && g_boundPixelUnpackBufferId == r.id)) {
|
|
InvalidatePixelBufferBindingCaches();
|
|
}
|
|
const std::lock_guard<std::mutex> lock(g_poolMutex);
|
|
auto& bucket = g_bufferPool[r.storageSize];
|
|
if (bucket.size() >= kMaxEntriesPerBucket || g_pooledBytes + r.storageSize > kMaxPoolBytes) {
|
|
ScrubBufferBindingShadowsForId(r.id);
|
|
g_GLESFuncs.glDeleteBuffers(1, &r.id); // over budget: don't pool
|
|
r.id = 0;
|
|
return;
|
|
}
|
|
// +1: Present increments the serial at frame END, so during the frame
|
|
// now being built CurrentFrameSerial() reads (frame-1). A buffer used
|
|
// this frame is only GPU-done once THIS frame's fence (serial+1) signals.
|
|
bucket.push_back(
|
|
{r.id, r.storageSize, r.contextGeneration, DirectGLES::CurrentFrameSerial() + 1});
|
|
g_pooledBytes += r.storageSize;
|
|
r.id = 0;
|
|
}
|
|
|
|
// Hand back an idle pooled id of EXACTLY `size` whose GPU work is complete,
|
|
// else 0. Owning thread only. Drops stale-generation entries encountered.
|
|
Uint AcquireFromPool(SizeT size) {
|
|
const Uint64 completed = DirectGLES::CompletedFrameSerial();
|
|
const std::lock_guard<std::mutex> lock(g_poolMutex);
|
|
auto it = g_bufferPool.find(size);
|
|
if (it == g_bufferPool.end()) return 0;
|
|
auto& bucket = it->second;
|
|
for (SizeT i = bucket.size(); i-- > 0;) { // newest-first: hottest + most-likely-idle
|
|
PooledBuffer& e = bucket[i];
|
|
if (e.contextGeneration != g_bufferContextGeneration) {
|
|
g_pooledBytes -= e.size; // dead-context id: drop, no GL
|
|
bucket[i] = bucket.back();
|
|
bucket.pop_back();
|
|
continue;
|
|
}
|
|
if (e.retireSerial <= completed) {
|
|
const Uint id = e.id;
|
|
g_pooledBytes -= e.size;
|
|
bucket[i] = bucket.back();
|
|
bucket.pop_back();
|
|
return id;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// --- Persistent-mapped bump rings (see Managers.h) -----------------------
|
|
// Shared machinery behind BOTH the global-UBO ring and the texture
|
|
// unpack-PBO ring: one EXT_buffer_storage persistent|coherent map per ring,
|
|
// monotonic head/tail cursors, and reclamation riding the Present()
|
|
// frame-fence watermark. The two rings differ only in size cap, offset
|
|
// alignment and log label - the reclamation, context-loss and
|
|
// emergency-drain rules are the part that was hard to get right, so they
|
|
// are shared rather than copied.
|
|
constexpr SizeT kUboRingInitialBytes = 4u * 1024u * 1024u;
|
|
constexpr SizeT kUboRingMaxBytes = 64u * 1024u * 1024u;
|
|
constexpr SizeT kUnpackRingInitialBytes = 4u * 1024u * 1024u;
|
|
constexpr SizeT kUnpackRingMaxBytes = 64u * 1024u * 1024u;
|
|
// A PBO-sourced glTexSubImage constrains the offset only to the pixel
|
|
// TYPE's size (GL_INVALID_OPERATION otherwise), and no ES client type is
|
|
// wider than 4 bytes - unlike a UBO bind, which owes the driver
|
|
// GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT. 64 covers every type with room to
|
|
// spare and keeps consecutive staged blocks off each other's cache lines.
|
|
constexpr SizeT kUnpackRingAlignment = 64;
|
|
|
|
struct PersistentRingStore {
|
|
Uint id = 0;
|
|
Uint8* mappedPtr = nullptr;
|
|
SizeT size = 0;
|
|
// Monotonic linear cursors: `head` counts every byte ever allocated
|
|
// (incl. wrap padding); everything below `tail` is GPU-complete. Ring
|
|
// offset of a linear position is pos % size, so in-flight bytes are
|
|
// head - tail and must stay <= size.
|
|
Uint64 head = 0;
|
|
Uint64 tail = 0;
|
|
Uint32 generation = 0; // bumped on every (re)create/grow; 0 = never valid
|
|
Uint contextGeneration = 0;
|
|
SizeT alignment = 256;
|
|
// A hard storage-creation failure under this context; stop retrying
|
|
// per use (cleared when the context generation moves on).
|
|
Bool creationFailed = false;
|
|
};
|
|
|
|
// Grown-away ring stores: deletable only once the GPU finished the last
|
|
// frame that could reference them (same watermark as the buffer pool).
|
|
struct RetiredRingStore {
|
|
Uint id = 0;
|
|
Uint contextGeneration = 0;
|
|
Uint64 retireSerial = 0;
|
|
};
|
|
|
|
// Present()-time high-water marks: every byte below headAtPresent was
|
|
// written during frames <= frameSerial, so once frameSerial completes,
|
|
// tail may advance to headAtPresent. FIFO by construction.
|
|
struct RingFrameMark {
|
|
Uint64 frameSerial = 0;
|
|
Uint64 headAtPresent = 0;
|
|
};
|
|
|
|
// One ring: its live store, its two reclamation lists, and the immutable
|
|
// knobs that tell it apart from the other one.
|
|
struct PersistentRing {
|
|
PersistentRingStore store;
|
|
Vector<RetiredRingStore> retired;
|
|
Vector<RingFrameMark> frameMarks;
|
|
SizeT initialBytes = 0;
|
|
SizeT maxBytes = 0;
|
|
// 0: take the offset alignment from GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
|
|
// at store-creation time (the UBO ring's binds require it).
|
|
SizeT fixedAlignment = 0;
|
|
const char* label = "";
|
|
};
|
|
|
|
PersistentRing g_uboRing{{}, {}, {}, kUboRingInitialBytes, kUboRingMaxBytes, 0, "Global-UBO ring"};
|
|
PersistentRing g_unpackRing{{},
|
|
{},
|
|
{},
|
|
kUnpackRingInitialBytes,
|
|
kUnpackRingMaxBytes,
|
|
kUnpackRingAlignment,
|
|
"Texture unpack ring"};
|
|
|
|
// The ES context the ring's id/map belonged to is gone (or was never
|
|
// seen): drop every handle without GL calls and re-arm creation. The
|
|
// generation counter must survive the reset — frame serials also survive
|
|
// context recreation, so a restarted counter could revalidate a stale
|
|
// per-program slot cache against the new ring.
|
|
void ResetRingForNewContext(PersistentRing& ring) {
|
|
const Uint32 keptGeneration = ring.store.generation;
|
|
ring.store = {};
|
|
ring.store.generation = keptGeneration;
|
|
ring.store.contextGeneration = g_bufferContextGeneration;
|
|
// Keep the ring's own alignment across the wipe: the slow path rounds a
|
|
// request with it BEFORE the store that would set it exists.
|
|
if (ring.fixedAlignment != 0) ring.store.alignment = ring.fixedAlignment;
|
|
ring.retired.clear();
|
|
ring.frameMarks.clear();
|
|
}
|
|
|
|
GLESBufferResource* ResourceOf(BufferObject& bufferObject) {
|
|
return static_cast<GLESBufferResource*>(bufferObject.GetBackendResource().get());
|
|
}
|
|
|
|
Bool CanTouchGLNow() {
|
|
return DirectGLES::IsBackendContextCurrentOnThisThread();
|
|
}
|
|
|
|
// (Re)specify backend storage from the shadow copy: glBufferData.
|
|
// The orphaning point - the ES driver performs the actual rename.
|
|
// TODO(buffer-pool Phase 2): orphan-on-respecify is NOT yet implemented.
|
|
// When the current id is BUSY (lastUseFrameSerial > CompletedFrameSerial())
|
|
// && !persistentMapped && !noOrphan, express the orphan as an id-swap
|
|
// (retire the busy id into the pool, bind a fresh/pooled id) instead of the
|
|
// in-place glBufferData below, to avoid the driver's own rename/stall. Not
|
|
// pursued yet: glBufferData/glBufferSubData currently sit below profiler
|
|
// noise, so respecify is not a hot path in the profiled scenes.
|
|
void RespecifyStorageNow(GLESBufferResource& resource, BufferObject& bufferObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
const SizeT size = bufferObject.GetSize();
|
|
// Read BEFORE the fields below are overwritten: whether this respecify changes
|
|
// the store's EXTENT is what decides if the indexed-binding shadow still
|
|
// describes the driver.
|
|
const Bool extentChanged = !resource.storageInitialized || resource.storageSize != size;
|
|
const GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(bufferObject.GetUsage());
|
|
BindBufferId(TempBufferTarget, resource.id);
|
|
// An orphaning respecify (glBufferData with NULL, content never
|
|
// written since) stays a pure NULL reallocation: the driver renames
|
|
// the store without a stall and nothing is transferred. Uploading
|
|
// the stale shadow here turned Minecraft-style orphaning into a
|
|
// full-size synchronized upload.
|
|
const void* initialData =
|
|
(size > 0 && bufferObject.HasDefinedContent()) ? bufferObject.MappedData() : nullptr;
|
|
g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, initialData, usage);
|
|
resource.storageSize = size;
|
|
resource.storageInitialized = true;
|
|
resource.pendingRespecify = false;
|
|
resource.pendingRanges.clear();
|
|
resource.syncedChangeSerial = bufferObject.GetChangeSerial();
|
|
// A GROWN store keeps its indexed bindings, and BindBufferBaseCached skips a
|
|
// rebind whenever the shadow already records this id at that index - so on a
|
|
// driver that resolves a whole-buffer indexed binding's extent at BIND time
|
|
// (Adreno does; Mali does not) the shader keeps seeing the old, smaller range:
|
|
// stores past it are dropped and loads return zero. Forget what the shadow
|
|
// claims for this id so the next SyncBufferBindingPoints issues the bind for
|
|
// real. Only when the extent actually moved: an orphaning respecify at the same
|
|
// size is Minecraft's per-frame hot path and its bindings are still exact.
|
|
if (extentChanged) {
|
|
InvalidateIndexedBufferBindingShadowsForId(resource.id);
|
|
}
|
|
}
|
|
|
|
Bool StorageMatches(const GLESBufferResource& resource, const BufferObject& bufferObject) {
|
|
return resource.storageInitialized && !resource.pendingRespecify &&
|
|
resource.storageSize == bufferObject.GetSize();
|
|
}
|
|
|
|
|
|
|
|
void UploadRangeNow(GLESBufferResource& resource, BufferObject& bufferObject, SizeT start, SizeT end) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (start >= end) return;
|
|
BindBufferId(TempBufferTarget, resource.id);
|
|
g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)start, (GLsizeiptr)(end - start),
|
|
bufferObject.MappedData() + start);
|
|
}
|
|
|
|
// EXT_buffer_storage bit values (same numeric values as the desktop ARB
|
|
// tokens); defined locally so this compiles regardless of which GLES headers
|
|
// expose the EXT tokens.
|
|
constexpr GLbitfield kMapPersistentBit = 0x0040;
|
|
constexpr GLbitfield kMapCoherentBit = 0x0080;
|
|
constexpr GLbitfield kDynamicStorageBit = 0x0100;
|
|
|
|
// Zero-copy persistent map: back the buffer with real immutable,
|
|
// persistently+coherently mapped GL storage (EXT_buffer_storage) and hand the
|
|
// app that mapped pointer (adopted by the frontend PipeResource). Returns
|
|
// nullptr when the extension is unavailable or the context is not current, in
|
|
// which case the frontend keeps its CPU-shadow model. Idempotent.
|
|
void* Ops_AcquirePersistentMap(BufferObject& bufferObject) {
|
|
if (!CanTouchGLNow() || !g_GLESFuncs.glBufferStorageEXT || !g_GLESFuncs.glMapBufferRange ||
|
|
!g_GLESFuncs.glGenBuffers) {
|
|
return nullptr;
|
|
}
|
|
const SizeT size = bufferObject.GetSize();
|
|
if (size == 0) return nullptr;
|
|
|
|
auto* resource = static_cast<GLESBufferResource*>(bufferObject.GetBackendResource().get());
|
|
if (!resource) {
|
|
auto created = MakeShared<GLESBufferResource>();
|
|
resource = created.get();
|
|
bufferObject.SetBackendResource(std::move(created));
|
|
}
|
|
// Before the generation is stamped, not after: everything on the resource
|
|
// describes a context that is gone, and the idempotency check below would
|
|
// otherwise hand the caller the dead context's mapped pointer.
|
|
if (resource->contextGeneration != g_bufferContextGeneration) {
|
|
resource->id = 0;
|
|
resource->persistentMapped = false;
|
|
resource->persistentPtr = nullptr;
|
|
resource->immutableStorage = false;
|
|
resource->storageInitialized = false;
|
|
resource->storageSize = 0;
|
|
}
|
|
resource->contextGeneration = g_bufferContextGeneration;
|
|
|
|
if (resource->persistentMapped && resource->persistentPtr && resource->storageSize == size) {
|
|
return resource->persistentPtr; // idempotent
|
|
}
|
|
|
|
// Need a fresh id: glBufferStorage fails on a buffer that already has
|
|
// immutable storage, and any prior mutable store is replaced anyway.
|
|
if (resource->id != 0) {
|
|
NoteBufferIdDeleted(resource->id);
|
|
// Driver VAOs may have this id baked into attribute/element bindings
|
|
// keyed on frontend versions this re-mint does not move.
|
|
++g_bufferBackendIdGeneration;
|
|
g_GLESFuncs.glDeleteBuffers(1, &resource->id);
|
|
resource->id = 0;
|
|
resource->immutableStorage = false;
|
|
}
|
|
g_GLESFuncs.glGenBuffers(1, &resource->id);
|
|
if (resource->id == 0) return nullptr;
|
|
|
|
// Seed from the shadow (MappedData() is still the shadow: the frontend
|
|
// adopts and drops it only after this returns).
|
|
BindBufferId(TempBufferTarget, resource->id);
|
|
const void* initial = bufferObject.MappedData();
|
|
g_GLESFuncs.glBufferStorageEXT(TempBufferTarget, static_cast<GLsizeiptr>(size), initial,
|
|
GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit |
|
|
kDynamicStorageBit);
|
|
// Set as soon as the store exists, not once the map succeeds: the failure
|
|
// path below leaves this id holding immutable storage, and whoever touches
|
|
// it next has to know that glBufferData cannot redefine it.
|
|
resource->immutableStorage = true;
|
|
void* ptr = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(size),
|
|
GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit);
|
|
if (!ptr) {
|
|
MGLOG_E_ONCE("Ops_AcquirePersistentMap: glMapBufferRange(persistent) failed for buffer %u",
|
|
resource->id);
|
|
resource->persistentMapped = false;
|
|
resource->persistentPtr = nullptr;
|
|
return nullptr;
|
|
}
|
|
resource->persistentPtr = ptr;
|
|
resource->persistentMapped = true;
|
|
resource->storageSize = size;
|
|
resource->storageInitialized = true;
|
|
resource->pendingRespecify = false;
|
|
{
|
|
const std::lock_guard<std::mutex> lock(resource->pendingMutex);
|
|
resource->pendingRanges.clear();
|
|
}
|
|
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
|
|
return ptr;
|
|
}
|
|
|
|
void Ops_Respecify(BufferObject& bufferObject) {
|
|
auto* resource = ResourceOf(bufferObject);
|
|
if (!resource) return; // lazy: EnsureBufferResource full-uploads on creation
|
|
// The frontend hands an adopted mapping back before it redefines the store
|
|
// (BufferObject::RedefineStorage), so a resource that still carries the
|
|
// persistent state here describes the OLD store - and its storage is
|
|
// IMMUTABLE (glBufferStorageEXT), which the glBufferData below cannot
|
|
// respecify and which the driver would refuse in silence. Retire the id so
|
|
// EnsureBufferResource mints a mutable one, with a full upload from the
|
|
// shadow the frontend has just filled.
|
|
//
|
|
// Keyed on the STORAGE, not on persistentMapped: a glMapBufferRange that
|
|
// failed after its glBufferStorageEXT succeeded clears persistentMapped and
|
|
// still leaves an immutable store behind, and that one reached glBufferData.
|
|
if (resource->immutableStorage) {
|
|
resource->persistentMapped = false;
|
|
resource->persistentPtr = nullptr;
|
|
if (resource->id != 0 && CanTouchGLNow() &&
|
|
resource->contextGeneration == g_bufferContextGeneration) {
|
|
NoteBufferIdDeleted(resource->id);
|
|
g_GLESFuncs.glDeleteBuffers(1, &resource->id);
|
|
resource->id = 0;
|
|
resource->immutableStorage = false;
|
|
}
|
|
// Off the context thread the id cannot be deleted here, and dropping it
|
|
// would leak an immutable, persistently mapped store. It stays put, and
|
|
// stays flagged, until EnsureBufferResource retires it on the thread
|
|
// that owns the context.
|
|
resource->storageInitialized = false;
|
|
resource->storageSize = 0;
|
|
resource->pendingRespecify = true;
|
|
resource->pendingRanges.clear();
|
|
return;
|
|
}
|
|
if (!CanTouchGLNow() || resource->id == 0 ||
|
|
resource->contextGeneration != g_bufferContextGeneration) {
|
|
resource->pendingRespecify = true;
|
|
resource->pendingRanges.clear();
|
|
return;
|
|
}
|
|
if (bufferObject.GetSize() == 0) {
|
|
resource->storageInitialized = false;
|
|
resource->storageSize = 0;
|
|
resource->pendingRespecify = false;
|
|
resource->pendingRanges.clear();
|
|
return;
|
|
}
|
|
RespecifyStorageNow(*resource, bufferObject);
|
|
}
|
|
|
|
void Ops_SubData(BufferObject& bufferObject, SizeT offset, SizeT size) {
|
|
auto* resource = ResourceOf(bufferObject);
|
|
if (!resource) return;
|
|
if (resource->pendingRespecify) return; // full re-upload pending anyway
|
|
if (!CanTouchGLNow() || resource->id == 0 ||
|
|
resource->contextGeneration != g_bufferContextGeneration ||
|
|
!StorageMatches(*resource, bufferObject)) {
|
|
resource->pendingRanges.Add({offset, offset + size});
|
|
return;
|
|
}
|
|
UploadRangeNow(*resource, bufferObject, offset, offset + size);
|
|
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
|
|
}
|
|
|
|
void Ops_FlushMappedRange(BufferObject& bufferObject, Range1D range,
|
|
Flags<BufferMappingAccessBit> appAccess) {
|
|
auto* resource = ResourceOf(bufferObject);
|
|
if (!resource) return;
|
|
if (resource->pendingRespecify) return;
|
|
if (!CanTouchGLNow() || resource->id == 0 ||
|
|
resource->contextGeneration != g_bufferContextGeneration ||
|
|
!StorageMatches(*resource, bufferObject)) {
|
|
resource->pendingRanges.Add(range);
|
|
return;
|
|
}
|
|
|
|
// Honour the app's real mapping flags per call: only reach for a
|
|
// mapped upload when the app allowed invalidation/unsynchronized
|
|
// access, otherwise a plain glBufferSubData carries the exact
|
|
// synchronization semantics.
|
|
const Bool invalidate = (appAccess & BufferMappingAccessBit::InvalidateRange) ||
|
|
(appAccess & BufferMappingAccessBit::InvalidateBuffer);
|
|
const Bool unsynchronized = static_cast<Bool>(appAccess & BufferMappingAccessBit::Unsynchronized);
|
|
if (PREFER_MAP_BUFFER_RANGE_FOR_BUFFER_SYNC && (invalidate || unsynchronized)) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
BindBufferId(TempBufferTarget, resource->id);
|
|
void* mappedData = g_GLESFuncs.glMapBufferRange(
|
|
TempBufferTarget, (GLintptr)range.start, (GLsizeiptr)(range.end - range.start),
|
|
GL_MAP_WRITE_BIT | (invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
|
|
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0));
|
|
if (mappedData) {
|
|
Memcpy(mappedData, bufferObject.MappedData() + range.start,
|
|
range.end - range.start);
|
|
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
|
|
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
|
|
return;
|
|
}
|
|
MGLOG_E_ONCE("Failed to map buffer with ID: %u for flush, falling back to glBufferSubData",
|
|
resource->id);
|
|
}
|
|
UploadRangeNow(*resource, bufferObject, range.start, range.end);
|
|
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
|
|
}
|
|
|
|
// A shader wrote this buffer through a storage/atomic-counter binding, so the ES
|
|
// driver's copy is ahead of the frontend shadow. Pull the whole thing back so
|
|
// MapBuffer/GetBufferSubData/CopyBufferSubData see the real results.
|
|
void Ops_ReadbackFromGpu(BufferObject& bufferObject) {
|
|
auto* resource = ResourceOf(bufferObject);
|
|
if (!resource || resource->id == 0 || !resource->storageInitialized) return;
|
|
if (!CanTouchGLNow() || resource->contextGeneration != g_bufferContextGeneration) return;
|
|
if (resource->persistentMapped) {
|
|
// Host writes to a persistent map must not race shader writes already queued
|
|
// on this context. There is no backend copy to read back in this case.
|
|
if (g_GLESFuncs.glFinish) g_GLESFuncs.glFinish();
|
|
return;
|
|
}
|
|
if (!g_GLESFuncs.glMapBufferRange || !g_GLESFuncs.glUnmapBuffer) return;
|
|
const SizeT size = std::min<SizeT>(bufferObject.GetSize(), resource->storageSize);
|
|
if (size == 0) return;
|
|
|
|
BindBufferId(TempBufferTarget, resource->id);
|
|
void* mapped = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(size),
|
|
GL_MAP_READ_BIT);
|
|
if (mapped == nullptr) {
|
|
MGLOG_E_ONCE("Ops_ReadbackFromGpu: glMapBufferRange(read) failed for buffer %u", resource->id);
|
|
return;
|
|
}
|
|
bufferObject.WritebackFromBackend({mapped, size}, 0);
|
|
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
|
|
// The shadow now matches the backend byte for byte; without this the next
|
|
// draw would see a newer change serial and re-upload the readback over it.
|
|
resource->syncedChangeSerial = bufferObject.GetChangeSerial();
|
|
}
|
|
|
|
void Ops_OnDestroy(SharedPtr<BackendBufferResource>&& resource) {
|
|
if (!resource) return;
|
|
auto* glesResource = static_cast<GLESBufferResource*>(resource.get());
|
|
if (glesResource->contextGeneration != g_bufferContextGeneration) {
|
|
glesResource->id = 0; // id belonged to a destroyed context
|
|
return;
|
|
}
|
|
if (CanTouchGLNow()) {
|
|
if (IsPoolable(*glesResource)) {
|
|
EnrollIntoPool(*glesResource); // recycle instead of glDeleteBuffers
|
|
return;
|
|
}
|
|
if (glesResource->id != 0) {
|
|
if (g_boundArrayBufferKnown && g_boundArrayBufferId == glesResource->id) {
|
|
InvalidateArrayBufferBindingCache();
|
|
}
|
|
ScrubBufferBindingShadowsForId(glesResource->id);
|
|
g_GLESFuncs.glDeleteBuffers(1, &glesResource->id);
|
|
glesResource->id = 0;
|
|
}
|
|
return;
|
|
}
|
|
const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex);
|
|
g_deferredBufferReleases.push_back(std::move(resource));
|
|
g_hasDeferredBufferReleases.store(true, std::memory_order_release);
|
|
}
|
|
|
|
// Epoch-tracking wrappers: every op bumps the buffer-mutation epoch AFTER
|
|
// its impl returns (release; see Managers.h for why the order matters),
|
|
// covering every mutation branch inside - including the early returns
|
|
// that only queued pendingRanges or flagged pendingRespecify. Bumping on
|
|
// an op that turned out to be a no-op merely re-runs the probes once.
|
|
void Ops_RespecifyTracked(BufferObject& bufferObject) {
|
|
Ops_Respecify(bufferObject);
|
|
BumpBufferMutationEpoch();
|
|
}
|
|
void Ops_SubDataTracked(BufferObject& bufferObject, SizeT offset, SizeT size) {
|
|
Ops_SubData(bufferObject, offset, size);
|
|
BumpBufferMutationEpoch();
|
|
}
|
|
void Ops_FlushMappedRangeTracked(BufferObject& bufferObject, Range1D range,
|
|
Flags<BufferMappingAccessBit> appAccess) {
|
|
Ops_FlushMappedRange(bufferObject, range, appAccess);
|
|
BumpBufferMutationEpoch();
|
|
}
|
|
void Ops_OnDestroyTracked(SharedPtr<BackendBufferResource>&& resource) {
|
|
Ops_OnDestroy(std::move(resource));
|
|
BumpBufferMutationEpoch();
|
|
}
|
|
void* Ops_AcquirePersistentMapTracked(BufferObject& bufferObject) {
|
|
void* result = Ops_AcquirePersistentMap(bufferObject);
|
|
// Bump even on decline: the frontend still enters a persistent map the
|
|
// per-draw probes must start seeing (IsMapped-driven range pushes).
|
|
BumpBufferMutationEpoch();
|
|
return result;
|
|
}
|
|
void Ops_ReadbackFromGpuTracked(BufferObject& bufferObject) {
|
|
Ops_ReadbackFromGpu(bufferObject);
|
|
BumpBufferMutationEpoch();
|
|
}
|
|
|
|
const BufferBackendOps g_glesBufferBackendOps = {
|
|
.Respecify = Ops_RespecifyTracked,
|
|
.SubData = Ops_SubDataTracked,
|
|
.FlushMappedRange = Ops_FlushMappedRangeTracked,
|
|
.OnDestroy = Ops_OnDestroyTracked,
|
|
.AcquirePersistentMap = Ops_AcquirePersistentMapTracked,
|
|
.ReadbackFromGpu = Ops_ReadbackFromGpuTracked,
|
|
};
|
|
} // namespace
|
|
|
|
Uint64 CurrentBufferMutationEpoch() {
|
|
return g_bufferMutationEpoch.load(std::memory_order_acquire);
|
|
}
|
|
|
|
void BumpBufferMutationEpoch() {
|
|
g_bufferMutationEpoch.fetch_add(1, std::memory_order_release);
|
|
}
|
|
|
|
// See the declaration: re-mints of a live resource's driver id. Written only on
|
|
// the context thread (both re-mint sites run there), read only by the VAO sync.
|
|
Uint64 g_bufferBackendIdGeneration = 0;
|
|
|
|
void RegisterBufferBackendOps() {
|
|
MG_State::GLState::SetBufferBackendOps(&g_glesBufferBackendOps);
|
|
// Frontend writes issued while ops were unregistered advanced change
|
|
// serials with no per-op bump; re-open every draw-clean memo.
|
|
BumpBufferMutationEpoch();
|
|
}
|
|
|
|
void UnregisterBufferBackendOps() {
|
|
if (MG_State::GLState::GetBufferBackendOps() == &g_glesBufferBackendOps) {
|
|
MG_State::GLState::SetBufferBackendOps(nullptr);
|
|
}
|
|
// From here on frontend writes bypass the tracked ops entirely.
|
|
BumpBufferMutationEpoch();
|
|
InvalidateArrayBufferBindingCache();
|
|
// Pooled ids belong to the dying context too; drop them without glDeleteBuffers.
|
|
ClearBufferPool();
|
|
const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex);
|
|
// The ES context owning these ids is going away; just drop the handles.
|
|
g_deferredBufferReleases.clear();
|
|
g_hasDeferredBufferReleases.store(false, std::memory_order_release);
|
|
}
|
|
|
|
void OnBackendContextDestroyed() {
|
|
UnregisterBufferBackendOps(); // also bumps the buffer-mutation epoch
|
|
++g_bufferContextGeneration;
|
|
// The generation moved AFTER the unregister bump above; re-open the
|
|
// memos again so no stamp can predate the generation change.
|
|
BumpBufferMutationEpoch();
|
|
InvalidateArrayBufferBindingCache();
|
|
InvalidateIndexedBufferBindingCache();
|
|
InvalidatePixelBufferBindingCaches();
|
|
// The rings' ids and persistent maps died with the context; drop the
|
|
// handles (no GL) and let the next draw / texture upload recreate them.
|
|
ResetRingForNewContext(g_uboRing);
|
|
ResetRingForNewContext(g_unpackRing);
|
|
}
|
|
|
|
void ProcessDeferredBufferReleases() {
|
|
// Runs on every draw; skip the context check, mutex and vector churn
|
|
// outright when nothing was enqueued since the last drain.
|
|
if (!g_hasDeferredBufferReleases.load(std::memory_order_acquire)) return;
|
|
if (!CanTouchGLNow()) return;
|
|
Vector<SharedPtr<BackendBufferResource>> releases;
|
|
{
|
|
const std::lock_guard<std::mutex> lock(g_deferredBufferReleasesMutex);
|
|
releases.swap(g_deferredBufferReleases);
|
|
g_hasDeferredBufferReleases.store(false, std::memory_order_release);
|
|
}
|
|
for (auto& resource : releases) {
|
|
auto* glesResource = static_cast<GLESBufferResource*>(resource.get());
|
|
if (glesResource->contextGeneration != g_bufferContextGeneration) {
|
|
glesResource->id = 0;
|
|
continue;
|
|
}
|
|
if (IsPoolable(*glesResource)) {
|
|
EnrollIntoPool(*glesResource); // recycle instead of glDeleteBuffers
|
|
continue;
|
|
}
|
|
if (glesResource->id != 0) {
|
|
if (g_boundArrayBufferKnown && g_boundArrayBufferId == glesResource->id) {
|
|
InvalidateArrayBufferBindingCache();
|
|
}
|
|
ScrubBufferBindingShadowsForId(glesResource->id);
|
|
g_GLESFuncs.glDeleteBuffers(1, &glesResource->id);
|
|
glesResource->id = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLESBufferResource* GetBufferResource(MG_State::GLState::BufferObject* bufferObject) {
|
|
if (!bufferObject) return nullptr;
|
|
return static_cast<GLESBufferResource*>(bufferObject->GetBackendResource().get());
|
|
}
|
|
|
|
Bool IsBufferDrawClean(const MG_State::GLState::BufferObject* frontend, const GLESBufferResource* resource) {
|
|
// Identity first: a respecify path can hand the frontend a NEW resource; the
|
|
// memoed pointer is then stale (and only kept alive by the caller's shadow).
|
|
if (!resource || resource != frontend->GetBackendResource().get()) return false;
|
|
if (resource->contextGeneration != g_bufferContextGeneration) return false;
|
|
if (resource->id == 0) return false;
|
|
// Zero-copy coherent persistent store: EnsureBufferResource's own early-out —
|
|
// the app writes straight into the mapped GPU storage, nothing to sync.
|
|
if (resource->persistentMapped) return resource->persistentPtr != nullptr;
|
|
// A live non-zero-copy map may owe a per-draw SyncPersistentMappedRange push
|
|
// (persistent maps mutate the shadow without bumping the change serial).
|
|
if (frontend->IsMapped()) return false;
|
|
if (resource->pendingRespecify || !resource->storageInitialized) return false;
|
|
// Same unlocked emptiness probe EnsureBufferResource's replay branch uses.
|
|
if (!resource->pendingRanges.empty()) return false;
|
|
if (resource->storageSize != frontend->GetSize()) return false;
|
|
return resource->syncedChangeSerial.load(std::memory_order_acquire) == frontend->GetChangeSerial();
|
|
}
|
|
|
|
GLESBufferResource* EnsureBufferResource(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (!bufferObject) return nullptr;
|
|
|
|
auto* resource = static_cast<GLESBufferResource*>(bufferObject->GetBackendResource().get());
|
|
if (!resource) {
|
|
auto newResource = MakeShared<GLESBufferResource>();
|
|
newResource->pendingRespecify = true;
|
|
resource = newResource.get();
|
|
bufferObject->SetBackendResource(std::move(newResource));
|
|
}
|
|
|
|
if (resource->contextGeneration != g_bufferContextGeneration) {
|
|
// The id (if any) belonged to a destroyed ES context.
|
|
resource->id = 0;
|
|
resource->storageInitialized = false;
|
|
resource->storageSize = 0;
|
|
resource->pendingRespecify = true;
|
|
resource->pendingRanges.clear();
|
|
resource->contextGeneration = g_bufferContextGeneration;
|
|
// The persistent map (and its pointer) died with the old context; the
|
|
// frontend re-acquires a fresh one on its next map.
|
|
resource->persistentMapped = false;
|
|
resource->persistentPtr = nullptr;
|
|
resource->immutableStorage = false;
|
|
}
|
|
|
|
// An immutable store nothing maps any more: a respecification of a buffer that
|
|
// had been persistently mapped, which Ops_Respecify could not retire because it
|
|
// ran off the context thread. glBufferData cannot redefine it, so it is retired
|
|
// here, on the thread that can, and the id is re-minted below.
|
|
if (resource->immutableStorage && !resource->persistentMapped && resource->id != 0) {
|
|
NoteBufferIdDeleted(resource->id);
|
|
// Same as the persistent-map re-mint: the dying id may be baked into
|
|
// driver VAO bindings whose frontend versions do not move for this.
|
|
++g_bufferBackendIdGeneration;
|
|
g_GLESFuncs.glDeleteBuffers(1, &resource->id);
|
|
resource->id = 0;
|
|
resource->immutableStorage = false;
|
|
resource->storageInitialized = false;
|
|
resource->storageSize = 0;
|
|
resource->pendingRespecify = true;
|
|
}
|
|
|
|
// Zero-copy coherent persistent buffer: the app writes straight into the
|
|
// persistently mapped immutable store, so there is nothing to (re)upload at
|
|
// draw time. This is where the per-draw whole-buffer glBufferSubData used to run.
|
|
if (resource->persistentMapped && resource->persistentPtr && resource->id != 0) {
|
|
return resource;
|
|
}
|
|
|
|
if (resource->id == 0) {
|
|
// Try to recycle an idle same-size buffer from the pool (GPU-complete,
|
|
// exact byte size) and reseed it in place with glBufferSubData, instead
|
|
// of glGenBuffers + fresh-storage glBufferData (the kgsl alloc path).
|
|
const SizeT poolSize = bufferObject->GetSize();
|
|
const Uint reused =
|
|
(poolSize > 0 && !resource->persistentMapped) ? AcquireFromPool(poolSize) : 0;
|
|
if (reused != 0) {
|
|
resource->id = reused;
|
|
resource->storageSize = poolSize;
|
|
resource->storageInitialized = true;
|
|
resource->pendingRespecify = false;
|
|
BindBufferId(TempBufferTarget, reused);
|
|
g_GLESFuncs.glBufferSubData(TempBufferTarget, 0, (GLsizeiptr)poolSize,
|
|
bufferObject->MappedData());
|
|
{
|
|
const std::lock_guard<std::mutex> lock(resource->pendingMutex);
|
|
resource->pendingRanges.clear();
|
|
}
|
|
resource->syncedChangeSerial = bufferObject->GetChangeSerial();
|
|
} else {
|
|
g_GLESFuncs.glGenBuffers(1, &resource->id);
|
|
if (resource->id == 0) {
|
|
MGLOG_E_ONCE("Failed to generate buffer object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s",
|
|
MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
return resource;
|
|
}
|
|
resource->storageInitialized = false;
|
|
resource->pendingRespecify = true;
|
|
}
|
|
}
|
|
|
|
// Push persistently-mapped writes first; lands either as an immediate
|
|
// SubData (fresh storage) or as part of the full re-upload below.
|
|
bufferObject->SyncPersistentMappedRange();
|
|
|
|
if (bufferObject->GetSize() == 0) {
|
|
return resource;
|
|
}
|
|
|
|
if (resource->pendingRespecify || !resource->storageInitialized ||
|
|
resource->storageSize != bufferObject->GetSize()) {
|
|
RespecifyStorageNow(*resource, *bufferObject);
|
|
} else if (!resource->pendingRanges.empty()) {
|
|
for (const auto& range : resource->pendingRanges) {
|
|
const SizeT end = std::min(range.end, bufferObject->GetSize());
|
|
UploadRangeNow(*resource, *bufferObject, std::min(range.start, end), end);
|
|
}
|
|
resource->pendingRanges.clear();
|
|
resource->syncedChangeSerial = bufferObject->GetChangeSerial();
|
|
} else if (resource->syncedChangeSerial != bufferObject->GetChangeSerial()) {
|
|
// Ops could not track some writes (e.g. the ops table was
|
|
// unregistered between contexts); re-upload everything.
|
|
RespecifyStorageNow(*resource, *bufferObject);
|
|
}
|
|
return resource;
|
|
}
|
|
|
|
void BindBufferId(GLenum target, Uint id) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
if (g_boundArrayBufferKnown && g_boundArrayBufferId == id) {
|
|
return;
|
|
}
|
|
g_boundArrayBufferId = id;
|
|
g_boundArrayBufferKnown = true;
|
|
}
|
|
g_GLESFuncs.glBindBuffer(target, id);
|
|
}
|
|
|
|
void InvalidateArrayBufferBindingCache() {
|
|
g_boundArrayBufferId = 0;
|
|
g_boundArrayBufferKnown = false;
|
|
}
|
|
|
|
void BindPixelPackBufferId(Uint id) {
|
|
if (g_boundPixelPackBufferKnown && g_boundPixelPackBufferId == id) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glBindBuffer(GL_PIXEL_PACK_BUFFER, id);
|
|
g_boundPixelPackBufferId = id;
|
|
g_boundPixelPackBufferKnown = true;
|
|
}
|
|
|
|
void BindPixelUnpackBufferId(Uint id) {
|
|
if (g_boundPixelUnpackBufferKnown && g_boundPixelUnpackBufferId == id) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, id);
|
|
g_boundPixelUnpackBufferId = id;
|
|
g_boundPixelUnpackBufferKnown = true;
|
|
}
|
|
|
|
void InvalidatePixelBufferBindingCaches() {
|
|
g_boundPixelPackBufferId = 0;
|
|
g_boundPixelPackBufferKnown = false;
|
|
g_boundPixelUnpackBufferId = 0;
|
|
g_boundPixelUnpackBufferKnown = false;
|
|
}
|
|
|
|
void NoteBufferIdDeleted(Uint id) {
|
|
if (id == 0) {
|
|
return;
|
|
}
|
|
if (g_boundArrayBufferKnown && g_boundArrayBufferId == id) {
|
|
InvalidateArrayBufferBindingCache();
|
|
}
|
|
ScrubBufferBindingShadowsForId(id);
|
|
}
|
|
|
|
namespace {
|
|
// Shadow of the GL indexed buffer bindings so redundant glBindBufferBase/Range
|
|
// (same index + id + range) are skipped. isBase distinguishes a whole-buffer
|
|
// base bind from a sub-range bind. Fresh/reset context: every point is base(0)
|
|
// == unbound, which matches the GL default.
|
|
struct IndexedBufferBinding {
|
|
Uint id = 0;
|
|
GLintptr offset = 0;
|
|
GLsizeiptr size = 0;
|
|
Bool isBase = true;
|
|
// False when the driver's binding at this point is no longer described by the
|
|
// fields above and the next bind must be issued whatever it asks for. Set by
|
|
// InvalidateIndexedBufferBindingShadowsForId after a store was re-specified at
|
|
// a new size: the id is still bound, so the entry must NOT be scrubbed to
|
|
// base(0) (a later bind of 0 would then be false-skipped) - only distrusted.
|
|
Bool known = true;
|
|
};
|
|
constexpr SizeT kMaxIndexedBufferBindings = 64;
|
|
IndexedBufferBinding g_indexedUBOBindings[kMaxIndexedBufferBindings];
|
|
IndexedBufferBinding g_indexedSSBOBindings[kMaxIndexedBufferBindings];
|
|
IndexedBufferBinding* IndexedBindingShadow(GLenum glTarget, Uint index) {
|
|
if (index >= kMaxIndexedBufferBindings) return nullptr; // out of range: never cache
|
|
if (glTarget == GL_UNIFORM_BUFFER) return &g_indexedUBOBindings[index];
|
|
if (glTarget == GL_SHADER_STORAGE_BUFFER) return &g_indexedSSBOBindings[index];
|
|
return nullptr;
|
|
}
|
|
|
|
// glDeleteBuffers resets the deleted buffer's bindings (indexed and
|
|
// pixel pack/unpack ones included) to 0 in the current context; mirror
|
|
// that in the shadows, or a later buffer recycling the same name with a
|
|
// matching shadow entry would false-skip its rebind. Default
|
|
// IndexedBufferBinding{} == base(0) == the post-delete GL state.
|
|
void ScrubBufferBindingShadowsForId(Uint id) {
|
|
if (id == 0) return;
|
|
for (auto& binding : g_indexedUBOBindings) {
|
|
if (binding.id == id) binding = {};
|
|
}
|
|
for (auto& binding : g_indexedSSBOBindings) {
|
|
if (binding.id == id) binding = {};
|
|
}
|
|
if (g_boundPixelPackBufferKnown && g_boundPixelPackBufferId == id) {
|
|
g_boundPixelPackBufferId = 0;
|
|
}
|
|
if (g_boundPixelUnpackBufferKnown && g_boundPixelUnpackBufferId == id) {
|
|
g_boundPixelUnpackBufferId = 0;
|
|
}
|
|
}
|
|
|
|
void InvalidateIndexedBufferBindingShadowsForId(Uint id) {
|
|
if (id == 0) return;
|
|
for (auto& binding : g_indexedUBOBindings) {
|
|
if (binding.id == id) binding.known = false;
|
|
}
|
|
for (auto& binding : g_indexedSSBOBindings) {
|
|
if (binding.id == id) binding.known = false;
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
void BindBufferBaseCached(GLenum glTarget, Uint index, Uint id) {
|
|
auto* s = IndexedBindingShadow(glTarget, index);
|
|
if (s && s->known && s->isBase && s->id == id) return;
|
|
g_GLESFuncs.glBindBufferBase(glTarget, index, id);
|
|
if (s) *s = {id, 0, 0, true, true};
|
|
}
|
|
|
|
void BindBufferRangeCached(GLenum glTarget, Uint index, Uint id, GLintptr offset, GLsizeiptr size) {
|
|
auto* s = IndexedBindingShadow(glTarget, index);
|
|
if (s && s->known && !s->isBase && s->id == id && s->offset == offset && s->size == size) return;
|
|
g_GLESFuncs.glBindBufferRange(glTarget, index, id, offset, size);
|
|
if (s) *s = {id, offset, size, false, true};
|
|
}
|
|
|
|
void InvalidateIndexedBufferBindingCache() {
|
|
for (auto& b : g_indexedUBOBindings) b = {};
|
|
for (auto& b : g_indexedSSBOBindings) b = {};
|
|
}
|
|
|
|
void TrimBufferPool() {
|
|
const std::lock_guard<std::mutex> lock(g_poolMutex);
|
|
if (g_pooledBytes <= kMaxPoolBytes) return;
|
|
// Over budget: evict oldest-retireSerial entries with real glDeleteBuffers.
|
|
while (g_pooledBytes > kMaxPoolBytes) {
|
|
SizeT oldestKey = 0, oldestIdx = 0;
|
|
Uint64 oldestSerial = ~Uint64{0};
|
|
Bool found = false;
|
|
for (auto& kv : g_bufferPool) {
|
|
for (SizeT i = 0; i < kv.second.size(); ++i) {
|
|
if (kv.second[i].retireSerial < oldestSerial) {
|
|
oldestSerial = kv.second[i].retireSerial;
|
|
oldestKey = kv.first;
|
|
oldestIdx = i;
|
|
found = true;
|
|
}
|
|
}
|
|
}
|
|
if (!found) break;
|
|
auto& bucket = g_bufferPool[oldestKey];
|
|
PooledBuffer& e = bucket[oldestIdx];
|
|
if (e.contextGeneration == g_bufferContextGeneration && e.id != 0) {
|
|
ScrubBufferBindingShadowsForId(e.id);
|
|
g_GLESFuncs.glDeleteBuffers(1, &e.id);
|
|
}
|
|
g_pooledBytes -= e.size;
|
|
bucket[oldestIdx] = bucket.back();
|
|
bucket.pop_back();
|
|
}
|
|
}
|
|
|
|
void ClearBufferPool() {
|
|
const std::lock_guard<std::mutex> lock(g_poolMutex);
|
|
// Ids belong to the dying context; drop without glDeleteBuffers (mirrors
|
|
// the g_deferredBufferReleases.clear() discipline).
|
|
g_bufferPool.clear();
|
|
g_pooledBytes = 0;
|
|
}
|
|
|
|
// --- Persistent-mapped bump rings (see Managers.h) ------------------------
|
|
namespace {
|
|
// (Re)create the ring store with room for at least minBytes. Any live
|
|
// store is retired (deleted once the GPU finished the last frame that
|
|
// could reference its slots), never deleted in place. Returns false and
|
|
// leaves the current store untouched when minBytes cannot fit under the
|
|
// size cap; a GL failure loses the store and latches creationFailed so
|
|
// later uses stop retrying under this context.
|
|
Bool CreateRingStorage(PersistentRing& ring, SizeT minBytes) {
|
|
SizeT newSize = ring.initialBytes;
|
|
while (newSize < minBytes) newSize *= 2;
|
|
if (newSize > ring.maxBytes) return false;
|
|
|
|
if (ring.store.id != 0) {
|
|
ring.retired.push_back(
|
|
{ring.store.id, ring.store.contextGeneration, DirectGLES::CurrentFrameSerial() + 1});
|
|
}
|
|
const Uint32 nextGeneration = ring.store.generation + 1;
|
|
ring.store.id = 0;
|
|
ring.store.mappedPtr = nullptr;
|
|
|
|
Uint id = 0;
|
|
g_GLESFuncs.glGenBuffers(1, &id);
|
|
if (id != 0) {
|
|
BindBufferId(TempBufferTarget, id);
|
|
g_GLESFuncs.glBufferStorageEXT(TempBufferTarget, static_cast<GLsizeiptr>(newSize), nullptr,
|
|
GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit);
|
|
void* ptr = g_GLESFuncs.glMapBufferRange(TempBufferTarget, 0, static_cast<GLsizeiptr>(newSize),
|
|
GL_MAP_WRITE_BIT | kMapPersistentBit | kMapCoherentBit);
|
|
if (!ptr) {
|
|
// The dying id is what the array-buffer cache has recorded as
|
|
// bound; a later buffer recycling the name would false-skip.
|
|
InvalidateArrayBufferBindingCache();
|
|
g_GLESFuncs.glDeleteBuffers(1, &id);
|
|
id = 0;
|
|
} else {
|
|
ring.store.mappedPtr = static_cast<Uint8*>(ptr);
|
|
}
|
|
}
|
|
if (id == 0) {
|
|
MGLOG_E_ONCE("%s: persistent storage creation failed (%zu bytes); falling back to the "
|
|
"client-memory upload path.",
|
|
ring.label, newSize);
|
|
ring.store.creationFailed = true;
|
|
return false;
|
|
}
|
|
|
|
SizeT alignment = ring.fixedAlignment;
|
|
if (alignment == 0) {
|
|
const GLint capsAlignment = g_GLESCapabilities.UniformBufferOffsetAlignment;
|
|
alignment = capsAlignment > 0 ? static_cast<SizeT>(capsAlignment) : 256;
|
|
}
|
|
ring.store.id = id;
|
|
ring.store.size = newSize;
|
|
ring.store.head = 0;
|
|
ring.store.tail = 0;
|
|
ring.store.generation = nextGeneration;
|
|
ring.store.alignment = alignment;
|
|
ring.frameMarks.clear();
|
|
MGLOG_D("%s: %zu MiB persistent store ready (id %u, gen %u, align %zu).", ring.label,
|
|
newSize / (1024u * 1024u), id, nextGeneration, alignment);
|
|
return true;
|
|
}
|
|
|
|
// Shared half of the availability gate (the per-ring kill switch sits in
|
|
// the exported wrappers). Reclamation rides the Present fence watermark;
|
|
// without working fences slots would never be provably GPU-idle (same rule
|
|
// as IsPoolable).
|
|
Bool RingAvailable(PersistentRing& ring) {
|
|
if (!g_GLESFuncs.glBufferStorageEXT || !g_GLESFuncs.glMapBufferRange || !g_GLESFuncs.glGenBuffers ||
|
|
!g_GLESFuncs.glFenceSync || !g_GLESFuncs.glGetSynciv) {
|
|
return false;
|
|
}
|
|
if (!CanTouchGLNow()) return false;
|
|
if (ring.store.contextGeneration != g_bufferContextGeneration) {
|
|
ResetRingForNewContext(ring);
|
|
}
|
|
return !ring.store.creationFailed;
|
|
}
|
|
|
|
// Division-based rounding fallback: the spec doesn't promise a power-of-two
|
|
// alignment. Slot offsets stay multiples of the alignment because every
|
|
// slot size is, and wrap padding restarts at ring offset 0.
|
|
inline SizeT RingAlignUp(SizeT size, SizeT alignment) {
|
|
if ((alignment & (alignment - 1)) == 0) {
|
|
return (size + alignment - 1) & ~(alignment - 1);
|
|
}
|
|
return (size + alignment - 1) / alignment * alignment;
|
|
}
|
|
Bool RingAllocateSlow(PersistentRing& ring, SizeT size, SizeT& outOffset);
|
|
|
|
// Bump-allocate `size` bytes out of `ring`.
|
|
//
|
|
// Fast path: a live store under the current context with room before both
|
|
// the wrap boundary and the in-flight tail. Touches no GL and probes no
|
|
// frame marks - callers sit behind the ring's availability gate, so the
|
|
// context checks have already run for this draw/upload. `tail` may be stale
|
|
// here (marks are only retired on Present and on the slow path); staleness
|
|
// is conservative - the in-flight span reads too large, the check fails,
|
|
// and the slow path retires marks and re-tries.
|
|
Bool RingAllocate(PersistentRing& ring, SizeT size, SizeT& outOffset) {
|
|
if (size == 0) return false;
|
|
auto& store = ring.store;
|
|
if (store.id != 0 && store.contextGeneration == g_bufferContextGeneration) {
|
|
const SizeT alignedSize = RingAlignUp(size, store.alignment);
|
|
// Ring sizes are the ring's initial size (a power of two) doubled
|
|
// some number of times, so the offset modulo reduces to a mask.
|
|
static_assert((kUboRingInitialBytes & (kUboRingInitialBytes - 1)) == 0,
|
|
"ring offset mask below requires power-of-two ring sizes");
|
|
static_assert((kUnpackRingInitialBytes & (kUnpackRingInitialBytes - 1)) == 0,
|
|
"ring offset mask below requires power-of-two ring sizes");
|
|
const SizeT offset = static_cast<SizeT>(store.head & (store.size - 1));
|
|
if (offset + alignedSize <= store.size && store.head + alignedSize - store.tail <= store.size) {
|
|
store.head += alignedSize;
|
|
outOffset = offset;
|
|
return true;
|
|
}
|
|
}
|
|
return RingAllocateSlow(ring, size, outOffset);
|
|
}
|
|
|
|
Bool RingAllocateSlow(PersistentRing& ring, SizeT size, SizeT& outOffset) {
|
|
if (!RingAvailable(ring)) return false;
|
|
auto& store = ring.store;
|
|
// Sizing the store first, so the request is rounded with the alignment
|
|
// the live store actually carries rather than the pre-creation default.
|
|
if (store.id == 0 && !CreateRingStorage(ring, RingAlignUp(size, store.alignment))) {
|
|
return false;
|
|
}
|
|
const SizeT alignedSize = RingAlignUp(size, store.alignment);
|
|
|
|
// Advance tail past every frame the GPU provably finished.
|
|
const Uint64 completed = DirectGLES::CompletedFrameSerial();
|
|
SizeT retiredMarks = 0;
|
|
for (const auto& mark : ring.frameMarks) {
|
|
if (mark.frameSerial > completed) break;
|
|
if (mark.headAtPresent > store.tail) store.tail = mark.headAtPresent;
|
|
++retiredMarks;
|
|
}
|
|
if (retiredMarks > 0) {
|
|
ring.frameMarks.erase(ring.frameMarks.begin(),
|
|
ring.frameMarks.begin() + static_cast<std::ptrdiff_t>(retiredMarks));
|
|
}
|
|
|
|
// A slot may not straddle the ring end; pad the cursor to the boundary.
|
|
SizeT offset = static_cast<SizeT>(store.head % store.size);
|
|
if (offset + alignedSize > store.size) {
|
|
store.head += store.size - offset;
|
|
offset = 0;
|
|
}
|
|
|
|
if (store.head + alignedSize - store.tail > store.size) {
|
|
// In-flight span would overrun live slots: grow instead of overwrite.
|
|
if (CreateRingStorage(ring, std::max(store.size * 2, alignedSize))) {
|
|
offset = 0;
|
|
} else if (store.creationFailed) {
|
|
return false; // store lost; callers fall back to their legacy path
|
|
} else {
|
|
// At the size cap (>maxBytes in flight). First try to free room
|
|
// by waiting for the OLDEST in-flight frames to retire - a
|
|
// bounded wait that ends as soon as enough tail space exists,
|
|
// instead of draining the entire queue.
|
|
constexpr Uint64 kFrameWaitNs = 50ull * 1000 * 1000; // 50ms per frame
|
|
while (!ring.frameMarks.empty() &&
|
|
store.head + alignedSize - store.tail > store.size) {
|
|
const auto& oldest = ring.frameMarks.front();
|
|
if (!DirectGLES::WaitForFrameSerialCompleted(oldest.frameSerial, kFrameWaitNs)) {
|
|
break;
|
|
}
|
|
if (oldest.headAtPresent > store.tail) store.tail = oldest.headAtPresent;
|
|
ring.frameMarks.erase(ring.frameMarks.begin());
|
|
}
|
|
if (store.head + alignedSize - store.tail <= store.size) {
|
|
offset = static_cast<SizeT>(store.head % store.size);
|
|
if (offset + alignedSize > store.size) {
|
|
store.head += store.size - offset;
|
|
offset = 0;
|
|
}
|
|
store.head += alignedSize;
|
|
outOffset = offset;
|
|
return true;
|
|
}
|
|
// No usable fence covers the oldest frames: drain once rather than
|
|
// corrupt live slots.
|
|
if (g_GLESFuncs.glFinish) g_GLESFuncs.glFinish();
|
|
store.tail = store.head;
|
|
ring.frameMarks.clear();
|
|
// Same-frame slots written before the drain may now be recycled by
|
|
// the very next allocations; a generation bump keeps later draws
|
|
// from rebinding those cached offsets.
|
|
++store.generation;
|
|
offset = static_cast<SizeT>(store.head % store.size);
|
|
if (offset + alignedSize > store.size) {
|
|
store.head += store.size - offset;
|
|
offset = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
store.head += alignedSize;
|
|
outOffset = offset;
|
|
return true;
|
|
}
|
|
|
|
// Present()-time upkeep shared by both rings.
|
|
void RingOnPresent(PersistentRing& ring) {
|
|
if (!CanTouchGLNow()) return;
|
|
|
|
// Delete grown-away stores the GPU is provably done with.
|
|
const Uint64 completed = DirectGLES::CompletedFrameSerial();
|
|
for (SizeT i = ring.retired.size(); i-- > 0;) {
|
|
RetiredRingStore& entry = ring.retired[i];
|
|
const Bool staleContext = entry.contextGeneration != g_bufferContextGeneration;
|
|
if (!staleContext && entry.retireSerial > completed) continue;
|
|
if (!staleContext && entry.id != 0) {
|
|
ScrubBufferBindingShadowsForId(entry.id);
|
|
g_GLESFuncs.glDeleteBuffers(1, &entry.id);
|
|
}
|
|
ring.retired[i] = ring.retired.back();
|
|
ring.retired.pop_back();
|
|
}
|
|
|
|
auto& store = ring.store;
|
|
if (store.id == 0 || store.contextGeneration != g_bufferContextGeneration) return;
|
|
// Retire completed marks here too — RingAllocate is the main consumer,
|
|
// but frames that used the ring for nothing would otherwise let the list
|
|
// grow one entry per Present, unboundedly.
|
|
SizeT retiredMarks = 0;
|
|
for (const auto& mark : ring.frameMarks) {
|
|
if (mark.frameSerial > completed) break;
|
|
if (mark.headAtPresent > store.tail) store.tail = mark.headAtPresent;
|
|
++retiredMarks;
|
|
}
|
|
if (retiredMarks > 0) {
|
|
ring.frameMarks.erase(ring.frameMarks.begin(),
|
|
ring.frameMarks.begin() + static_cast<std::ptrdiff_t>(retiredMarks));
|
|
}
|
|
// Record this frame's high-water mark (Present just fenced the serial now
|
|
// reported by CurrentFrameSerial()). A fence-less Present repeats the
|
|
// serial; fold into the existing mark.
|
|
const Uint64 serial = DirectGLES::CurrentFrameSerial();
|
|
if (!ring.frameMarks.empty() && ring.frameMarks.back().frameSerial == serial) {
|
|
ring.frameMarks.back().headAtPresent = store.head;
|
|
} else {
|
|
ring.frameMarks.push_back({serial, store.head});
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
Bool UboRingAvailable() {
|
|
if (MG_Config::Features.DisableUboRing) return false;
|
|
return RingAvailable(g_uboRing);
|
|
}
|
|
|
|
Bool UboRingAllocate(SizeT size, SizeT& outOffset) { return RingAllocate(g_uboRing, size, outOffset); }
|
|
|
|
void* UboRingMappedPtr() { return g_uboRing.store.mappedPtr; }
|
|
Uint UboRingBufferId() { return g_uboRing.store.id; }
|
|
Uint32 UboRingGeneration() { return g_uboRing.store.generation; }
|
|
|
|
void UboRingOnPresent() { RingOnPresent(g_uboRing); }
|
|
|
|
Bool UnpackRingAvailable() {
|
|
if (MG_Config::Features.DisableUnpackRing) return false;
|
|
return RingAvailable(g_unpackRing);
|
|
}
|
|
|
|
Bool UnpackRingAllocate(SizeT size, SizeT& outOffset) {
|
|
// A request the ring could never satisfy even empty would otherwise walk
|
|
// the whole grow/drain ladder before failing.
|
|
if (size > kUnpackRingMaxBytes) return false;
|
|
return RingAllocate(g_unpackRing, size, outOffset);
|
|
}
|
|
|
|
void* UnpackRingMappedPtr() { return g_unpackRing.store.mappedPtr; }
|
|
Uint UnpackRingBufferId() { return g_unpackRing.store.id; }
|
|
SizeT UnpackRingMaxBytes() { return kUnpackRingMaxBytes; }
|
|
|
|
void UnpackRingOnPresent() { RingOnPresent(g_unpackRing); }
|
|
} // namespace BufferImpl
|
|
|
|
namespace VertexArrayImpl {
|
|
namespace {
|
|
SizeT GetDataTypeSize(DataType type) {
|
|
switch (type) {
|
|
case DataType::Int8:
|
|
case DataType::Uint8:
|
|
return 1;
|
|
case DataType::Int16:
|
|
case DataType::Uint16:
|
|
case DataType::Float16:
|
|
return 2;
|
|
case DataType::Int32:
|
|
case DataType::Uint32:
|
|
case DataType::Float32:
|
|
case DataType::Fixed32:
|
|
return 4;
|
|
case DataType::Float64:
|
|
return 8;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Tightly-packed byte size of one vertex element: 4 for the 2_10_10_10 types and GL_BGRA
|
|
// (one 32-bit word / 4 bytes), componentSize * size otherwise. 0 for unknown types.
|
|
SizeT GetAttributeByteSize(DataType type, int size, Bool isBgra) {
|
|
if (type == DataType::Int2101010Rev || type == DataType::Uint2101010Rev || isBgra) {
|
|
return 4;
|
|
}
|
|
const SizeT componentSize = GetDataTypeSize(type);
|
|
return componentSize == 0 ? 0 : componentSize * static_cast<SizeT>(size);
|
|
}
|
|
|
|
// Deinterleaves elementCount elements of componentCount doubles into a tightly packed
|
|
// float32 stream - the fetch half of the fp64 demotion the shader side already does
|
|
// unconditionally (DemoteFloat64Pass). GL byte strides and offsets are arbitrary, so
|
|
// no component carries an 8-byte alignment guarantee and each is copied out before it
|
|
// is narrowed.
|
|
void NarrowDoubleStreamToFloat32(const Uint8* sourceBase, SizeT sourceStride, SizeT componentCount,
|
|
SizeT elementCount, Vector<Float>& outData) {
|
|
outData.resize(elementCount * componentCount);
|
|
for (SizeT element = 0; element < elementCount; ++element) {
|
|
const Uint8* sourceElement = sourceBase + element * sourceStride;
|
|
Float* destinationElement = outData.data() + element * componentCount;
|
|
for (SizeT component = 0; component < componentCount; ++component) {
|
|
Double value = 0.0;
|
|
Memcpy(&value, sourceElement + component * sizeof(Double), sizeof(Double));
|
|
destinationElement[component] = static_cast<Float>(value);
|
|
}
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
BackendVertexArrayObject::BackendVertexArrayObject() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
m_clientAttributeBufferIds.fill(0);
|
|
m_convertedAttributeBufferIds.fill(0);
|
|
g_GLESFuncs.glGenVertexArrays(1, &m_backendVAOId);
|
|
if (m_backendVAOId == 0) {
|
|
MGLOG_E_ONCE("Failed to generate vertex array object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
} else {
|
|
MGLOG_D("Generated vertex array object with ID: %u.", m_backendVAOId);
|
|
}
|
|
}
|
|
|
|
BackendVertexArrayObject::~BackendVertexArrayObject() {
|
|
if (InProcessTeardown()) {
|
|
return; // see InProcessTeardown(): the driver may be unloaded already
|
|
}
|
|
if (m_backendVAOId != 0) {
|
|
NoteVAOIdDeleted(m_backendVAOId);
|
|
g_GLESFuncs.glDeleteVertexArrays(1, &m_backendVAOId);
|
|
m_backendVAOId = 0;
|
|
}
|
|
for (auto& bufferId : m_clientAttributeBufferIds) {
|
|
if (bufferId != 0) {
|
|
BufferImpl::NoteBufferIdDeleted(bufferId);
|
|
g_GLESFuncs.glDeleteBuffers(1, &bufferId);
|
|
bufferId = 0;
|
|
}
|
|
}
|
|
for (auto& bufferId : m_convertedAttributeBufferIds) {
|
|
if (bufferId != 0) {
|
|
BufferImpl::NoteBufferIdDeleted(bufferId);
|
|
g_GLESFuncs.glDeleteBuffers(1, &bufferId);
|
|
bufferId = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
Uint g_boundBackendVAOId = 0;
|
|
Bool g_boundBackendVAOKnown = false;
|
|
} // namespace
|
|
|
|
void BindBackendVAOId(Uint id) {
|
|
if (g_boundBackendVAOKnown && g_boundBackendVAOId == id) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glBindVertexArray(id);
|
|
g_boundBackendVAOId = id;
|
|
g_boundBackendVAOKnown = true;
|
|
}
|
|
|
|
void InvalidateVAOBindingCache() {
|
|
g_boundBackendVAOKnown = false;
|
|
}
|
|
|
|
void NoteVAOIdDeleted(Uint id) {
|
|
if (g_boundBackendVAOKnown && g_boundBackendVAOId == id) {
|
|
g_boundBackendVAOId = 0; // glDeleteVertexArrays reverts a bound VAO to 0
|
|
}
|
|
}
|
|
|
|
void BackendVertexArrayObject::Bind() const {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
BindBackendVAOId(m_backendVAOId);
|
|
}
|
|
|
|
inline Bool BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
|
|
const auto& bufferObject = attrib.Buffer;
|
|
if (!bufferObject) {
|
|
MGLOG_W_ONCE("Attribute has no bound buffer, skipping.");
|
|
return false;
|
|
}
|
|
|
|
auto* backendResource = BufferImpl::EnsureBufferResource(bufferObject);
|
|
if (!backendResource || backendResource->id == 0) {
|
|
MGLOG_E_ONCE("No backend buffer found for attribute's buffer, cannot bind attribute.");
|
|
return false;
|
|
}
|
|
|
|
BufferImpl::BindBufferId(GL_ARRAY_BUFFER, backendResource->id);
|
|
return true;
|
|
}
|
|
|
|
// ES 3.1 core. Queried through the loader rather than the version, because the whole
|
|
// point of using it is to express something the pointer API cannot, and falling back
|
|
// silently on a driver that lacks it is better than crashing on a null entry point.
|
|
inline Bool HasVertexBindingApi() {
|
|
return g_GLESFuncs.glBindVertexBuffer != nullptr && g_GLESFuncs.glVertexAttribFormat != nullptr &&
|
|
g_GLESFuncs.glVertexAttribIFormat != nullptr && g_GLESFuncs.glVertexAttribBinding != nullptr &&
|
|
g_GLESFuncs.glVertexBindingDivisor != nullptr;
|
|
}
|
|
|
|
// Draw state, not VAO state: set by the baseInstance draw entry points around
|
|
// PrepareForDraw and back to zero as soon as the draw is issued.
|
|
Uint32 g_pendingFetchBaseInstance = 0;
|
|
|
|
void SetPendingFetchBaseInstance(Uint32 baseInstance) {
|
|
g_pendingFetchBaseInstance = baseInstance;
|
|
}
|
|
|
|
Uint32 GetPendingFetchBaseInstance() {
|
|
return g_pendingFetchBaseInstance;
|
|
}
|
|
|
|
// The "+ baseInstance" of GL's instanced-array element index, expressed as a byte shift
|
|
// of the array's own offset. Only divisor'd arrays step per instance, so only they move.
|
|
//
|
|
// baseInstance is added to the ELEMENT index, not to instance/divisor - the divisor
|
|
// therefore does not appear here, and the shift is a whole number of strides.
|
|
//
|
|
// A resolved stride of zero is the binding model's "never advance" (see
|
|
// VertexAttribute::Stride), so such an array reads the same element for every instance
|
|
// and a baseInstance cannot move it. The arithmetic already yields zero for that case.
|
|
inline SizeT BaseInstanceByteShift(const MG_State::GLState::VertexAttribute& attrib, Uint32 baseInstance) {
|
|
if (baseInstance == 0 || attrib.Divisor == 0) {
|
|
return 0;
|
|
}
|
|
return static_cast<SizeT>(baseInstance) * static_cast<SizeT>(attrib.Stride);
|
|
}
|
|
|
|
// Declares one attribute through the ES binding-point API, the only spelling that can
|
|
// carry a stride of zero. Returns false when the attribute has no usable buffer, in
|
|
// which case nothing was emitted.
|
|
inline Bool SyncZeroStrideAttribute(Uint attribIndex, const MG_State::GLState::VertexAttribute& attrib) {
|
|
const auto& bufferObject = attrib.Buffer;
|
|
if (!bufferObject) {
|
|
MGLOG_W_ONCE("Zero-stride attribute %u has no bound buffer, skipping.", attribIndex);
|
|
return false;
|
|
}
|
|
auto* backendResource = BufferImpl::EnsureBufferResource(bufferObject);
|
|
if (!backendResource || backendResource->id == 0) {
|
|
MGLOG_E_ONCE("No backend buffer for zero-stride attribute %u, cannot bind it.", attribIndex);
|
|
return false;
|
|
}
|
|
|
|
if (!attrib.IsInteger) {
|
|
const GLint glSize = attrib.IsBgra ? static_cast<GLint>(GL_BGRA) : attrib.Size;
|
|
g_GLESFuncs.glVertexAttribFormat(attribIndex, glSize,
|
|
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
|
attrib.Normalized ? GL_TRUE : GL_FALSE, 0);
|
|
} else {
|
|
g_GLESFuncs.glVertexAttribIFormat(attribIndex, attrib.Size,
|
|
MG_Util::ConvertDataTypeToGLEnum(attrib.Type), 0);
|
|
}
|
|
g_GLESFuncs.glVertexAttribBinding(attribIndex, attribIndex);
|
|
// The resolved offset goes on the binding point, not into a relative offset: the
|
|
// relative offset is capped by GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (2047 at
|
|
// minimum) while a buffer offset is not, so anything else would break on a large
|
|
// one. BindBufferId is bypassed deliberately - glBindVertexBuffer binds into the
|
|
// VAO's binding point, not the GL_ARRAY_BUFFER target that cache tracks.
|
|
g_GLESFuncs.glBindVertexBuffer(attribIndex, backendResource->id,
|
|
static_cast<GLintptr>(attrib.Offset), 0);
|
|
return true;
|
|
}
|
|
|
|
void BackendVertexArrayObject::SyncToBackend(
|
|
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (!stateVAOObject) {
|
|
MGLOG_E_ONCE("State VAO object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
|
|
MGLOG_D("Syncing VAO with backend ID %u to backend for state ID %u", m_backendVAOId,
|
|
stateVAOObject->GetExternalIndex());
|
|
|
|
// One compare instead of MAX_VERTEX_ATTRIBS x 3 per draw: the config version
|
|
// aggregates every per-attribute version bump (see the member comment), and the
|
|
// index-buffer slot version covers the only other thing this function reads. When
|
|
// both are clean there is nothing to emit, and the VAO is not even bound here -
|
|
// PrepareForDraw's BindCurrentVAO establishes the draw binding regardless.
|
|
const Uint32 currentConfigVersion = stateVAOObject->GetConfigVersion();
|
|
const Uint16 currentIndexBufferVersion = stateVAOObject->GetIndexBufferBindingSlot().GetVersion();
|
|
// A live buffer's driver id was re-minted since this twin's last emit
|
|
// (persistent-map adoption / immutable-store retire): every baked binding may
|
|
// hold the dead id while every frontend version still matches, so force a
|
|
// full re-emit. Read once; each buffer re-mints at most once per walk (its
|
|
// first EnsureBufferResource this draw), before its id is baked, so stamping
|
|
// the entry value at the end is exact - and a stale stamp only costs one
|
|
// extra full emit.
|
|
const Uint64 currentBufferIdGeneration = BufferImpl::g_bufferBackendIdGeneration;
|
|
const Bool bufferIdsRemitted = m_syncedBufferIdGeneration != currentBufferIdGeneration;
|
|
const Bool attributesDirty =
|
|
bufferIdsRemitted || !m_hasSyncedConfigVersion || m_syncedConfigVersion != currentConfigVersion;
|
|
// Identity joins the version compare: the slot version is a wrapping Uint16,
|
|
// so a wrapped-back count with a different buffer bound must still read dirty.
|
|
const MG_State::GLState::BufferObject* currentIndexBufferObject =
|
|
stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject().get();
|
|
const Bool indexBufferDirty = bufferIdsRemitted ||
|
|
currentIndexBufferVersion != m_syncedIndexBufferVersion ||
|
|
currentIndexBufferObject != m_syncedIndexBufferObject;
|
|
|
|
// The baseInstance shift lives in the attribute offsets the driver already holds, so
|
|
// a change of baseInstance has to re-emit the divisor'd arrays even when the frontend
|
|
// config version says nothing moved - and equally has to un-shift them for the next
|
|
// draw that carries no baseInstance. Resting state is 0 on both sides, so a program
|
|
// that never calls a *BaseInstance entry point never pays for this compare.
|
|
const Uint32 fetchBaseInstance = g_pendingFetchBaseInstance;
|
|
const Bool baseInstanceDirty = m_syncedFetchBaseInstance != fetchBaseInstance;
|
|
// A narrowed GL_DOUBLE stream is derived from the source buffer's CONTENT, and no
|
|
// VAO version moves when an app writes into a buffer, so the version gate cannot
|
|
// prove such a stream is still current. Re-walk while one is live; the walk itself
|
|
// re-checks the buffer's change serial and only re-converts on a real move.
|
|
const Bool emitAttributes = attributesDirty || baseInstanceDirty || m_hasConvertedFloat64Attribute;
|
|
if (!emitAttributes && !indexBufferDirty) {
|
|
return;
|
|
}
|
|
m_hasConvertedFloat64Attribute = false;
|
|
|
|
Bind();
|
|
|
|
const auto& allAttributeVersions = stateVAOObject->GetAllAttributeVersions();
|
|
const auto& allAttributes = stateVAOObject->GetAllAttributes();
|
|
for (Uint attribIndex = 0; attribIndex < allAttributes.size() && emitAttributes; ++attribIndex) {
|
|
const auto& attrib = allAttributes[attribIndex];
|
|
// Only the divisor'd arrays carry the shift, and only an enabled one is worth
|
|
// re-emitting - a disabled array has no pointer the draw could fetch through,
|
|
// and may well have no buffer to bind either.
|
|
const Bool needsSyncBaseInstance = baseInstanceDirty && attrib.Enabled && attrib.Divisor != 0;
|
|
Bool needsSyncSwitch = allAttributeVersions[attribIndex].SwitchVersion !=
|
|
m_syncedAttributeVersions[attribIndex].SwitchVersion;
|
|
if (needsSyncSwitch) {
|
|
if (attrib.Enabled) {
|
|
g_GLESFuncs.glEnableVertexAttribArray(attribIndex);
|
|
} else {
|
|
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
|
}
|
|
}
|
|
|
|
Bool needsSyncFormat = bufferIdsRemitted || allAttributeVersions[attribIndex].FormatVersion !=
|
|
m_syncedAttributeVersions[attribIndex].FormatVersion;
|
|
Bool needsSyncBuffer = bufferIdsRemitted || allAttributeVersions[attribIndex].BufferVersion !=
|
|
m_syncedAttributeVersions[attribIndex].BufferVersion;
|
|
// This is where a 64-bit array is narrowed. glVertexAttribLFormat is a legal call in
|
|
// a GL 4.3 context and the frontend RECORDS its format (the state queries have to
|
|
// answer), so IsLong does arrive here - what this backend cannot do is feed it at
|
|
// full precision: ES has no GL_DOUBLE vertex FORMAT and ESSL has no fp64 type, and
|
|
// passing GL_DOUBLE to glVertexAttribPointer would only raise GL_INVALID_ENUM on the
|
|
// real driver. But the FORMAT is the only 64-bit thing here: the source bytes are
|
|
// ordinary IEEE-754 doubles, and MobileGL already narrows every fp64 value in every
|
|
// shader (DemoteFloat64Pass) and every glUniform*d the same way, so the array is
|
|
// deinterleaved into a float32 stream and fetched as GL_FLOAT rather than dropped.
|
|
// glVertexAttribFormat(GL_DOUBLE) asks for exactly that conversion anyway; the L form
|
|
// asks for more precision than any backend here can give, and gets the same stream.
|
|
//
|
|
// The conversion is deliberately NOT behind the version gate below: it is derived
|
|
// from buffer CONTENT, which no VAO version covers. Its own memo (keyed on the
|
|
// source buffer's change serial) is what keeps the repeat cost down.
|
|
//
|
|
// When no stream can be built the array is DISABLED rather than left alone. That
|
|
// matters: becoming long bumps FormatVersion, not SwitchVersion, so the
|
|
// enable/disable block above will not run again and an already-enabled array would
|
|
// stay enabled with no pointer and no ARRAY_BUFFER binding - which did not merely
|
|
// raise INVALID_ENUM but had the Adreno driver dereference null inside the next draw
|
|
// and take the process with it (SIGSEGV in libGLESv2_adreno,
|
|
// KHR-GL43.vertex_attrib_binding.basic-input-case4).
|
|
if (attrib.IsLong || attrib.Type == DataType::Float64) {
|
|
if (attrib.Enabled && attrib.Type == DataType::Float64 &&
|
|
SyncFloat64AttributeAsFloat32(attribIndex, attrib, fetchBaseInstance)) {
|
|
m_hasConvertedFloat64Attribute = true;
|
|
// Explicit, not redundant: an earlier walk that could not build the stream
|
|
// disabled this array, and becoming feedable again bumps no SwitchVersion,
|
|
// so the enable/disable block above would never turn it back on.
|
|
g_GLESFuncs.glEnableVertexAttribArray(attribIndex);
|
|
g_GLESFuncs.glVertexAttribDivisor(attribIndex, attrib.Divisor);
|
|
continue;
|
|
}
|
|
if (attrib.Enabled) {
|
|
MGLOG_W_ONCE("DirectGLES: vertex attribute %u is a 64-bit (GL_DOUBLE) array whose source "
|
|
"stream could not be narrowed to float32 - disabling the array",
|
|
attribIndex);
|
|
}
|
|
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
|
continue;
|
|
}
|
|
|
|
if (!needsSyncFormat && !needsSyncBuffer && !needsSyncBaseInstance) continue;
|
|
|
|
// A resolved stride of zero is the binding model's "never advance" (see
|
|
// VertexAttribute::Stride) and glVertexAttribPointer cannot say it - a zero
|
|
// stride argument there means "tightly packed" instead, i.e. exactly the
|
|
// opposite. ES 3.1's binding-point API can, so a zero-stride attribute takes
|
|
// that spelling: its own binding point (index == attribute index, the default
|
|
// mapping) carrying the buffer, the whole resolved offset and stride 0, with
|
|
// the format at relative offset 0. Everything the pointer call would have set
|
|
// for this attribute is set here too, so the two spellings stay interchangeable
|
|
// from one sync to the next.
|
|
if (attrib.Stride == 0 && HasVertexBindingApi()) {
|
|
if (!SyncZeroStrideAttribute(attribIndex, attrib)) {
|
|
continue;
|
|
}
|
|
// No BaseInstanceByteShift here on purpose: a zero stride never advances, so
|
|
// the shift is zero by construction and adding it would only obscure that.
|
|
if (needsSyncFormat) {
|
|
g_GLESFuncs.glVertexBindingDivisor(attribIndex, attrib.Divisor);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!BindAttributeBuffer(attrib)) {
|
|
continue;
|
|
}
|
|
|
|
// GL_BGRA as a vertex SIZE is desktop-only; ES has no equivalent and rejects
|
|
// it. That rejection is not benign: it leaves the array ENABLED with no
|
|
// pointer, and the Adreno driver then dereferences null inside the next draw
|
|
// and kills the process rather than reporting an error (SIGSEGV in
|
|
// libGLESv2_adreno, KHR-GL43.vertex_attrib_binding.basic-input-case5). So the
|
|
// refusal has to be observed and the array disabled.
|
|
//
|
|
// Deliberately ONLY this format. Everything else MobileGL can reach here is ES
|
|
// core - the packed 2_10_10_10 pair included, whose size the frontend has
|
|
// already pinned to the 4 that ES requires - so nothing else can be refused,
|
|
// and the per-draw sync must not grow a glGetError round trip (a driver
|
|
// pipeline stall) for the formats real applications actually use. BGRA is also
|
|
// still ATTEMPTED rather than refused up front: some ES drivers do accept it,
|
|
// and the ones that do should keep working.
|
|
const Bool formatMayBeRefused = attrib.IsBgra;
|
|
if (formatMayBeRefused) {
|
|
while (g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
|
} // start from a clean slate so the check below is about THIS call
|
|
}
|
|
|
|
const SizeT fetchOffset = attrib.Offset + BaseInstanceByteShift(attrib, fetchBaseInstance);
|
|
|
|
if (!attrib.IsInteger) {
|
|
// GL_BGRA is passed to the driver as the size argument (the driver reorders BGRA).
|
|
const GLint glSize = attrib.IsBgra ? static_cast<GLint>(GL_BGRA) : attrib.Size;
|
|
g_GLESFuncs.glVertexAttribPointer(
|
|
attribIndex, glSize, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
|
attrib.Normalized ? GL_TRUE : GL_FALSE, attrib.Stride, (const void*)fetchOffset);
|
|
} else {
|
|
g_GLESFuncs.glVertexAttribIPointer(attribIndex, attrib.Size,
|
|
MG_Util::ConvertDataTypeToGLEnum(attrib.Type), attrib.Stride,
|
|
(const void*)fetchOffset);
|
|
}
|
|
|
|
if (formatMayBeRefused && g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
|
MGLOG_W_ONCE("DirectGLES: the driver refused the vertex format of attribute %u "
|
|
"(size=%d bgra=%d type=%s) - disabling the array so the draw cannot "
|
|
"fetch through a pointer the driver never accepted",
|
|
attribIndex, attrib.Size, attrib.IsBgra ? 1 : 0,
|
|
MG_Util::ConvertGLEnumToString(MG_Util::ConvertDataTypeToGLEnum(attrib.Type)).c_str());
|
|
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
|
continue;
|
|
}
|
|
|
|
if (needsSyncFormat) {
|
|
g_GLESFuncs.glVertexAttribDivisor(attribIndex, attrib.Divisor);
|
|
}
|
|
}
|
|
|
|
if (indexBufferDirty) {
|
|
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
|
|
Bool indexBufferSynced = false;
|
|
if (indexBufferBinding) {
|
|
auto* backendResource = BufferImpl::EnsureBufferResource(indexBufferBinding);
|
|
if (backendResource && backendResource->id != 0) {
|
|
BufferImpl::BindBufferId(GL_ELEMENT_ARRAY_BUFFER, backendResource->id);
|
|
indexBufferSynced = true;
|
|
} else {
|
|
MGLOG_W_ONCE("No backend buffer found for index buffer binding, cannot bind index buffer.");
|
|
}
|
|
} else {
|
|
g_GLESFuncs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
indexBufferSynced = true;
|
|
}
|
|
|
|
if (indexBufferSynced) {
|
|
m_syncedIndexBufferVersion = currentIndexBufferVersion;
|
|
m_syncedIndexBufferObject = currentIndexBufferObject;
|
|
}
|
|
}
|
|
|
|
if (attributesDirty) {
|
|
m_syncedAttributeVersions = allAttributeVersions;
|
|
m_syncedConfigVersion = currentConfigVersion;
|
|
m_hasSyncedConfigVersion = true;
|
|
}
|
|
if (emitAttributes) {
|
|
m_syncedFetchBaseInstance = fetchBaseInstance;
|
|
}
|
|
m_syncedBufferIdGeneration = currentBufferIdGeneration;
|
|
}
|
|
|
|
void BackendVertexArrayObject::SyncClientSideAttributesForDrawArrays(
|
|
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject, GLint first, GLsizei count) {
|
|
if (!stateVAOObject || count <= 0 || first < 0) {
|
|
return;
|
|
}
|
|
|
|
Bind();
|
|
|
|
const auto& allAttributes = stateVAOObject->GetAllAttributes();
|
|
for (Uint attribIndex = 0; attribIndex < allAttributes.size(); ++attribIndex) {
|
|
const auto& attrib = allAttributes[attribIndex];
|
|
if (!attrib.Enabled || attrib.Buffer) {
|
|
continue;
|
|
}
|
|
|
|
// Same narrowing as SyncToBackend (the long note lives there), with the draw's own
|
|
// fetch range standing in for the buffer extent a client array does not have. The
|
|
// upload starts at element 0 so `first` keeps indexing the stream, exactly as the
|
|
// unconverted upload below does. The test is on the storage rather than on IsLong
|
|
// because glVertexAttribFormat(GL_DOUBLE) is 64-bit data without being long.
|
|
if (attrib.IsLong || attrib.Type == DataType::Float64) {
|
|
const auto* sourceBase = reinterpret_cast<const Uint8*>(attrib.Offset);
|
|
if (attrib.Type != DataType::Float64 || sourceBase == nullptr || attrib.Size < 1 ||
|
|
attrib.Size > 4) {
|
|
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
|
continue;
|
|
}
|
|
|
|
auto& bufferId = m_clientAttributeBufferIds[attribIndex];
|
|
if (bufferId == 0) {
|
|
g_GLESFuncs.glGenBuffers(1, &bufferId);
|
|
if (bufferId == 0) {
|
|
MGLOG_E_ONCE("Failed to create client-side vertex attribute upload buffer.");
|
|
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const SizeT componentCount = static_cast<SizeT>(attrib.Size);
|
|
const SizeT sourceElementSize = componentCount * sizeof(Double);
|
|
// A client array only ever reaches here through a pointer call, whose stride 0
|
|
// the frontend already resolved to the element size, so this is a guard rather
|
|
// than a case (VertexAttribute::Stride).
|
|
const SizeT sourceStride =
|
|
attrib.Stride > 0 ? static_cast<SizeT>(attrib.Stride) : sourceElementSize;
|
|
const SizeT elementCount = static_cast<SizeT>(first) + static_cast<SizeT>(count);
|
|
Vector<Float> converted;
|
|
NarrowDoubleStreamToFloat32(sourceBase, sourceStride, componentCount, elementCount, converted);
|
|
|
|
BufferImpl::BindBufferId(GL_ARRAY_BUFFER, bufferId);
|
|
g_GLESFuncs.glBufferData(GL_ARRAY_BUFFER,
|
|
static_cast<GLsizeiptr>(converted.size() * sizeof(Float)),
|
|
converted.data(), GL_STREAM_DRAW);
|
|
// GL ignores `normalized` for floating-point array types, so it is not
|
|
// forwarded here either.
|
|
g_GLESFuncs.glVertexAttribPointer(attribIndex, attrib.Size, GL_FLOAT, GL_FALSE,
|
|
static_cast<GLsizei>(componentCount * sizeof(Float)),
|
|
nullptr);
|
|
g_GLESFuncs.glEnableVertexAttribArray(attribIndex);
|
|
continue;
|
|
}
|
|
|
|
const auto* clientData = reinterpret_cast<const Uint8*>(attrib.Offset);
|
|
const SizeT elementSize = GetAttributeByteSize(attrib.Type, attrib.Size, attrib.IsBgra);
|
|
if (!clientData || elementSize == 0 || attrib.Size <= 0) {
|
|
continue;
|
|
}
|
|
|
|
const SizeT stride = attrib.Stride > 0 ? static_cast<SizeT>(attrib.Stride) : elementSize;
|
|
const SizeT uploadSize = static_cast<SizeT>(first + count - 1) * stride + elementSize;
|
|
|
|
auto& bufferId = m_clientAttributeBufferIds[attribIndex];
|
|
if (bufferId == 0) {
|
|
g_GLESFuncs.glGenBuffers(1, &bufferId);
|
|
if (bufferId == 0) {
|
|
MGLOG_E_ONCE("Failed to create client-side vertex attribute upload buffer.");
|
|
continue;
|
|
}
|
|
}
|
|
|
|
BufferImpl::BindBufferId(GL_ARRAY_BUFFER, bufferId);
|
|
g_GLESFuncs.glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(uploadSize), clientData,
|
|
GL_STREAM_DRAW);
|
|
|
|
if (!attrib.IsInteger) {
|
|
const GLint glSize = attrib.IsBgra ? static_cast<GLint>(GL_BGRA) : attrib.Size;
|
|
g_GLESFuncs.glVertexAttribPointer(
|
|
attribIndex, glSize, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
|
attrib.Normalized ? GL_TRUE : GL_FALSE, static_cast<GLsizei>(stride), nullptr);
|
|
} else {
|
|
g_GLESFuncs.glVertexAttribIPointer(attribIndex, attrib.Size,
|
|
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
|
static_cast<GLsizei>(stride), nullptr);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
Bool BackendVertexArrayObject::SyncFloat64AttributeAsFloat32(
|
|
Uint attribIndex, const MG_State::GLState::VertexAttribute& attrib, Uint32 fetchBaseInstance) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (attribIndex >= m_convertedAttributeBufferIds.size() || attrib.Size < 1 || attrib.Size > 4) {
|
|
return false;
|
|
}
|
|
const auto& bufferObject = attrib.Buffer;
|
|
if (!bufferObject) {
|
|
// A client-memory 64-bit array is narrowed on the draw path instead, which is the
|
|
// only place its fetch range is known (SyncClientSideAttributesForDrawArrays).
|
|
return false;
|
|
}
|
|
|
|
// The frontend shadow is what the conversion reads, so a shader write that has not
|
|
// been pulled back yet has to land first. A no-op unless one is outstanding.
|
|
bufferObject->SyncGpuWrites();
|
|
const Uint8* const sourceBase = bufferObject->MappedData();
|
|
const SizeT sourceSize = bufferObject->GetSize();
|
|
if (sourceBase == nullptr || attrib.Offset >= sourceSize) {
|
|
return false;
|
|
}
|
|
|
|
const SizeT componentCount = static_cast<SizeT>(attrib.Size);
|
|
const SizeT sourceElementSize = componentCount * sizeof(Double);
|
|
const SizeT available = sourceSize - attrib.Offset;
|
|
if (available < sourceElementSize) {
|
|
return false;
|
|
}
|
|
|
|
// A resolved stride of zero is the binding model's "never advance" (see
|
|
// VertexAttribute::Stride): exactly one element exists and every vertex reads it, so
|
|
// exactly one is converted. Otherwise the array's extent is the source buffer's own -
|
|
// SyncToBackend has no draw range, and a whole-array conversion is affordable because
|
|
// it is memoised on the buffer's change serial and 64-bit arrays are vanishingly rare.
|
|
const Bool neverAdvances = attrib.Stride <= 0;
|
|
const SizeT sourceStride = neverAdvances ? sourceElementSize : static_cast<SizeT>(attrib.Stride);
|
|
const SizeT elementCount = neverAdvances ? 1 : ((available - sourceElementSize) / sourceStride) + 1;
|
|
|
|
// baseInstance shifts the ELEMENT index of a divisor'd array, and one element of the
|
|
// converted stream is componentCount floats. A zero stride never advances, so no
|
|
// shift can move it. A shift past the array's own extent has no source data at all.
|
|
const SizeT firstElement = (fetchBaseInstance != 0 && attrib.Divisor != 0 && !neverAdvances)
|
|
? static_cast<SizeT>(fetchBaseInstance)
|
|
: 0;
|
|
if (firstElement >= elementCount) {
|
|
return false;
|
|
}
|
|
|
|
auto& stream = m_convertedAttributeStreams[attribIndex];
|
|
Uint& convertedBufferId = m_convertedAttributeBufferIds[attribIndex];
|
|
const Uint64 sourceLifetimeId = bufferObject->GetLifetimeId();
|
|
const Uint64 sourceChangeSerial = bufferObject->GetChangeSerial();
|
|
// A persistent map is written through the pointer, with no API call to bump the change
|
|
// serial (see BufferObject::SyncPersistentMappedRange), so its serial cannot prove the
|
|
// converted copy is still current and the memo is never trusted for one.
|
|
const Bool memoHit =
|
|
stream.valid && convertedBufferId != 0 && !bufferObject->IsBackendPersistentMapped() &&
|
|
stream.sourceLifetimeId == sourceLifetimeId && stream.sourceChangeSerial == sourceChangeSerial &&
|
|
stream.sourceOffset == attrib.Offset && stream.sourceStride == sourceStride &&
|
|
stream.componentCount == componentCount && stream.elementCount == elementCount;
|
|
if (!memoHit) {
|
|
if (convertedBufferId == 0) {
|
|
g_GLESFuncs.glGenBuffers(1, &convertedBufferId);
|
|
if (convertedBufferId == 0) {
|
|
MGLOG_E_ONCE("Failed to create the float32 scratch buffer for the 64-bit vertex array at "
|
|
"attribute %u.",
|
|
attribIndex);
|
|
return false;
|
|
}
|
|
}
|
|
Vector<Float> converted;
|
|
NarrowDoubleStreamToFloat32(sourceBase + attrib.Offset, sourceStride, componentCount, elementCount,
|
|
converted);
|
|
BufferImpl::BindBufferId(GL_ARRAY_BUFFER, convertedBufferId);
|
|
g_GLESFuncs.glBufferData(GL_ARRAY_BUFFER,
|
|
static_cast<GLsizeiptr>(converted.size() * sizeof(Float)),
|
|
converted.data(), GL_STREAM_DRAW);
|
|
stream.valid = true;
|
|
stream.sourceLifetimeId = sourceLifetimeId;
|
|
stream.sourceChangeSerial = sourceChangeSerial;
|
|
stream.sourceOffset = attrib.Offset;
|
|
stream.sourceStride = sourceStride;
|
|
stream.componentCount = componentCount;
|
|
stream.elementCount = elementCount;
|
|
MGLOG_D("DirectGLES: narrowed the 64-bit vertex array at attribute %u to %zu float32 element(s).",
|
|
attribIndex, elementCount);
|
|
}
|
|
|
|
const SizeT convertedElementSize = componentCount * sizeof(Float);
|
|
if (neverAdvances) {
|
|
// Only the binding-point API can say "stride 0": glVertexAttribPointer's zero
|
|
// means "tightly packed" instead, i.e. the opposite, and would walk the driver
|
|
// straight off the end of the single converted element.
|
|
if (!HasVertexBindingApi()) {
|
|
return false;
|
|
}
|
|
g_GLESFuncs.glVertexAttribFormat(attribIndex, attrib.Size, GL_FLOAT, GL_FALSE, 0);
|
|
g_GLESFuncs.glVertexAttribBinding(attribIndex, attribIndex);
|
|
g_GLESFuncs.glBindVertexBuffer(attribIndex, convertedBufferId, 0, 0);
|
|
return true;
|
|
}
|
|
|
|
BufferImpl::BindBufferId(GL_ARRAY_BUFFER, convertedBufferId);
|
|
// `normalized` is deliberately GL_FALSE rather than attrib.Normalized: GL ignores it
|
|
// for floating-point array types, and honouring it would scale the fetched values
|
|
// (KHR-GL43.vertex_attrib_binding.basic-input-case5 passes GL_TRUE and expects 10/20).
|
|
g_GLESFuncs.glVertexAttribPointer(attribIndex, attrib.Size, GL_FLOAT, GL_FALSE,
|
|
static_cast<GLsizei>(convertedElementSize),
|
|
(const void*)(firstElement * convertedElementSize));
|
|
return true;
|
|
}
|
|
|
|
StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
|
|
g_backendVertexArrayObjects;
|
|
} // namespace VertexArrayImpl
|
|
|
|
namespace TextureImpl {
|
|
BackendTextureObject::BackendTextureObject() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
g_GLESFuncs.glGenTextures(1, &m_backendTextureId);
|
|
m_contextGeneration = g_backendContextGeneration;
|
|
if (m_backendTextureId == 0) {
|
|
MGLOG_E_ONCE("Failed to generate texture object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
} else {
|
|
MGLOG_D("Generated texture object with ID: %u.", m_backendTextureId);
|
|
}
|
|
}
|
|
|
|
BackendTextureObject::~BackendTextureObject() {
|
|
if (InProcessTeardown()) {
|
|
return; // see InProcessTeardown(): the driver may be unloaded already
|
|
}
|
|
if (m_backendTextureId == 0) {
|
|
return;
|
|
}
|
|
// Scrub every driver-state shadow that could false-skip when the name
|
|
// or this heap address is recycled - regardless of whether the id can
|
|
// still be deleted.
|
|
ScratchFBOImpl::NoteTextureIdDeleted(m_backendTextureId);
|
|
for (auto& unitCache : g_boundTexturesCache) {
|
|
for (auto& boundTexture : unitCache) {
|
|
if (boundTexture == this) {
|
|
boundTexture = nullptr;
|
|
}
|
|
}
|
|
}
|
|
if (m_contextGeneration == g_backendContextGeneration && g_GLESFuncs.glDeleteTextures) {
|
|
g_GLESFuncs.glDeleteTextures(1, &m_backendTextureId);
|
|
if (m_bufferImageSplitViewId != 0) {
|
|
g_GLESFuncs.glDeleteTextures(1, &m_bufferImageSplitViewId);
|
|
}
|
|
}
|
|
m_backendTextureId = 0;
|
|
m_bufferImageSplitViewId = 0;
|
|
}
|
|
|
|
void BackendTextureObject::Bind(GLenum target, Uint unit) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (g_activeTextureUnit != unit) {
|
|
ActivateTextureUnit(unit);
|
|
}
|
|
|
|
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
|
|
if (this == g_boundTexturesCache[unit][targetN]) return;
|
|
|
|
g_GLESFuncs.glBindTexture(target, m_backendTextureId);
|
|
g_boundTexturesCache[unit][targetN] = this;
|
|
}
|
|
|
|
Uint BackendTextureObject::GetBackendTextureId() const {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
return m_backendTextureId;
|
|
}
|
|
|
|
void BackendTextureObject::RequireImageBindableStorage(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
|
if (m_imageBindableStorageRequired) {
|
|
return;
|
|
}
|
|
m_imageBindableStorageRequired = true;
|
|
m_isInitialized = false;
|
|
// Every level this object has ALREADY uploaded has to be replayed, because the
|
|
// regeneration this transition schedules re-mints the storage in the image carrier and
|
|
// only uploads levels the shadow still calls dirty - which, for a texture that was
|
|
// synced before its first glBindImageTexture, is none of them. The new storage would
|
|
// come out ALLOCATED AND EMPTY, and every texel the application defined before that
|
|
// bind would be gone: the shader reads zeroes and the shadow still holds the data, so
|
|
// glGetTexImage (which falls back to the shadow) keeps answering correctly and only
|
|
// the image loads are wrong. Reached whenever anything syncs the texture first - a
|
|
// glGetTexImage, a draw that samples it, an FBO attach - which is why it survived so
|
|
// long: the scenario that binds the image immediately after uploading never sees it.
|
|
if (auto* mipmapObject = MG_State::GLState::AsMipmapTexture(stateTextureObject.get())) {
|
|
const auto levelCount = mipmapObject->GetMipmapLevelCount();
|
|
for (const auto& uploadTarget : stateTextureObject->GetUploadTargets()) {
|
|
for (Uint level = 0; level < levelCount; ++level) {
|
|
const auto levelTexelSize = mipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
|
if (levelTexelSize.x() <= 0 || levelTexelSize.y() <= 0) continue;
|
|
if (mipmapObject->GetMipmapByteSize(uploadTarget, level) == 0) continue;
|
|
mipmapObject->MarkStorageDirty(uploadTarget, level, true);
|
|
}
|
|
}
|
|
}
|
|
// The storage this re-mints may also be CHANNEL WIDENED (a GL_RG32F image is not
|
|
// bindable on this driver at all, so it becomes a GL_RGBA32F carrying two channels),
|
|
// and a widened texture's sampled view has to answer the channels the logical format
|
|
// does not have with 0 and 1 - which is a swizzle. The parameter sync is gated on the
|
|
// frontend's params version, which this transition does not move, so without the
|
|
// override an application that never touched GL_TEXTURE_SWIZZLE_* would keep the
|
|
// driver at its defaults and sample the carrier's surplus channels raw.
|
|
m_forceTextureParamsResync = true;
|
|
}
|
|
|
|
void BackendTextureObject::RecreateBackendTexture() {
|
|
if (m_backendTextureId != 0) {
|
|
ScratchFBOImpl::NoteTextureIdDeleted(m_backendTextureId);
|
|
// Application FBO twins that attached the dying id memoize on FRONTEND
|
|
// attachment versions, which this backend-side re-mint does not move;
|
|
// without this bump their driver FBOs would keep the deleted name
|
|
// attached forever (see g_attachmentBackendIdGeneration).
|
|
++FramebufferImpl::g_attachmentBackendIdGeneration;
|
|
if (m_contextGeneration == g_backendContextGeneration) {
|
|
g_GLESFuncs.glDeleteTextures(1, &m_backendTextureId);
|
|
}
|
|
for (auto& unitCache : g_boundTexturesCache) {
|
|
for (auto& boundTexture : unitCache) {
|
|
if (boundTexture == this) {
|
|
boundTexture = nullptr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
g_GLESFuncs.glGenTextures(1, &m_backendTextureId);
|
|
m_contextGeneration = g_backendContextGeneration;
|
|
if (m_backendTextureId == 0) {
|
|
MGLOG_E_ONCE("Failed to regenerate texture object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
} else {
|
|
MGLOG_D("Regenerated texture object with ID: %u.", m_backendTextureId);
|
|
}
|
|
m_isInitialized = false;
|
|
m_backendStorageImmutable = false;
|
|
m_prevTextureInfo = {};
|
|
// The new ES texture starts at the ES defaults, so every parameter this object had
|
|
// already pushed onto the old one is gone. The change-detection caches below would
|
|
// otherwise still claim those values are in force and SyncTextureParamsToBackend
|
|
// would skip the whole pass on the unchanged params version, leaving the driver
|
|
// texture at defaults for the rest of its life. Latent for swizzle, LOD range and
|
|
// border colour long before GL_DEPTH_STENCIL_TEXTURE_MODE joined them; the mode
|
|
// makes it visible because falling back to the default silently samples the wrong
|
|
// aspect rather than merely mis-filtering.
|
|
m_cacheLodRange = {0, 1000};
|
|
m_cacheBorderColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
m_cacheSwizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green, TextureSwizzleParam::Blue,
|
|
TextureSwizzleParam::Alpha};
|
|
m_cacheDepthStencilTextureMode = GL_DEPTH_COMPONENT;
|
|
m_forceTextureParamsResync = true;
|
|
// The filter/wrap/LOD cache belongs to the name that just went away, and its gate is
|
|
// the frontend SAMPLER's version, which a backend re-mint does not move - so without
|
|
// this the new driver texture keeps the ES defaults for life. See m_forceSamplerResync.
|
|
m_cacheSamplerParameters = SamplerParameters{};
|
|
m_forceSamplerResync = true;
|
|
}
|
|
|
|
// Sets the backend GL unpack state to MobileGL's upload default for the scope,
|
|
// then restores it. The previous state is read from a shadow instead of via
|
|
// glGetIntegerv - that query forces a driver pipeline sync and, because texture
|
|
// uploads run it per dirty texture per frame, it dominated the DirectGLES draw
|
|
// path. The backend unpack state is set ONLY by MobileGL's own save/restore
|
|
// helpers (this class and, historically, the R32F copy path), all of
|
|
// which restore to the resting default, so the shadow stays accurate; a one-time
|
|
// forced sync pins the backend to that known default up front. Apply() is
|
|
// compare-and-set, so the (now redundant) glPixelStorei calls also usually no-op.
|
|
class ScopedDefaultUnpackState {
|
|
public:
|
|
ScopedDefaultUnpackState() {
|
|
EnsureShadowSynced();
|
|
m_prevAlignment = s_alignment;
|
|
m_prevRowLength = s_rowLength;
|
|
m_prevSkipRows = s_skipRows;
|
|
m_prevSkipPixels = s_skipPixels;
|
|
m_prevImageHeight = s_imageHeight;
|
|
m_prevSkipImages = s_skipImages;
|
|
// Shadow mip data is tightly packed (ProcessTexturePixelsDataUnpack emits
|
|
// width * bpp rows with no padding), so uploads must use UNPACK_ALIGNMENT = 1.
|
|
// Alignment 4 made the driver read e.g. 7-byte R8 rows at an 8-byte stride,
|
|
// shifting every row of a non-multiple-of-4 upload by one pixel.
|
|
Apply(1, 0, 0, 0, 0, 0);
|
|
}
|
|
|
|
~ScopedDefaultUnpackState() {
|
|
Apply(m_prevAlignment, m_prevRowLength, m_prevSkipRows, m_prevSkipPixels, m_prevImageHeight,
|
|
m_prevSkipImages);
|
|
}
|
|
|
|
private:
|
|
static void EnsureShadowSynced() {
|
|
if (s_synced) {
|
|
return;
|
|
}
|
|
s_synced = true;
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
|
|
s_alignment = 4;
|
|
s_rowLength = 0;
|
|
s_skipRows = 0;
|
|
s_skipPixels = 0;
|
|
s_imageHeight = 0;
|
|
s_skipImages = 0;
|
|
}
|
|
|
|
static void Apply(GLint alignment, GLint rowLength, GLint skipRows, GLint skipPixels, GLint imageHeight,
|
|
GLint skipImages) {
|
|
if (alignment != s_alignment) { g_GLESFuncs.glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); s_alignment = alignment; }
|
|
if (rowLength != s_rowLength) { g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength); s_rowLength = rowLength; }
|
|
if (skipRows != s_skipRows) { g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_ROWS, skipRows); s_skipRows = skipRows; }
|
|
if (skipPixels != s_skipPixels) { g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_PIXELS, skipPixels); s_skipPixels = skipPixels; }
|
|
if (imageHeight != s_imageHeight) { g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, imageHeight); s_imageHeight = imageHeight; }
|
|
if (skipImages != s_skipImages) { g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_IMAGES, skipImages); s_skipImages = skipImages; }
|
|
}
|
|
|
|
GLint m_prevAlignment = 4;
|
|
GLint m_prevRowLength = 0;
|
|
GLint m_prevSkipRows = 0;
|
|
GLint m_prevSkipPixels = 0;
|
|
GLint m_prevImageHeight = 0;
|
|
GLint m_prevSkipImages = 0;
|
|
|
|
// Shadow of the backend GL unpack state (GL defaults). See class comment.
|
|
static inline Bool s_synced = false;
|
|
static inline GLint s_alignment = 4;
|
|
static inline GLint s_rowLength = 0;
|
|
static inline GLint s_skipRows = 0;
|
|
static inline GLint s_skipPixels = 0;
|
|
static inline GLint s_imageHeight = 0;
|
|
static inline GLint s_skipImages = 0;
|
|
};
|
|
|
|
// --- Unpack-ring staging (see BufferImpl::UnpackRingAvailable) ---------------
|
|
// One rectangular (or whole-level) region of a level shadow, repacked TIGHTLY
|
|
// into the persistently-mapped unpack PBO. The upload that follows passes the
|
|
// returned ring offset with UNPACK_ROW_LENGTH / UNPACK_IMAGE_HEIGHT left at the
|
|
// surrounding ScopedDefaultUnpackState's 0, so the driver reads exactly the
|
|
// bytes staged here - strictly fewer than the ROW_LENGTH-strided client-pointer
|
|
// upload it replaces, which made the driver walk the whole level's stride.
|
|
//
|
|
// `blocks` describes one or more source regions to stage back-to-back into a
|
|
// SINGLE ring allocation; the ring offset of block i lands in blocks[i].offset.
|
|
// Deliberately without default member initializers: call sites declare a
|
|
// kMaxDirtyRects-sized array of these per dirty level and fill only the entries
|
|
// they use, so the type stays trivially default-constructible and the
|
|
// declaration costs nothing on the levels that never reach the ring.
|
|
struct UnpackStagingBlock {
|
|
const Uint8* src; // top-left texel of the region in the level shadow
|
|
SizeT rowBytes; // bytes per region row (region width * bpp)
|
|
SizeT rows; // region height
|
|
SizeT slices; // region depth (1 for 2D)
|
|
SizeT srcRowStride; // level row pitch
|
|
SizeT srcSliceStride; // level slice pitch
|
|
SizeT offset; // out: byte offset into the ring store
|
|
};
|
|
|
|
// False (nothing staged, ring untouched) whenever the caller must keep the
|
|
// client-pointer path: ring unavailable, a degenerate block, or a total that
|
|
// overflows / exceeds the ring's cap.
|
|
static Bool StageBlocksIntoUnpackRing(UnpackStagingBlock* blocks, SizeT blockCount) {
|
|
if (blocks == nullptr || blockCount == 0) return false;
|
|
if (!BufferImpl::UnpackRingAvailable()) return false;
|
|
|
|
const SizeT maxBytes = BufferImpl::UnpackRingMaxBytes();
|
|
SizeT total = 0;
|
|
for (SizeT i = 0; i < blockCount; ++i) {
|
|
const UnpackStagingBlock& b = blocks[i];
|
|
if (b.src == nullptr || b.rowBytes == 0 || b.rows == 0 || b.slices == 0) return false;
|
|
// Every factor is bounded by the level's own byte size, but the
|
|
// multiplications are on SizeT: check each against the cap instead of
|
|
// trusting a product that could have wrapped.
|
|
if (b.rowBytes > maxBytes || b.rows > maxBytes / b.rowBytes) return false;
|
|
const SizeT sliceBytes = b.rowBytes * b.rows;
|
|
if (b.slices > maxBytes / sliceBytes) return false;
|
|
const SizeT blockBytes = sliceBytes * b.slices;
|
|
if (blockBytes > maxBytes - total) return false;
|
|
total += blockBytes;
|
|
}
|
|
|
|
SizeT base = 0;
|
|
if (!BufferImpl::UnpackRingAllocate(total, base)) return false;
|
|
// AFTER the allocation: growing the ring replaces the store and its map.
|
|
auto* ringBytes = static_cast<Uint8*>(BufferImpl::UnpackRingMappedPtr());
|
|
if (ringBytes == nullptr) return false;
|
|
|
|
SizeT cursor = base;
|
|
for (SizeT i = 0; i < blockCount; ++i) {
|
|
UnpackStagingBlock& b = blocks[i];
|
|
b.offset = cursor;
|
|
Uint8* dst = ringBytes + cursor;
|
|
// Each block's size is a whole number of texels, so consecutive block
|
|
// offsets stay multiples of the pixel type's size just as `base` is.
|
|
if (b.rowBytes == b.srcRowStride && b.rowBytes * b.rows == b.srcSliceStride) {
|
|
Memcpy(dst, b.src, b.rowBytes * b.rows * b.slices); // region IS the level
|
|
} else {
|
|
for (SizeT z = 0; z < b.slices; ++z) {
|
|
const Uint8* srcSlice = b.src + z * b.srcSliceStride;
|
|
if (b.rowBytes == b.srcRowStride) {
|
|
Memcpy(dst, srcSlice, b.rowBytes * b.rows); // full-width rows
|
|
dst += b.rowBytes * b.rows;
|
|
continue;
|
|
}
|
|
for (SizeT y = 0; y < b.rows; ++y) {
|
|
Memcpy(dst, srcSlice + y * b.srcRowStride, b.rowBytes);
|
|
dst += b.rowBytes;
|
|
}
|
|
}
|
|
}
|
|
cursor += b.rowBytes * b.rows * b.slices;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// The `pixels` argument of a PBO-sourced glTexSubImage: a byte offset dressed
|
|
// up as a pointer.
|
|
static const void* UnpackRingPixelOffset(SizeT offset) {
|
|
return reinterpret_cast<const void*>(static_cast<std::uintptr_t>(offset));
|
|
}
|
|
|
|
static Uint GetNormFallbackComponentCount(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R8Snorm:
|
|
case TextureInternalFormat::R16:
|
|
case TextureInternalFormat::R16Snorm:
|
|
return 1;
|
|
case TextureInternalFormat::RG8Snorm:
|
|
case TextureInternalFormat::RG16:
|
|
case TextureInternalFormat::RG16Snorm:
|
|
return 2;
|
|
case TextureInternalFormat::RGB8Snorm:
|
|
case TextureInternalFormat::RGB16:
|
|
case TextureInternalFormat::RGB10: // stored as RGB16 (UNorm16 shadow)
|
|
case TextureInternalFormat::RGB12: // stored as RGB16 (UNorm16 shadow)
|
|
case TextureInternalFormat::RGB16Snorm:
|
|
return 3;
|
|
case TextureInternalFormat::RGBA8Snorm:
|
|
case TextureInternalFormat::RGBA16:
|
|
case TextureInternalFormat::RGBA12: // stored as RGBA16 (UNorm16 shadow)
|
|
case TextureInternalFormat::RGBA16Snorm:
|
|
return 4;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static Bool IsSnormFallbackFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R8Snorm:
|
|
case TextureInternalFormat::RG8Snorm:
|
|
case TextureInternalFormat::RGB8Snorm:
|
|
case TextureInternalFormat::RGBA8Snorm:
|
|
case TextureInternalFormat::R16Snorm:
|
|
case TextureInternalFormat::RG16Snorm:
|
|
case TextureInternalFormat::RGB16Snorm:
|
|
case TextureInternalFormat::RGBA16Snorm:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Bool IsNorm8FallbackFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R8Snorm:
|
|
case TextureInternalFormat::RG8Snorm:
|
|
case TextureInternalFormat::RGB8Snorm:
|
|
case TextureInternalFormat::RGBA8Snorm:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Components per texel the frontend format's client data carries. Only the three-channel
|
|
// formats that can be widened to a four-channel render target need an answer (see
|
|
// PrepareChannelWidenedUpload); everything else keeps its own layout and reports 0.
|
|
Uint GetWidenableClientComponentCount(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::RGB8Snorm:
|
|
case TextureInternalFormat::RGB16Snorm:
|
|
case TextureInternalFormat::RGB16:
|
|
case TextureInternalFormat::RGB10: // stored as RGB16 (UNorm16 shadow)
|
|
case TextureInternalFormat::RGB12: // stored as RGB16 (UNorm16 shadow)
|
|
case TextureInternalFormat::RGB16F:
|
|
case TextureInternalFormat::RGB32F:
|
|
case TextureInternalFormat::SRGB8:
|
|
case TextureInternalFormat::RGB8I:
|
|
case TextureInternalFormat::RGB8UI:
|
|
case TextureInternalFormat::RGB16I:
|
|
case TextureInternalFormat::RGB16UI:
|
|
case TextureInternalFormat::RGB32I:
|
|
case TextureInternalFormat::RGB32UI:
|
|
return 3;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// True when the widened format's client data is integer rather than normalized. The two
|
|
// classes share every narrow component type - GL_RGB8I and GL_RGB8_SNORM are both uploaded
|
|
// as GL_BYTE - but their "1.0" differs: an integer channel's one is the integer 1, a
|
|
// normalized channel's is the saturated field. The type alone cannot tell them apart, so
|
|
// the source format has to.
|
|
Bool IsIntegerWidenableFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::RGB8I:
|
|
case TextureInternalFormat::RGB8UI:
|
|
case TextureInternalFormat::RGB16I:
|
|
case TextureInternalFormat::RGB16UI:
|
|
case TextureInternalFormat::RGB32I:
|
|
case TextureInternalFormat::RGB32UI:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// The bit pattern of 1.0 in an upload component type: what a format without alpha reads
|
|
// back as, and therefore what the synthetic fourth channel of a widened render target has
|
|
// to hold. Integer components carry the integer one, not a saturated field - and since
|
|
// GL_BYTE/GL_SHORT/GL_UNSIGNED_BYTE/GL_UNSIGNED_SHORT serve both classes, `integerData`
|
|
// is what decides, not the type.
|
|
static Bool GetUploadComponentOneBits(GLenum uploadType, Bool integerData, Uint8* outOneBits,
|
|
SizeT* outComponentSize) {
|
|
switch (uploadType) {
|
|
case GL_BYTE: {
|
|
const Int8 one = integerData ? Int8(1) : Int8(0x7F);
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_UNSIGNED_BYTE: {
|
|
const Uint8 one = integerData ? Uint8(1) : Uint8(0xFF);
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_SHORT: {
|
|
const Int16 one = integerData ? Int16(1) : Int16(0x7FFF);
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_UNSIGNED_SHORT: {
|
|
const Uint16 one = integerData ? Uint16(1) : Uint16(0xFFFF);
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_HALF_FLOAT: {
|
|
const Uint16 one = 0x3C00; // half 1.0
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_FLOAT: {
|
|
const Float one = 1.0f;
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_INT: {
|
|
const Int32 one = 1;
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
case GL_UNSIGNED_INT: {
|
|
const Uint32 one = 1;
|
|
Memcpy(outOneBits, &one, sizeof(one));
|
|
*outComponentSize = sizeof(one);
|
|
return true;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// A three-channel format widened to four to keep a colour attachment renderable (see
|
|
// NormalizePixelFormat) is described to the driver as a four-component transfer, so the
|
|
// three-component client data has to be repacked with an alpha of 1.0 - otherwise the
|
|
// driver walks three texels' worth of data per four-texel row and the image shears.
|
|
// `componentCount` is the SOURCE component count and `byteSize` the source's size, so this
|
|
// runs after any type conversion (which keeps the component count) has already happened.
|
|
const void* PrepareChannelWidenedUpload(Uint componentCount, const IntVec3& texelSize,
|
|
const void* data, SizeT byteSize, GLenum uploadType,
|
|
Vector<Uint8>& widenedData, Bool integerData,
|
|
Uint32 alphaOneCodeOverride) {
|
|
Uint8 oneBits[8] = {};
|
|
SizeT componentSize = 0;
|
|
// One and two source components as well as three: the image-format widening carries
|
|
// GL_R8UI in a GL_RGBA8UI and GL_RG32F in a GL_RGBA32F (see
|
|
// TextureImpl::GetImageBindableStorageWidening), and their surplus channels take the
|
|
// same values the three-channel case gives its single added one - zeroes, and the
|
|
// format's implied 1 in alpha.
|
|
if (componentCount == 0 || componentCount > 3 || data == nullptr || byteSize == 0 ||
|
|
!GetUploadComponentOneBits(uploadType, integerData, oneBits, &componentSize)) {
|
|
return data;
|
|
}
|
|
// ...except where the carrier holds CODES of a normalized value (GL_R16 in a
|
|
// GL_RGBA16UI), where the transfer type says GL_UNSIGNED_SHORT and neither of that
|
|
// type's two "ones" is right: the integer 1 is a code for 1/65535 and the saturated
|
|
// 0xFFFF is only right for the UNSIGNED 16-bit formats, not the signed ones, whose
|
|
// saturated code is 0x7FFF. The caller passes the channel's own maximum instead.
|
|
// Written through a value of the component's own width rather than as the low
|
|
// `componentSize` bytes of the Uint32, so the encoding does not turn on the host's
|
|
// byte order.
|
|
if (alphaOneCodeOverride != 0u) {
|
|
if (componentSize == sizeof(Uint16)) {
|
|
const auto one = static_cast<Uint16>(alphaOneCodeOverride);
|
|
Memcpy(oneBits, &one, sizeof(one));
|
|
} else if (componentSize == sizeof(Uint32)) {
|
|
Memcpy(oneBits, &alphaOneCodeOverride, sizeof(alphaOneCodeOverride));
|
|
} else if (componentSize == sizeof(Uint8)) {
|
|
const auto one = static_cast<Uint8>(alphaOneCodeOverride);
|
|
Memcpy(oneBits, &one, sizeof(one));
|
|
}
|
|
}
|
|
|
|
const SizeT srcTexelBytes = componentSize * componentCount;
|
|
// Sized from the level, never from the source: the driver reads a full
|
|
// width*height*depth*4 components for the transfer it was handed, so a source that
|
|
// somehow holds fewer texels must still leave a full destination behind (its tail
|
|
// reads as transparent black with the format's implied opaque alpha) rather than a
|
|
// short buffer the driver would run off the end of.
|
|
const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.y(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.z(), 1));
|
|
if (texelCount == 0) {
|
|
return data;
|
|
}
|
|
const SizeT copyTexelCount = std::min(texelCount, byteSize / srcTexelBytes);
|
|
|
|
widenedData.assign(texelCount * componentSize * 4, 0);
|
|
const auto* src = static_cast<const Uint8*>(data);
|
|
Uint8* dst = widenedData.data();
|
|
for (SizeT i = 0; i < texelCount; ++i, dst += componentSize * 4) {
|
|
if (i < copyTexelCount) {
|
|
Memcpy(dst, src, srcTexelBytes);
|
|
src += srcTexelBytes;
|
|
}
|
|
// ALWAYS at component 3, never at `componentCount`: GL's implied 1 is the ALPHA
|
|
// channel, and a one- or two-component source leaves the channels between it and
|
|
// alpha at the zero `assign` already wrote. For three components the two
|
|
// expressions coincide, which is what this used to be written as.
|
|
Memcpy(dst + componentSize * 3, oneBits, componentSize);
|
|
}
|
|
return widenedData.data();
|
|
}
|
|
|
|
static const void* PrepareNormFloatFallbackUpload(TextureInternalFormat format,
|
|
const IntVec3& texelSize,
|
|
const void* data,
|
|
SizeT byteSize,
|
|
GLenum uploadType,
|
|
Vector<Float>& convertedData) {
|
|
const Uint componentCount = GetNormFallbackComponentCount(format);
|
|
if (componentCount == 0 || uploadType != GL_FLOAT || data == nullptr || byteSize == 0) {
|
|
return data;
|
|
}
|
|
|
|
const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.y(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.z(), 0));
|
|
const SizeT componentTotal = texelCount * static_cast<SizeT>(componentCount);
|
|
const SizeT sourceComponentSize = IsNorm8FallbackFormat(format) ? sizeof(Int8) : sizeof(Uint16);
|
|
const SizeT sourceComponentTotal = byteSize / sourceComponentSize;
|
|
if (componentTotal == 0 || sourceComponentTotal == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
convertedData.assign(componentTotal, 0.0f);
|
|
const SizeT copyComponentTotal = std::min(componentTotal, sourceComponentTotal);
|
|
if (IsNorm8FallbackFormat(format)) {
|
|
const Int8* src = static_cast<const Int8*>(data);
|
|
constexpr Float invMaxSnorm8 = 1.0f / 127.0f;
|
|
for (SizeT i = 0; i < copyComponentTotal; ++i) {
|
|
convertedData[i] = std::max(static_cast<Float>(src[i]) * invMaxSnorm8, -1.0f);
|
|
}
|
|
} else if (IsSnormFallbackFormat(format)) {
|
|
const Int16* src = static_cast<const Int16*>(data);
|
|
constexpr Float invMaxSnorm16 = 1.0f / 32767.0f;
|
|
for (SizeT i = 0; i < copyComponentTotal; ++i) {
|
|
convertedData[i] = std::max(static_cast<Float>(src[i]) * invMaxSnorm16, -1.0f);
|
|
}
|
|
} else {
|
|
const Uint16* src = static_cast<const Uint16*>(data);
|
|
constexpr Float invMaxUnorm16 = 1.0f / 65535.0f;
|
|
for (SizeT i = 0; i < copyComponentTotal; ++i) {
|
|
convertedData[i] = static_cast<Float>(src[i]) * invMaxUnorm16;
|
|
}
|
|
}
|
|
return convertedData.data();
|
|
}
|
|
|
|
// The two shadow -> upload conversions a fallback storage format can need, in order:
|
|
// the component type first (SNORM/UNORM shadows into the float the fallback stores), then
|
|
// the component count (three-channel client data into a four-channel widened render
|
|
// target). They compose: GL_RGB8_SNORM on a driver with no renderable three-channel
|
|
// format becomes GL_RGBA16F, so its Int8x3 shadow is converted to Float x3 and then
|
|
// repacked as Float x4 with alpha 1.0.
|
|
//
|
|
// Both scratch buffers belong to the caller so they outlive the returned pointer; the
|
|
// return value is `data` itself whenever neither conversion applies, which is what the
|
|
// sub-rect upload fast path tests for.
|
|
static const void* PrepareFallbackUpload(TextureInternalFormat format, TextureTarget target,
|
|
const IntVec3& texelSize, const void* data, SizeT byteSize,
|
|
GLenum uploadType, Vector<Float>& convertedData,
|
|
Vector<Uint8>& widenedData) {
|
|
const void* uploadData =
|
|
PrepareNormFloatFallbackUpload(format, texelSize, data, byteSize, uploadType, convertedData);
|
|
// The component-count switch first: it rules out every format that cannot be widened
|
|
// (which is nearly all of them, including GL_RGBA8) without touching the capability
|
|
// cache, so an ordinary atlas upload does not pay for a per-level cache lookup.
|
|
const Uint componentCount = GetWidenableClientComponentCount(format);
|
|
if (componentCount == 0 || !TextureImpl::BackendTextureFormatAddsAlpha(format, target)) {
|
|
return uploadData;
|
|
}
|
|
// The type conversion above rewrites the level into `convertedData` at four bytes per
|
|
// component while keeping the component count, so the widening's source size is that
|
|
// buffer's, not the shadow's.
|
|
const SizeT uploadByteSize = (!convertedData.empty() && uploadData == convertedData.data())
|
|
? convertedData.size() * sizeof(Float)
|
|
: byteSize;
|
|
return PrepareChannelWidenedUpload(componentCount, texelSize, uploadData, uploadByteSize, uploadType,
|
|
widenedData, IsIntegerWidenableFormat(format));
|
|
}
|
|
|
|
// One channel of a packed r11f_g11f_b10f word as a float. The two 11-bit channels are
|
|
// e5m6 and the 10-bit one e5m5 - IEEE-shaped but UNSIGNED, so there is no sign bit to
|
|
// read and the exponent bias is the 15 a 5-bit exponent always carries.
|
|
static Float DecodePackedUnsignedFloat(Uint32 bits, Uint mantissaBits) {
|
|
const Uint32 mantissaScale = 1u << mantissaBits;
|
|
const Uint32 mantissa = bits & (mantissaScale - 1u);
|
|
const Uint32 exponent = bits >> mantissaBits;
|
|
if (exponent == 0u) {
|
|
// Subnormal, and zero with it: no implied leading 1, and the exponent is the
|
|
// smallest NORMAL one rather than the encoded 0.
|
|
return std::ldexp(static_cast<Float>(mantissa) / static_cast<Float>(mantissaScale), -14);
|
|
}
|
|
if (exponent == 31u) {
|
|
return mantissa == 0u ? std::numeric_limits<Float>::infinity()
|
|
: std::numeric_limits<Float>::quiet_NaN();
|
|
}
|
|
return std::ldexp(1.0f + static_cast<Float>(mantissa) / static_cast<Float>(mantissaScale),
|
|
static_cast<Int>(exponent) - 15);
|
|
}
|
|
|
|
// The r11f_g11f_b10f shadow decoded into the GL_RGBA / GL_FLOAT level its GL_RGBA16F
|
|
// carrier is uploaded as. Alpha is the 1 GL defines for a format that has no alpha
|
|
// channel, which is the same constant the shader-side mask writes, so a texel this
|
|
// function produced and a texel an imageStore produced are indistinguishable.
|
|
//
|
|
// Sized from the LEVEL, not the source, for the reason PrepareChannelWidenedUpload is:
|
|
// the driver reads a full width*height*depth*4 floats for the transfer it was handed.
|
|
static const void* PreparePackedFloatWidenedUpload(const IntVec3& texelSize, const void* data,
|
|
SizeT byteSize, Vector<Uint8>& widenedData) {
|
|
constexpr SizeT kSourceTexelBytes = sizeof(Uint32);
|
|
if (data == nullptr || byteSize < kSourceTexelBytes) {
|
|
return data;
|
|
}
|
|
const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.y(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.z(), 1));
|
|
if (texelCount == 0) {
|
|
return data;
|
|
}
|
|
const SizeT copyTexelCount = std::min(texelCount, byteSize / kSourceTexelBytes);
|
|
|
|
widenedData.assign(texelCount * 4u * sizeof(Float), 0);
|
|
const auto* src = static_cast<const Uint8*>(data);
|
|
auto* dst = reinterpret_cast<Float*>(widenedData.data());
|
|
for (SizeT i = 0; i < texelCount; ++i, dst += 4) {
|
|
Float rgb[3] = {0.0f, 0.0f, 0.0f};
|
|
if (i < copyTexelCount) {
|
|
Uint32 packed = 0;
|
|
// Through a memcpy rather than a Uint32 read of `src`: the shadow is a byte
|
|
// buffer with no alignment promise of its own.
|
|
Memcpy(&packed, src + i * kSourceTexelBytes, sizeof(packed));
|
|
rgb[0] = DecodePackedUnsignedFloat(packed & 0x7FFu, 6u);
|
|
rgb[1] = DecodePackedUnsignedFloat((packed >> 11u) & 0x7FFu, 6u);
|
|
rgb[2] = DecodePackedUnsignedFloat((packed >> 22u) & 0x3FFu, 5u);
|
|
}
|
|
dst[0] = rgb[0];
|
|
dst[1] = rgb[1];
|
|
dst[2] = rgb[2];
|
|
dst[3] = 1.0f;
|
|
}
|
|
return widenedData.data();
|
|
}
|
|
|
|
// The rgb10_a2 / rgb10_a2ui shadow split into the four GL_UNSIGNED_SHORT channel CODES its
|
|
// GL_RGBA16UI carrier is uploaded as. GL_UNSIGNED_INT_2_10_10_10_REV puts the FIRST
|
|
// component in the LOW bits (that is what REV means), so red is bits 0-9, green 10-19,
|
|
// blue 20-29 and alpha 30-31.
|
|
//
|
|
// The same split serves both formats: an rgb10_a2ui channel's code IS its value, and an
|
|
// rgb10_a2 channel's code is the numerator of value = code / (2^b - 1) that the shader-side
|
|
// unpack divides out. Neither is scaled here - the carrier holds the format's own bits.
|
|
//
|
|
// Sized from the LEVEL, not the source, for the reason PrepareChannelWidenedUpload is: the
|
|
// driver reads a full width*height*depth*4 shorts for the transfer it was handed.
|
|
const void* PreparePackedIntWidenedUpload(const IntVec3& texelSize, const void* data,
|
|
SizeT byteSize, Vector<Uint8>& widenedData) {
|
|
constexpr SizeT kSourceTexelBytes = sizeof(Uint32);
|
|
if (data == nullptr || byteSize < kSourceTexelBytes) {
|
|
return data;
|
|
}
|
|
const SizeT texelCount = static_cast<SizeT>(std::max(texelSize.x(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.y(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.z(), 1));
|
|
if (texelCount == 0) {
|
|
return data;
|
|
}
|
|
const SizeT copyTexelCount = std::min(texelCount, byteSize / kSourceTexelBytes);
|
|
|
|
widenedData.assign(texelCount * 4u * sizeof(Uint16), 0);
|
|
const auto* src = static_cast<const Uint8*>(data);
|
|
auto* dst = reinterpret_cast<Uint16*>(widenedData.data());
|
|
for (SizeT i = 0; i < texelCount; ++i, dst += 4) {
|
|
Uint32 packed = 0;
|
|
if (i < copyTexelCount) {
|
|
// Through a memcpy rather than a Uint32 read of `src`: the shadow is a byte
|
|
// buffer with no alignment promise of its own.
|
|
Memcpy(&packed, src + i * kSourceTexelBytes, sizeof(packed));
|
|
}
|
|
dst[0] = static_cast<Uint16>(packed & 0x3FFu);
|
|
dst[1] = static_cast<Uint16>((packed >> 10u) & 0x3FFu);
|
|
dst[2] = static_cast<Uint16>((packed >> 20u) & 0x3FFu);
|
|
dst[3] = static_cast<Uint16>((packed >> 30u) & 0x3u);
|
|
}
|
|
return widenedData.data();
|
|
}
|
|
|
|
// The transfer half of the image-format widening: an image-bindable texture whose ES
|
|
// storage was widened to a core carrier is described to the driver as a four-component
|
|
// transfer, so its narrower client data has to be repacked the same way the three-channel
|
|
// colour-renderable widening repacks its own.
|
|
//
|
|
// Three shapes, because the carriers come in three kinds. Most of them keep the frontend
|
|
// format's component TYPE and only add channels, so padding the shadow out to four
|
|
// components is the whole conversion. The two PACKED formats do not: their shadow is one
|
|
// 32-bit word per texel, so the word has to be split - into four floats for
|
|
// r11f_g11f_b10f's GL_RGBA16F, into four shorts for rgb10_a2ui's GL_RGBA16UI. Reading such
|
|
// a word as components of the carrier's type - what the repack below would do - takes
|
|
// twelve or sixteen bytes from a four-byte texel and shears the level, which is what the
|
|
// allFormats LOAD walkers see and the STORE ones do not (a store overwrites every texel
|
|
// the upload got wrong).
|
|
//
|
|
// Composes with PrepareFallbackUpload rather than replacing it, and the composition is a
|
|
// no-op by construction: none of the widened formats is one GetWidenableClientComponentCount
|
|
// reports a count for, and the SNORM shadow-to-float conversion only fires for a GL_FLOAT
|
|
// transfer type, which the widened triple never picks for the two SNORM8 formats. So the
|
|
// shadow reaches this untouched and one conversion is all that runs.
|
|
static const void* PrepareImageWidenedUpload(const TextureImpl::ImageBindableStorageWidening& widening,
|
|
const IntVec3& texelSize, const void* data, SizeT byteSize,
|
|
Vector<Uint8>& widenedData) {
|
|
if (!widening || widening.SourceChannels == 0 || widening.SourceChannels > 4) {
|
|
return data;
|
|
}
|
|
switch (widening.SourceEncoding) {
|
|
case TextureImpl::ImageWidenSourceEncoding::PackedFloat11f11f10f:
|
|
return PreparePackedFloatWidenedUpload(texelSize, data, byteSize, widenedData);
|
|
case TextureImpl::ImageWidenSourceEncoding::PackedInt2101010Rev:
|
|
return PreparePackedIntWidenedUpload(texelSize, data, byteSize, widenedData);
|
|
case TextureImpl::ImageWidenSourceEncoding::Components:
|
|
break;
|
|
}
|
|
if (widening.SourceChannels == 4) {
|
|
return data;
|
|
}
|
|
return PrepareChannelWidenedUpload(widening.SourceChannels, texelSize, data, byteSize, widening.Type,
|
|
widenedData, widening.IntegerData,
|
|
widening.CarriesNormalizedCodes() ? widening.ChannelMax[3] : 0u);
|
|
}
|
|
|
|
// Overwrites the (internal format, format, type) triple GenerateTextureFormatInfo chose
|
|
// with the widened carrier's. Deliberately unconditional on anything but the widening
|
|
// itself: whatever renderability fallback the triple carried, an image the driver refuses
|
|
// to bind is useless, so the image constraint wins.
|
|
static void ApplyImageBindableStorageWidening(const TextureImpl::ImageBindableStorageWidening& widening,
|
|
GLenum* inOutInternalFormat, GLenum* inOutFormat,
|
|
GLenum* inOutType) {
|
|
if (!widening) {
|
|
return;
|
|
}
|
|
if (inOutInternalFormat) *inOutInternalFormat = widening.InternalFormat;
|
|
if (inOutFormat) *inOutFormat = widening.Format;
|
|
if (inOutType) *inOutType = widening.Type;
|
|
}
|
|
|
|
// RGB565/RGB5_A1 shadow data is stored as 8-bit unorm; uploading it as GL_UNSIGNED_BYTE
|
|
// leaves the 8-bit -> 5/6-bit requantization to the driver, whose rounding direction is
|
|
// implementation-defined: Adreno rounds to nearest (lossless round trip) but Mali floors,
|
|
// drifting mid-range texels one 5-bit step down and failing the KHR-GL3x
|
|
// pixelstoragemodes.teximage3d rgb565/rgb5a1 1/32-eps checks. Repack the shadow rows into
|
|
// the packed 16-bit client type with round-to-nearest instead - that recovers the original
|
|
// 5/6-bit values exactly (the shadow expansion round(v * 255 / max) is injective), so the
|
|
// driver stores them verbatim with no requantization left to its discretion. 4-bit formats
|
|
// (RGBA4) are exempt: their 8-bit expansion (v * 17) is exact under either rounding.
|
|
// Always retargets *inOutType for these formats (even for null data) so every upload of a
|
|
// level uses the same client type.
|
|
static const void* PreparePackedNormUpload(TextureInternalFormat format, const IntVec3& texelSize,
|
|
const void* data, SizeT byteSize, GLenum* inOutType,
|
|
Vector<Uint8>& packedData) {
|
|
if (format != TextureInternalFormat::RGB5 && format != TextureInternalFormat::RGB5A1) {
|
|
return data;
|
|
}
|
|
const Bool hasAlpha = format == TextureInternalFormat::RGB5A1;
|
|
const GLenum packedType = hasAlpha ? GL_UNSIGNED_SHORT_5_5_5_1 : GL_UNSIGNED_SHORT_5_6_5;
|
|
// Idempotent across a region's level loop: glType is shared, so later levels arrive with
|
|
// the already-retargeted packed type and must still be converted.
|
|
if (*inOutType != GL_UNSIGNED_BYTE && *inOutType != packedType) {
|
|
return data;
|
|
}
|
|
*inOutType = packedType;
|
|
if (data == nullptr || byteSize == 0) {
|
|
return data;
|
|
}
|
|
const SizeT srcPixelBytes = hasAlpha ? 4 : 3;
|
|
const SizeT texelCount = std::min(static_cast<SizeT>(std::max(texelSize.x(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.y(), 0)) *
|
|
static_cast<SizeT>(std::max(texelSize.z(), 1)),
|
|
byteSize / srcPixelBytes);
|
|
packedData.resize(texelCount * sizeof(Uint16));
|
|
const Uint8* src = static_cast<const Uint8*>(data);
|
|
auto* dst = reinterpret_cast<Uint16*>(packedData.data());
|
|
for (SizeT i = 0; i < texelCount; ++i, src += srcPixelBytes) {
|
|
const Uint32 r = (static_cast<Uint32>(src[0]) * 31u + 127u) / 255u;
|
|
const Uint32 b = (static_cast<Uint32>(src[2]) * 31u + 127u) / 255u;
|
|
if (hasAlpha) {
|
|
const Uint32 g = (static_cast<Uint32>(src[1]) * 31u + 127u) / 255u;
|
|
dst[i] = static_cast<Uint16>((r << 11) | (g << 6) | (b << 1) | (src[3] >= 128 ? 1u : 0u));
|
|
} else {
|
|
const Uint32 g = (static_cast<Uint32>(src[1]) * 63u + 127u) / 255u;
|
|
dst[i] = static_cast<Uint16>((r << 11) | (g << 5) | b);
|
|
}
|
|
}
|
|
return packedData.data();
|
|
}
|
|
|
|
// "Some level of this texture holds an image", which is all the sync gate below actually
|
|
// needs to know. Deliberately weaker than ITextureObject::IsComplete(): that predicate also
|
|
// answers whether the texture SAMPLES as complete, so it must keep rejecting a chain with
|
|
// undefined lower levels - but such a texture still has to be uploaded, or the level that
|
|
// IS defined never reaches the driver at all.
|
|
static Bool HasAnyDefinedMipmapLevel(const MG_State::GLState::ITextureObject* stateTextureObject) {
|
|
const auto* mipmapObject = MG_State::GLState::AsMipmapTexture(stateTextureObject);
|
|
if (mipmapObject == nullptr) return false;
|
|
const auto levelCount = mipmapObject->GetMipmapLevelCount();
|
|
for (const auto& uploadTarget : stateTextureObject->GetUploadTargets()) {
|
|
for (Uint level = 0; level < levelCount; ++level) {
|
|
const auto levelTexelSize = mipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
|
if (levelTexelSize.x() > 0 && levelTexelSize.y() > 0 && levelTexelSize.z() > 0) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// The ES entry point for EXT/OES_texture_view, whichever spelling this driver brought.
|
|
// Callers must have checked g_GLESCapabilities.SupportsTextureView first - the capability
|
|
// is the extension AND the pointer, because eglGetProcAddress hands back live-looking
|
|
// stubs (see AcquireGLESFunctions).
|
|
static MG_External::GLES::glTextureViewEXT_PTR ResolveTextureViewEntryPoint() {
|
|
if (g_GLESFuncs.glTextureViewEXT != nullptr) {
|
|
return g_GLESFuncs.glTextureViewEXT;
|
|
}
|
|
return reinterpret_cast<MG_External::GLES::glTextureViewEXT_PTR>(g_GLESFuncs.glTextureViewOES);
|
|
}
|
|
|
|
// Stamps the same per-draw clean-gate keys a completed storage sync stamps, so a view
|
|
// that needs no work costs the same nothing per draw that any other synced texture does.
|
|
void BackendTextureObject::StampViewSyncKeys(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
|
if (MG_State::pGLContext) {
|
|
m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
|
|
m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
|
m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
|
}
|
|
m_syncedContentVersion = stateTextureObject->GetContentVersion();
|
|
}
|
|
|
|
void BackendTextureObject::SyncTextureViewToBackend(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
|
const auto& storageObject = stateTextureObject->GetViewStorageOwner();
|
|
if (!storageObject) {
|
|
MGLOG_E_ONCE("Texture %u claims to be a view but names no storage owner.",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
if (!g_GLESCapabilities.SupportsTextureView) {
|
|
// Unreachable through the API: the frontend refuses glTextureView with
|
|
// GL_INVALID_OPERATION when the backend does not advertise GL_ARB_texture_view,
|
|
// and DirectGLES only advertises it when this capability is set.
|
|
MGLOG_E_ONCE("Texture view %u reached the backend on a driver without "
|
|
"EXT/OES_texture_view.",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
// Deliberately a by-VALUE copy of the SharedPtr: SyncTextureObjectToBackend hands back
|
|
// a reference INTO the open-addressed registry map, and the params/sampler syncs below
|
|
// (plus any nested growth) can rehash it out from under a reference.
|
|
const SharedPtr<BackendTextureObject> storageBackendObject =
|
|
SyncTextureObjectToBackend(storageObject, m_imageBindableStorageRequired);
|
|
if (!storageBackendObject) {
|
|
MGLOG_E_ONCE("Failed to sync the storage texture of view %u.",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
const Uint storageBackendTextureId = storageBackendObject->GetBackendTextureId();
|
|
if (storageBackendTextureId == 0) {
|
|
MGLOG_D("Storage texture of view %u has no ES name yet.",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
if (m_isInitialized && m_viewSourceBackendTextureId == storageBackendTextureId) {
|
|
StampViewSyncKeys(stateTextureObject);
|
|
return;
|
|
}
|
|
// Either the first sync, or the storage was re-minted underneath us. A name that has
|
|
// already been through glTextureView cannot be viewed again, so start from a fresh
|
|
// one (this also scrubs the binding caches and bumps the FBO attachment generation).
|
|
RecreateBackendTexture();
|
|
|
|
GLenum glInternalFormat = 0;
|
|
GLenum glFormat = 0;
|
|
GLenum glType = 0;
|
|
TextureImpl::GenerateTextureFormatInfo(stateTextureObject->GetFormat(), &glInternalFormat, &glFormat,
|
|
&glType, stateTextureObject->GetTarget());
|
|
const GLenum target = ConvertTextureTargetToBackendGLEnum(stateTextureObject->GetTarget());
|
|
|
|
DebugImpl::ErrorLopper::Clear();
|
|
ResolveTextureViewEntryPoint()(m_backendTextureId, target, storageBackendTextureId, glInternalFormat,
|
|
stateTextureObject->GetViewMinLevel(),
|
|
stateTextureObject->GetViewNumLevels(),
|
|
stateTextureObject->GetViewMinLayer(),
|
|
stateTextureObject->GetViewNumLayers());
|
|
const GLenum error = g_GLESFuncs.glGetError();
|
|
if (error != GL_NO_ERROR) {
|
|
MGLOG_E_ONCE("glTextureView(view=%u target=%s origtexture=%u internalformat=%s levels=[%u,%u) "
|
|
"layers=[%u,%u)) failed: %s",
|
|
m_backendTextureId, MG_Util::ConvertGLEnumToString(target).c_str(),
|
|
storageBackendTextureId, MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
|
|
stateTextureObject->GetViewMinLevel(),
|
|
stateTextureObject->GetViewMinLevel() + stateTextureObject->GetViewNumLevels(),
|
|
stateTextureObject->GetViewMinLayer(),
|
|
stateTextureObject->GetViewMinLayer() + stateTextureObject->GetViewNumLayers(),
|
|
MG_Util::ConvertGLEnumToString(error).c_str());
|
|
return;
|
|
}
|
|
|
|
m_viewSourceBackendTextureId = storageBackendTextureId;
|
|
m_isInitialized = true;
|
|
// A view's storage is immutable by construction (its origtexture had to be), which is
|
|
// what keeps the respecify paths away from this name.
|
|
m_backendStorageImmutable = true;
|
|
const auto baseSize = stateTextureObject->GetBaseSize();
|
|
m_prevTextureInfo = {stateTextureObject->GetFormat(),
|
|
static_cast<SizeT>(baseSize.x()),
|
|
static_cast<SizeT>(baseSize.y()),
|
|
static_cast<SizeT>(baseSize.z()),
|
|
static_cast<SizeT>(stateTextureObject->GetViewNumLevels()),
|
|
0,
|
|
stateTextureObject->GetSamples(),
|
|
stateTextureObject->HasFixedSampleLocations()};
|
|
MGLOG_D("Texture view %u (ES %u) now views storage texture %u (ES %u), levels [%u,%u) layers [%u,%u)",
|
|
stateTextureObject->GetExternalIndex(), m_backendTextureId, storageObject->GetExternalIndex(),
|
|
storageBackendTextureId, stateTextureObject->GetViewMinLevel(),
|
|
stateTextureObject->GetViewMinLevel() + stateTextureObject->GetViewNumLevels(),
|
|
stateTextureObject->GetViewMinLayer(),
|
|
stateTextureObject->GetViewMinLayer() + stateTextureObject->GetViewNumLayers());
|
|
StampViewSyncKeys(stateTextureObject);
|
|
}
|
|
|
|
void BackendTextureObject::SyncMipmapsToBackend(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
|
if (!stateTextureObject) {
|
|
MGLOG_E_ONCE("State texture object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
|
|
// A texture created by glTextureView owns no storage: the levels, the format and
|
|
// every texel belong to the texture it views, and this name only has to be made to
|
|
// ALIAS them. Everything below - storage allocation, respecification, per-level
|
|
// uploads - would be re-doing the storage texture's work on the wrong name.
|
|
if (stateTextureObject->IsTextureView()) {
|
|
SyncTextureViewToBackend(stateTextureObject);
|
|
return;
|
|
}
|
|
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
|
|
// First-level clean gate (see the member comment): three version compares and no
|
|
// virtual shape walk. Every mutation the slower probe below would catch bumps one of
|
|
// the keys - shape via the context's sampling-resolution generation (coarse: any
|
|
// texture's shape churn re-opens every gate, which only costs a fall-through to the
|
|
// probe), CPU pixels via the content version, samples/fixed-locations via the params
|
|
// version - and backend-side storage resets clear m_isInitialized. Restricted to
|
|
// Mipmap storage like the probe fast path: a buffer texture's backing store can move
|
|
// without any of these keys noticing.
|
|
if (m_isInitialized && m_syncedShapeContextId != 0 && MG_State::pGLContext &&
|
|
m_syncedShapeContextId == MG_State::pGLContext->GetTextureContextId() &&
|
|
m_syncedShapeGeneration == MG_State::pGLContext->GetSamplingResolutionGeneration() &&
|
|
m_syncedContentVersion == stateTextureObject->GetContentVersion() &&
|
|
m_syncedShapeParamsVersion == stateTextureObject->GetTextureParamsVersion() &&
|
|
stateTextureObject->GetStorageType() == TextureStorageType::Mipmap) {
|
|
return;
|
|
}
|
|
|
|
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
|
|
stateTextureObject->GetExternalIndex());
|
|
|
|
GLenum target = ConvertTextureTargetToBackendGLEnum(stateTextureObject->GetTarget());
|
|
auto targetInternal = stateTextureObject->GetTarget();
|
|
MGLOG_D(" Texture target for syncing is %s",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
if (!IsSupportedTextureTarget(targetInternal)) {
|
|
MGLOG_E_ONCE(" Texture target %s is not supported, skipping.",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
return;
|
|
}
|
|
|
|
// The texture needs to be regenerated completely with glTexImage* calls if:
|
|
// 1. Not initialized
|
|
// 2. InternalFormat changed
|
|
// 3. Size changed
|
|
// 4. Mipmap levels changed
|
|
|
|
// IsComplete() is the sampling predicate, and it calls a chain whose lower levels are
|
|
// undefined incomplete - which is what a top-down build (upload level N, then level 0)
|
|
// and ARB_clear_texture's conformance cases both produce. Bailing out on that shape
|
|
// left the backend name with no levels whatsoever, so the level that WAS defined could
|
|
// never be sampled or read back. Sync whenever some level holds an image; the per-level
|
|
// loops below skip the degenerate ones individually.
|
|
if (!stateTextureObject->IsComplete() && !HasAnyDefinedMipmapLevel(stateTextureObject.get())) {
|
|
MGLOG_D("Texture object with ID: %u has no defined image level, skipping sync.",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
// Fast path: a fully-synced mipmap texture is the common per-draw case.
|
|
// SyncNeccessaryTextures re-syncs every bound texture each draw, and the
|
|
// scratch Bind below targets the temp unit - which sequential distinct
|
|
// textures thrash, forcing a real glBindTexture per texture per draw. When
|
|
// nothing needs uploading, skip the bind + upload machinery entirely;
|
|
// BindCurrentTextures() re-establishes the real sampling bindings regardless.
|
|
// The content-version stamp short-circuits before any shape probing: it
|
|
// bumps on every CPU-side pixel mutation, so an unchanged stamp plus an
|
|
// unchanged shape means no level can be dirty. Shape stays a separate
|
|
// compare because a NULL-data glTexImage changes it without touching the
|
|
// content version.
|
|
if (m_isInitialized && stateTextureObject->GetStorageType() == TextureStorageType::Mipmap &&
|
|
m_syncedContentVersion != 0 &&
|
|
m_syncedContentVersion == stateTextureObject->GetContentVersion()) {
|
|
auto* mipmapObject =
|
|
static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
|
|
const auto probeBaseSize = stateTextureObject->GetBaseSize();
|
|
StateTextureBasicInfo probe = {stateTextureObject->GetFormat(),
|
|
static_cast<SizeT>(probeBaseSize.x()),
|
|
static_cast<SizeT>(probeBaseSize.y()),
|
|
static_cast<SizeT>(probeBaseSize.z()),
|
|
static_cast<SizeT>(mipmapObject->GetMipmapLevelCount()),
|
|
0,
|
|
stateTextureObject->GetSamples(),
|
|
stateTextureObject->HasFixedSampleLocations()};
|
|
if (probe == m_prevTextureInfo) {
|
|
MGLOG_D("Texture ID %u already fully synced, skipping scratch bind + upload.",
|
|
m_backendTextureId);
|
|
// The probe just proved "fully synced" from the real state, so the cheap
|
|
// gate may be (re)stamped here: the coarse generation only ever goes stale
|
|
// from OTHER textures' churn, and this draw re-validated this one.
|
|
if (MG_State::pGLContext) {
|
|
m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
|
|
m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
|
m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
Bind(target);
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
const auto baseSize = stateTextureObject->GetBaseSize();
|
|
StateTextureBasicInfo currentTextureInfo = {stateTextureObject->GetFormat(),
|
|
static_cast<SizeT>(baseSize.x()),
|
|
static_cast<SizeT>(baseSize.y()),
|
|
static_cast<SizeT>(baseSize.z()),
|
|
0,
|
|
0,
|
|
stateTextureObject->GetSamples(),
|
|
stateTextureObject->HasFixedSampleLocations()};
|
|
switch (stateTextureObject->GetStorageType()) {
|
|
case TextureStorageType::Mipmap: {
|
|
auto* textureMipmapObject =
|
|
static_cast<MG_State::GLState::TextureObjectMipmap*>(stateTextureObject.get());
|
|
const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
|
|
currentTextureInfo.mipmapLevels = mipmapCount;
|
|
|
|
Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
|
|
if (needsRegeneration && m_backendStorageImmutable) {
|
|
RecreateBackendTexture();
|
|
Bind(target);
|
|
}
|
|
|
|
// Only a texture that is actually image-bound pays for the widening: it doubles
|
|
// or quadruples the storage, and RequireImageBindableStorage is sticky, so a
|
|
// texture that is merely sampled keeps its narrow format for life. See
|
|
// TextureImpl::GetImageBindableStorageWidening for what widens and why.
|
|
const TextureImpl::ImageBindableStorageWidening imageWidening =
|
|
m_imageBindableStorageRequired
|
|
? TextureImpl::GetImageBindableStorageWidening(textureMipmapObject->GetFormat())
|
|
: TextureImpl::ImageBindableStorageWidening{};
|
|
|
|
const Bool canAppendMipmaps =
|
|
m_isInitialized &&
|
|
!m_imageBindableStorageRequired &&
|
|
!stateTextureObject->IsImmutable() &&
|
|
currentTextureInfo.internalFormat == m_prevTextureInfo.internalFormat &&
|
|
currentTextureInfo.width == m_prevTextureInfo.width &&
|
|
currentTextureInfo.height == m_prevTextureInfo.height &&
|
|
currentTextureInfo.depth == m_prevTextureInfo.depth &&
|
|
currentTextureInfo.bufferExternalIndex == m_prevTextureInfo.bufferExternalIndex &&
|
|
currentTextureInfo.samples == m_prevTextureInfo.samples &&
|
|
currentTextureInfo.fixedSampleLocations == m_prevTextureInfo.fixedSampleLocations &&
|
|
currentTextureInfo.mipmapLevels > m_prevTextureInfo.mipmapLevels &&
|
|
!TextureImpl::IsMultisampleTextureTarget(targetInternal);
|
|
|
|
MGLOG_D("%s: Got texture info: %dx%dx%d, mips %d, format %s", __func__, baseSize.x(), baseSize.y(),
|
|
baseSize.z(), mipmapCount,
|
|
MG_Util::ConvertTextureInternalFormatToString(textureMipmapObject->GetFormat()).c_str());
|
|
|
|
if (canAppendMipmaps) {
|
|
MGLOG_D("Texture mip count increased for backend ID %u, appending levels %zu..%zu",
|
|
m_backendTextureId, m_prevTextureInfo.mipmapLevels, mipmapCount - 1);
|
|
|
|
GLenum glInternalFormat, glType, glFormat;
|
|
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
|
|
&glFormat, &glType, targetInternal);
|
|
|
|
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
|
ScopedDefaultUnpackState unpackState;
|
|
for (auto& uploadTarget : uploadTargets) {
|
|
for (SizeT level = m_prevTextureInfo.mipmapLevels; level < mipmapCount; ++level) {
|
|
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
|
// A level the application never defined reads back as {0, 0, 0}; now that a
|
|
// sparse chain is synced rather than skipped whole, leave those undefined on
|
|
// the driver instead of giving the name a 0x0 image at that index.
|
|
if (levelTexelSize.x() <= 0 || levelTexelSize.y() <= 0 || levelTexelSize.z() <= 0) {
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
continue;
|
|
}
|
|
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
|
|
bool levelDirty = textureMipmapObject->IsStorageDirty(uploadTarget, level);
|
|
auto glUploadTarget = ConvertTextureUploadTargetToBackendGLEnum(uploadTarget);
|
|
auto* pData = (levelDirty && levelByteSize != 0)
|
|
? textureMipmapObject->MapMipmapData(uploadTarget, level)
|
|
: nullptr;
|
|
Vector<Float> convertedUploadData;
|
|
Vector<Uint8> widenedUploadData;
|
|
const void* uploadData = PrepareFallbackUpload(
|
|
textureMipmapObject->GetFormat(), targetInternal, levelTexelSize, pData,
|
|
levelByteSize, glType, convertedUploadData, widenedUploadData);
|
|
Vector<Uint8> packedUploadData;
|
|
uploadData = PreparePackedNormUpload(textureMipmapObject->GetFormat(), levelTexelSize,
|
|
uploadData, levelByteSize, &glType, packedUploadData);
|
|
|
|
DebugImpl::ErrorLopper::Clear();
|
|
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
|
|
const IntVec3 uploadSize =
|
|
GetBackendUploadSize(stateTextureObject->GetTarget(), levelTexelSize);
|
|
switch (MapToBackendTextureTarget(stateTextureObject->GetTarget())) {
|
|
case TextureTarget::Texture2D:
|
|
case TextureTarget::TextureCubeMap:
|
|
g_GLESFuncs.glTexImage2D(
|
|
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
|
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.y()),
|
|
0, glFormat, glType, uploadData);
|
|
break;
|
|
case TextureTarget::Texture3D:
|
|
case TextureTarget::Texture2DArray:
|
|
// ES 3.2 has GL_TEXTURE_CUBE_MAP_ARRAY natively and it stores exactly
|
|
// like a 2D array whose depth is 6 * the cube count.
|
|
case TextureTarget::TextureCubeMapArray:
|
|
g_GLESFuncs.glTexImage3D(
|
|
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
|
static_cast<GLsizei>(uploadSize.x()), static_cast<GLsizei>(uploadSize.y()),
|
|
static_cast<GLsizei>(uploadSize.z()), 0, glFormat, glType, uploadData);
|
|
break;
|
|
default:
|
|
MGLOG_E_ONCE("Unhandled texture target %s",
|
|
MG_Util::ConvertTextureTargetToString(stateTextureObject->GetTarget()).c_str());
|
|
break;
|
|
}
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__,
|
|
glUploadTarget, glInternalFormat, glFormat, glType,
|
|
pData](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
|
|
"type=%s, pixels=%p",
|
|
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glFormat).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glType).c_str(), pData);
|
|
});
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
needsRegeneration = false;
|
|
}
|
|
|
|
if (needsRegeneration) {
|
|
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture with ID: %u",
|
|
m_backendTextureId);
|
|
|
|
// Regenerate all mipmap levels
|
|
GLenum glInternalFormat, glType, glFormat;
|
|
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
|
|
&glFormat, &glType, targetInternal);
|
|
ApplyImageBindableStorageWidening(imageWidening, &glInternalFormat, &glFormat, &glType);
|
|
|
|
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
|
if (TextureImpl::IsMultisampleTextureTarget(targetInternal)) {
|
|
DebugImpl::ErrorLopper::Clear();
|
|
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
|
|
// The frontend validates against the count MobileGL advertises, which can
|
|
// exceed what the driver takes for this format (Adreno: GL_MAX_SAMPLES 4,
|
|
// GL_MAX_INTEGER_SAMPLES 1). Clamp the ES call - and only the ES call:
|
|
// stateTextureObject keeps the requested count so GL_TEXTURE_SAMPLES and
|
|
// framebuffer completeness still report what the application asked for.
|
|
const auto backendSamples = static_cast<GLsizei>(ClampSamplesToBackendSupport(
|
|
GetFormatCapabilityTargetIndex(targetInternal), textureMipmapObject->GetFormat(),
|
|
glFormat, static_cast<Int>(stateTextureObject->GetSamples())));
|
|
// ES 3.1 8.19 requires width/height (and depth, for the array target) >= 1,
|
|
// so a degenerate size has nothing to allocate and must not reach the
|
|
// driver. The frontend deallocates such an image rather than defining it
|
|
// (GL 4.6 core 8.8), so this is belt and braces for any path that still
|
|
// syncs one.
|
|
const Bool hasAllocatableSize =
|
|
baseSize.x() >= 1 && baseSize.y() >= 1 &&
|
|
(targetInternal != TextureTarget::Texture2DMultisampleArray || baseSize.z() >= 1);
|
|
if (!hasAllocatableSize) {
|
|
MGLOG_D("Skipping multisample storage for texture %u: degenerate size (%d, %d, %d)",
|
|
m_backendTextureId, baseSize.x(), baseSize.y(), baseSize.z());
|
|
} else {
|
|
switch (targetInternal) {
|
|
case TextureTarget::Texture2DMultisample:
|
|
g_GLESFuncs.glTexStorage2DMultisample(
|
|
target, backendSamples, glInternalFormat,
|
|
static_cast<GLsizei>(baseSize.x()), static_cast<GLsizei>(baseSize.y()),
|
|
stateTextureObject->HasFixedSampleLocations() ? GL_TRUE : GL_FALSE);
|
|
break;
|
|
case TextureTarget::Texture2DMultisampleArray:
|
|
g_GLESFuncs.glTexStorage3DMultisample(
|
|
target, backendSamples, glInternalFormat,
|
|
static_cast<GLsizei>(baseSize.x()), static_cast<GLsizei>(baseSize.y()),
|
|
static_cast<GLsizei>(baseSize.z()),
|
|
stateTextureObject->HasFixedSampleLocations() ? GL_TRUE : GL_FALSE);
|
|
break;
|
|
default:
|
|
MOBILEGL_ASSERT(false, "Unexpected multisample target: %d",
|
|
static_cast<Int>(targetInternal));
|
|
break;
|
|
}
|
|
m_backendStorageImmutable = true;
|
|
}
|
|
// The one storage branch that cleared the ES error queue without ever
|
|
// draining it again, so anything this call raised was left for an
|
|
// unrelated later query to trip over. Paired with its two siblings now.
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__, target,
|
|
glInternalFormat, backendSamples](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s. glTexStorage*Multisample: target=%s, internalformat=%s, "
|
|
"samples=%d",
|
|
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
|
MG_Util::ConvertGLEnumToString(target).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
|
|
static_cast<Int>(backendSamples));
|
|
});
|
|
for (const auto& uploadTarget : uploadTargets) {
|
|
for (SizeT level = 0; level < mipmapCount; ++level) {
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
} else if (stateTextureObject->IsImmutable() || m_imageBindableStorageRequired) {
|
|
DebugImpl::ErrorLopper::Clear();
|
|
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
|
|
const IntVec3 storageSize = GetBackendUploadSize(targetInternal, baseSize);
|
|
switch (MapToBackendTextureTarget(targetInternal)) {
|
|
case TextureTarget::Texture2D:
|
|
case TextureTarget::TextureCubeMap:
|
|
g_GLESFuncs.glTexStorage2D(target, static_cast<GLsizei>(mipmapCount), glInternalFormat,
|
|
static_cast<GLsizei>(storageSize.x()),
|
|
static_cast<GLsizei>(storageSize.y()));
|
|
break;
|
|
case TextureTarget::Texture3D:
|
|
case TextureTarget::Texture2DArray:
|
|
case TextureTarget::TextureCubeMapArray:
|
|
g_GLESFuncs.glTexStorage3D(target, static_cast<GLsizei>(mipmapCount), glInternalFormat,
|
|
static_cast<GLsizei>(storageSize.x()),
|
|
static_cast<GLsizei>(storageSize.y()),
|
|
static_cast<GLsizei>(storageSize.z()));
|
|
break;
|
|
default:
|
|
MGLOG_E_ONCE("Unhandled immutable texture target %s",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
break;
|
|
}
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__, target,
|
|
glInternalFormat](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s. glTexStorage*: target=%s, internalformat=%s", func,
|
|
file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
|
MG_Util::ConvertGLEnumToString(target).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
|
|
});
|
|
m_backendStorageImmutable = true;
|
|
|
|
ScopedDefaultUnpackState unpackState;
|
|
for (auto& uploadTarget : uploadTargets) {
|
|
for (SizeT level = 0; level < mipmapCount; ++level) {
|
|
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
|
|
const bool levelDirty = textureMipmapObject->IsStorageDirty(uploadTarget, level);
|
|
if (levelDirty && levelByteSize != 0) {
|
|
auto levelTexelSize =
|
|
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
|
auto glUploadTarget = ConvertTextureUploadTargetToBackendGLEnum(uploadTarget);
|
|
auto* pData = textureMipmapObject->MapMipmapData(uploadTarget, level);
|
|
Vector<Float> convertedUploadData;
|
|
Vector<Uint8> widenedUploadData;
|
|
const void* uploadData = PrepareFallbackUpload(
|
|
textureMipmapObject->GetFormat(), targetInternal, levelTexelSize, pData,
|
|
levelByteSize, glType, convertedUploadData, widenedUploadData);
|
|
Vector<Uint8> packedUploadData;
|
|
uploadData =
|
|
PreparePackedNormUpload(textureMipmapObject->GetFormat(), levelTexelSize,
|
|
uploadData, levelByteSize, &glType, packedUploadData);
|
|
Vector<Uint8> imageWidenedUploadData;
|
|
uploadData = PrepareImageWidenedUpload(imageWidening, levelTexelSize, uploadData,
|
|
levelByteSize, imageWidenedUploadData);
|
|
|
|
DebugImpl::ErrorLopper::Clear();
|
|
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
|
|
const IntVec3 uploadSize =
|
|
GetBackendUploadSize(targetInternal, levelTexelSize);
|
|
switch (MapToBackendTextureTarget(targetInternal)) {
|
|
case TextureTarget::Texture2D:
|
|
case TextureTarget::TextureCubeMap:
|
|
g_GLESFuncs.glTexSubImage2D(
|
|
glUploadTarget, static_cast<GLint>(level), 0, 0,
|
|
static_cast<GLsizei>(uploadSize.x()),
|
|
static_cast<GLsizei>(uploadSize.y()), glFormat, glType, uploadData);
|
|
break;
|
|
case TextureTarget::Texture3D:
|
|
case TextureTarget::Texture2DArray:
|
|
case TextureTarget::TextureCubeMapArray:
|
|
g_GLESFuncs.glTexSubImage3D(
|
|
glUploadTarget, static_cast<GLint>(level), 0, 0, 0,
|
|
static_cast<GLsizei>(uploadSize.x()),
|
|
static_cast<GLsizei>(uploadSize.y()),
|
|
static_cast<GLsizei>(uploadSize.z()), glFormat, glType, uploadData);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
DebugImpl::ErrorLopper::Loop(
|
|
[file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
|
|
glFormat, glType, pData](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s. glTexSubImage*: target=%s, format=%s, "
|
|
"type=%s, pixels=%p",
|
|
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glFormat).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glType).c_str(), pData);
|
|
});
|
|
}
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
} else {
|
|
m_backendStorageImmutable = false;
|
|
ScopedDefaultUnpackState unpackState;
|
|
for (auto& uploadTarget : uploadTargets) {
|
|
for (SizeT level = 0; level < mipmapCount; ++level) {
|
|
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
|
// See the append-mips loop: an undefined level stays undefined on the
|
|
// driver rather than becoming a 0x0 image.
|
|
if (levelTexelSize.x() <= 0 || levelTexelSize.y() <= 0 ||
|
|
levelTexelSize.z() <= 0) {
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
continue;
|
|
}
|
|
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
|
|
bool levelDirty = textureMipmapObject->IsStorageDirty(uploadTarget, level);
|
|
auto glUploadTarget = ConvertTextureUploadTargetToBackendGLEnum(uploadTarget);
|
|
auto* pData = (levelDirty && levelByteSize != 0)
|
|
? textureMipmapObject->MapMipmapData(uploadTarget, level)
|
|
: nullptr;
|
|
Vector<Float> convertedUploadData;
|
|
Vector<Uint8> widenedUploadData;
|
|
const void* uploadData = PrepareFallbackUpload(
|
|
textureMipmapObject->GetFormat(), targetInternal, levelTexelSize, pData,
|
|
levelByteSize, glType, convertedUploadData, widenedUploadData);
|
|
Vector<Uint8> packedUploadData;
|
|
uploadData =
|
|
PreparePackedNormUpload(textureMipmapObject->GetFormat(), levelTexelSize,
|
|
uploadData, levelByteSize, &glType, packedUploadData);
|
|
MGLOG_D("%s: target: %s: syncing mip %d: %dx%dx%d, byteSize = %d, pData = %p, "
|
|
"levelDirty = %s",
|
|
__func__, MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
|
|
level, levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(),
|
|
levelByteSize, pData, levelDirty ? "true" : "false");
|
|
|
|
DebugImpl::ErrorLopper::Clear();
|
|
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
|
|
auto textureTarget = stateTextureObject->GetTarget();
|
|
const IntVec3 uploadSize = GetBackendUploadSize(textureTarget, levelTexelSize);
|
|
switch (MapToBackendTextureTarget(textureTarget)) {
|
|
case TextureTarget::Texture2D:
|
|
case TextureTarget::TextureCubeMap: {
|
|
g_GLESFuncs.glTexImage2D(
|
|
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
|
static_cast<GLsizei>(uploadSize.x()),
|
|
static_cast<GLsizei>(uploadSize.y()), 0, glFormat, glType, uploadData);
|
|
break;
|
|
}
|
|
case TextureTarget::Texture3D:
|
|
case TextureTarget::Texture2DArray:
|
|
case TextureTarget::TextureCubeMapArray: {
|
|
g_GLESFuncs.glTexImage3D(
|
|
glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
|
|
static_cast<GLsizei>(uploadSize.x()),
|
|
static_cast<GLsizei>(uploadSize.y()),
|
|
static_cast<GLsizei>(uploadSize.z()), 0, glFormat, glType, uploadData);
|
|
break;
|
|
}
|
|
default: {
|
|
MGLOG_E_ONCE("Unhandled texture target %s",
|
|
MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
|
|
}
|
|
}
|
|
DebugImpl::ErrorLopper::Loop(
|
|
[file = __FILE__, line = __LINE__, func = __func__, glUploadTarget,
|
|
glInternalFormat, glFormat, glType, pData](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, "
|
|
"format=%s, type=%s, pixels=%p",
|
|
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glUploadTarget).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glFormat).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glType).c_str(), pData);
|
|
});
|
|
MGLOG_D("Regenerated mipmap level %d for texture with ID: %u", level,
|
|
m_backendTextureId);
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_isInitialized = true;
|
|
}
|
|
|
|
{ // Update all dirty mipmap levels
|
|
if (TextureImpl::IsMultisampleTextureTarget(targetInternal)) {
|
|
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
|
for (const auto& uploadTarget : uploadTargets) {
|
|
for (SizeT level = 0; level < mipmapCount; ++level) {
|
|
if (textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
const auto mipmapCount = textureMipmapObject->GetMipmapLevelCount();
|
|
GLenum glInternalFormat, glType, glFormat;
|
|
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
|
|
&glFormat, &glType, targetInternal);
|
|
// The storage this level is being written into was widened when it was minted
|
|
// (see above), so the transfer pair has to describe the carrier here too - ES
|
|
// requires glTexSubImage's `format` to match the storage's base internal
|
|
// format, so a GL_RG upload into a GL_RGBA32F image is GL_INVALID_OPERATION.
|
|
ApplyImageBindableStorageWidening(imageWidening, &glInternalFormat, &glFormat, &glType);
|
|
const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
|
|
ScopedDefaultUnpackState unpackState;
|
|
for (auto& uploadTarget : uploadTargets) {
|
|
for (SizeT level = 0; level < mipmapCount; ++level) {
|
|
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
|
|
continue;
|
|
}
|
|
|
|
auto byteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
|
|
if (byteSize == 0) {
|
|
MGLOG_D("Mipmap level %d has no data, skipping update.", level);
|
|
continue;
|
|
}
|
|
|
|
if (level > 0)
|
|
MGLOG_D("%s: Updating dirty mip %d for texture ID %u, size: %dx%d, "
|
|
"byteSize: %d",
|
|
__func__, level, m_backendTextureId,
|
|
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).x(),
|
|
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).y(), byteSize);
|
|
|
|
auto glUploadTarget = ConvertTextureUploadTargetToBackendGLEnum(uploadTarget);
|
|
BufferImpl::BindPixelUnpackBufferId(0); // no-op once the resting 0 state is pinned
|
|
DebugImpl::ErrorLopper::Loop(
|
|
[file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
|
MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
|
const void* mipData = textureMipmapObject->MapMipmapData(uploadTarget, level);
|
|
Vector<Float> convertedUploadData;
|
|
Vector<Uint8> widenedUploadData;
|
|
const void* uploadData = PrepareFallbackUpload(
|
|
textureMipmapObject->GetFormat(), targetInternal, texelSize, mipData, byteSize,
|
|
glType, convertedUploadData, widenedUploadData);
|
|
Vector<Uint8> packedUploadData;
|
|
uploadData = PreparePackedNormUpload(textureMipmapObject->GetFormat(), texelSize,
|
|
uploadData, byteSize, &glType, packedUploadData);
|
|
// Leaves `uploadData` pointing at its own buffer when it fires, which
|
|
// is exactly what takes the sub-rect fast path below out of play: that
|
|
// path strides into the SHADOW, and the widened texels are four
|
|
// components wide where the shadow's are one or two.
|
|
Vector<Uint8> imageWidenedUploadData;
|
|
uploadData = PrepareImageWidenedUpload(imageWidening, texelSize, uploadData, byteSize,
|
|
imageWidenedUploadData);
|
|
const IntVec3 uploadSize =
|
|
GetBackendUploadSize(stateTextureObject->GetTarget(), texelSize);
|
|
// Sub-rect upload: when only a region of the level changed (a
|
|
// 16x16 sprite in a 1024x512 atlas, the per-frame lightmap) and
|
|
// the shadow bytes go to the driver unconverted, upload just that
|
|
// region with UNPACK_ROW_LENGTH striding into the level shadow.
|
|
// Conversion fallbacks rewrite the whole level into a fresh
|
|
// buffer, so they stay on the full-level path, as do targets
|
|
// whose backend upload size differs from the shadow's texel size.
|
|
const auto dirtyRegion = textureMipmapObject->GetStorageDirtyRegion(uploadTarget, level);
|
|
const SizeT texelCount = static_cast<SizeT>(texelSize.x()) *
|
|
static_cast<SizeT>(texelSize.y()) *
|
|
static_cast<SizeT>(std::max(texelSize.z(), 1));
|
|
const Bool subRectEligible =
|
|
uploadData == mipData && !dirtyRegion.Empty() &&
|
|
!dirtyRegion.CoversWholeLevel(texelSize) && texelCount > 0 &&
|
|
byteSize % texelCount == 0 && uploadSize.x() == texelSize.x() &&
|
|
uploadSize.y() == texelSize.y() &&
|
|
std::max(uploadSize.z(), 1) == std::max(texelSize.z(), 1);
|
|
const SizeT bpp = subRectEligible ? byteSize / texelCount : 0;
|
|
const IntVec3 regionSize = {dirtyRegion.hi.x() - dirtyRegion.lo.x(),
|
|
dirtyRegion.hi.y() - dirtyRegion.lo.y(),
|
|
dirtyRegion.hi.z() - dirtyRegion.lo.z()};
|
|
const SizeT levelRowBytes = static_cast<SizeT>(texelSize.x()) * bpp;
|
|
const SizeT levelSliceBytes = static_cast<SizeT>(texelSize.y()) * levelRowBytes;
|
|
const Uint8* regionPtr =
|
|
static_cast<const Uint8*>(uploadData) +
|
|
static_cast<SizeT>(dirtyRegion.lo.z()) * levelSliceBytes +
|
|
static_cast<SizeT>(dirtyRegion.lo.y()) * levelRowBytes +
|
|
static_cast<SizeT>(dirtyRegion.lo.x()) * bpp;
|
|
// Scatter refinement behind the union box: ~100 sprite
|
|
// writes into an atlas leave a box that spans nearly the
|
|
// whole level while the touched texels are a few percent of
|
|
// it. The storage's bounded rect list recovers the true
|
|
// footprint; each rect is uploaded with the same
|
|
// ROW_LENGTH striding into the level shadow as the box
|
|
// path. The storage only hands the list out when its
|
|
// summed area is materially smaller than the box (0
|
|
// otherwise), so the extra calls always move fewer bytes.
|
|
MG_State::GLState::MipmapDirtyRegion
|
|
dirtyRects[MG_State::GLState::MipmapStorage::kMaxDirtyRects];
|
|
SizeT dirtyRectCount = 0;
|
|
if (subRectEligible) {
|
|
dirtyRectCount = textureMipmapObject->GetStorageDirtyRects(
|
|
uploadTarget, level, dirtyRects,
|
|
MG_State::GLState::MipmapStorage::kMaxDirtyRects);
|
|
// The scatter refinement pays only on the client-pointer path,
|
|
// where fewer bytes mean less driver-side copying. Through the
|
|
// unpack ring every glTexSubImage is a GPU copy job (Mali), so
|
|
// ~100 sprite rects become ~100 jobs whose fixed cost dwarfs
|
|
// the union box's extra bytes - measured +6 ms/frame of GPU
|
|
// time in MC's animated-atlas ticks. One box, one job.
|
|
if (BufferImpl::UnpackRingAvailable()) {
|
|
dirtyRectCount = 0;
|
|
}
|
|
}
|
|
const auto rectShadowPtr = [&](const MG_State::GLState::MipmapDirtyRegion& rect) {
|
|
return static_cast<const Uint8*>(uploadData) +
|
|
static_cast<SizeT>(rect.lo.z()) * levelSliceBytes +
|
|
static_cast<SizeT>(rect.lo.y()) * levelRowBytes +
|
|
static_cast<SizeT>(rect.lo.x()) * bpp;
|
|
};
|
|
// Unpack-ring staging plan, decided ONCE for whichever branch
|
|
// below runs: either every glTexSubImage of this level sources
|
|
// from the ring or none does, so the pixel-unpack binding is
|
|
// toggled exactly once per level. The plan's three shapes line
|
|
// up 1:1 with the switch's three branches.
|
|
//
|
|
// Regions are repacked TIGHTLY (row length = the region's own
|
|
// width), which is why the ring path issues no glPixelStorei at
|
|
// all: the surrounding ScopedDefaultUnpackState already holds
|
|
// ROW_LENGTH/IMAGE_HEIGHT at 0, which is exactly what a tight
|
|
// block wants. It also stages strictly fewer bytes than the
|
|
// client-pointer path makes the driver walk, which strides over
|
|
// the whole level width.
|
|
UnpackStagingBlock
|
|
stagingBlocks[MG_State::GLState::MipmapStorage::kMaxDirtyRects];
|
|
SizeT stagingBlockCount = 0;
|
|
const Bool ringUsable = BufferImpl::UnpackRingAvailable();
|
|
if (!ringUsable) {
|
|
// Nothing to plan: every branch below keeps the client
|
|
// pointer and its ROW_LENGTH striding, unchanged.
|
|
} else if (subRectEligible && dirtyRectCount >= 2) {
|
|
for (SizeT r = 0; r < dirtyRectCount; ++r) {
|
|
const auto& rect = dirtyRects[r];
|
|
stagingBlocks[r] = {
|
|
rectShadowPtr(rect),
|
|
static_cast<SizeT>(rect.hi.x() - rect.lo.x()) * bpp,
|
|
static_cast<SizeT>(rect.hi.y() - rect.lo.y()),
|
|
static_cast<SizeT>(std::max(rect.hi.z() - rect.lo.z(), 1)),
|
|
levelRowBytes,
|
|
levelSliceBytes,
|
|
0};
|
|
}
|
|
stagingBlockCount = dirtyRectCount;
|
|
} else if (subRectEligible) {
|
|
stagingBlocks[0] = {regionPtr,
|
|
static_cast<SizeT>(regionSize.x()) * bpp,
|
|
static_cast<SizeT>(regionSize.y()),
|
|
static_cast<SizeT>(std::max(regionSize.z(), 1)),
|
|
levelRowBytes,
|
|
levelSliceBytes,
|
|
0};
|
|
stagingBlockCount = 1;
|
|
} else if (uploadData == mipData && texelCount > 0 &&
|
|
byteSize % texelCount == 0) {
|
|
// Whole level, shadow bytes verbatim: `byteSize` is exactly
|
|
// what the driver would have read from the client pointer,
|
|
// and the shadow is already tightly packed. A CONVERTED
|
|
// level stays on the pointer path - its buffer's length is
|
|
// the conversion's, not the shadow's, so nothing here can
|
|
// size the driver's read of it. The whole-texels check is
|
|
// the same sanity the sub-rect path applies, and it is what
|
|
// makes "the shadow's bytes per texel == the transfer's"
|
|
// hold. (A 1D array's upload size permutes height and depth,
|
|
// but the texel count and the tight byte order are the same,
|
|
// so the flat copy still describes what the driver reads.)
|
|
stagingBlocks[0] = {static_cast<const Uint8*>(uploadData),
|
|
static_cast<SizeT>(byteSize),
|
|
1,
|
|
1,
|
|
static_cast<SizeT>(byteSize),
|
|
static_cast<SizeT>(byteSize),
|
|
0};
|
|
stagingBlockCount = 1;
|
|
}
|
|
const Bool ringStaged =
|
|
stagingBlockCount > 0 &&
|
|
StageBlocksIntoUnpackRing(stagingBlocks, stagingBlockCount);
|
|
if (ringStaged) {
|
|
BufferImpl::BindPixelUnpackBufferId(BufferImpl::UnpackRingBufferId());
|
|
}
|
|
switch (MapToBackendTextureTarget(stateTextureObject->GetTarget())) {
|
|
case TextureTarget::Texture2D:
|
|
case TextureTarget::TextureCubeMap:
|
|
if (subRectEligible && dirtyRectCount >= 2) {
|
|
if (!ringStaged) g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, texelSize.x());
|
|
for (SizeT r = 0; r < dirtyRectCount; ++r) {
|
|
const auto& rect = dirtyRects[r];
|
|
g_GLESFuncs.glTexSubImage2D(
|
|
glUploadTarget, static_cast<GLint>(level), rect.lo.x(),
|
|
rect.lo.y(), static_cast<GLsizei>(rect.hi.x() - rect.lo.x()),
|
|
static_cast<GLsizei>(rect.hi.y() - rect.lo.y()), glFormat,
|
|
glType,
|
|
ringStaged ? UnpackRingPixelOffset(stagingBlocks[r].offset)
|
|
: static_cast<const void*>(rectShadowPtr(rect)));
|
|
}
|
|
// The surrounding ScopedDefaultUnpackState shadow says 0.
|
|
if (!ringStaged) g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
} else if (subRectEligible) {
|
|
if (!ringStaged) g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, texelSize.x());
|
|
g_GLESFuncs.glTexSubImage2D(
|
|
glUploadTarget, static_cast<GLint>(level), dirtyRegion.lo.x(),
|
|
dirtyRegion.lo.y(), static_cast<GLsizei>(regionSize.x()),
|
|
static_cast<GLsizei>(regionSize.y()), glFormat, glType,
|
|
ringStaged ? UnpackRingPixelOffset(stagingBlocks[0].offset)
|
|
: static_cast<const void*>(regionPtr));
|
|
// The surrounding ScopedDefaultUnpackState shadow says 0.
|
|
if (!ringStaged) g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
} else {
|
|
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
|
static_cast<GLsizei>(uploadSize.x()),
|
|
static_cast<GLsizei>(uploadSize.y()), glFormat,
|
|
glType,
|
|
ringStaged
|
|
? UnpackRingPixelOffset(stagingBlocks[0].offset)
|
|
: uploadData);
|
|
}
|
|
break;
|
|
case TextureTarget::Texture3D:
|
|
case TextureTarget::Texture2DArray:
|
|
// ES 3.2 has GL_TEXTURE_CUBE_MAP_ARRAY natively and it stores exactly
|
|
// like a 2D array whose depth is 6 * the cube count.
|
|
case TextureTarget::TextureCubeMapArray:
|
|
if (subRectEligible && dirtyRectCount >= 2) {
|
|
if (!ringStaged) {
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, texelSize.x());
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, texelSize.y());
|
|
}
|
|
for (SizeT r = 0; r < dirtyRectCount; ++r) {
|
|
const auto& rect = dirtyRects[r];
|
|
g_GLESFuncs.glTexSubImage3D(
|
|
glUploadTarget, static_cast<GLint>(level), rect.lo.x(),
|
|
rect.lo.y(), rect.lo.z(),
|
|
static_cast<GLsizei>(rect.hi.x() - rect.lo.x()),
|
|
static_cast<GLsizei>(rect.hi.y() - rect.lo.y()),
|
|
static_cast<GLsizei>(rect.hi.z() - rect.lo.z()), glFormat,
|
|
glType,
|
|
ringStaged ? UnpackRingPixelOffset(stagingBlocks[r].offset)
|
|
: static_cast<const void*>(rectShadowPtr(rect)));
|
|
}
|
|
if (!ringStaged) {
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
}
|
|
} else if (subRectEligible) {
|
|
if (!ringStaged) {
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, texelSize.x());
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, texelSize.y());
|
|
}
|
|
g_GLESFuncs.glTexSubImage3D(
|
|
glUploadTarget, static_cast<GLint>(level), dirtyRegion.lo.x(),
|
|
dirtyRegion.lo.y(), dirtyRegion.lo.z(),
|
|
static_cast<GLsizei>(regionSize.x()),
|
|
static_cast<GLsizei>(regionSize.y()),
|
|
static_cast<GLsizei>(regionSize.z()), glFormat, glType,
|
|
ringStaged ? UnpackRingPixelOffset(stagingBlocks[0].offset)
|
|
: static_cast<const void*>(regionPtr));
|
|
if (!ringStaged) {
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
}
|
|
} else {
|
|
g_GLESFuncs.glTexSubImage3D(glUploadTarget, static_cast<GLint>(level), 0, 0, 0,
|
|
static_cast<GLsizei>(uploadSize.x()),
|
|
static_cast<GLsizei>(uploadSize.y()),
|
|
static_cast<GLsizei>(uploadSize.z()), glFormat,
|
|
glType,
|
|
ringStaged
|
|
? UnpackRingPixelOffset(stagingBlocks[0].offset)
|
|
: uploadData);
|
|
}
|
|
break;
|
|
default:
|
|
MGLOG_E_ONCE("Unhandled texture target %s",
|
|
MG_Util::ConvertTextureTargetToString(stateTextureObject->GetTarget()).c_str());
|
|
break;
|
|
}
|
|
if (ringStaged) {
|
|
// Back to the resting unbound state every other upload site
|
|
// in this file assumes (their BindPixelUnpackBufferId(0) is
|
|
// meant to stay a shadow no-op).
|
|
BufferImpl::BindPixelUnpackBufferId(0);
|
|
}
|
|
textureMipmapObject->MarkStorageDirty(uploadTarget, level, false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case TextureStorageType::Buffer: {
|
|
auto* textureBufferObject =
|
|
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
|
|
auto& slot = textureBufferObject->GetBufferBindingSlot();
|
|
auto& buffer = slot.GetBoundObject();
|
|
if (!buffer) {
|
|
MGLOG_D("Texture buffer object with ID: %u has no bound buffer, skipping sync.",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
auto bufferIndex = buffer->GetExternalIndex();
|
|
currentTextureInfo.bufferExternalIndex = bufferIndex;
|
|
|
|
Bool needsRegeneration = !m_isInitialized || (currentTextureInfo != m_prevTextureInfo);
|
|
|
|
// Need to sync texture buffer if not synced yet
|
|
auto* backendBufferResource = BufferImpl::EnsureBufferResource(buffer);
|
|
if (!backendBufferResource || backendBufferResource->id == 0) {
|
|
MGLOG_E_ONCE("Failed to sync backing buffer for texture buffer with ID: %u",
|
|
stateTextureObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
// Bind buffer to texture
|
|
auto backendId = backendBufferResource->id;
|
|
|
|
GLenum glInternalFormat, glType, glFormat;
|
|
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
|
|
&glType, TextureTarget::TextureBuffer);
|
|
// The view half of the buffer-image SPLIT. A buffer texture has no storage of its
|
|
// own to widen, but the VIEW its format describes can be re-described one
|
|
// component at a time over the same bytes - rg32f over N texels is r32f over 2N -
|
|
// and WidenImageFormatsPass rewrites every access to subscript it that way. Only
|
|
// for a texture that is actually image-bound: a sampled-only buffer texture keeps
|
|
// the format the application asked for (see GetImageBindableBufferSplitFormat).
|
|
//
|
|
// The split goes on a SEPARATE name (m_bufferImageSplitViewId), not on this one.
|
|
// Re-describing the application's own texture also re-describes what a
|
|
// samplerBuffer reading it sees, and the sampler side is not subscript-rewritten -
|
|
// so texelFetch(s, i) started returning component 2i of the base view instead of
|
|
// texel i. rg32f is a legal SAMPLED buffer-texture format in ES 3.2; only the
|
|
// IMAGE binding needs the split, so only the image binding's name carries it.
|
|
const GLenum bufferImageSplitFormat =
|
|
m_imageBindableStorageRequired
|
|
? TextureImpl::GetImageBindableBufferSplitFormat(textureBufferObject->GetFormat())
|
|
: GL_UNKNOWN_MGL;
|
|
|
|
if (needsRegeneration) {
|
|
// Desktop GL has had buffer textures core since 3.1 and MobileGL advertises a
|
|
// 4.x context, so glTexBuffer is a legal call the app may make on any driver -
|
|
// but ES only gained them in 3.2, and g_GLESFuncs.glTexBuffer is simply null
|
|
// below that without EXT/OES_texture_buffer. Calling it was an unconditional
|
|
// null dereference. There is no conformant way to refuse the call (it is valid
|
|
// in the context MobileGL claims), so the texture is left unbacked and the
|
|
// reason is stated once per object, latched by the flag below. It was parked
|
|
// at MGLOG_I while the level ordering compiled MGLOG_W out of INFO builds;
|
|
// W is the correct level and now survives there.
|
|
if (!AreBufferTexturesSupported()) {
|
|
if (m_bufferTextureUnsupportedReported) {
|
|
break;
|
|
}
|
|
m_bufferTextureUnsupportedReported = true;
|
|
MGLOG_W("Texture buffer %u cannot be backed: this ES driver has no buffer "
|
|
"textures (%s). Every draw sampling it will read zero and every "
|
|
"shader declaring a samplerBuffer will fail to compile. MobileGL "
|
|
"still advertises GL_MAX_TEXTURE_BUFFER_SIZE = %d because an "
|
|
"OpenGL 4.x context may not report 0.",
|
|
stateTextureObject->GetExternalIndex(), GetBufferTextureTierName(),
|
|
g_GLESCapabilities.MaxTextureBufferSize);
|
|
break;
|
|
}
|
|
MGLOG_D("Texture state changed significantly or not initialized, regenerating texture buffer with "
|
|
"ID: %u, buffer ID: %u, buffer size: %zu, format: %s",
|
|
m_backendTextureId, backendId, buffer->GetSize(),
|
|
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
|
|
// A texture that names a window of the buffer needs the range form; the
|
|
// whole-buffer forms report offset 0 and the buffer's current size, which
|
|
// glTexBuffer expresses more directly (and works where the range entry point
|
|
// is absent).
|
|
const SizeT rangeOffset = textureBufferObject->GetBufferRangeOffset();
|
|
const SizeT rangeSize = textureBufferObject->GetBufferRangeSizeInBytes();
|
|
// Through CallTexBuffer/CallTexBufferRange rather than g_GLESFuncs directly:
|
|
// the unsuffixed entry points are the ES 3.2 core spelling, and a driver
|
|
// whose buffer textures come from EXT/OES_texture_buffer exports the
|
|
// suffixed ones instead. The dispatchers pick whichever this tier ships.
|
|
if (rangeOffset == 0 && rangeSize == buffer->GetSize()) {
|
|
CallTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
|
} else if (!CallTexBufferRange(GL_TEXTURE_BUFFER, glInternalFormat, backendId,
|
|
static_cast<GLintptr>(rangeOffset),
|
|
static_cast<GLsizeiptr>(rangeSize))) {
|
|
MGLOG_W_ONCE("Texture buffer %u names a sub-range but the driver has no "
|
|
"glTexBufferRange; binding the whole buffer instead",
|
|
stateTextureObject->GetExternalIndex());
|
|
CallTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
|
}
|
|
DebugImpl::ErrorLopper::Loop(
|
|
[file = __FILE__, line = __LINE__, func = __func__, glInternalFormat, backendId](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) glTexBuffer(format=%s, buffer=%u) ES error: %s",
|
|
func, file, line, MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
|
|
backendId, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
|
|
// The image half of the SPLIT, on its own name over the same buffer. Minted
|
|
// lazily - only a texture that is both image-bound AND holds a format with no
|
|
// ESSL image spelling ever gets one - and re-pointed here, in the same
|
|
// regeneration gate as the view above, so the two never describe different
|
|
// buffers or different windows of one.
|
|
if (bufferImageSplitFormat != GL_UNKNOWN_MGL) {
|
|
if (m_bufferImageSplitViewId == 0) {
|
|
g_GLESFuncs.glGenTextures(1, &m_bufferImageSplitViewId);
|
|
}
|
|
if (m_bufferImageSplitViewId == 0) {
|
|
MGLOG_E_ONCE("Failed to generate the buffer-image split view for texture %u; "
|
|
"its image binding will read the unsplit view.",
|
|
stateTextureObject->GetExternalIndex());
|
|
} else {
|
|
g_GLESFuncs.glBindTexture(GL_TEXTURE_BUFFER, m_bufferImageSplitViewId);
|
|
if (rangeOffset == 0 && rangeSize == buffer->GetSize()) {
|
|
CallTexBuffer(GL_TEXTURE_BUFFER, bufferImageSplitFormat, backendId);
|
|
} else if (!CallTexBufferRange(GL_TEXTURE_BUFFER, bufferImageSplitFormat, backendId,
|
|
static_cast<GLintptr>(rangeOffset),
|
|
static_cast<GLsizeiptr>(rangeSize))) {
|
|
CallTexBuffer(GL_TEXTURE_BUFFER, bufferImageSplitFormat, backendId);
|
|
}
|
|
// The raw bind above went behind Bind()'s shadow, which tracks objects
|
|
// rather than names: leaving it claiming THIS object is bound would
|
|
// make the next Bind(GL_TEXTURE_BUFFER) a no-op and leave the split
|
|
// view bound in the application texture's place.
|
|
g_boundTexturesCache[g_activeTextureUnit][static_cast<SizeT>(
|
|
TextureTarget::TextureBuffer)] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
// TextureStorageType is {Mipmap, Buffer}, both handled above, so this is a
|
|
// backstop for a state object that grew a new storage kind. Skipping the upload
|
|
// renders wrong; throwing unwinds through the C GL ABI and kills the process.
|
|
MGLOG_E_ONCE("DirectGLES texture sync: no upload path for storage type %d on texture %u; "
|
|
"skipping this sync",
|
|
static_cast<int>(stateTextureObject->GetStorageType()),
|
|
stateTextureObject->GetExternalIndex());
|
|
break;
|
|
}
|
|
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
|
|
m_prevTextureInfo = currentTextureInfo;
|
|
// Everything dirty at entry is uploaded (or provably has no bytes to
|
|
// upload); stamp the version so per-draw re-syncs short-circuit until
|
|
// the next CPU-side mutation.
|
|
m_syncedContentVersion = stateTextureObject->GetContentVersion();
|
|
// Same instant, so the cheap gate's keys describe exactly this synced state.
|
|
// Only Mipmap storage may arm it - the gate refuses other storage types anyway,
|
|
// but a stale trio must not linger on an object that later switches type.
|
|
if (MG_State::pGLContext && stateTextureObject->GetStorageType() == TextureStorageType::Mipmap) {
|
|
m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
|
|
m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
|
|
m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
|
} else {
|
|
m_syncedShapeContextId = 0;
|
|
}
|
|
}
|
|
|
|
void BackendTextureObject::SyncBuiltinSamplerToBackend(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
|
|
if (!stateTextureObject) {
|
|
MGLOG_E_ONCE("State texture object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
|
|
auto* samplerObject = stateTextureObject->GetSamplerObject().get();
|
|
Uint currentSamplerVersion = samplerObject->GetVersion();
|
|
if (m_syncedSamplerVersion == currentSamplerVersion && !m_forceSamplerResync) {
|
|
MGLOG_D("Sampler parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
|
|
return;
|
|
}
|
|
|
|
m_syncedSamplerVersion = currentSamplerVersion;
|
|
m_forceSamplerResync = false;
|
|
|
|
MGLOG_D("Syncing texture built-in sampler with backend ID %u to backend for state ID %u",
|
|
m_backendTextureId, stateTextureObject->GetExternalIndex());
|
|
|
|
GLenum target = ConvertTextureTargetToBackendGLEnum(stateTextureObject->GetTarget());
|
|
auto targetInternal = stateTextureObject->GetTarget();
|
|
MGLOG_D(" Texture target for syncing is %s",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
if (!IsSupportedTextureTarget(targetInternal)) {
|
|
MGLOG_E_ONCE(" Texture target %s is not supported, skipping.",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
return;
|
|
}
|
|
|
|
const auto& samplerParams = samplerObject->GetAllSamplerParameters();
|
|
if (TextureImpl::IsMultisampleTextureTarget(targetInternal)) {
|
|
m_cacheSamplerParameters = samplerParams;
|
|
return;
|
|
}
|
|
|
|
Bind(target);
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
|
|
// Update built-in sampler parameters
|
|
MGLOG_D("Updating sampler parameters for texture with ID: %u", m_backendTextureId);
|
|
|
|
#define SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
|
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
|
g_GLESFuncs.glTexParameteri(target, glName, \
|
|
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
|
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
|
DebugImpl::ErrorLopper::Loop( \
|
|
[file = __FILE__, line = __LINE__, func = __func__, \
|
|
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
|
|
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
|
|
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
|
|
}); \
|
|
}
|
|
|
|
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
|
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
|
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
|
|
(GLint)ResolveBackendMinFilter(samplerParams, IsAngleLlvmpipeRenderer()));
|
|
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
|
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
|
}
|
|
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
|
g_GLESFuncs.glTexParameteri(
|
|
target, GL_TEXTURE_MAG_FILTER,
|
|
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
|
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
|
}
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
|
|
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapS, GL_TEXTURE_WRAP_S, WrapMode)
|
|
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapT, GL_TEXTURE_WRAP_T, WrapMode)
|
|
if (SupportsWrapR(targetInternal)) {
|
|
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(wrapR, GL_TEXTURE_WRAP_R, WrapMode)
|
|
} else {
|
|
m_cacheSamplerParameters.wrapR = samplerParams.wrapR;
|
|
}
|
|
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
|
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
|
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
|
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
|
m_cacheSamplerParameters.minLod = samplerParams.minLod;
|
|
}
|
|
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
|
|
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
|
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
|
}
|
|
if (m_cacheSamplerParameters.maxAnisotropy != samplerParams.maxAnisotropy) {
|
|
if (g_GLESCapabilities.SupportsTextureFilterAnisotropy) {
|
|
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
samplerParams.maxAnisotropy);
|
|
}
|
|
// Unsupported GLES backends intentionally treat anisotropy as a
|
|
// frontend-only no-op; remember the observed value so the cache
|
|
// remains coherent without issuing an illegal enum every sync.
|
|
m_cacheSamplerParameters.maxAnisotropy = samplerParams.maxAnisotropy;
|
|
}
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
|
|
}
|
|
|
|
void BackendTextureObject::SyncTextureParamsToBackend(
|
|
const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
|
|
if (!stateTextureObject) {
|
|
MGLOG_E_ONCE("State texture object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
|
|
Uint16 currentTextureParamsVersion = stateTextureObject->GetTextureParamsVersion();
|
|
if (m_syncedTextureParamsVersion == currentTextureParamsVersion && !m_forceTextureParamsResync) {
|
|
MGLOG_D("Texture parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
|
|
return;
|
|
}
|
|
m_syncedTextureParamsVersion = currentTextureParamsVersion;
|
|
m_forceTextureParamsResync = false;
|
|
|
|
MGLOG_D("Syncing texture params with backend ID %u to backend for state ID %u", m_backendTextureId,
|
|
stateTextureObject->GetExternalIndex());
|
|
|
|
GLenum target = ConvertTextureTargetToBackendGLEnum(stateTextureObject->GetTarget());
|
|
auto targetInternal = stateTextureObject->GetTarget();
|
|
MGLOG_D(" Texture target for syncing is %s",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
if (!IsSupportedTextureTarget(targetInternal)) {
|
|
MGLOG_E_ONCE(" Texture target %s is not supported, skipping.",
|
|
MG_Util::ConvertTextureTargetToString(targetInternal).c_str());
|
|
return;
|
|
}
|
|
|
|
// Multisample targets reject the *sampler* parameters (LOD range, border color) but
|
|
// GL_TEXTURE_SWIZZLE_* is texture state, not sampler state, and ES accepts it on them.
|
|
// Bailing out entirely used to drop every swizzle write on the floor, which is what the
|
|
// frontend already assumes is legal (see GL_Texture.cpp's MS-invalid pname list, which
|
|
// deliberately omits the swizzle enums). Note the caches for the skipped parameters are
|
|
// still refreshed so they never look stale, but m_cacheSwizzleParams must NOT be, or the
|
|
// change detection below would swallow the very writes we came here to emit.
|
|
const Bool isMultisampleTarget = TextureImpl::IsMultisampleTextureTarget(targetInternal);
|
|
if (isMultisampleTarget) {
|
|
m_cacheLodRange = stateTextureObject->GetLevelRange();
|
|
m_cacheBorderColor = stateTextureObject->GetBorderColor();
|
|
}
|
|
|
|
Bind(target);
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
|
|
// Update texture parameters
|
|
MGLOG_D("Updating texture parameters for texture with ID: %u", m_backendTextureId);
|
|
|
|
const auto& levelRange = stateTextureObject->GetLevelRange();
|
|
|
|
if (!isMultisampleTarget && m_cacheLodRange.x() != levelRange.x()) {
|
|
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
|
m_cacheLodRange.x() = levelRange.x();
|
|
}
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
if (!isMultisampleTarget && m_cacheLodRange.y() != levelRange.y()) {
|
|
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
|
m_cacheLodRange.y() = levelRange.y();
|
|
}
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
|
|
// A three-channel format widened to four to keep the image colour-renderable (see
|
|
// NormalizePixelFormat) gains an alpha channel the frontend format does not have, and
|
|
// whatever the draw that filled it wrote there is not what GL would report: a format
|
|
// without alpha reads back as 1.0. Answer the ALPHA swizzle source with ONE so the
|
|
// promotion stays invisible, composed with the swizzle the application asked for.
|
|
Vec4<TextureSwizzleParam> swizzleParams = stateTextureObject->GetAllSwizzleParams();
|
|
if (TextureImpl::BackendTextureFormatAddsAlpha(stateTextureObject->GetFormat(), targetInternal)) {
|
|
for (SizeT channel = 0; channel < 4; ++channel) {
|
|
if (swizzleParams[channel] == TextureSwizzleParam::Alpha) {
|
|
swizzleParams[channel] = TextureSwizzleParam::One;
|
|
}
|
|
}
|
|
}
|
|
// The same composition for the image-format widening, which can add TWO or THREE
|
|
// channels rather than one (GL_R8UI carried in a GL_RGBA8UI). GL reads a channel the
|
|
// format does not have as 0, except alpha, which reads as 1 - so a sampler must see
|
|
// those constants and not whatever the widened storage holds. The upload and the
|
|
// shader's own store mask already keep them at exactly these values; this covers
|
|
// storage nothing has written yet (glTexStorage with no upload), whose surplus
|
|
// channels are undefined. Composed with the application's own swizzle for the same
|
|
// reason as the alpha case above: GL_TEXTURE_SWIZZLE names a SOURCE channel of the
|
|
// logical texel, so it is the source that is substituted, never the destination.
|
|
if (const auto imageWidening =
|
|
m_imageBindableStorageRequired
|
|
? TextureImpl::GetImageBindableStorageWidening(stateTextureObject->GetFormat())
|
|
: TextureImpl::ImageBindableStorageWidening{}) {
|
|
for (SizeT channel = 0; channel < 4; ++channel) {
|
|
switch (swizzleParams[channel]) {
|
|
case TextureSwizzleParam::Green:
|
|
if (imageWidening.SourceChannels < 2) swizzleParams[channel] = TextureSwizzleParam::Zero;
|
|
break;
|
|
case TextureSwizzleParam::Blue:
|
|
if (imageWidening.SourceChannels < 3) swizzleParams[channel] = TextureSwizzleParam::Zero;
|
|
break;
|
|
case TextureSwizzleParam::Alpha:
|
|
if (imageWidening.SourceChannels < 4) swizzleParams[channel] = TextureSwizzleParam::One;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (swizzleParams != m_cacheSwizzleParams) {
|
|
#define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \
|
|
if (m_cacheSwizzleParams.func != swizzleParams.func) { \
|
|
g_GLESFuncs.glTexParameteri(target, glEnum, MG_Util::ConvertTextureSwizzleParamToGLEnum(swizzleParams.func)); \
|
|
m_cacheSwizzleParams.func = swizzleParams.func; \
|
|
}
|
|
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(r(), GL_TEXTURE_SWIZZLE_R);
|
|
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(g(), GL_TEXTURE_SWIZZLE_G);
|
|
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(b(), GL_TEXTURE_SWIZZLE_B);
|
|
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
|
|
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
|
|
m_cacheSwizzleParams = swizzleParams;
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
}
|
|
|
|
// GL_TEXTURE_BORDER_COLOR needs ES 3.2 or EXT/OES_texture_border_clamp; on a driver
|
|
// without it every such call is INVALID_ENUM, so the parameter is simply not synced.
|
|
if (!isMultisampleTarget && g_GLESCapabilities.SupportsTextureBorderClamp &&
|
|
m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
|
|
const auto& borderColor = stateTextureObject->GetBorderColor();
|
|
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
|
|
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
|
m_cacheBorderColor = borderColor;
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
}
|
|
|
|
// GL_DEPTH_STENCIL_TEXTURE_MODE (GL_ARB_stencil_texturing / ES 3.1 core): which aspect
|
|
// of a packed depth/stencil image a sampler reads. Until this was forwarded the
|
|
// frontend kept the mode as a pure shadow - glGetTexParameter answered it, sampling
|
|
// ignored it - so a usampler2D bound to a D24S8 texture in STENCIL_INDEX mode read the
|
|
// depth aspect. Texture state rather than sampler state, so multisample targets take
|
|
// it too (ES 3.1 8.10 lists it among the three pnames they accept). It is only sent
|
|
// when it has moved, which for the overwhelming majority of textures is never.
|
|
const Bool supportsStencilTextureMode =
|
|
g_GLESCapabilities.GLESVersion.Major > 3 ||
|
|
(g_GLESCapabilities.GLESVersion.Major == 3 && g_GLESCapabilities.GLESVersion.Minor >= 1);
|
|
if (supportsStencilTextureMode) {
|
|
const GLenum depthStencilTextureMode = stateTextureObject->GetDepthStencilTextureMode();
|
|
if (m_cacheDepthStencilTextureMode != depthStencilTextureMode) {
|
|
g_GLESFuncs.glTexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
|
static_cast<GLint>(depthStencilTextureMode));
|
|
m_cacheDepthStencilTextureMode = depthStencilTextureMode;
|
|
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
|
MGLOG_D("%s(%s:%d) ES error %s", func, file, line,
|
|
MG_Util::ConvertGLEnumToString(err).c_str());
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
void ActivateTextureUnit(Uint unit) {
|
|
if (unit == g_activeTextureUnit) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glActiveTexture(GL_TEXTURE0 + unit);
|
|
g_activeTextureUnit = unit;
|
|
}
|
|
|
|
void UnbindTexture(Uint unit, GLenum target) { // Activates `unit` when an unbind is issued
|
|
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
|
|
if (g_boundTexturesCache[unit][targetN] == nullptr) return;
|
|
|
|
ActivateTextureUnit(unit);
|
|
g_GLESFuncs.glBindTexture(target, 0);
|
|
g_boundTexturesCache[unit][targetN] = nullptr;
|
|
}
|
|
|
|
Uint g_activeTextureUnit = 0;
|
|
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
|
|
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
|
|
g_boundTexturesCache;
|
|
StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject> g_backendTextureObjects;
|
|
} // namespace TextureImpl
|
|
|
|
namespace FramebufferImpl {
|
|
BackendFramebufferObject::BackendFramebufferObject() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
// Identity until a non-identity draw-buffer array forces a relocation. A framebuffer
|
|
// that is never draw-bound never runs the recompute, so the table has to start out
|
|
// matching what the attachment loop will physically do.
|
|
for (Uint i = 0; i < MAX_COLOR_ATTACHMENT_SLOTS; ++i) {
|
|
m_backendColorSlots[i] = GL_COLOR_ATTACHMENT0 + i;
|
|
}
|
|
g_GLESFuncs.glGenFramebuffers(1, &m_backendFBOId);
|
|
m_contextGeneration = g_backendContextGeneration;
|
|
if (m_backendFBOId == 0) {
|
|
MGLOG_E_ONCE("Failed to generate framebuffer object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
} else {
|
|
MGLOG_D("Generated framebuffer object with ID: %u.", m_backendFBOId);
|
|
}
|
|
}
|
|
|
|
BackendFramebufferObject::~BackendFramebufferObject() {
|
|
if (InProcessTeardown()) {
|
|
return; // see InProcessTeardown(): the driver may be unloaded already
|
|
}
|
|
if (m_backendFBOId == 0) {
|
|
return;
|
|
}
|
|
// Scrub the binding shadow whether or not the id can still be deleted: a
|
|
// recycled name must never satisfy the shadow's dedup.
|
|
NoteFramebufferIdDeleted(m_backendFBOId);
|
|
if (m_contextGeneration == g_backendContextGeneration && g_GLESFuncs.glDeleteFramebuffers) {
|
|
g_GLESFuncs.glDeleteFramebuffers(1, &m_backendFBOId);
|
|
}
|
|
m_backendFBOId = 0;
|
|
}
|
|
|
|
void BackendFramebufferObject::Bind(FramebufferTarget target) const {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (target == FramebufferTarget::Read)
|
|
BindFramebufferId(GL_READ_FRAMEBUFFER, m_backendFBOId);
|
|
else
|
|
BindFramebufferId(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
|
}
|
|
|
|
namespace {
|
|
// Driver-level framebuffer-binding shadow (see Managers.h). Indexed by
|
|
// FramebufferTarget {Draw, Read}.
|
|
Array<Uint, SizeT(FramebufferTarget::FramebufferTargetCount)> g_driverFBOBindings = {0, 0};
|
|
Array<Bool, SizeT(FramebufferTarget::FramebufferTargetCount)> g_driverFBOBindingKnown = {false, false};
|
|
} // namespace
|
|
|
|
void BindFramebufferId(GLenum fbTarget, Uint id) {
|
|
const Bool bindsDraw = fbTarget == GL_DRAW_FRAMEBUFFER || fbTarget == GL_FRAMEBUFFER;
|
|
const Bool bindsRead = fbTarget == GL_READ_FRAMEBUFFER || fbTarget == GL_FRAMEBUFFER;
|
|
const SizeT drawIdx = SizeT(FramebufferTarget::Draw);
|
|
const SizeT readIdx = SizeT(FramebufferTarget::Read);
|
|
const Bool drawMatches =
|
|
!bindsDraw || (g_driverFBOBindingKnown[drawIdx] && g_driverFBOBindings[drawIdx] == id);
|
|
const Bool readMatches =
|
|
!bindsRead || (g_driverFBOBindingKnown[readIdx] && g_driverFBOBindings[readIdx] == id);
|
|
if (drawMatches && readMatches) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glBindFramebuffer(fbTarget, id);
|
|
if (bindsDraw) {
|
|
g_driverFBOBindings[drawIdx] = id;
|
|
g_driverFBOBindingKnown[drawIdx] = true;
|
|
}
|
|
if (bindsRead) {
|
|
g_driverFBOBindings[readIdx] = id;
|
|
g_driverFBOBindingKnown[readIdx] = true;
|
|
}
|
|
}
|
|
|
|
Uint CurrentFramebufferBinding(FramebufferTarget target) {
|
|
const SizeT idx = SizeT(target);
|
|
if (!g_driverFBOBindingKnown[idx]) {
|
|
// Cold path: pin the shadow from the driver once (init probes and
|
|
// pre-shadow code bind raw but restore what they found).
|
|
GLint binding = 0;
|
|
g_GLESFuncs.glGetIntegerv(
|
|
target == FramebufferTarget::Read ? GL_READ_FRAMEBUFFER_BINDING : GL_DRAW_FRAMEBUFFER_BINDING,
|
|
&binding);
|
|
g_driverFBOBindings[idx] = static_cast<Uint>(binding);
|
|
g_driverFBOBindingKnown[idx] = true;
|
|
}
|
|
return g_driverFBOBindings[idx];
|
|
}
|
|
|
|
void NoteFramebufferIdDeleted(Uint id) {
|
|
if (id == 0) {
|
|
return;
|
|
}
|
|
for (SizeT idx = 0; idx < g_driverFBOBindings.size(); ++idx) {
|
|
if (g_driverFBOBindingKnown[idx] && g_driverFBOBindings[idx] == id) {
|
|
g_driverFBOBindings[idx] = 0; // glDeleteFramebuffers reverts a bound FBO to 0
|
|
}
|
|
}
|
|
}
|
|
|
|
void InvalidateFramebufferBindingCache() {
|
|
g_driverFBOBindings = {0, 0};
|
|
g_driverFBOBindingKnown = {false, false};
|
|
// The per-target "already synced" memo describes work pushed into the ES context
|
|
// that is being left or replaced. Both callers (MakeCurrent, DestroyEGLContext)
|
|
// mean the context may have been reset under us, so claim nothing is synced:
|
|
// a null object never matches a real binding, so SyncCurrentFBO re-pushes.
|
|
g_fboSyncedSlotVersions = {0};
|
|
g_fboSyncedObjectVersions = {0};
|
|
g_fboSyncedObjects = {};
|
|
}
|
|
|
|
void BackendFramebufferObject::InvalidateSyncedState() {
|
|
std::fill(std::begin(m_frontendDrawBuffers), std::end(m_frontendDrawBuffers),
|
|
FramebufferAttachmentType::Unknown);
|
|
std::fill(std::begin(m_backendDrawBuffers), std::end(m_backendDrawBuffers), GL_NONE);
|
|
// NOTE: this does NOT empty the backend ES framebuffer - m_backendFBOId keeps every
|
|
// attachment it had, possibly under a non-identity permutation. Declaring the table
|
|
// identity here is safe only because every attachment version below is invalidated too,
|
|
// so the next sync re-attaches all non-empty attachments at their identity points AND
|
|
// (see SyncToBackend's attachment loop) detaches any colour point whose frontend owner
|
|
// is empty. Without that detach a stale image would survive under a point the table now
|
|
// claims for a different, empty attachment.
|
|
for (Uint i = 0; i < MAX_COLOR_ATTACHMENT_SLOTS; ++i) {
|
|
m_backendColorSlots[i] = GL_COLOR_ATTACHMENT0 + i;
|
|
}
|
|
m_frontendReadBuffer = FramebufferAttachmentType::Unknown;
|
|
m_backendReadBuffer = GL_NONE;
|
|
std::fill(m_syncedFrontendAttachmentVersions.begin(), m_syncedFrontendAttachmentVersions.end(),
|
|
static_cast<Uint16>(~0u));
|
|
// Every attachment version is invalidated above, so the next walk re-attaches
|
|
// everything regardless; stamp the generation so it does not re-arm twice.
|
|
m_syncedBackendIdGeneration = g_attachmentBackendIdGeneration;
|
|
}
|
|
|
|
static Bool SyncAttachmentObject(GLenum glFBOTarget,
|
|
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
|
|
GLenum glBackendAttachment) {
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
SharedPtr<TextureImpl::BackendTextureObject> backendTextureObject;
|
|
if (auto* backendTextureSlot = TextureImpl::g_backendTextureObjects.Find(textureObject.get())) {
|
|
backendTextureObject = *backendTextureSlot;
|
|
} else {
|
|
auto& newTextureSlot = TextureImpl::g_backendTextureObjects.GetOrCreate(textureObject);
|
|
if (!newTextureSlot) {
|
|
newTextureSlot = MakeShared<TextureImpl::BackendTextureObject>();
|
|
}
|
|
backendTextureObject = newTextureSlot;
|
|
}
|
|
if (!backendTextureObject) {
|
|
MGLOG_E_ONCE("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
|
|
return false;
|
|
}
|
|
backendTextureObject->SyncMipmapsToBackend(textureObject);
|
|
if (attachmentObject.IsLayered()) {
|
|
g_GLESFuncs.glFramebufferTexture(glFBOTarget, glBackendAttachment,
|
|
backendTextureObject->GetBackendTextureId(),
|
|
static_cast<GLint>(attachmentObject.GetTextureLevel()));
|
|
} else if (const auto uploadTarget = attachmentObject.GetTextureUploadTarget();
|
|
uploadTarget == TextureUploadTarget::Texture3D ||
|
|
uploadTarget == TextureUploadTarget::Texture2DArray ||
|
|
uploadTarget == TextureUploadTarget::Texture1DArray ||
|
|
uploadTarget == TextureUploadTarget::CubeMapArray ||
|
|
uploadTarget == TextureUploadTarget::Texture2DMultisampleArray) {
|
|
// Single slice/layer of a 3D or array texture: ES has no
|
|
// glFramebufferTexture3D, layers attach via glFramebufferTextureLayer.
|
|
g_GLESFuncs.glFramebufferTextureLayer(glFBOTarget, glBackendAttachment,
|
|
backendTextureObject->GetBackendTextureId(),
|
|
static_cast<GLint>(attachmentObject.GetTextureLevel()),
|
|
static_cast<GLint>(attachmentObject.GetTextureLayer()));
|
|
} else {
|
|
auto glTextureTarget = TextureImpl::ConvertTextureUploadTargetToBackendGLEnum(
|
|
attachmentObject.GetTextureUploadTarget());
|
|
if (glTextureTarget == GL_UNKNOWN_MGL) {
|
|
glTextureTarget = TextureImpl::ConvertTextureTargetToBackendGLEnum(textureObject->GetTarget());
|
|
}
|
|
// glBindTexture rejects cube-face enums (INVALID_ENUM with no
|
|
// bind, while Bind() would still record the cube-map cache slot
|
|
// as bound): bind via the owning cube target; the attach below
|
|
// keeps the face target.
|
|
const Bool isCubeFace = glTextureTarget >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
|
|
glTextureTarget <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
|
backendTextureObject->Bind(isCubeFace ? GL_TEXTURE_CUBE_MAP : glTextureTarget);
|
|
g_GLESFuncs.glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
|
|
backendTextureObject->GetBackendTextureId(),
|
|
static_cast<GLint>(attachmentObject.GetTextureLevel()));
|
|
}
|
|
} else if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
|
|
if (auto* backendRenderbufferSlot =
|
|
RenderbufferImpl::g_backendRenderbufferObjects.Find(renderbufferObject.get())) {
|
|
backendRenderbufferObject = *backendRenderbufferSlot;
|
|
} else {
|
|
auto& newRenderbufferSlot =
|
|
RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
|
|
if (!newRenderbufferSlot) {
|
|
newRenderbufferSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
|
|
}
|
|
backendRenderbufferObject = newRenderbufferSlot;
|
|
}
|
|
|
|
backendRenderbufferObject->SyncToBackend(renderbufferObject);
|
|
backendRenderbufferObject->Bind();
|
|
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
|
|
backendRenderbufferObject->GetBackendRenderbufferId());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static Bool IsSnormFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R8Snorm:
|
|
case TextureInternalFormat::RG8Snorm:
|
|
case TextureInternalFormat::RGB8Snorm:
|
|
case TextureInternalFormat::RGBA8Snorm:
|
|
case TextureInternalFormat::R16Snorm:
|
|
case TextureInternalFormat::RG16Snorm:
|
|
case TextureInternalFormat::RGB16Snorm:
|
|
case TextureInternalFormat::RGBA16Snorm:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Bool IsUnormFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R16:
|
|
case TextureInternalFormat::RG16:
|
|
case TextureInternalFormat::RGB16:
|
|
case TextureInternalFormat::RGBA16:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Bool IsSnormFallbackAttachment(
|
|
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
return textureObject && IsSnormFormat(textureObject->GetFormat()) &&
|
|
TextureImpl::ShouldUseCaveatTextureFormat(textureObject->GetFormat(), textureObject->GetTarget());
|
|
}
|
|
if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
return renderbufferObject &&
|
|
IsSnormFormat(renderbufferObject->GetInternalFormat()) &&
|
|
TextureImpl::ShouldUseCaveatRenderbufferFormat(renderbufferObject->GetInternalFormat());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static Bool IsUnormFallbackAttachment(
|
|
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
return textureObject && IsUnormFormat(textureObject->GetFormat()) &&
|
|
TextureImpl::ShouldUseCaveatTextureFormat(textureObject->GetFormat(), textureObject->GetTarget());
|
|
}
|
|
if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
return renderbufferObject &&
|
|
IsUnormFormat(renderbufferObject->GetInternalFormat()) &&
|
|
TextureImpl::ShouldUseCaveatRenderbufferFormat(renderbufferObject->GetInternalFormat());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// The colour attachment glReadPixels/glGetTexImage would read from, or nullptr when the
|
|
// read buffer names no colour attachment at all.
|
|
static const MG_State::GLState::FramebufferAttachmentObject* GetReadColorAttachment() {
|
|
const auto& readFBO =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
|
if (!readFBO) {
|
|
return nullptr;
|
|
}
|
|
const auto readBuffer = readFBO->GetReadBuffer();
|
|
if (readBuffer < FramebufferAttachmentType::Color0 || readBuffer > FramebufferAttachmentType::Color31) {
|
|
return nullptr;
|
|
}
|
|
return &readFBO->GetAttachment(readBuffer);
|
|
}
|
|
|
|
Bool IsAlphaWidenedColorAttachment(
|
|
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
return textureObject && TextureImpl::BackendTextureFormatAddsAlpha(textureObject->GetFormat(),
|
|
textureObject->GetTarget());
|
|
}
|
|
if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
return renderbufferObject &&
|
|
TextureImpl::BackendRenderbufferFormatAddsAlpha(renderbufferObject->GetInternalFormat());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Uint32 g_alphaWidenedDrawBufferMask = 0;
|
|
Uint32 g_integerColorDrawBufferMask = 0;
|
|
|
|
static Bool IsIntegerColorFormat(TextureInternalFormat format) {
|
|
switch (format) {
|
|
case TextureInternalFormat::R8I:
|
|
case TextureInternalFormat::R8UI:
|
|
case TextureInternalFormat::R16I:
|
|
case TextureInternalFormat::R16UI:
|
|
case TextureInternalFormat::R32I:
|
|
case TextureInternalFormat::R32UI:
|
|
case TextureInternalFormat::RG8I:
|
|
case TextureInternalFormat::RG8UI:
|
|
case TextureInternalFormat::RG16I:
|
|
case TextureInternalFormat::RG16UI:
|
|
case TextureInternalFormat::RG32I:
|
|
case TextureInternalFormat::RG32UI:
|
|
case TextureInternalFormat::RGB8I:
|
|
case TextureInternalFormat::RGB8UI:
|
|
case TextureInternalFormat::RGB16I:
|
|
case TextureInternalFormat::RGB16UI:
|
|
case TextureInternalFormat::RGB32I:
|
|
case TextureInternalFormat::RGB32UI:
|
|
case TextureInternalFormat::RGBA8I:
|
|
case TextureInternalFormat::RGBA8UI:
|
|
case TextureInternalFormat::RGBA16I:
|
|
case TextureInternalFormat::RGBA16UI:
|
|
case TextureInternalFormat::RGBA32I:
|
|
case TextureInternalFormat::RGBA32UI:
|
|
case TextureInternalFormat::RGB10A2UI:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static Bool IsIntegerColorAttachment(
|
|
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject) {
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
return textureObject && IsIntegerColorFormat(textureObject->GetFormat());
|
|
}
|
|
if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
return renderbufferObject && IsIntegerColorFormat(renderbufferObject->GetInternalFormat());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Uint32 ComputeAlphaWidenedDrawBufferMask(const MG_State::GLState::FramebufferObject& fbo) {
|
|
using FBO = MG_State::GLState::FramebufferObject;
|
|
const auto& drawBuffers = fbo.GetDrawBuffers();
|
|
Uint32 mask = 0;
|
|
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS && i < 32; ++i) {
|
|
const auto frontendBuf = drawBuffers[i];
|
|
if (frontendBuf < FramebufferAttachmentType::Color0 ||
|
|
frontendBuf > FramebufferAttachmentType::Color31) {
|
|
continue;
|
|
}
|
|
if (IsAlphaWidenedColorAttachment(fbo.GetAttachment(frontendBuf))) {
|
|
mask |= (1u << i);
|
|
}
|
|
}
|
|
return mask;
|
|
}
|
|
|
|
// The read attachment's storage carries an alpha channel its frontend format does not
|
|
// (the three-channel colour-renderable widening). GL answers such a read with 1.0, but
|
|
// the storage holds whatever the draw wrote there, so the readback has to overwrite it.
|
|
Bool IsAlphaWidenedFallbackReadAttachment() {
|
|
const auto* attachmentObject = GetReadColorAttachment();
|
|
if (attachmentObject == nullptr) {
|
|
return false;
|
|
}
|
|
return IsAlphaWidenedColorAttachment(*attachmentObject);
|
|
}
|
|
|
|
Bool IsFixedPointFallbackReadAttachment() {
|
|
const auto& readFBO =
|
|
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
|
if (!readFBO) {
|
|
return false;
|
|
}
|
|
const auto readBuffer = readFBO->GetReadBuffer();
|
|
if (readBuffer < FramebufferAttachmentType::Color0 || readBuffer > FramebufferAttachmentType::Color31) {
|
|
return false;
|
|
}
|
|
// Any signed-normalized attachment, not just the ones currently substituted:
|
|
// ES has no GL_CLAMP_READ_COLOR at all, so even a natively stored SNORM buffer
|
|
// hands back the negative half that desktop GL clamps away.
|
|
const auto& attachmentObject = readFBO->GetAttachment(readBuffer);
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
return textureObject && IsSnormFormat(textureObject->GetFormat());
|
|
}
|
|
if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
return renderbufferObject && IsSnormFormat(renderbufferObject->GetInternalFormat());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void BackendFramebufferObject::SyncReadBufferToBackend(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject) {
|
|
if (!stateFBOObject) {
|
|
return;
|
|
}
|
|
auto frontendReadBuf = stateFBOObject->GetReadBuffer();
|
|
if (frontendReadBuf == m_frontendReadBuffer) {
|
|
return;
|
|
}
|
|
m_frontendReadBuffer = frontendReadBuf;
|
|
|
|
GLenum glBackendReadBuffer = GetBackendAttachmentType(frontendReadBuf);
|
|
if (m_backendReadBuffer != glBackendReadBuffer) {
|
|
m_backendReadBuffer = glBackendReadBuffer;
|
|
// glReadBuffer targets whatever FBO is bound to GL_READ_FRAMEBUFFER. When this is
|
|
// reached from SyncCurrentFBO's "same FBO as draw" skip path the backend FBO was
|
|
// only bound as DRAW, so bind it as READ first to route the read buffer correctly.
|
|
Bind(FramebufferTarget::Read);
|
|
g_GLESFuncs.glReadBuffer(glBackendReadBuffer);
|
|
}
|
|
}
|
|
|
|
Bool BackendFramebufferObject::RecomputeBackendColorSlots(
|
|
const FramebufferObject::FramebufferAttachmentArray& stateDrawBuffers) {
|
|
// Only the first GL_MAX_COLOR_ATTACHMENTS points exist in the backend. The frontend's own
|
|
// limit (ValidateColorAttachmentInRange, which reads the clamped
|
|
// GetDynamicParameters().MaxColorAttachments) is never larger than this raw ES cap, so an
|
|
// index the frontend accepted is always < slotCount. Indices at or above it can never own
|
|
// an image and stay on their identity point - never touched, never a GL error.
|
|
const Uint slotCount =
|
|
std::min<Uint>(MAX_COLOR_ATTACHMENT_SLOTS,
|
|
static_cast<Uint>(std::max<Int>(g_GLESCapabilities.MaxColorAttachments, 1)));
|
|
|
|
GLenum newSlots[MAX_COLOR_ATTACHMENT_SLOTS];
|
|
for (Uint i = 0; i < MAX_COLOR_ATTACHMENT_SLOTS; ++i) {
|
|
newSlots[i] = GL_COLOR_ATTACHMENT0 + i;
|
|
}
|
|
Bool assigned[MAX_COLOR_ATTACHMENT_SLOTS] = {false};
|
|
Bool slotTaken[MAX_COLOR_ATTACHMENT_SLOTS] = {false};
|
|
|
|
// 1. ES pins draw-buffer slot s to GL_COLOR_ATTACHMENTs, so an attachment named by draw
|
|
// buffer slot s has no choice: its image must sit at backend point s. This has to
|
|
// agree with the compaction the caller just pushed through glDrawBuffers.
|
|
for (Uint s = 0; s < FramebufferObject::MAX_DRAW_BUFFERS && s < slotCount; ++s) {
|
|
const auto frontendBuf = stateDrawBuffers[s];
|
|
if (frontendBuf < FramebufferAttachmentType::Color0 ||
|
|
frontendBuf > FramebufferAttachmentType::Color31) {
|
|
continue; // GL_NONE, or a default-framebuffer FRONT/BACK token: never relocated.
|
|
}
|
|
const Uint a =
|
|
static_cast<Uint>(frontendBuf) - static_cast<Uint>(FramebufferAttachmentType::Color0);
|
|
// Neither guard may ever fire: a duplicate draw buffer is already INVALID_OPERATION
|
|
// and an out-of-range one is rejected by ValidateColorAttachmentInRange. If one did
|
|
// fire the table would disagree with the glDrawBuffers the caller already issued,
|
|
// which is the exact non-injectivity this table exists to remove.
|
|
MOBILEGL_ASSERT(a < slotCount && !assigned[a],
|
|
"Draw buffer %u names colour attachment %u which is out of range or duplicated.", s,
|
|
a);
|
|
if (a >= slotCount || assigned[a]) {
|
|
continue;
|
|
}
|
|
newSlots[a] = GL_COLOR_ATTACHMENT0 + s;
|
|
assigned[a] = true;
|
|
slotTaken[s] = true;
|
|
}
|
|
|
|
// 2. Everything else keeps its identity point when that point survived step 1. This is
|
|
// what makes the ordinary drawBuffers[s] == COLOR_ATTACHMENTs case a strict no-op:
|
|
// the table stays identity, nothing moves, no attachment is re-issued.
|
|
for (Uint a = 0; a < slotCount; ++a) {
|
|
if (assigned[a] || slotTaken[a]) {
|
|
continue;
|
|
}
|
|
newSlots[a] = GL_COLOR_ATTACHMENT0 + a;
|
|
assigned[a] = true;
|
|
slotTaken[a] = true;
|
|
}
|
|
|
|
// 3. What is left are attachments whose identity point step 1 took away. Park them on the
|
|
// lowest free point. They are not draw buffers, so nothing is rendered through them;
|
|
// they only have to stay addressable for glReadBuffer and blits, and the map has to
|
|
// stay injective so reading one of them cannot land on another's image.
|
|
for (Uint a = 0; a < slotCount; ++a) {
|
|
if (assigned[a]) {
|
|
continue;
|
|
}
|
|
for (Uint s = 0; s < slotCount; ++s) {
|
|
if (!slotTaken[s]) {
|
|
newSlots[a] = GL_COLOR_ATTACHMENT0 + s;
|
|
assigned[a] = true;
|
|
slotTaken[s] = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Bool moved = false;
|
|
for (Uint a = 0; a < MAX_COLOR_ATTACHMENT_SLOTS; ++a) {
|
|
if (m_backendColorSlots[a] == newSlots[a]) {
|
|
continue;
|
|
}
|
|
m_backendColorSlots[a] = newSlots[a];
|
|
moved = true;
|
|
// This attachment's image now belongs at a different backend point. Its frontend
|
|
// version has not changed, so the attachment loop would skip it; force it.
|
|
m_syncedFrontendAttachmentVersions[static_cast<SizeT>(FramebufferAttachmentType::Color0) + a] =
|
|
static_cast<Uint16>(~0u);
|
|
}
|
|
return moved;
|
|
}
|
|
|
|
void BackendFramebufferObject::SyncToBackend(
|
|
const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (!stateFBOObject) {
|
|
MGLOG_E_ONCE("State FBO object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
MGLOG_D("Syncing FBO with backend ID %u to backend for state ID %u, as %s FBO", m_backendFBOId,
|
|
stateFBOObject->GetExternalIndex(), (asTarget == FramebufferTarget::Draw ? "DRAW" : "READ"));
|
|
GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
|
|
Bind(asTarget);
|
|
|
|
// -------------------- Connect attachments (set buffers) -----------------------
|
|
// 1. Remap draw buffers
|
|
auto& stateDrawBuffers = stateFBOObject->GetDrawBuffers();
|
|
Bool drawBufferClean = false;
|
|
if (memcmp(m_frontendDrawBuffers, stateDrawBuffers.data(),
|
|
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType)) == 0) {
|
|
drawBufferClean = true;
|
|
}
|
|
|
|
// glDrawBuffers writes the state of the FBO bound to GL_DRAW_FRAMEBUFFER.
|
|
// When this object is only bound as the READ target the call would land on
|
|
// whatever framebuffer is draw-bound AND falsely stamp this object's memo,
|
|
// so the later draw-target sync skips as "clean" while the real state is
|
|
// stale (Minecraft 26.x OIT: the scratch clear-FBO kept draw buffers NONE
|
|
// from its blit-destination configuration, silently dropping every
|
|
// offscreen color clear).
|
|
if (!drawBufferClean && asTarget == FramebufferTarget::Draw) {
|
|
memcpy(m_frontendDrawBuffers, stateDrawBuffers.data(),
|
|
FramebufferObject::MAX_DRAW_BUFFERS * sizeof(FramebufferAttachmentType));
|
|
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
|
|
int nEffectiveBuffers = 0;
|
|
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
|
|
auto& frontendBuf = stateDrawBuffers[i];
|
|
if (frontendBuf == FramebufferAttachmentType::None) {
|
|
m_backendDrawBuffers[i] = GL_NONE;
|
|
continue;
|
|
}
|
|
|
|
// Create compacted mapping
|
|
if (frontendBuf == FramebufferAttachmentType::FrontLeft ||
|
|
frontendBuf == FramebufferAttachmentType::FrontRight ||
|
|
frontendBuf == FramebufferAttachmentType::BackLeft ||
|
|
frontendBuf == FramebufferAttachmentType::BackRight) {
|
|
MGLOG_D("%s: frontend buf token found for default fbo, shouldn't remap", __func__);
|
|
m_backendDrawBuffers[i] = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendBuf);
|
|
} else {
|
|
m_backendDrawBuffers[i] = GL_COLOR_ATTACHMENT0 + i;
|
|
}
|
|
nEffectiveBuffers = i + 1;
|
|
}
|
|
g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
|
|
// The line above pinned backend point s to draw-buffer slot s, so the images have to
|
|
// be moved under those points. Rebuild the whole colour map and, when anything moved,
|
|
// also drop the read-buffer memo: SyncReadBufferToBackend keys it on the frontend
|
|
// enum alone, which does not change when the point under it does.
|
|
if (RecomputeBackendColorSlots(stateDrawBuffers)) {
|
|
m_frontendReadBuffer = FramebufferAttachmentType::Unknown;
|
|
}
|
|
MGLOG_D("DBAPPLY beFbo=%u target=%d n=%d db0=0x%x feDb0=%d", m_backendFBOId, (int)asTarget,
|
|
nEffectiveBuffers, m_backendDrawBuffers[0], (int)stateDrawBuffers[0]);
|
|
}
|
|
|
|
if (asTarget == FramebufferTarget::Draw) {
|
|
Uint32 snormClampOutputMask = 0;
|
|
Uint32 unormClampOutputMask = 0;
|
|
Uint32 alphaWidenedMask = 0;
|
|
Uint32 integerColorMask = 0;
|
|
for (Uint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS && i < 32; ++i) {
|
|
const auto frontendBuf = stateDrawBuffers[i];
|
|
if (frontendBuf < FramebufferAttachmentType::Color0 ||
|
|
frontendBuf > FramebufferAttachmentType::Color31) {
|
|
continue;
|
|
}
|
|
const auto& attachmentObject = stateFBOObject->GetAttachment(frontendBuf);
|
|
if (IsSnormFallbackAttachment(attachmentObject)) {
|
|
snormClampOutputMask |= (1u << i);
|
|
} else if (IsUnormFallbackAttachment(attachmentObject)) {
|
|
unormClampOutputMask |= (1u << i);
|
|
}
|
|
// Independent of the two above: a widened attachment can be SNORM
|
|
// (GL_RGB8_SNORM -> GL_RGBA16F, which also clamps) or not (GL_SRGB8 ->
|
|
// GL_SRGB8_ALPHA8, which does not), so it gets its own bit rather than an
|
|
// `else if` branch of theirs.
|
|
if (IsAlphaWidenedColorAttachment(attachmentObject)) {
|
|
alphaWidenedMask |= (1u << i);
|
|
}
|
|
if (IsIntegerColorAttachment(attachmentObject)) {
|
|
integerColorMask |= (1u << i);
|
|
}
|
|
}
|
|
PrgramImpl::g_snormFallbackClampOutputMask = snormClampOutputMask;
|
|
PrgramImpl::g_unormFallbackClampOutputMask = unormClampOutputMask;
|
|
g_alphaWidenedDrawBufferMask = alphaWidenedMask;
|
|
g_integerColorDrawBufferMask = integerColorMask;
|
|
}
|
|
|
|
// 2. Remap read buffer. glReadBuffer writes the READ-bound FBO's state, so
|
|
// only apply (and stamp the memo) when this object is bound as READ.
|
|
if (asTarget == FramebufferTarget::Read) {
|
|
SyncReadBufferToBackend(stateFBOObject);
|
|
}
|
|
|
|
// -------------------- Attach texture to backend FBO -----------------------
|
|
// A backend texture id was re-minted since this twin's last walk
|
|
// (RecreateBackendTexture): any point here may still hold the dead id while
|
|
// its frontend attachment version is unchanged, so the memo below would skip
|
|
// exactly the attachment that needs repair. Re-arm every point first.
|
|
if (m_syncedBackendIdGeneration != g_attachmentBackendIdGeneration) {
|
|
std::fill(m_syncedFrontendAttachmentVersions.begin(), m_syncedFrontendAttachmentVersions.end(),
|
|
static_cast<Uint16>(~0u));
|
|
m_syncedBackendIdGeneration = g_attachmentBackendIdGeneration;
|
|
}
|
|
const auto& attachments = stateFBOObject->GetAllAttachmentObjects();
|
|
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
|
|
for (SizeT i = 0; i < attachments.size(); ++i) {
|
|
const auto& attachmentObject = attachments[i];
|
|
auto frontendType = static_cast<FramebufferAttachmentType>(i);
|
|
GLenum glBackendAttachment = GL_NONE;
|
|
if (frontendType >= FramebufferAttachmentType::Color0 &&
|
|
frontendType <= FramebufferAttachmentType::Color31)
|
|
glBackendAttachment = GetBackendAttachmentType(frontendType);
|
|
else
|
|
glBackendAttachment = MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendType);
|
|
|
|
// relevant FRONTEND!!! version should be checked and updated
|
|
if (m_syncedFrontendAttachmentVersions[i] != attachmentVersions[i]) {
|
|
// SyncAttachmentObject only ever attaches: for an empty frontend attachment it
|
|
// returns true and issues nothing, so the point keeps whatever was there. That is
|
|
// what makes m_backendColorSlots a permutation of the PHYSICAL layout rather than
|
|
// a claim about one - a point handed to an attachment with no image would
|
|
// otherwise still hold the previous owner's image and glReadBuffer would return
|
|
// it. Bounded by GL_MAX_COLOR_ATTACHMENTS because GL_COLOR_ATTACHMENTn above the
|
|
// driver's limit is INVALID_ENUM, and restricted to colour points because
|
|
// FRONT_LEFT/BACK_LEFT and co. are not ES attachment points at all.
|
|
const Bool isColorPoint =
|
|
frontendType >= FramebufferAttachmentType::Color0 &&
|
|
frontendType <= FramebufferAttachmentType::Color31 &&
|
|
(static_cast<Int>(frontendType) - static_cast<Int>(FramebufferAttachmentType::Color0)) <
|
|
g_GLESCapabilities.MaxColorAttachments;
|
|
if (isColorPoint && attachmentObject.IsEmpty() && glBackendAttachment != GL_NONE) {
|
|
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER, 0);
|
|
}
|
|
if (SyncAttachmentObject(glFBOTarget, attachmentObject, glBackendAttachment)) {
|
|
m_syncedFrontendAttachmentVersions[i] = attachmentVersions[i];
|
|
}
|
|
}
|
|
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
|
else {
|
|
MGLOG_D("%s: Skipped SyncAttachmentObject(target=%s, frontendObj=(%dx%dx%d, %s), backendAtt=%s), "
|
|
"version = %u",
|
|
__func__, MG_Util::ConvertGLEnumToString(glFBOTarget).c_str(),
|
|
attachmentObject.GetSize().x(), attachmentObject.GetSize().y(),
|
|
attachmentObject.GetSize().z(),
|
|
MG_Util::ConvertFramebufferAttachmentTypeToString(frontendType).c_str(),
|
|
MG_Util::ConvertGLEnumToString(glBackendAttachment).c_str(),
|
|
m_syncedFrontendAttachmentVersions[i]);
|
|
if (!attachmentObject.IsTexture() && !attachmentObject.IsRenderbuffer()) {
|
|
continue;
|
|
}
|
|
GLint objectType = GL_NONE;
|
|
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
|
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType);
|
|
MOBILEGL_ASSERT((objectType == GL_NONE) ||
|
|
(attachmentObject.IsTexture() && objectType == GL_TEXTURE) ||
|
|
(attachmentObject.IsRenderbuffer() && objectType == GL_RENDERBUFFER),
|
|
"Attachment type not match!");
|
|
GLint objectName = 0;
|
|
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
|
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &objectName);
|
|
// Verify that the backend object's name and parameters match the frontend attachment state
|
|
if (attachmentObject.IsTexture()) {
|
|
const auto& textureObject = attachmentObject.GetTexture();
|
|
auto* backendTextureSlot = TextureImpl::g_backendTextureObjects.Find(textureObject.get());
|
|
MOBILEGL_ASSERT(backendTextureSlot != nullptr && *backendTextureSlot != nullptr,
|
|
"No backend texture found while framebuffer reports texture attachment.");
|
|
GLuint backendTexId = (*backendTextureSlot)->GetBackendTextureId();
|
|
MOBILEGL_ASSERT(static_cast<GLint>(backendTexId) == objectName,
|
|
"Attachment texture name mismatch between GLES (%d) and backend texture object "
|
|
"(%d), frontend texture object ID=%d.",
|
|
objectName, backendTexId, textureObject->GetExternalIndex());
|
|
|
|
GLint texLevel = 0;
|
|
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
|
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &texLevel);
|
|
MOBILEGL_ASSERT(texLevel == static_cast<GLint>(attachmentObject.GetTextureLevel()),
|
|
"Attachment texture level mismatch between GLES and state object.");
|
|
} else if (attachmentObject.IsRenderbuffer()) {
|
|
const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
|
|
auto* backendRboSlot =
|
|
RenderbufferImpl::g_backendRenderbufferObjects.Find(renderbufferObject.get());
|
|
MOBILEGL_ASSERT(
|
|
backendRboSlot != nullptr && *backendRboSlot != nullptr,
|
|
"No backend renderbuffer found while framebuffer reports renderbuffer attachment.");
|
|
GLuint backendRboId = (*backendRboSlot)->GetBackendRenderbufferId();
|
|
MOBILEGL_ASSERT(static_cast<GLint>(backendRboId) == objectName,
|
|
"Attachment renderbuffer name mismatch between GLES and state object.");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// The walk itself can re-mint an id (SyncAttachmentObject ->
|
|
// SyncMipmapsToBackend -> RecreateBackendTexture), invalidating points this
|
|
// walk already attached or version-skipped - e.g. one texture attached at two
|
|
// points. Re-enter until the generation is quiescent: every pass syncs each
|
|
// dirty texture clean, so each repeat finds strictly fewer re-mints and the
|
|
// common case (no re-mint) never takes a second pass. The head's draw/read-
|
|
// buffer syncs are memoized against their own shadows, so a repeat re-walks
|
|
// only the attachments.
|
|
if (m_syncedBackendIdGeneration != g_attachmentBackendIdGeneration) {
|
|
SyncToBackend(stateFBOObject, asTarget);
|
|
}
|
|
}
|
|
|
|
GLenum BackendFramebufferObject::GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const {
|
|
// Only colour attachments are ever relocated; depth/stencil, the default framebuffer's
|
|
// FRONT/BACK names and None map straight through.
|
|
if (frontendAtt < FramebufferAttachmentType::Color0 || frontendAtt > FramebufferAttachmentType::Color31) {
|
|
return MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(frontendAtt);
|
|
}
|
|
// The table is a permutation of the backend colour points, so this is the one point that
|
|
// owns this attachment. Searching the draw-buffer array instead returned the identity
|
|
// point for every attachment that was not a draw buffer - which is exactly the point a
|
|
// relocated draw buffer had just taken over, so COLOR_ATTACHMENT0 read back the image of
|
|
// whatever attachment was last made the draw buffer.
|
|
const Uint index = static_cast<Uint>(frontendAtt) - static_cast<Uint>(FramebufferAttachmentType::Color0);
|
|
return m_backendColorSlots[index];
|
|
}
|
|
|
|
StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
|
|
g_backendFramebufferObjects;
|
|
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboSyncedSlotVersions = {0};
|
|
// Tracks the bound FBO's object version (bumped on any attachment/drawbuffer change)
|
|
// per target: re-attaching textures or changing draw buffers on an already-bound FBO
|
|
// must re-sync it even when the binding-slot version has not moved.
|
|
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboSyncedObjectVersions = {0};
|
|
Array<MG_State::GLState::FramebufferObject*, SizeT(FramebufferTarget::FramebufferTargetCount)>
|
|
g_fboSyncedObjects = {};
|
|
Uint64 g_attachmentBackendIdGeneration = 0;
|
|
Array<Uint64, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboSyncedBackendIdGenerations = {0};
|
|
} // namespace FramebufferImpl
|
|
|
|
namespace ScratchFBOImpl {
|
|
namespace {
|
|
ScratchFramebuffer g_tempFramebuffer;
|
|
ScratchFramebuffer g_blitReadFramebuffer;
|
|
ScratchFramebuffer g_blitDrawFramebuffer;
|
|
Uint g_completeTinyFBOId = 0;
|
|
Uint g_completeTinyRBOId = 0;
|
|
|
|
// Detach every point the shadow no longer vouches for. Used when the
|
|
// shadow is unknown (context reset, texture id deleted while attached).
|
|
void ScrubAllAttachments(ScratchFramebuffer& fb, GLenum fbTarget) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
fb.colorTex = 0;
|
|
fb.colorTarget = 0;
|
|
fb.colorLevel = 0;
|
|
fb.colorLayer = -1;
|
|
fb.depthTex = 0;
|
|
fb.depthTarget = 0;
|
|
fb.depthLevel = 0;
|
|
fb.depthHasStencil = false;
|
|
fb.attachmentsKnown = true;
|
|
}
|
|
|
|
void PrepareForUse(ScratchFramebuffer& fb, GLenum fbTarget) {
|
|
if (!fb.attachmentsKnown) {
|
|
ScrubAllAttachments(fb, fbTarget);
|
|
}
|
|
}
|
|
|
|
// The post-attach glGetError probe below must not misread an error some
|
|
// earlier operation left queued; drain before attaching (rare path -
|
|
// only runs when the attachment actually changes).
|
|
void DrainPendingGLErrors() {
|
|
while (g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
|
}
|
|
}
|
|
|
|
// Record the color point as detached when the shadow said something was
|
|
// there; the actual detach call is the caller's (it may be replaced by
|
|
// the new attach directly when the point is being overwritten).
|
|
void RecordNoColor(ScratchFramebuffer& fb) {
|
|
fb.colorTex = 0;
|
|
fb.colorTarget = 0;
|
|
fb.colorLevel = 0;
|
|
fb.colorLayer = -1;
|
|
}
|
|
|
|
void RecordNoDepth(ScratchFramebuffer& fb) {
|
|
fb.depthTex = 0;
|
|
fb.depthTarget = 0;
|
|
fb.depthLevel = 0;
|
|
fb.depthHasStencil = false;
|
|
}
|
|
} // namespace
|
|
|
|
ScratchFramebuffer& TempFramebuffer() {
|
|
return g_tempFramebuffer;
|
|
}
|
|
ScratchFramebuffer& BlitReadFramebuffer() {
|
|
return g_blitReadFramebuffer;
|
|
}
|
|
ScratchFramebuffer& BlitDrawFramebuffer() {
|
|
return g_blitDrawFramebuffer;
|
|
}
|
|
|
|
Uint EnsureId(ScratchFramebuffer& fb) {
|
|
if (fb.id == 0) {
|
|
g_GLESFuncs.glGenFramebuffers(1, &fb.id);
|
|
// A fresh FBO has nothing attached and COLOR_ATTACHMENT0 read/draw
|
|
// buffers (the ES defaults for a non-default framebuffer).
|
|
fb.attachmentsKnown = true;
|
|
RecordNoColor(fb);
|
|
RecordNoDepth(fb);
|
|
fb.readBuffer = GL_COLOR_ATTACHMENT0;
|
|
fb.drawBuffer = GL_COLOR_ATTACHMENT0;
|
|
}
|
|
return fb.id;
|
|
}
|
|
|
|
void EnsureColorAttachment2D(ScratchFramebuffer& fb, GLenum fbTarget, Uint tex, GLenum texTarget,
|
|
GLint level) {
|
|
PrepareForUse(fb, fbTarget);
|
|
if (fb.depthTex != 0) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
RecordNoDepth(fb);
|
|
}
|
|
if (fb.colorTex == tex && fb.colorTarget == texTarget && fb.colorLevel == level && fb.colorLayer < 0) {
|
|
return;
|
|
}
|
|
if (fb.colorTex != 0) {
|
|
// Detach first: if the new attach fails, the point must read as
|
|
// missing (incomplete FBO), not silently keep the old texture.
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
}
|
|
DrainPendingGLErrors();
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_COLOR_ATTACHMENT0, texTarget, tex, level);
|
|
if (g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
|
RecordNoColor(fb);
|
|
return;
|
|
}
|
|
fb.colorTex = tex;
|
|
fb.colorTarget = texTarget;
|
|
fb.colorLevel = level;
|
|
fb.colorLayer = -1;
|
|
}
|
|
|
|
void EnsureColorAttachmentLayer(ScratchFramebuffer& fb, GLenum fbTarget, Uint tex, GLint level, GLint layer) {
|
|
PrepareForUse(fb, fbTarget);
|
|
if (fb.depthTex != 0) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
RecordNoDepth(fb);
|
|
}
|
|
if (fb.colorTex == tex && fb.colorTarget == 0 && fb.colorLevel == level && fb.colorLayer == layer) {
|
|
return;
|
|
}
|
|
if (fb.colorTex != 0) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
}
|
|
DrainPendingGLErrors();
|
|
g_GLESFuncs.glFramebufferTextureLayer(fbTarget, GL_COLOR_ATTACHMENT0, tex, level, layer);
|
|
if (g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
|
RecordNoColor(fb);
|
|
return;
|
|
}
|
|
fb.colorTex = tex;
|
|
fb.colorTarget = 0;
|
|
fb.colorLevel = level;
|
|
fb.colorLayer = layer;
|
|
}
|
|
|
|
void EnsureDepthAttachment2D(ScratchFramebuffer& fb, GLenum fbTarget, Uint tex, GLenum texTarget, GLint level,
|
|
Bool withStencil) {
|
|
PrepareForUse(fb, fbTarget);
|
|
if (fb.colorTex != 0) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
RecordNoColor(fb);
|
|
}
|
|
if (fb.depthTex == tex && fb.depthTarget == texTarget && fb.depthLevel == level &&
|
|
fb.depthHasStencil == withStencil) {
|
|
return;
|
|
}
|
|
if (fb.depthTex != 0) {
|
|
// One call clears both depth and stencil points regardless of how
|
|
// the previous attachment was made.
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
}
|
|
DrainPendingGLErrors();
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget,
|
|
withStencil ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT,
|
|
texTarget, tex, level);
|
|
if (g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
|
RecordNoDepth(fb);
|
|
return;
|
|
}
|
|
fb.depthTex = tex;
|
|
fb.depthTarget = texTarget;
|
|
fb.depthLevel = level;
|
|
fb.depthHasStencil = withStencil;
|
|
}
|
|
|
|
void EnsureNoColorAttachment(ScratchFramebuffer& fb, GLenum fbTarget) {
|
|
PrepareForUse(fb, fbTarget);
|
|
if (fb.colorTex != 0) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
RecordNoColor(fb);
|
|
}
|
|
}
|
|
|
|
void EnsureNoDepthAttachment(ScratchFramebuffer& fb, GLenum fbTarget) {
|
|
PrepareForUse(fb, fbTarget);
|
|
if (fb.depthTex != 0) {
|
|
g_GLESFuncs.glFramebufferTexture2D(fbTarget, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
RecordNoDepth(fb);
|
|
}
|
|
}
|
|
|
|
void EnsureReadBuffer(ScratchFramebuffer& fb, GLenum readBuffer) {
|
|
if (fb.readBuffer == readBuffer) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glReadBuffer(readBuffer);
|
|
fb.readBuffer = readBuffer;
|
|
}
|
|
|
|
void EnsureDrawBuffer(ScratchFramebuffer& fb, GLenum drawBuffer) {
|
|
if (fb.drawBuffer == drawBuffer) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glDrawBuffers(1, &drawBuffer);
|
|
fb.drawBuffer = drawBuffer;
|
|
}
|
|
|
|
Uint EnsureCompleteTinyFramebufferId() {
|
|
if (g_completeTinyFBOId != 0) {
|
|
return g_completeTinyFBOId;
|
|
}
|
|
// One-time creation: the renderbuffer binding is context state with no
|
|
// shadow, so save/restore it by query here (cold path only).
|
|
GLint prevRenderbuffer = 0;
|
|
g_GLESFuncs.glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
|
|
g_GLESFuncs.glGenFramebuffers(1, &g_completeTinyFBOId);
|
|
g_GLESFuncs.glGenRenderbuffers(1, &g_completeTinyRBOId);
|
|
FramebufferImpl::BindFramebufferId(GL_FRAMEBUFFER, g_completeTinyFBOId);
|
|
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, g_completeTinyRBOId);
|
|
g_GLESFuncs.glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1);
|
|
g_GLESFuncs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
|
g_completeTinyRBOId);
|
|
const GLenum drawBuffer = GL_COLOR_ATTACHMENT0;
|
|
g_GLESFuncs.glDrawBuffers(1, &drawBuffer);
|
|
g_GLESFuncs.glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|
MOBILEGL_ASSERT(g_GLESFuncs.glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
|
|
"Scratch 1x1 framebuffer is incomplete.");
|
|
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<Uint>(prevRenderbuffer));
|
|
return g_completeTinyFBOId;
|
|
}
|
|
|
|
void NoteTextureIdDeleted(Uint textureId) {
|
|
if (textureId == 0) {
|
|
return;
|
|
}
|
|
for (ScratchFramebuffer* fb : {&g_tempFramebuffer, &g_blitReadFramebuffer, &g_blitDrawFramebuffer}) {
|
|
if (fb->colorTex == textureId || fb->depthTex == textureId) {
|
|
fb->attachmentsKnown = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnBackendContextDestroyed() {
|
|
g_tempFramebuffer = {};
|
|
g_blitReadFramebuffer = {};
|
|
g_blitDrawFramebuffer = {};
|
|
g_completeTinyFBOId = 0;
|
|
g_completeTinyRBOId = 0;
|
|
}
|
|
} // namespace ScratchFBOImpl
|
|
|
|
namespace PixelStoreImpl {
|
|
namespace {
|
|
PackState g_packState;
|
|
Bool g_packStateKnown = false;
|
|
|
|
void PinPackState(const PackState& value) {
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, value.Alignment);
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, value.RowLength);
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_ROWS, value.SkipRows);
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_PIXELS, value.SkipPixels);
|
|
g_packState = value;
|
|
g_packStateKnown = true;
|
|
}
|
|
} // namespace
|
|
|
|
void ApplyPackState(const PackState& desired) {
|
|
if (!g_packStateKnown) {
|
|
PinPackState(desired);
|
|
return;
|
|
}
|
|
if (desired.Alignment != g_packState.Alignment) {
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, desired.Alignment);
|
|
g_packState.Alignment = desired.Alignment;
|
|
}
|
|
if (desired.RowLength != g_packState.RowLength) {
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, desired.RowLength);
|
|
g_packState.RowLength = desired.RowLength;
|
|
}
|
|
if (desired.SkipRows != g_packState.SkipRows) {
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_ROWS, desired.SkipRows);
|
|
g_packState.SkipRows = desired.SkipRows;
|
|
}
|
|
if (desired.SkipPixels != g_packState.SkipPixels) {
|
|
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_PIXELS, desired.SkipPixels);
|
|
g_packState.SkipPixels = desired.SkipPixels;
|
|
}
|
|
}
|
|
|
|
PackState CurrentPackState() {
|
|
if (!g_packStateKnown) {
|
|
// Fresh/unknown context: pin to the GL defaults (what a new context
|
|
// starts with; writing them makes the shadow authoritative either way).
|
|
PinPackState(PackState{});
|
|
}
|
|
return g_packState;
|
|
}
|
|
|
|
void InvalidatePackStateCache() {
|
|
g_packStateKnown = false;
|
|
}
|
|
} // namespace PixelStoreImpl
|
|
|
|
namespace PrgramImpl {
|
|
Uint32 g_snormFallbackClampOutputMask = 0;
|
|
Uint g_fragColorBroadcastCount = 1;
|
|
Uint32 g_unormFallbackClampOutputMask = 0;
|
|
Uint g_lastUsedBackendProgramId = 0;
|
|
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
|
|
|
|
BackendProgramObjectImpl::BackendProgramObjectImpl() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
m_backendProgramId = g_GLESFuncs.glCreateProgram();
|
|
if (m_backendProgramId == 0) {
|
|
MGLOG_E_ONCE("Failed to create program object in backend.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
|
|
} else {
|
|
MGLOG_D("Created backend program object with ID: %u", m_backendProgramId);
|
|
}
|
|
}
|
|
|
|
BackendProgramObjectImpl::~BackendProgramObjectImpl() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (InProcessTeardown()) {
|
|
return; // see InProcessTeardown(): the driver may be unloaded already
|
|
}
|
|
if (m_backendProgramId != 0) {
|
|
MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
|
|
g_GLESFuncs.glDeleteProgram(m_backendProgramId);
|
|
// The driver may recycle this GL name for a future program; a stale
|
|
// guard entry would then wrongly skip the glUseProgram for it.
|
|
if (g_lastUsedBackendProgramId == m_backendProgramId) {
|
|
g_lastUsedBackendProgramId = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
Bool ApplyShaderStorageBlockBinding(Uint backendProgramId, const String& blockName, Uint binding) {
|
|
if (backendProgramId == 0 || blockName.empty()) return false;
|
|
if (!g_GLESFuncs.glGetProgramResourceIndex || !g_GLESFuncs.glShaderStorageBlockBinding) return false;
|
|
GLuint driverIndex =
|
|
g_GLESFuncs.glGetProgramResourceIndex(backendProgramId, GL_SHADER_STORAGE_BLOCK, blockName.c_str());
|
|
if (driverIndex == GL_INVALID_INDEX) {
|
|
// An arrayed block is enumerated per element by GL but declared once; the
|
|
// generated ESSL carries the bare block name.
|
|
const auto bracket = blockName.rfind('[');
|
|
if (bracket == String::npos || blockName.back() != ']') return false;
|
|
driverIndex = g_GLESFuncs.glGetProgramResourceIndex(backendProgramId, GL_SHADER_STORAGE_BLOCK,
|
|
blockName.substr(0, bracket).c_str());
|
|
if (driverIndex == GL_INVALID_INDEX) return false;
|
|
}
|
|
g_GLESFuncs.glShaderStorageBlockBinding(backendProgramId, driverIndex, binding);
|
|
return true;
|
|
}
|
|
|
|
void ReseedShaderStorageBlockBindings(Uint backendProgramId,
|
|
const MG_State::GLState::ProgramObject& stateProgramObject) {
|
|
const auto& overrides = stateProgramObject.GetShaderStorageBlockBindingOverrides();
|
|
if (overrides.empty()) return; // the overwhelming majority of programs
|
|
for (const auto& [blockName, binding] : overrides) {
|
|
if (binding < 0) continue;
|
|
ApplyShaderStorageBlockBinding(backendProgramId, blockName, static_cast<Uint>(binding));
|
|
}
|
|
}
|
|
|
|
Uint64 ComputeShaderStorageBlockBindingSignature(
|
|
const MG_State::GLState::ProgramObject& stateProgramObject) {
|
|
const auto& overrides = stateProgramObject.GetShaderStorageBlockBindingOverrides();
|
|
if (overrides.empty()) return 0; // the overwhelming majority of programs
|
|
// Order-independent on purpose: the source is an UnorderedMap, so any signature that
|
|
// depended on iteration order would differ between two identical override sets and
|
|
// rebuild the program for nothing.
|
|
//
|
|
// Built from the VALUES, not from a change counter, so re-setting a block to the
|
|
// binding it already carries produces the same signature and forces no rebuild - an
|
|
// application that calls glShaderStorageBlockBinding every frame with unchanged
|
|
// arguments must not retranspile every frame.
|
|
Uint64 signature = 0;
|
|
for (const auto& [blockName, binding] : overrides) {
|
|
if (binding < 0) continue; // never rebound; the declared qualifier still stands
|
|
Uint64 entry = std::hash<String>{}(blockName);
|
|
// Mixed rather than merely summed with the name hash: name and binding must not
|
|
// be able to trade places between two entries and cancel out.
|
|
entry ^= (static_cast<Uint64>(static_cast<Uint32>(binding)) + 0x9e3779b97f4a7c15ull +
|
|
(entry << 6) + (entry >> 2));
|
|
signature += entry; // commutative combine
|
|
}
|
|
return signature;
|
|
}
|
|
|
|
namespace {
|
|
// The GL internal format bound to an image unit right now. GL_NONE for a unit
|
|
// outside the frontend's array, which cannot be addressed at all.
|
|
Uint BoundImageUnitFormat(Int unit) {
|
|
if (unit < 0 || unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) return 0;
|
|
return static_cast<Uint>(MG_State::pGLContext->GetImageTextureBinding(unit).Format);
|
|
}
|
|
|
|
// Combines one (unit, format) pair into a running digest. Commutative, so the order
|
|
// the uniforms are walked in cannot change the answer, and mixed rather than summed
|
|
// so a unit and a format cannot trade places between two pairs and cancel out.
|
|
Uint64 MixImageUnitFormat(Uint64 signature, Int unit, Uint format) {
|
|
Uint64 entry = static_cast<Uint64>(static_cast<Uint32>(unit)) + 0x9e3779b97f4a7c15ull;
|
|
entry ^= static_cast<Uint64>(format) + 0xbf58476d1ce4e5b9ull + (entry << 6) + (entry >> 2);
|
|
return signature + entry;
|
|
}
|
|
|
|
// Pipeline position of a shader stage. Names the PRODUCER of an inter-stage
|
|
// interface block: a block one stage consumes was written by the stage before it.
|
|
// ShaderStage is declared in pipeline order, so the enum value IS the position;
|
|
// compute has no inter-stage interface at all and is reported as -1.
|
|
Int InterStagePipelineIndex(ShaderStage stage) {
|
|
switch (stage) {
|
|
case ShaderStage::Vertex:
|
|
case ShaderStage::TessControl:
|
|
case ShaderStage::TessEval:
|
|
case ShaderStage::Geometry:
|
|
case ShaderStage::Fragment:
|
|
return static_cast<Int>(stage);
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// Whether a stage can declare interface blocks in BOTH directions at once, i.e.
|
|
// whether one block name can name two different blocks inside it. A vertex INPUT
|
|
// and a fragment OUTPUT cannot be blocks and compute has neither, so only these
|
|
// three can. This is what keeps the module probe off every program without
|
|
// tessellation or geometry - which is every program Minecraft and its shader packs
|
|
// build.
|
|
Bool CanDeclareBlocksInBothDirections(ShaderStage stage) {
|
|
return stage == ShaderStage::TessControl || stage == ShaderStage::TessEval ||
|
|
stage == ShaderStage::Geometry;
|
|
}
|
|
|
|
// Reflection names an array uniform after its first element ("g_image[0]") at every
|
|
// location it spans; SPIR-V names the variable once, without the subscript. This is
|
|
// the name both sides agree on.
|
|
String ImageUniformBaseName(const String& reflectionName) {
|
|
if (reflectionName.size() >= 3 && reflectionName.compare(reflectionName.size() - 3, 3, "[0]") == 0) {
|
|
return reflectionName.substr(0, reflectionName.size() - 3);
|
|
}
|
|
return reflectionName;
|
|
}
|
|
|
|
// GL_MAX_<stage>_IMAGE_UNIFORMS as the ES driver reports it, which is also exactly what
|
|
// MobileGL advertises for it (GL_Getter answers from the same DynamicBackendParameters).
|
|
// -1 for a stage the ES side has no such limit for, which is the "cannot say" answer
|
|
// the diagnostic that reads it prints rather than a made-up number. [[maybe_unused]]
|
|
// because its only caller is an MGLOG_E argument, and MGLOG_E compiles to nothing in a
|
|
// build whose MOBILEGL_LOG_ACTIVE_LEVEL is above ERROR.
|
|
[[maybe_unused]] Int AdvertisedStageImageUniformLimit(ShaderStage stage) {
|
|
switch (stage) {
|
|
case ShaderStage::Vertex: return g_GLESCapabilities.MaxVertexImageUniforms;
|
|
case ShaderStage::Geometry: return g_GLESCapabilities.MaxGeometryImageUniforms;
|
|
case ShaderStage::Fragment: return g_GLESCapabilities.MaxFragmentImageUniforms;
|
|
case ShaderStage::Compute: return g_GLESCapabilities.MaxComputeImageUniforms;
|
|
default: return -1;
|
|
}
|
|
}
|
|
|
|
// Whether a glslang layout format is one GLSL ES has in core; the rest reach ES only
|
|
// through GL_NV_image_formats. Asked of DECLARED formats, which this backend passes
|
|
// through untouched - the emitted ESSL still has to be legal for the driver.
|
|
Bool IsCoreEsslLayoutFormat(glslang::TLayoutFormat format) {
|
|
switch (format) {
|
|
case glslang::ElfRgba32f:
|
|
case glslang::ElfRgba16f:
|
|
case glslang::ElfR32f:
|
|
case glslang::ElfRgba8:
|
|
case glslang::ElfRgba8Snorm:
|
|
case glslang::ElfRgba32i:
|
|
case glslang::ElfRgba16i:
|
|
case glslang::ElfRgba8i:
|
|
case glslang::ElfR32i:
|
|
case glslang::ElfRgba32ui:
|
|
case glslang::ElfRgba16ui:
|
|
case glslang::ElfRgba8ui:
|
|
case glslang::ElfR32ui:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// The GL internal format a glslang layout format names, for the eighteen non-core
|
|
// formats WidenImageFormatsForEssl carries losslessly plus nothing else: the only
|
|
// question asked of it is "does this DECLARED format widen", and answering 0 for
|
|
// everything else is the same "no" a non-widenable format gets. Kept as its own
|
|
// switch rather than routed through the frontend's enum converters because a
|
|
// TLayoutFormat is a glslang value and the reflection snapshot stores it raw.
|
|
//
|
|
// IT MUST LIST EXACTLY WHAT WideningOfSpirvImageFormat DOES. This table is what arms
|
|
// the pass (ImageFormatWillBeWidened -> declaresWidenableImageFormat), so a format the
|
|
// pass would carry but this switch answers 0 for never gets the chance: the module
|
|
// reaches SPIRV-Cross with its original qualifier, the throw takes the stage, and the
|
|
// only visible symptom is the "no GLSL ES spelling" diagnostic for a format that has
|
|
// one. That is exactly what r11f_g11f_b10f did until it was added here.
|
|
Uint GLInternalFormatOfLayoutFormat(glslang::TLayoutFormat format) {
|
|
switch (format) {
|
|
case glslang::ElfRg32f: return 0x8230; // GL_RG32F
|
|
case glslang::ElfRg16f: return 0x822F; // GL_RG16F
|
|
case glslang::ElfR16f: return 0x822D; // GL_R16F
|
|
case glslang::ElfRg8: return 0x822B; // GL_RG8
|
|
case glslang::ElfR8: return 0x8229; // GL_R8
|
|
case glslang::ElfRg8Snorm: return 0x8F95; // GL_RG8_SNORM
|
|
case glslang::ElfR8Snorm: return 0x8F94; // GL_R8_SNORM
|
|
case glslang::ElfRg32i: return 0x823B; // GL_RG32I
|
|
case glslang::ElfRg16i: return 0x8239; // GL_RG16I
|
|
case glslang::ElfR16i: return 0x8233; // GL_R16I
|
|
case glslang::ElfRg8i: return 0x8237; // GL_RG8I
|
|
case glslang::ElfR8i: return 0x8231; // GL_R8I
|
|
case glslang::ElfRg32ui: return 0x823C; // GL_RG32UI
|
|
case glslang::ElfRg16ui: return 0x823A; // GL_RG16UI
|
|
case glslang::ElfR16ui: return 0x8234; // GL_R16UI
|
|
case glslang::ElfRg8ui: return 0x8238; // GL_RG8UI
|
|
case glslang::ElfR8ui: return 0x8232; // GL_R8UI
|
|
// Not a channel widening but a lossless re-encoding into rgba16f - the one entry
|
|
// here whose carrier has a different per-channel layout. See
|
|
// WidenImageFormatsPass.h.
|
|
case glslang::ElfR11fG11fB10f: return 0x8C3A; // GL_R11F_G11F_B10F
|
|
// 10/10/10/2 unsigned INTEGER channels in an rgba16ui: same component type, same
|
|
// channel count, every value representable. Only the transfer is re-encoded.
|
|
case glslang::ElfRgb10a2ui: return 0x906F; // GL_RGB10_A2UI
|
|
// The seven NORMALIZED formats, carried in an rgba16ui as their own channel CODES.
|
|
// These are the entries whose carrier changes the shader-visible type as well as
|
|
// the qualifier (image2D becomes uimage2D), so every access through them is
|
|
// wrapped in the GL 4.6 2.3.5 conversion - see WidenImageFormatsPass.h.
|
|
case glslang::ElfRgba16: return 0x805B; // GL_RGBA16
|
|
case glslang::ElfRg16: return 0x822C; // GL_RG16
|
|
case glslang::ElfR16: return 0x822A; // GL_R16
|
|
case glslang::ElfRgb10A2: return 0x8059; // GL_RGB10_A2
|
|
case glslang::ElfRgba16Snorm: return 0x8F9B; // GL_RGBA16_SNORM
|
|
case glslang::ElfRg16Snorm: return 0x8F99; // GL_RG16_SNORM
|
|
case glslang::ElfR16Snorm: return 0x8F98; // GL_R16_SNORM
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Whether the ESSL chain will re-declare an image of this format in a core carrier
|
|
// and mask its accesses (WidenImageFormatsForEssl). The same rule
|
|
// TextureImpl::GetImageBindableStorageWidening applies to the storage and the bind -
|
|
// the three layers move together or the shader addresses a texel size the storage
|
|
// does not have.
|
|
//
|
|
// Without GL_NV_image_formats there is no legal spelling for any non-core format, so
|
|
// everything carriable widens. WITH the extension only the formats SPIRV-Cross
|
|
// refuses to print do: it throws for its is_desktop_only_format set instead of
|
|
// emitting a token, and the throw loses the stage however willing the driver was.
|
|
Bool ImageFormatWillBeWidened(Uint glInternalFormat) {
|
|
if (glInternalFormat == 0) return false;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::WidenedCoreEsslImageFormat(glInternalFormat) == 0) {
|
|
return false;
|
|
}
|
|
return !g_GLESCapabilities.SupportsExtendedImageFormats ||
|
|
!MG_Util::ShaderTranspiler::ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(
|
|
glInternalFormat);
|
|
}
|
|
} // namespace
|
|
|
|
// What the format bake needs from the frontend, collected in one walk of the uniform
|
|
// reflection: which image uniforms declared NO format (the only ones a bake may touch -
|
|
// a declared format is authoritative and stays), what the units they address currently
|
|
// hold, and whether any format in play - declared or baked - is outside the ES core set.
|
|
ImageFormatBakeInputs CollectImageFormatBakeInputs(
|
|
const MG_State::GLState::ProgramObject& stateProgramObject) {
|
|
ImageFormatBakeInputs inputs;
|
|
// A format GLSL ES cannot spell on a driver with no GL_NV_image_formats to spell it
|
|
// with. There is no legal ESSL for such a shader at all, so the stage will not
|
|
// compile and the program is lost - a failure that used to leave nothing behind but
|
|
// a draw that rendered nothing. Recorded and reported ONCE per program build rather
|
|
// than per uniform: an image array reaches this decision once per element.
|
|
String unspellableUniform;
|
|
String unspellableFormat;
|
|
Uint unspellableCount = 0;
|
|
const auto recordUnspellableFormat = [&](const String& uniformName, String formatSpelling) {
|
|
if (unspellableCount == 0) {
|
|
unspellableUniform = uniformName;
|
|
unspellableFormat = Move(formatSpelling);
|
|
}
|
|
++unspellableCount;
|
|
};
|
|
|
|
const Uint maxUniformLoc = stateProgramObject.GetMaxUniformLocation();
|
|
for (Uint loc = 0; loc <= maxUniformLoc; ++loc) {
|
|
const auto& name = stateProgramObject.GetUniformName(loc);
|
|
if (name.empty()) continue;
|
|
if (!IsImageUniformType(stateProgramObject.GetUniformType(loc))) continue;
|
|
const auto& type = stateProgramObject.GetUniformTypeFacts(loc);
|
|
if (type.hasFormat) {
|
|
// Declared, and therefore never overridden by the BAKE - but a non-core
|
|
// spelling still has to become legal ESSL somehow.
|
|
const auto declaredFormat = static_cast<glslang::TLayoutFormat>(type.layoutFormat);
|
|
if (!IsCoreEsslLayoutFormat(declaredFormat)) {
|
|
// Eighteen of the twenty-six non-core formats are re-declared in a core
|
|
// format that carries them losslessly, with every access masked back to
|
|
// the channels GL says they have (WidenImageFormatsForEssl, and the
|
|
// matching storage/bind widening in TextureImpl). Those need neither the
|
|
// extension nor the diagnostic: there IS a legal spelling for them now.
|
|
if (ImageFormatWillBeWidened(GLInternalFormatOfLayoutFormat(declaredFormat))) {
|
|
inputs.declaresWidenableImageFormat = true;
|
|
} else {
|
|
inputs.needsExtendedImageFormats = true;
|
|
if (!g_GLESCapabilities.SupportsExtendedImageFormats) {
|
|
// From the OWNED TypeFacts, not from a live TType: the reflection
|
|
// snapshot already carries the declared layout format, and there
|
|
// is no glslang object to ask on a translation-cache L1 hit.
|
|
recordUnspellableFormat(
|
|
name, glslang::TQualifier::getLayoutFormatString(declaredFormat));
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
const Int unit = stateProgramObject.GetUniformSamplerOrImageUnitIndex(loc);
|
|
if (unit < 0 || unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) continue;
|
|
const Uint boundFormat = BoundImageUnitFormat(unit);
|
|
|
|
// Every format-less uniform contributes to the rebuild key, including one whose
|
|
// unit holds nothing yet: an image bound for the first time AFTER the link has
|
|
// to move the key, or the program built against "nothing bound" would never be
|
|
// rebuilt against the real format.
|
|
inputs.units.push_back(unit);
|
|
inputs.signature = MixImageUnitFormat(inputs.signature, unit, boundFormat);
|
|
|
|
if (boundFormat == 0) continue;
|
|
if (!MG_Util::ShaderTranspiler::ShaderCompiler::GLInternalFormatIsCoreEsslImageFormat(boundFormat)) {
|
|
// The same three-way split the DECLARED branch above makes, and it has to be
|
|
// the same one: a format-less image is baked with the bound format, so from
|
|
// WidenImageFormatsForEssl's point of view the two routes hand it identical
|
|
// modules and must arm it identically.
|
|
if (ImageFormatWillBeWidened(boundFormat)) {
|
|
// The bake writes this format INTO the module, so the widening that runs
|
|
// straight after has to be armed for it even though nothing DECLARED it -
|
|
// and armed WHETHER OR NOT the driver has GL_NV_image_formats. SPIRV-Cross
|
|
// throws for its is_desktop_only_format set the moment it targets ESSL,
|
|
// however willing the driver was, so the extension decides HOW MUCH gets
|
|
// widened (widenOnlyUnprintableImageFormats) and never WHETHER. Arming
|
|
// this only on the no-extension path left the shader half of the widening
|
|
// switched off while TextureImpl's storage/bind half - which keys on
|
|
// SpirvCrossCanPrintEsslImageFormat, not on the driver bit - still ran:
|
|
// the stage threw, the program linked without it, and every dispatch
|
|
// silently did nothing. That is the whole of
|
|
// KHR-GL43.stencil_texturing.functional's compute half, whose uni_image is
|
|
// a format-less uimage2D bound to an R8UI texture.
|
|
inputs.declaresWidenableImageFormat = true;
|
|
} else if (!g_GLESCapabilities.SupportsExtendedImageFormats) {
|
|
// Outside the GLSL ES core set, with no GL_NV_image_formats to spell it
|
|
// and no core format that carries it exactly: there is no legal ESSL for
|
|
// this stage at all. Leaving the image format-LESS is NOT a softer
|
|
// failure: all three test devices reject a format-less image declaration
|
|
// outright ("all images have to define layout format"), readonly and
|
|
// writeonly alike, so it trades one hard compile error for another. The
|
|
// unit stays in the rebuild key either way, so a rebind to a spellable
|
|
// format still rebuilds and works.
|
|
MGLOG_D("Image uniform '%s' has no declared format and its unit %d holds 0x%x, which "
|
|
"GLSL ES core cannot spell, this driver has no GL_NV_image_formats for, and "
|
|
"no core format carries exactly.",
|
|
name.c_str(), unit, boundFormat);
|
|
recordUnspellableFormat(
|
|
name, MG_Util::ShaderTranspiler::ShaderCompiler::EsslImageFormatSpelling(boundFormat));
|
|
continue;
|
|
} else {
|
|
inputs.needsExtendedImageFormats = true;
|
|
}
|
|
}
|
|
const String baseName = ImageUniformBaseName(name);
|
|
const auto existing = inputs.glFormatByUniformName.find(baseName);
|
|
if (existing == inputs.glFormatByUniformName.end()) {
|
|
inputs.glFormatByUniformName.emplace(baseName, boundFormat);
|
|
} else if (existing->second != boundFormat) {
|
|
// An ARRAY whose elements were pointed at units holding different formats.
|
|
// One declaration carries one qualifier, so there is no spelling for it, and
|
|
// the uniform is left format-less rather than given a format that is wrong
|
|
// for all but one element. Marked in place with GL_NONE and swept below -
|
|
// never by erasing here, because the entry is reached again by the array's
|
|
// remaining elements and a flat hash map must not be mutated structurally
|
|
// while an iterator into it is live.
|
|
existing->second = 0;
|
|
}
|
|
}
|
|
for (const auto& entry : inputs.glFormatByUniformName) {
|
|
if (entry.second == 0) inputs.conflictedNames.push_back(entry.first);
|
|
}
|
|
for (const auto& conflicted : inputs.conflictedNames) {
|
|
inputs.glFormatByUniformName.erase(conflicted);
|
|
}
|
|
// Split off the ones SPIRV-Cross will not print. They cannot go through the module -
|
|
// it throws for them when targeting ESSL, and the stage is lost - so they are spelled
|
|
// into the emitted text instead. Collected first, erased after, because a flat hash
|
|
// map must not be restructured while it is being walked.
|
|
Vector<String> textCompleted;
|
|
for (const auto& entry : inputs.glFormatByUniformName) {
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::SpirvCrossCanPrintEsslImageFormat(entry.second)) {
|
|
continue;
|
|
}
|
|
// A format the widening carries stays on the module route even though SPIRV-Cross
|
|
// would not print it: by the time SPIRV-Cross sees the declaration it names the
|
|
// core carrier, which it does print. Writing the narrow spelling into the text
|
|
// instead would put back exactly the token the driver rejects.
|
|
if (ImageFormatWillBeWidened(entry.second)) {
|
|
continue;
|
|
}
|
|
String spelling = MG_Util::ShaderTranspiler::ShaderCompiler::EsslImageFormatSpelling(entry.second);
|
|
if (spelling.empty()) continue; // no image-format spelling at all; nothing to write
|
|
inputs.esslFormatQualifierByUniformName.emplace(entry.first, Move(spelling));
|
|
textCompleted.push_back(entry.first);
|
|
}
|
|
for (const auto& name : textCompleted) {
|
|
inputs.glFormatByUniformName.erase(name);
|
|
}
|
|
// Unlatched MGLOG_E, like the transpile- and link-failure diagnostics in SyncToBackend:
|
|
// one line per failing program build, and naming the uniform and the format is the
|
|
// whole diagnostic value. Left as a log rather than a link failure on purpose - the
|
|
// frontend has already reported LINK_STATUS = true and GL cannot retract it, and the
|
|
// program stays queryable exactly as the "linked but not drawable" exit leaves it.
|
|
if (unspellableCount != 0) {
|
|
MGLOG_E("Image format '%s' on uniform '%s' has no GLSL ES spelling and this driver does not expose "
|
|
"GL_NV_image_formats%s; the stage using it cannot compile and the program will draw "
|
|
"nothing.",
|
|
unspellableFormat.empty() ? "(none)" : unspellableFormat.c_str(), unspellableUniform.c_str(),
|
|
unspellableCount > 1 ? " (and it is not the only image uniform affected)" : "");
|
|
}
|
|
return inputs;
|
|
}
|
|
|
|
// Every image ARRAY whose elements the application did NOT leave on units consecutive from
|
|
// element zero - the only shape ESSL can spell, since an image unit there comes solely
|
|
// from the one layout(binding=N) an array declaration carries. Desktop GL assigns them
|
|
// per element with glUniform1i, which ES makes an INVALID_OPERATION on an image uniform,
|
|
// so there is nothing to fix at the API end and the emitted text has to carry it
|
|
// (RemapImageArrayElementUnits). Empty for every program that does not do this, which is
|
|
// very nearly all of them - one walk of the reflection and no allocation in that case.
|
|
Vector<ImageArrayUnitPlan> CollectNonConsecutiveImageArrayPlans(
|
|
const MG_State::GLState::ProgramObject& stateProgramObject) {
|
|
Vector<ImageArrayUnitPlan> plans;
|
|
const Uint maxUniformLoc = stateProgramObject.GetMaxUniformLocation();
|
|
for (Uint loc = 0; loc <= maxUniformLoc; ++loc) {
|
|
const auto& name = stateProgramObject.GetUniformName(loc);
|
|
if (name.empty()) continue;
|
|
if (!IsImageUniformType(stateProgramObject.GetUniformType(loc))) continue;
|
|
// Reflection repeats the array's "g_image[0]" spelling at EVERY location the array
|
|
// spans, so only the location that name resolves back to is the array itself.
|
|
if (stateProgramObject.GetUniformLocation(name) != static_cast<Int>(loc)) continue;
|
|
const String baseName = ImageUniformBaseName(name);
|
|
if (baseName == name) continue; // a scalar image: one binding says it all
|
|
|
|
ImageArrayUnitPlan plan;
|
|
plan.name = baseName;
|
|
for (Uint element = loc; element <= maxUniformLoc &&
|
|
stateProgramObject.UniformLocationsAliasSameUniform(
|
|
static_cast<Int>(loc), static_cast<Int>(element));
|
|
++element) {
|
|
plan.units.push_back(stateProgramObject.GetUniformSamplerOrImageUnitIndex(element));
|
|
}
|
|
if (plan.units.size() < 2) continue;
|
|
|
|
Bool consecutive = true;
|
|
for (SizeT element = 0; element < plan.units.size(); ++element) {
|
|
if (plan.units[element] != plan.units[0] + static_cast<Int>(element)) {
|
|
consecutive = false;
|
|
break;
|
|
}
|
|
}
|
|
// What ESSL does unaided is already right; leaving these out is what keeps the
|
|
// emitted text of every ordinary image shader byte-identical to before.
|
|
if (consecutive) continue;
|
|
plans.push_back(Move(plan));
|
|
}
|
|
return plans;
|
|
}
|
|
|
|
Uint64 BackendProgramObjectImpl::ComputeImageUnitFormatSignature() const {
|
|
if (m_formatlessImageUnits.empty()) return 0; // all but a handful of programs
|
|
Uint64 signature = 0;
|
|
for (const Int unit : m_formatlessImageUnits) {
|
|
signature = MixImageUnitFormat(signature, unit, BoundImageUnitFormat(unit));
|
|
}
|
|
return signature;
|
|
}
|
|
|
|
Bool BackendProgramObjectImpl::ImageUnitFormatsStillMatch() const {
|
|
if (m_formatlessImageUnits.empty()) return m_imageUnitFormatSignature == 0;
|
|
return ComputeImageUnitFormatSignature() == m_imageUnitFormatSignature;
|
|
}
|
|
|
|
|
|
// ===== THE MEMOIZED SEGMENT (shader translation memo, level 2) =====
|
|
//
|
|
// One stage's sanitized SPIR-V turned into the ESSL SPIRV-Cross emits, through the
|
|
// DirectGLES-specific pass chain. Extracted out of SyncToBackend's loop so that the
|
|
// boundary the L2 memo keys on is a function signature rather than a comment: every
|
|
// input this reads is either an argument below or a process-global capability bit,
|
|
// and EVERY ONE OF THEM IS IN EsslTranslationKeyInputs. If you add a read here, add
|
|
// it to BuildEsslTranslationKey too - an under-specified key here is a silently
|
|
// miscompiled shader.
|
|
//
|
|
// Reads (audited): the arguments; g_GLESCapabilities.{SupportsViewportArray,
|
|
// MaxSamples, MaxColorTextureSamples, MaxIntegerSamples, MaxDepthTextureSamples,
|
|
// SupportsNoperspectiveInterpolation, SupportsExtendedImageFormats, GLESVersion}
|
|
// (the last via ResolveBackendEsslVersion); and m_backendProgramId, for a log line only.
|
|
//
|
|
// Deliberately NOT in here, and therefore NOT in the key: the text-level passes that
|
|
// follow in SyncToBackend. They are cheap string work and they read a long tail of
|
|
// live per-program state (RebindImageUniformsToFrontendUnits walks the ProgramObject
|
|
// reflection, the norm-clamp masks and the fragColor broadcast count are live
|
|
// globals, the buffer-texture tier retargets an #extension line) whose inclusion
|
|
// would make the key both enormous and fragile for no measurable saving.
|
|
//
|
|
// Returns false when SPIRV-Cross refused the module; `outError` then holds its
|
|
// message and nothing is memoized.
|
|
Bool BackendProgramObjectImpl::TranspileSpirvToEssl(
|
|
const Vector<unsigned int>& spirvCode, const GLenum glShaderType,
|
|
const std::set<String>& xfbCaptureBlockNames, const ImageFormatBakeInputs& imageFormatBake,
|
|
const UnorderedMap<String, Int>& storageBlockBindingOverrides,
|
|
const std::map<String, String>& inputBlockRenames,
|
|
const std::map<String, String>& outputBlockRenames,
|
|
const Int atomicCounterEsslBindingTop, const Bool enableSpirvValidation, String& outSource,
|
|
std::set<String>& outFlattenedXfbBlockNames, Vector<Int>& outAtomicCounterGlBindings,
|
|
String& outError) const {
|
|
// ESSL cannot express gl_DrawID/gl_BaseInstance/gl_BaseVertex; demote them to
|
|
// plain globals (mg_*) before handing the module to SPIRV-Cross.
|
|
Vector<unsigned int> loweredSpirv;
|
|
const Vector<unsigned int>* effectiveSpirv = &spirvCode;
|
|
if (glShaderType == GL_VERTEX_SHADER &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::LowerDrawParametersForEssl(spirvCode, loweredSpirv, enableSpirvValidation) &&
|
|
!loweredSpirv.empty()) {
|
|
effectiveSpirv = &loweredSpirv;
|
|
}
|
|
|
|
// ESSL cannot express gl_ViewportIndex either, but unlike the draw parameters
|
|
// there IS an extension that provides it - so this runs only when the driver does
|
|
// NOT advertise GL_OES_viewport_array. A driver that does keeps the builtin and
|
|
// gets the `#extension` request added to the decompiled source below instead.
|
|
// Demoting the builtin costs the multi-viewport routing (every invocation lands in
|
|
// viewport 0), which is the degradation ViewportArrayScenario already documents
|
|
// for this backend; NOT demoting it costs the whole program, because the stage
|
|
// fails to compile and every draw made with it silently renders nothing.
|
|
// Gated on the module actually declaring the output, so no other stage pays an
|
|
// optimizer round trip for it.
|
|
// One parse of the module answers every armed pass gate below. The per-gate
|
|
// Declares* probes each cost a BuildModule per stage, and on a driver where both
|
|
// gates are armed (Mali: no GL_OES_viewport_array AND integer multisample
|
|
// squeezed to 1) the doubled parse made compile-heavy workloads ~10% slower.
|
|
// Probing the pre-lowering module is sound for both gates: demoting
|
|
// gl_ViewportIndex neither adds nor removes multisampled image types.
|
|
// Recomputed here rather than calling GL_Getter's GetAdvertisedMaxSamples():
|
|
// this is backend code and must not reach into the GL frontend. 4 is that
|
|
// translation unit's kFrontendMaxSamples, which is the source of truth -
|
|
// keep the two in step.
|
|
const Int advertisedMaxSamples =
|
|
std::max(g_GLESCapabilities.MaxSamples, kFrontendMaxSamples);
|
|
// Armed by the EMULATION as well as by the missing extension, and the emulation is on
|
|
// by default (MOBILEGL_FORCE_VIEWPORT_ARRAY_EMULATION). Having the extension is not a
|
|
// reason to keep the builtin: it only ever gave the SHADER a compilable name, while
|
|
// the driver's INDEXED viewport state was never programmed by anything in MobileGL
|
|
// (SyncRenderState pushes index 0 and stops), so an extension-capable driver
|
|
// rasterized every index as index 0 exactly like a driver without it. Lowering here
|
|
// is what lets the ESSL passes downstream turn the builtin into the flat varying the
|
|
// replay gates on.
|
|
//
|
|
// Restricted to the three stages GL lets WRITE the builtin (4.1 core gives it to the
|
|
// geometry stage, ARB_shader_viewport_layer_array adds vertex and tessellation
|
|
// evaluation). A fragment stage's gl_ViewportIndex is an INPUT, which the pass
|
|
// declines anyway, and a compute stage has none - so arming those two only ever
|
|
// bought them the shared probe's BuildModule for nothing.
|
|
const Bool stageCanWriteViewportIndex = glShaderType == GL_VERTEX_SHADER ||
|
|
glShaderType == GL_TESS_EVALUATION_SHADER ||
|
|
glShaderType == GL_GEOMETRY_SHADER;
|
|
const Bool viewportLoweringArmed =
|
|
stageCanWriteViewportIndex &&
|
|
(ViewportArrayEmulationEnabled() || !g_GLESCapabilities.SupportsViewportArray);
|
|
const Bool sampleClampArmed =
|
|
g_GLESCapabilities.MaxColorTextureSamples < advertisedMaxSamples ||
|
|
g_GLESCapabilities.MaxIntegerSamples < advertisedMaxSamples ||
|
|
g_GLESCapabilities.MaxDepthTextureSamples < advertisedMaxSamples;
|
|
// The image-format widening is armed on EVERY driver, so its probe has to ride the
|
|
// shared parse rather than add one: it is asked of every stage of every program, and
|
|
// a BuildModule per stage per gate is exactly what cost compile-heavy CTS cases ~10%
|
|
// before this struct existed. What differs per driver is only HOW MUCH it widens -
|
|
// everything carriable where there is no GL_NV_image_formats to spell the narrow
|
|
// format, and only the formats SPIRV-Cross refuses to print where there is.
|
|
const Bool widenOnlyUnprintableImageFormats = g_GLESCapabilities.SupportsExtendedImageFormats;
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::SpirvGateFeatures spirvGates;
|
|
if (viewportLoweringArmed || sampleClampArmed) {
|
|
spirvGates = MG_Util::ShaderTranspiler::ShaderCompiler::ProbeSpirvGateFeatures(
|
|
*effectiveSpirv);
|
|
}
|
|
|
|
Vector<unsigned int> loweredViewportSpirv;
|
|
if (viewportLoweringArmed && spirvGates.WritesViewportIndexOutput &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::LowerViewportIndexForEssl(
|
|
*effectiveSpirv, loweredViewportSpirv, enableSpirvValidation) &&
|
|
!loweredViewportSpirv.empty()) {
|
|
effectiveSpirv = &loweredViewportSpirv;
|
|
MGLOG_D("Program %u stage %s writes gl_ViewportIndex, which ESSL has no core "
|
|
"spelling for. The builtin was demoted to a plain global; %s.",
|
|
m_backendProgramId,
|
|
MG_Util::ConvertGLEnumToString(glShaderType).c_str(),
|
|
ViewportArrayEmulationEnabled()
|
|
? "the ESSL passes below promote it to a routing varying"
|
|
: "every invocation renders into viewport 0");
|
|
}
|
|
|
|
// GL 4.6 core table 23.53 requires GL_MAX_SAMPLES >= 4, so every multisample
|
|
// ceiling MobileGL advertises is floored to 4 no matter what the ES driver
|
|
// reports - but the realised allocation cannot be, and
|
|
// ClampSamplesToBackendSupport quietly gives an integer or depth multisample
|
|
// texture the ONE sample Adreno and Mali actually support for it. A shader
|
|
// written against the advertised ceiling then fetches a sample that storage does
|
|
// not have and reads garbage; KHR-GL33/40/41.texture_swizzle.functional_* and
|
|
// KHR-GLxx.texture_size_promotion.functional bake exactly that literal in. Clamp
|
|
// the Sample operand to the backend-real per-category maximum so the fetch lands
|
|
// inside the allocation. Gated on some category actually being squeezed AND the
|
|
// module actually declaring a multisampled image, so no other stage pays an
|
|
// optimizer round trip for it. DirectVulkan is deliberately not given this: it
|
|
// allocates the sample count it was asked for, so its modules are already right.
|
|
Vector<unsigned int> clampedSampleSpirv;
|
|
if (sampleClampArmed && spirvGates.DeclaresMultisampledImage &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::ClampMultisampleFetchesForEssl(
|
|
*effectiveSpirv, clampedSampleSpirv,
|
|
g_GLESCapabilities.MaxColorTextureSamples,
|
|
g_GLESCapabilities.MaxIntegerSamples,
|
|
g_GLESCapabilities.MaxDepthTextureSamples, advertisedMaxSamples,
|
|
enableSpirvValidation) &&
|
|
!clampedSampleSpirv.empty()) {
|
|
effectiveSpirv = &clampedSampleSpirv;
|
|
}
|
|
|
|
// GLSL ES has no ARRAY vertex inputs, and SPIRV-Cross refuses the whole module
|
|
// rather than emulating them, so this has to happen before it sees the binary.
|
|
Vector<unsigned int> splitArrayInputSpirv;
|
|
if (glShaderType == GL_VERTEX_SHADER &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::SplitArrayVertexInputsForEssl(
|
|
*effectiveSpirv, splitArrayInputSpirv, enableSpirvValidation) &&
|
|
!splitArrayInputSpirv.empty() && splitArrayInputSpirv != *effectiveSpirv) {
|
|
// Only when the pass ACTUALLY split something. The optimizer hands back a
|
|
// re-serialised copy either way, and adopting that copy for every vertex
|
|
// shader would put every one of them through a round trip they do not need
|
|
// - which is not free: it cost the create-indirect retrace 0.15 SSIM the
|
|
// first time this gate was missing.
|
|
effectiveSpirv = &splitArrayInputSpirv;
|
|
}
|
|
|
|
// Adopt the rewritten module only when THIS stage actually had one of the
|
|
// blocks - the optimizer hands back a re-serialised copy either way, and taking
|
|
// that copy for a module it did not rewrite is not free (it cost the
|
|
// create-indirect retrace 0.15 SSIM when the array-input split first missed
|
|
// this gate). The report has to be per stage, not cumulative: a fragment shader
|
|
// consuming the same block reports a name the vertex stage already reported,
|
|
// and its own rewrite must still be taken or the two stages stop matching.
|
|
Vector<unsigned int> flattenedXfbSpirv;
|
|
if (!xfbCaptureBlockNames.empty()) {
|
|
// Reported into a local first, and published only if the module is really
|
|
// adopted. The caller unions the published set unconditionally (so that a
|
|
// cache HIT contributes its names too), so publishing a name for a rewrite
|
|
// that was declined would rename a capture the emitted ESSL never renamed.
|
|
std::set<String> flattenedNames;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(
|
|
*effectiveSpirv, xfbCaptureBlockNames, flattenedNames, flattenedXfbSpirv,
|
|
enableSpirvValidation) &&
|
|
!flattenedXfbSpirv.empty() && !flattenedNames.empty()) {
|
|
effectiveSpirv = &flattenedXfbSpirv;
|
|
outFlattenedXfbBlockNames = Move(flattenedNames);
|
|
}
|
|
}
|
|
|
|
// The producer-keyed interface-block rename, planned program-wide by the caller and
|
|
// applied to this stage: the blocks it CONSUMES are spelled after the previous stage
|
|
// present in the program and the ones it PRODUCES after itself, so a tessellation
|
|
// evaluation stage's two TCSOutputBlocks stop being one name and every other stage
|
|
// still agrees with it. See UniquifyIoBlockNamesPass for why Mali needs it.
|
|
//
|
|
// INSIDE THE MEMOIZED SEGMENT, and at exactly the position it was written in - after
|
|
// the XFB flatten, before the UBO precision strip. Both halves of that matter:
|
|
// * INSIDE, because it rewrites the MODULE and the emitted ESSL carries the result.
|
|
// Left outside, a second program sharing this stage's key would be served ESSL
|
|
// with the blocks un-renamed and the repair would silently stop working - the
|
|
// same trap SetAtomicCounterBlockBindings sets one screen down.
|
|
// * AT THIS POSITION, because moving a SPIR-V pass in a chain is a behavioural
|
|
// change, and this one arrived device-verified on Mali. Hoisting it above the
|
|
// cache probe instead would have needed no key material at all (the rename would
|
|
// already be in the module bytes the key hashes) and was rejected for that
|
|
// reason: it reorders the chain, and it would re-serialise the module on every
|
|
// build including the ones the memo is there to make free.
|
|
// Its two rename maps are therefore KEY MATERIAL - see the caller.
|
|
Vector<unsigned int> uniquifiedIoBlockSpirv;
|
|
if (!inputBlockRenames.empty() || !outputBlockRenames.empty()) {
|
|
std::set<String> stageRenamedIoBlockNames;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::UniquifyIoBlockNamesForEssl(
|
|
*effectiveSpirv, inputBlockRenames, outputBlockRenames,
|
|
stageRenamedIoBlockNames, uniquifiedIoBlockSpirv, enableSpirvValidation) &&
|
|
!uniquifiedIoBlockSpirv.empty() && !stageRenamedIoBlockNames.empty()) {
|
|
effectiveSpirv = &uniquifiedIoBlockSpirv;
|
|
MGLOG_D("Program %u stage %s: %zu inter-stage interface block(s) renamed per "
|
|
"producing stage, because some stage of this program declares the same "
|
|
"block name in both directions and the ES driver may alias the two.",
|
|
m_backendProgramId, MG_Util::ConvertGLEnumToString(glShaderType).c_str(),
|
|
stageRenamedIoBlockNames.size());
|
|
}
|
|
}
|
|
|
|
// ESSL stage-matches uniform blocks by member precision, but SPIRV-Cross prints
|
|
// a RelaxedPrecision member as explicit "mediump" in the vertex stage and as
|
|
// UNQUALIFIED (mediump-by-default) in the fragment stage; after
|
|
// ForceSupporterOutput swaps the fragment header to highp, that member reads
|
|
// back as highp and the ES driver refuses to link ("definitions of uniform
|
|
// block ... do not match"). Strip the hint from block structs so both stages
|
|
// declare the member highp; nothing else about emission changes.
|
|
Vector<unsigned int> uboPrecisionSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::StripUboMemberRelaxedPrecisionForEssl(
|
|
*effectiveSpirv, uboPrecisionSpirv, enableSpirvValidation) &&
|
|
!uboPrecisionSpirv.empty()) {
|
|
effectiveSpirv = &uboPrecisionSpirv;
|
|
}
|
|
|
|
// noperspective is core desktop GLSL and reaches here as the SPIR-V NoPerspective
|
|
// decoration. SPIRV-Cross renders it as ESSL `noperspective` + `#extension
|
|
// GL_NV_shader_noperspective_interpolation : require`; a driver without that extension
|
|
// rejects the require. So on such devices emulate screen-linear interpolation instead
|
|
// (pre-multiply outputs by gl_Position.w, recover inputs via gl_FragCoord.w) and drop
|
|
// the decoration - exact, extension-free. Devices that have the extension keep the
|
|
// decoration and let the hardware do it natively.
|
|
Vector<unsigned int> noperspectiveSpirv;
|
|
if (!g_GLESCapabilities.SupportsNoperspectiveInterpolation &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::EmulateNoPerspectiveForEssl(
|
|
*effectiveSpirv, noperspectiveSpirv, enableSpirvValidation) &&
|
|
!noperspectiveSpirv.empty()) {
|
|
effectiveSpirv = &noperspectiveSpirv;
|
|
}
|
|
|
|
// ES has no rectangle sampler, and SPIRV-Cross refuses the whole module rather
|
|
// than approximating one. The shared pass turns the type into the 2D one and
|
|
// divides the coordinate of every normalized-coordinate lookup by the texture
|
|
// size, which is the whole of the difference between the two.
|
|
Vector<unsigned int> rectLoweredSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::LowerRectImages(*effectiveSpirv, rectLoweredSpirv, enableSpirvValidation) &&
|
|
!rectLoweredSpirv.empty()) {
|
|
effectiveSpirv = &rectLoweredSpirv;
|
|
}
|
|
|
|
// ES has no 1D texture at all, so a 1D ARRAY is stored as a 2D array with height
|
|
// 1 (MapToBackendTextureTarget / GetBackendUploadSize). SPIRV-Cross emulates 1D
|
|
// as 2D for images without ever asking whether the type is arrayed, so a
|
|
// 1D-array image comes out as ivec2(ivec2(u, layer), 0) - three components in a
|
|
// two-component constructor, which every driver rejects, taking the whole
|
|
// program with it. The pass does the conversion properly - type to 2D array,
|
|
// coordinate to (u, 0, layer) - before SPIRV-Cross can apply its own.
|
|
Vector<unsigned int> arrayImageSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::Lower1DArrayImagesForEssl(*effectiveSpirv,
|
|
arrayImageSpirv, enableSpirvValidation) &&
|
|
!arrayImageSpirv.empty()) {
|
|
effectiveSpirv = &arrayImageSpirv;
|
|
}
|
|
|
|
// The SAMPLER half of the same 1D story, and a defect one layer deeper than the one
|
|
// above. SPIRV-Cross DOES widen a 1D sampler's coordinate for ES - it just prints the
|
|
// OFFSET and the two GRADIENT operands with the arity the desktop shader spelled, so
|
|
// textureLodOffset(sampler1DArray, vec2, float, int) is emitted against a
|
|
// sampler2DArray and the driver answers "no matching overloaded function found",
|
|
// losing the stage and silently no-oping every dispatch that used it. Widening the
|
|
// operands alone would be an INVALID module (the validator derives the required arity
|
|
// from the image's own Dim), so the pass moves the type to 2D and widens coordinate,
|
|
// offset and gradients together.
|
|
//
|
|
// NO KEY MATERIAL, by the same test LegalizeResourceArrayIndexingForEssl passes:
|
|
// it takes the module and nothing else, no capability bit arms it, and it self-gates
|
|
// on the module's own content (BinaryHasOffsetOrGrad1DSampledImage). The module is
|
|
// already the largest thing in the L2 key, so it is covered completely.
|
|
Vector<unsigned int> sampled1DSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::Lower1DSampledImagesForEssl(
|
|
*effectiveSpirv, sampled1DSpirv, enableSpirvValidation) &&
|
|
!sampled1DSpirv.empty()) {
|
|
effectiveSpirv = &sampled1DSpirv;
|
|
}
|
|
|
|
// GLSL ES has no format-less image: `writeonly uniform uimage2D` is legal desktop
|
|
// GLSL 4.2 and an Adreno ES compile error ("all images have to define layout
|
|
// format"), which loses the whole program. Give each such image the format the
|
|
// application bound to its unit - the one GL's format-class rules make correct -
|
|
// so SPIRV-Cross prints a qualifier. AFTER the 1D-array lowering above, which
|
|
// also rewrites image types, so this one is looking at the final shapes.
|
|
//
|
|
// Gated on the module actually declaring one: the map is empty for every program
|
|
// whose images all declare formats, and the cheap probe keeps a program that has
|
|
// an unbound format-less image from paying an optimizer round trip per stage.
|
|
Vector<unsigned int> imageFormatSpirv;
|
|
if (!imageFormatBake.glFormatByUniformName.empty() &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::DeclaresFormatlessStorageImage(*effectiveSpirv) &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::BakeImageFormatsForEssl(
|
|
*effectiveSpirv, imageFormatBake.glFormatByUniformName, imageFormatSpirv,
|
|
enableSpirvValidation) &&
|
|
!imageFormatSpirv.empty()) {
|
|
effectiveSpirv = &imageFormatSpirv;
|
|
}
|
|
|
|
// GL has forty image formats and GLSL ES core has thirteen; the other twenty-seven
|
|
// reach ES only through GL_NV_image_formats, which no tested driver advertises. A
|
|
// shader declaring one of them has NO legal ESSL spelling at all - SPIRV-Cross throws
|
|
// for some of them and the driver rejects the token for the rest ("'rg32f' : not a
|
|
// legal layout qualifier id"), and dropping the qualifier is refused too ("all images
|
|
// have to define layout format") - so the stage is lost and every draw with the
|
|
// program silently renders nothing. Seventeen of them widen EXACTLY into a core format
|
|
// of the same per-channel width, and this rewrites those declarations to the carrier
|
|
// and masks every access back to the channels GL says the format has. The other nine
|
|
// have no exact carrier and keep the honest diagnostic
|
|
// CollectImageFormatBakeInputs emits.
|
|
//
|
|
// A driver that HAS GL_NV_image_formats still needs part of this. SPIRV-Cross throws
|
|
// for its is_desktop_only_format set when it targets ESSL rather than printing a
|
|
// token, and the throw loses the stage however willing the driver was - Mesa
|
|
// advertises the extension and `layout(r8ui) uimage2D` lost its whole program there
|
|
// until the widening ran for it too. So the driver bit decides HOW MUCH is widened,
|
|
// never WHETHER.
|
|
//
|
|
// AFTER the bake above, deliberately: a format-less image whose unit holds a non-core
|
|
// format is baked with that format and widened here, so both routes end in the same
|
|
// place and there is no second widening rule for baked declarations.
|
|
//
|
|
// KEY MATERIAL: g_GLESCapabilities.SupportsExtendedImageFormats, which selects the
|
|
// mode - see EsslTranslationKeyInputs::supportsExtendedImageFormats. The pass takes
|
|
// no other input: what it rewrites is a pure function of the module's own declared
|
|
// formats and that mode, and the module is already the largest thing in the L2 key.
|
|
// The ARMING flag is deliberately NOT key material: it only decides whether the pass
|
|
// runs, and the module below is adopted only when the pass actually changed the bytes
|
|
// - so a program-wide flag that over-arms a stage costs an optimizer round trip and
|
|
// changes no output.
|
|
//
|
|
// DirectVulkan is deliberately not given this: it takes the declared format natively
|
|
// and resolves the descriptor's view format from the same bind state.
|
|
Vector<unsigned int> widenedImageFormatSpirv;
|
|
if (imageFormatBake.declaresWidenableImageFormat &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::WidenImageFormatsForEssl(
|
|
*effectiveSpirv, widenedImageFormatSpirv, widenOnlyUnprintableImageFormats,
|
|
enableSpirvValidation) &&
|
|
!widenedImageFormatSpirv.empty() && widenedImageFormatSpirv != *effectiveSpirv) {
|
|
effectiveSpirv = &widenedImageFormatSpirv;
|
|
}
|
|
|
|
// GLSL ES demands a constant integral expression to index a fragment output
|
|
// array; SPIR-V does not, so a shader that writes coeff[i] from a loop
|
|
// reaches SPIRV-Cross intact and comes out as ESSL a strict driver rejects
|
|
// outright ("array indexes for fragment outputs must be constant integral
|
|
// expressions"), linking no program and silently no-oping every draw that
|
|
// uses it. Mesa accepts it, ANGLE does not - which is the whole of the
|
|
// improved-transparency-minecraft-26.3 failure. Fold or lower the index here,
|
|
// on the ESSL path only: the same module is legal for DirectVulkan.
|
|
Vector<unsigned int> outputIndexSpirv;
|
|
if (glShaderType == GL_FRAGMENT_SHADER &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::LegalizeFragmentOutputIndexingForEssl(
|
|
*effectiveSpirv, outputIndexSpirv, enableSpirvValidation) &&
|
|
!outputIndexSpirv.empty()) {
|
|
effectiveSpirv = &outputIndexSpirv;
|
|
}
|
|
|
|
// Same rule, two more resources, every stage: desktop GL lets an array of
|
|
// storage blocks and an array of image uniforms be indexed with any
|
|
// dynamically-uniform expression, GLSL ES keeps the ES 3.1
|
|
// constant-expression rule for both, and the drivers enforce it - Qualcomm
|
|
// ("indexing into an SSBO array using a non-constant expression is not
|
|
// permitted"), Mesa ("image arrays indexed with non-constant expressions are
|
|
// forbidden in GLSL ES") - losing the stage, the program, and every draw or
|
|
// dispatch that used it, while the frontend keeps reporting the link glslang
|
|
// performed. Fold or lower the index here, on the ESSL path only: the same
|
|
// module is legal for DirectVulkan, which binds the array as one descriptor
|
|
// array.
|
|
//
|
|
// The image half is also what makes RemapImageArrayElementUnits below possible
|
|
// at all: that pass rewrites `g_image[k]` into a per-element declaration, and it
|
|
// can only do that once every k the emitted ESSL spells is a literal.
|
|
//
|
|
// NO KEY MATERIAL, and that is a conclusion rather than an omission: this takes the
|
|
// module and nothing else - no capability bit arms it, no per-program plan steers
|
|
// it - and it self-gates on the module's own content
|
|
// (BinaryHasDynamicResourceArrayIndexing). The module is already the largest
|
|
// thing in the L2 key, so it is fully covered. Contrast LowerViewportIndexForEssl,
|
|
// whose signature is equally module-only but which SupportsViewportArray ARMS -
|
|
// that bit is in the key precisely because of it.
|
|
Vector<unsigned int> blockArrayIndexSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::LegalizeResourceArrayIndexingForEssl(
|
|
*effectiveSpirv, blockArrayIndexSpirv, enableSpirvValidation) &&
|
|
!blockArrayIndexSpirv.empty()) {
|
|
effectiveSpirv = &blockArrayIndexSpirv;
|
|
}
|
|
|
|
// glslang kept the application's layout(offset = N) on the atomic counters it
|
|
// lowered onto gl_AtomicCounterBlock_<N>, and no std140/std430 layout can put
|
|
// member 0 anywhere but offset 0 - so SPIRV-Cross throws ("cannot be expressed as
|
|
// neither std430 nor std140") and the stage never reaches the driver. Collapse the
|
|
// block into one uint array at offset 0 and re-index each counter to the element
|
|
// that used to be at its byte offset; the buffer then stays bound whole, which it
|
|
// has to (GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT is 64 on Adreno 830 and 32 or
|
|
// more everywhere else, so an 8-byte bind offset is not expressible on any of them).
|
|
// BEFORE SetAtomicCounterBlockBindings
|
|
// below, which only moves the block's BINDING and needs the block intact.
|
|
//
|
|
// NO KEY MATERIAL either, for the same reason - and note where the application's
|
|
// layout(offset = N) values live: glslang already baked them into the module as
|
|
// member Offset decorations, so they are in the key as MODULE BYTES. There is no
|
|
// separate offset input to carry.
|
|
Vector<unsigned int> atomicCounterSpirv;
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(
|
|
*effectiveSpirv, atomicCounterSpirv, enableSpirvValidation) &&
|
|
!atomicCounterSpirv.empty()) {
|
|
effectiveSpirv = &atomicCounterSpirv;
|
|
}
|
|
|
|
MG_Util::ShaderTranspiler::SpvcSession spvcSession(*effectiveSpirv,
|
|
MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
|
|
|
|
spvc_compiler_options options;
|
|
spvcSession.CreateOptions(&options);
|
|
|
|
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION,
|
|
ResolveBackendEsslVersion());
|
|
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
|
|
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
|
|
|
|
spvcSession.SetOptions(options);
|
|
|
|
// ES fixes a storage block's binding at link from its layout(binding=) qualifier
|
|
// and has no glShaderStorageBlockBinding to move it afterwards, so a rebinding
|
|
// can only be honoured by printing it INTO the qualifier. Rewriting the Binding
|
|
// decoration before SPIRV-Cross emits is what does that; RemoveLayoutBinding
|
|
// then deliberately preserves the qualifier for `buffer` declarations.
|
|
if (!storageBlockBindingOverrides.empty()) { // empty for almost every program
|
|
spvcSession.SetShaderStorageBlockBinding(storageBlockBindingOverrides);
|
|
}
|
|
|
|
// Atomic counters, same mechanism for the same reason. glslang already turned
|
|
// every atomic_uint into a member of gl_AtomicCounterBlock_<N> and let the IO
|
|
// mapper pick that block's binding, which has no relation to the GL binding point
|
|
// N the application bound its counter buffer to - and can alias an SSBO the
|
|
// application binds itself. Move each block to its reserved slot and record N, so
|
|
// the draw path knows which GL_ATOMIC_COUNTER_BUFFER points to re-issue as
|
|
// storage-buffer bindings.
|
|
//
|
|
// BOTH HALVES ARE MEMO STATE. `atomicCounterEsslBindingTop` decides the binding
|
|
// this prints into the ESSL, so it is in the L2 key; `outAtomicCounterGlBindings`
|
|
// is an OUTPUT this stage produces and the draw path consumes, so it is in the L2
|
|
// payload. A hit that replayed only the text would leave the bindings empty and
|
|
// every counter buffer unbound - the same class of silent loss the flattened XFB
|
|
// block names would have been.
|
|
spvcSession.SetAtomicCounterBlockBindings(atomicCounterEsslBindingTop,
|
|
outAtomicCounterGlBindings);
|
|
|
|
// `layout(index = 0)` is the GL default spelled out loud, and GLSL ES has no such
|
|
// qualifier in core - a stage that prints it is refused with "index layout
|
|
// qualifier requires EXT_blend_func_extended" and the whole program then draws
|
|
// nothing. Drop the decoration when it carries the default; a REAL dual-source
|
|
// index (1) is left alone, because that one genuinely needs the extension and the
|
|
// driver has to see it. Fragment stage only: no other stage can carry it.
|
|
if (glShaderType == GL_FRAGMENT_SHADER) {
|
|
spvcSession.DropDefaultFragmentOutputColorIndex();
|
|
}
|
|
|
|
// `readonly writeonly` together says the buffer variable can only be asked its
|
|
// .length(), which the frontend has already enforced - so the pair is inert, and
|
|
// printing it is not. Mesa's ES compiler refuses a block spelled that way and the
|
|
// stage never reaches the program.
|
|
spvcSession.RelaxReadWriteExclusiveStorageBuffers();
|
|
|
|
const char* result = nullptr;
|
|
spvcSession.Compile(&result);
|
|
|
|
if (!result) {
|
|
// The caller owns the diagnostic: it is the one that knows the
|
|
// frontend program id, and a failed transpile must NOT be memoized -
|
|
// the message names the stage and is worth re-emitting every time.
|
|
const char* lastError = spvcSession.GetLastErrorString();
|
|
outError = lastError ? lastError : "";
|
|
return false;
|
|
}
|
|
|
|
outSource = result;
|
|
return true;
|
|
}
|
|
|
|
// GL 4.6 core 11.2.2 lets a program have a tessellation EVALUATION shader and no CONTROL
|
|
// shader: the input patch is passed through unmodified and the levels come from the
|
|
// PATCH_DEFAULT_OUTER_LEVEL / PATCH_DEFAULT_INNER_LEVEL state. OpenGL ES 3.2 has no such
|
|
// state and no such allowance - it rejects the program at link, and with an EMPTY info
|
|
// log, which was verified on an Adreno 830 with no MobileGL in the process (TES-only:
|
|
// link=0, log empty; the same shaders plus any TCS: link=1, with or without the SSBO and
|
|
// atomic counter the failing conformance case also declares). The frontend's own glslang
|
|
// link succeeds, so GL_LINK_STATUS reads TRUE, program 0 is bound in its place, and every
|
|
// draw silently renders nothing - a black framebuffer, an atomic counter still at 0 and
|
|
// an untouched SSBO, with no error anywhere.
|
|
//
|
|
// So the missing stage is synthesized and attached here, alongside the program's own.
|
|
// DirectVulkan already does exactly this for the same structural reason
|
|
// (ProgramFactory::BuildPassthroughTessControlSource), so this completes the pair rather
|
|
// than inventing an approach.
|
|
//
|
|
// Nothing that works today can be harmed by it: it fires ONLY for a program that has an
|
|
// evaluation stage and no control stage, and every such program fails to link on ES right
|
|
// now. The worst case is that the synthesized stage fails to compile or link, which leaves
|
|
// the program exactly as dead as it already was - but with a driver log that says why,
|
|
// where today there is an empty one.
|
|
void BackendProgramObjectImpl::AttachPassthroughTessControlStage(
|
|
const MG_State::GLState::ProgramObject& stateProgramObject, const Int tessEvalShaderIndex,
|
|
const Vector<Vector<unsigned int>>& shaderSpirvs, const String& vertexStageEssl,
|
|
const String& tessEvalStageEssl) {
|
|
// PATCH_VERTICES is dynamic state, and it decides the synthesized stage's output
|
|
// patch size - so a program built for one value is stale for another. Recorded here
|
|
// and compared on the draw path (SyncCurrentProgram), the same shape as the
|
|
// storage-block and image-format signatures next to it.
|
|
const Uint patchVertices = MG_State::pGLContext != nullptr
|
|
? MG_State::pGLContext->GetPatchVertices()
|
|
: 3u;
|
|
m_passthroughTessControlPatchVertices = static_cast<Int>(patchVertices);
|
|
|
|
if (tessEvalShaderIndex < 0 ||
|
|
static_cast<SizeT>(tessEvalShaderIndex) >= shaderSpirvs.size()) {
|
|
MGLOG_E("Program %u has a tessellation evaluation stage with no control stage, but no "
|
|
"SPIR-V for it; the pass-through control stage GL describes cannot be checked, so "
|
|
"the program is left to fail its ES link.",
|
|
stateProgramObject.GetExternalIndex());
|
|
m_backendProgramUsable = false;
|
|
return;
|
|
}
|
|
|
|
// The one shape the pass-through cannot stand in for. It forwards gl_Position and
|
|
// nothing else, so an evaluation stage that reads a user-defined varying or a
|
|
// per-patch input - both of which carry a Location, where every built-in it needs
|
|
// does not - would start reading undefined values the moment a control stage sat
|
|
// between it and the vertex stage. Declining keeps that from being silent; it is the
|
|
// identical rule DirectVulkan applies in ReflectPassthroughTessControlNeed.
|
|
if (MG_Util::ShaderTranspiler::ShaderCompiler::ModuleReadsLocatedInput(
|
|
shaderSpirvs[static_cast<SizeT>(tessEvalShaderIndex)])) {
|
|
MGLOG_E("Program %u has a tessellation evaluation stage with no control stage AND reads a "
|
|
"user-defined input through it; a synthesized pass-through control stage cannot "
|
|
"forward that, so the program is declined rather than fed an undefined varying.",
|
|
stateProgramObject.GetExternalIndex());
|
|
m_backendProgramUsable = false;
|
|
return;
|
|
}
|
|
|
|
// Mirrored from the neighbours rather than fixed: whether SPIRV-Cross redeclares
|
|
// gl_PerVertex, and with which members, depends on what the application's shaders
|
|
// touched, and a synthesized stage that redeclares a DIFFERENT shape than the stage
|
|
// it feeds is an ES link error against a program with no other problem. gl_in copies
|
|
// the vertex stage's OUT block (that is what arrives) and gl_out the evaluation
|
|
// stage's IN block (that is what is expected). A neighbour that redeclared nothing
|
|
// yields an empty list, which leaves the driver's own built-in declaration in place -
|
|
// which is exactly what matching it requires.
|
|
const String inMembers =
|
|
ExtractPerVertexBlockMembers(vertexStageEssl, /*input=*/false).value_or(String());
|
|
const String outMembers =
|
|
ExtractPerVertexBlockMembers(tessEvalStageEssl, /*input=*/true).value_or(String());
|
|
|
|
const String source =
|
|
BuildPassthroughTessControlEssl(ResolveBackendEsslVersion(), patchVertices, inMembers, outMembers);
|
|
|
|
const GLuint backendShaderId = g_GLESFuncs.glCreateShader(GL_TESS_CONTROL_SHADER);
|
|
if (backendShaderId == 0) {
|
|
MGLOG_E("Failed to create the synthesized pass-through tessellation control shader for "
|
|
"program %u.",
|
|
stateProgramObject.GetExternalIndex());
|
|
m_backendProgramUsable = false;
|
|
return;
|
|
}
|
|
|
|
const char* sourceCStr = source.c_str();
|
|
MGLOG_D("Synthesized pass-through tessellation control stage for program %u (patch vertices "
|
|
"%u):\n%s",
|
|
stateProgramObject.GetExternalIndex(), patchVertices, sourceCStr);
|
|
g_GLESFuncs.glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
|
g_GLESFuncs.glCompileShader(backendShaderId);
|
|
|
|
// GL_FALSE, not GL_TRUE, for the reason the per-stage loop states: an unwritten
|
|
// out-param must read as "compile failed" and never as a silent success.
|
|
GLint compileStatus = GL_FALSE;
|
|
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
|
if (compileStatus == GL_FALSE) {
|
|
GLint logLength = 0;
|
|
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength < 0) logLength = 0;
|
|
Vector<GLchar> log(static_cast<SizeT>(logLength) + 1, '\0');
|
|
g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
|
|
log.back() = '\0';
|
|
MGLOG_E("The synthesized pass-through tessellation control stage failed to compile for "
|
|
"program %u. Driver log: %s\nSource:\n%s",
|
|
stateProgramObject.GetExternalIndex(), log.data(), sourceCStr);
|
|
m_backendProgramUsable = false;
|
|
g_GLESFuncs.glDeleteShader(backendShaderId);
|
|
return;
|
|
}
|
|
|
|
g_GLESFuncs.glAttachShader(m_backendProgramId, backendShaderId);
|
|
// Same ownership handover as every other stage: glDeleteShader only FLAGS, so this is
|
|
// what makes the program own it and what keeps a relink from leaking it.
|
|
g_GLESFuncs.glDeleteShader(backendShaderId);
|
|
}
|
|
|
|
void BackendProgramObjectImpl::SyncToBackend(
|
|
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (!stateProgramObject) {
|
|
MGLOG_E_ONCE("State program object is null, skipping backend sync.");
|
|
return;
|
|
}
|
|
// Recorded before either early return below, so Use() can always name the GL
|
|
// program a no-op draw belongs to - including the "linked but not drawable" exit.
|
|
m_frontendProgramId = stateProgramObject->GetExternalIndex();
|
|
|
|
// GetSpirvStatus() as well as GetLinkStatus(): a program whose phase-B job was
|
|
// cancelled (teardown) or whose optimizer run failed is fully linked and fully
|
|
// queryable, but has no SPIR-V to build a driver program out of. GL cannot retract
|
|
// a LINK_STATUS it already reported true, so "linked but not drawable" is the
|
|
// answer, and this is where the ES backend expresses it.
|
|
if (!stateProgramObject->GetLinkStatus() || !stateProgramObject->GetSpirvStatus()) {
|
|
MGLOG_E_ONCE("Program object is not linked or has no generated SPIR-V, skipping backend sync. State "
|
|
"program ID: %u",
|
|
stateProgramObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
|
|
stateProgramObject->GetExternalIndex(), m_backendProgramId);
|
|
// Every link-derived cache below (incl. m_samplerUniformBindings and its
|
|
// lastAssignedUnit/lastAssignedLodBias program-state mirrors) is rebuilt;
|
|
// the sampler-pass memo keyed on them must not survive.
|
|
m_samplerPassMemo.valid = false;
|
|
m_backendProgramUsable = true;
|
|
m_snormFallbackClampOutputMask = g_snormFallbackClampOutputMask;
|
|
m_unormFallbackClampOutputMask = g_unormFallbackClampOutputMask;
|
|
m_fragColorBroadcastCount = g_fragColorBroadcastCount;
|
|
// The generated ESSL bakes these in (see the SetShaderStorageBlockBinding call in the
|
|
// transpile loop below), so the set they were generated against is part of what makes
|
|
// this build current - the draw path compares the signature and rebuilds on a change.
|
|
const auto& storageBlockBindingOverrides = stateProgramObject->GetShaderStorageBlockBindingOverrides();
|
|
m_shaderStorageBlockBindingSignature = ComputeShaderStorageBlockBindingSignature(*stateProgramObject);
|
|
// Rebuilt by the transpile loop below, one entry per atomic-counter block it finds.
|
|
// The top is snapshotted here so every stage of this program - and the draw path
|
|
// reading it afterwards - resolves the same slot for the same GL binding.
|
|
m_atomicCounterGlBindings.clear();
|
|
m_atomicCounterEsslBindingTop = AtomicCounterEsslBindingTop();
|
|
// Re-established by AttachPassthroughTessControlStage below when this program needs
|
|
// one; cleared first so a program that stops needing one (a relink that now attaches
|
|
// a real control stage) does not keep comparing against a stale patch size.
|
|
m_passthroughTessControlPatchVertices = -1;
|
|
// The same shape again for image FORMATS: what a format-less image declaration
|
|
// compiles to depends on live glBindImageTexture state, so the pairs it was built
|
|
// against are recorded here and compared per draw (ImageUnitFormatsStillMatch).
|
|
// Taken BEFORE the transpile loop so both the bake and the key see one snapshot.
|
|
const ImageFormatBakeInputs imageFormatBake = CollectImageFormatBakeInputs(*stateProgramObject);
|
|
m_formatlessImageUnits = imageFormatBake.units;
|
|
m_imageUnitFormatSignature = imageFormatBake.signature;
|
|
for (const auto& conflicted : imageFormatBake.conflictedNames) {
|
|
MGLOG_D("Image uniform '%s' of program %u declares no format and its elements address units with "
|
|
"different bound formats; left format-less.",
|
|
conflicted.c_str(), stateProgramObject->GetExternalIndex());
|
|
}
|
|
// ...and once more for image ARRAYS whose per-element units are not consecutive, which
|
|
// ESSL has no way to express in one declaration. Program-wide, like the bake, and read
|
|
// from the same snapshot of the reflection; the per-stage rewrite happens below.
|
|
const Vector<ImageArrayUnitPlan> nonConsecutiveImageArrays =
|
|
CollectNonConsecutiveImageArrayPlans(*stateProgramObject);
|
|
|
|
// Detach all existing shaders
|
|
GLint attachedCount = 0;
|
|
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_ATTACHED_SHADERS, &attachedCount);
|
|
MGLOG_D("Currently attached shaders count: %d", attachedCount);
|
|
|
|
if (attachedCount > 0) {
|
|
Vector<GLuint> attachedShaders(attachedCount);
|
|
// Every GL out-param in this function is pre-initialized and every count is
|
|
// re-clamped after the query. A driver that returns without writing the
|
|
// out-param (no current context, a lost context, a stubbed entry point) would
|
|
// otherwise leak an uninitialized stack value straight into a container size
|
|
// or a loop bound - which is exactly how this path used to throw
|
|
// length_error out of a Vector fill-ctor.
|
|
GLsizei actualCount = 0;
|
|
g_GLESFuncs.glGetAttachedShaders(m_backendProgramId, attachedCount, &actualCount,
|
|
attachedShaders.data());
|
|
actualCount = std::clamp<GLsizei>(actualCount, 0, static_cast<GLsizei>(attachedShaders.size()));
|
|
MGLOG_D("Detaching %d existing shaders from program %u", actualCount, m_backendProgramId);
|
|
|
|
for (GLsizei i = 0; i < actualCount; ++i) {
|
|
MGLOG_D("Detaching shader ID: %u from program %u", attachedShaders[i], m_backendProgramId);
|
|
g_GLESFuncs.glDetachShader(m_backendProgramId, attachedShaders[i]);
|
|
}
|
|
}
|
|
|
|
// Attach current shaders.
|
|
//
|
|
// The EXECUTABLE's stage list, not GetAttachedShaders(): this loop indexes
|
|
// shaderSpirvs by the same running index, and the generated SPIR-V is a link
|
|
// artifact while the attach list is live. GL 4.6 core 7.3 makes glAttachShader take
|
|
// effect only at the next link, so a program that is attached to after it linked has
|
|
// MORE entries in the attach list than there are modules - and pairing the two read
|
|
// straight off the end of shaderSpirvs (a std::vector copy from garbage, which is
|
|
// how this crashed). GetLinkedShaderStages() is the list the modules were generated
|
|
// from, one entry per module, in module order.
|
|
const Vector<ShaderStage> linkedStages = stateProgramObject->GetLinkedShaderStages();
|
|
auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();
|
|
// Both come from the same Link(), so they agree by construction. If they ever did
|
|
// not there would be no index this function could safely use for EITHER array, so
|
|
// this refuses the build instead of picking one and hoping.
|
|
if (linkedStages.size() != shaderSpirvs.size()) {
|
|
MGLOG_E_ONCE("Program %u: %zu linked stage(s) but %zu generated SPIR-V module(s); refusing to "
|
|
"build a backend program from mismatched link artifacts.",
|
|
stateProgramObject->GetExternalIndex(), linkedStages.size(), shaderSpirvs.size());
|
|
m_backendProgramUsable = false;
|
|
return;
|
|
}
|
|
MGLOG_D("Attaching %zu shaders to program %u", linkedStages.size(), m_backendProgramId);
|
|
for (const auto& ref : stateProgramObject->GetLinkedShaderSnapshot()) {
|
|
if (!ref.shader) continue;
|
|
const auto& stage =
|
|
MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(ref.shader->GetShaderStage()));
|
|
// The source THIS link consumed, which a later glShaderSource does not disturb.
|
|
const String& src = ref.source ? *ref.source : ref.shader->GetShaderSource();
|
|
MGLOG_D("Original src @ %s: \n", stage.c_str());
|
|
MGLOG_D("%s:", src.empty() ? "" : src.c_str());
|
|
}
|
|
const Bool enableSpirvValidation = stateProgramObject->GetSpirvValidationEnabled();
|
|
|
|
// Blocks a transform-feedback capture request names a member of ("StageData" of
|
|
// "StageData.attrib[0]"). The Adreno ES driver accepts such a request, links, and
|
|
// then captures nothing at all for it, so those blocks - and ONLY those - get
|
|
// flattened into per-member variables below, in EVERY stage, so a producer and its
|
|
// consumer keep matching. gl_PerVertex members ("gl_Position") carry no block
|
|
// prefix and so never enter this set.
|
|
std::set<String> xfbCaptureBlockNames;
|
|
for (const auto& xfbVarying : stateProgramObject->GetTransformFeedbackVaryings()) {
|
|
const SizeT dot = xfbVarying.name.find('.');
|
|
if (dot != String::npos && dot > 0) {
|
|
xfbCaptureBlockNames.insert(xfbVarying.name.substr(0, dot));
|
|
}
|
|
}
|
|
std::set<String> flattenedXfbBlockNames;
|
|
// Stages whose ESSL had a read+write image declaration doubled into a coherent
|
|
// read/write pair, and by how many. Empty for every program but a handful; consulted
|
|
// ONLY when the link then fails, because the doubling spends the driver's per-stage
|
|
// GL_MAX_*_IMAGE_UNIFORMS budget that MobileGL keeps advertising unadjusted (halving
|
|
// the advertised value would fail basic-api and NotSupported-out cases that never pay
|
|
// the doubling, so the limit must stay honest and the connection has to be made here
|
|
// instead). See the budget note on SplitReadWriteImageUniforms.
|
|
struct SplitImageUniformStage {
|
|
ShaderStage stage;
|
|
Uint splitCount;
|
|
};
|
|
Vector<SplitImageUniformStage> splitImageUniformStages;
|
|
|
|
// Desktop GLSL keeps SEPARATE name namespaces for input and output interface
|
|
// blocks, so ONE stage may legally declare `in FOO {...}` and `out FOO {...}` at
|
|
// the same time - which the tessellation evaluation stage of both interface-block
|
|
// tests in KHR-GL42/43.shading_language_420pack does ("in TCSOutputBlock ... out
|
|
// TCSOutputBlock"). SPIRV-Cross keeps the same split (block_input_names vs
|
|
// block_output_names) and re-emits BOTH under the name FOO, so the generated ESSL
|
|
// declares two different blocks called FOO in one shader. Adreno's ES compiler
|
|
// keeps them apart; Mali's does not - the stage compiles, the program links, and
|
|
// the output block's payload never reaches the next stage. All 22 of that group's
|
|
// Mali failures are exactly the two tests that write this shape, and every one of
|
|
// them passes on Adreno and on DirectVulkan.
|
|
//
|
|
// The repair is a rename keyed on the PRODUCING stage, planned here and applied
|
|
// per stage below so a producer and its consumer keep naming the same block.
|
|
// Gated twice over, because a re-serialised module is not free (it cost the
|
|
// create-indirect retrace 0.15 SSIM the first time the array-input split missed
|
|
// its gate): only a tessellation or geometry stage can declare blocks in both
|
|
// directions at all, and even then the probe has to FIND a collision before any
|
|
// stage is rewritten.
|
|
std::set<String> collidingIoBlockNames;
|
|
std::set<String> declaredIoBlockNames;
|
|
Vector<Int> stagePipelineIndices(linkedStages.size(), -1);
|
|
Bool anyStageCanDeclareBlocksInBothDirections = false;
|
|
for (SizeT index = 0; index < linkedStages.size(); ++index) {
|
|
const ShaderStage stage = linkedStages[index];
|
|
stagePipelineIndices[index] = InterStagePipelineIndex(stage);
|
|
if (CanDeclareBlocksInBothDirections(stage)) anyStageCanDeclareBlocksInBothDirections = true;
|
|
}
|
|
if (anyStageCanDeclareBlocksInBothDirections) {
|
|
for (SizeT index = 0; index < shaderSpirvs.size(); ++index) {
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::ProbeIoBlockNamesForEssl(
|
|
shaderSpirvs[index], collidingIoBlockNames, declaredIoBlockNames);
|
|
}
|
|
// A block a capture request names is resolved BY NAME at
|
|
// glTransformFeedbackVaryings time - and flattened away entirely by the pass
|
|
// below - so renaming one would ask the driver for a block the request does
|
|
// not spell.
|
|
for (const auto& xfbCaptureBlockName : xfbCaptureBlockNames) {
|
|
collidingIoBlockNames.erase(xfbCaptureBlockName);
|
|
}
|
|
}
|
|
// The one spelling every stage of THIS program agrees on for `blockName` as written
|
|
// by pipeline stage `producerPipelineIndex`. "__" is reserved in GLSL, so a name
|
|
// already ending in '_' does not get another one, and the digit-suffix loop steps
|
|
// off any name the program already spells.
|
|
const auto uniqueIoBlockName = [&declaredIoBlockNames](const String& blockName,
|
|
Int producerPipelineIndex) {
|
|
const char* separator = (!blockName.empty() && blockName.back() == '_') ? "" : "_";
|
|
String candidate = blockName + separator + "mgio" + std::to_string(producerPipelineIndex);
|
|
while (declaredIoBlockNames.find(candidate) != declaredIoBlockNames.end()) {
|
|
candidate += "0";
|
|
}
|
|
return candidate;
|
|
};
|
|
|
|
// Desktop GL makes the tessellation CONTROL stage optional; OpenGL ES 3.2 rejects a
|
|
// program that has an evaluation stage without one, with an empty info log. When that
|
|
// is this program's shape, one is synthesized below - and it has to be spelled to
|
|
// MATCH the two stages it sits between, so their emitted ESSL is kept here as it is
|
|
// produced. Empty for every program that has a control stage of its own, which is
|
|
// all but a handful.
|
|
Bool hasTessEvalStage = false;
|
|
Bool hasTessControlStage = false;
|
|
Int tessEvalShaderIndex = -1;
|
|
String vertexStageEssl;
|
|
String tessEvalStageEssl;
|
|
//
|
|
// Asked of the executable for the same reason the loop below indexes it: a
|
|
// tessellation evaluation shader merely ATTACHED to a linked vertex+fragment program
|
|
// is not part of what this program runs, and synthesizing a control stage for it
|
|
// would build a tessellating driver program for an executable that does not
|
|
// tessellate (and would take tessEvalShaderIndex past the end of shaderSpirvs).
|
|
for (SizeT index = 0; index < linkedStages.size(); ++index) {
|
|
const ShaderStage stage = linkedStages[index];
|
|
if (stage == ShaderStage::TessControl) hasTessControlStage = true;
|
|
if (stage == ShaderStage::TessEval) {
|
|
hasTessEvalStage = true;
|
|
tessEvalShaderIndex = static_cast<Int>(index);
|
|
}
|
|
}
|
|
const Bool needsPassthroughTessControl = hasTessEvalStage && !hasTessControlStage;
|
|
|
|
// The stage order the loop below walks, with every FRAGMENT stage moved to the end.
|
|
// The viewport-routing gate is the reason: whether a fragment stage needs one is a
|
|
// question about the OTHER stages ("does any of them still write gl_ViewportIndex?"),
|
|
// and the honest, free answer to it is the promotion the producing stage's own text
|
|
// pass just performed. Answering it any other way costs a BuildModule per
|
|
// pre-rasterization stage of every program - the parse the shared SpirvGateFeatures
|
|
// probe exists to avoid. Nothing else in the loop is order-sensitive: the two
|
|
// passthrough-tessellation sources it captures are a vertex and an evaluation stage,
|
|
// and the three sets it accumulates are unions.
|
|
Vector<SizeT> stageOrder;
|
|
stageOrder.reserve(linkedStages.size());
|
|
for (SizeT index = 0; index < linkedStages.size(); ++index) {
|
|
if (linkedStages[index] != ShaderStage::Fragment) stageOrder.push_back(index);
|
|
}
|
|
for (SizeT index = 0; index < linkedStages.size(); ++index) {
|
|
if (linkedStages[index] == ShaderStage::Fragment) stageOrder.push_back(index);
|
|
}
|
|
// Set by whichever pre-rasterization stage's demoted mg_ViewportIndex global the text
|
|
// pass turned into a varying; read by the fragment stage to decide whether to inject
|
|
// the gate that consumes it.
|
|
Bool programRoutesViewportIndex = false;
|
|
// No fragment stage, no gate - and without a gate the promotion below would only add
|
|
// an output nothing can read. That is not merely useless: in a separable program
|
|
// pipeline the fragment stage lives in a DIFFERENT program, which never saw this
|
|
// build and cannot be given a gate, so promoting there would hang an unmatched
|
|
// varying off a program to buy nothing. Both cases keep the pre-emulation behaviour,
|
|
// which is what a program with no fragment stage had anyway.
|
|
const Bool programHasFragmentStage =
|
|
std::find(linkedStages.begin(), linkedStages.end(), ShaderStage::Fragment) !=
|
|
linkedStages.end();
|
|
const Bool viewportEmulationForThisProgram =
|
|
ViewportArrayEmulationEnabled() && programHasFragmentStage;
|
|
|
|
for (const SizeT index : stageOrder) {
|
|
GLenum glShaderType = MG_Util::ConvertShaderStageToGLEnum(linkedStages[index]);
|
|
GLuint backendShaderId = g_GLESFuncs.glCreateShader(glShaderType);
|
|
|
|
if (backendShaderId == 0) {
|
|
MGLOG_E_ONCE("Failed to create backend shader for attachment.");
|
|
continue;
|
|
}
|
|
String source;
|
|
auto& spirvCode = shaderSpirvs[index];
|
|
|
|
// A samplerBuffer is core in the OpenGL 3.1+ context MobileGL advertises but needs
|
|
// ES 3.2 or EXT/OES_texture_buffer on the host. Without it SPIRV-Cross emits
|
|
// `#extension GL_EXT_texture_buffer : require` and the driver rejects both that
|
|
// and the isamplerBuffer keyword - the program never links and every draw using it
|
|
// becomes a silent no-op. Say so here, naming the stage. Deliberately unlatched:
|
|
// this is bounded by program count, and which stage failed is the whole point.
|
|
// Gated on the capability so the module walk never runs on a healthy driver.
|
|
if (!AreBufferTexturesSupported() &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::ModuleDeclaresBufferTextureSampler(spirvCode)) {
|
|
MGLOG_E("Program %u stage %s samples a buffer texture, which this ES driver "
|
|
"cannot provide (%s). The shader will not compile and the program will "
|
|
"not link; every draw using it is a no-op.",
|
|
m_backendProgramId,
|
|
MG_Util::ConvertGLEnumToString(glShaderType).c_str(),
|
|
GetBufferTextureTierName());
|
|
m_backendProgramUsable = false;
|
|
g_GLESFuncs.glDeleteShader(backendShaderId);
|
|
continue;
|
|
}
|
|
|
|
// ---- L2 of the shader translation memo -------------------------------
|
|
// The whole DirectGLES SPIR-V pass chain plus SPIRV-Cross for this stage,
|
|
// memoized on the module bytes and on every capability bit and per-program
|
|
// input that steers them. See TranslationCache.h for the key inventory and
|
|
// for why the text-level passes below stay outside the boundary.
|
|
MG_Util::ShaderTranspiler::EsslTranslationKeyInputs esslKeyInputs;
|
|
esslKeyInputs.spirv = &spirvCode;
|
|
esslKeyInputs.shaderType = glShaderType;
|
|
// The EFFECTIVE arming, computed the same way TranspileSpirvToEssl computes it.
|
|
// Duplicated rather than shared because the two live on opposite sides of the
|
|
// memo boundary - and a key that disagrees with the pass it is keying is the one
|
|
// failure mode of this cache that renders wrong pixels instead of being slow.
|
|
esslKeyInputs.viewportIndexLoweringArmed =
|
|
(glShaderType == GL_VERTEX_SHADER || glShaderType == GL_TESS_EVALUATION_SHADER ||
|
|
glShaderType == GL_GEOMETRY_SHADER) &&
|
|
(ViewportArrayEmulationEnabled() || !g_GLESCapabilities.SupportsViewportArray);
|
|
esslKeyInputs.supportsNoperspectiveInterpolation =
|
|
g_GLESCapabilities.SupportsNoperspectiveInterpolation;
|
|
esslKeyInputs.supportsExtendedImageFormats =
|
|
g_GLESCapabilities.SupportsExtendedImageFormats;
|
|
esslKeyInputs.maxColorTextureSamples = g_GLESCapabilities.MaxColorTextureSamples;
|
|
esslKeyInputs.maxIntegerSamples = g_GLESCapabilities.MaxIntegerSamples;
|
|
esslKeyInputs.maxDepthTextureSamples = g_GLESCapabilities.MaxDepthTextureSamples;
|
|
esslKeyInputs.advertisedMaxSamples =
|
|
std::max(g_GLESCapabilities.MaxSamples, kFrontendMaxSamples);
|
|
esslKeyInputs.xfbCaptureBlockNames = &xfbCaptureBlockNames;
|
|
esslKeyInputs.glFormatByUniformName = &imageFormatBake.glFormatByUniformName;
|
|
esslKeyInputs.storageBlockBindingOverrides = &storageBlockBindingOverrides;
|
|
esslKeyInputs.esslVersion = ResolveBackendEsslVersion();
|
|
esslKeyInputs.atomicCounterEsslBindingTop = m_atomicCounterEsslBindingTop;
|
|
|
|
// THIS STAGE's share of the program-wide interface-block rename plan built above
|
|
// the loop. Resolved here, outside the memoized segment, because it is planning
|
|
// and not translation - exactly like the image-format bake map - and because that
|
|
// makes the two maps a plain function argument the L2 key can carry.
|
|
//
|
|
// KEYING ON THE RESOLVED MAPS rather than on what they were derived from
|
|
// (collidingIoBlockNames, declaredIoBlockNames, stagePipelineIndices, this
|
|
// stage's index) is deliberate: the maps ARE the pass's arguments, so they are
|
|
// exactly as fine as the pass's behaviour and no finer. Two programs whose
|
|
// collision plans differ but whose maps for THIS stage come out identical really
|
|
// do produce the same ESSL and should share the entry.
|
|
//
|
|
// A block whose other end is NOT in this program is deliberately left out of the
|
|
// plan: in a separate-shader-objects pipeline the interface it matches across
|
|
// lives in another program that never saw this plan, and renaming one side of
|
|
// THAT would break a program pipeline to repair a driver quirk. That is what the
|
|
// producer/consumer presence tests below are for - in a monolithic program both
|
|
// are trivially satisfied for every interface the collision can touch.
|
|
std::map<String, String> inputBlockRenames;
|
|
std::map<String, String> outputBlockRenames;
|
|
if (!collidingIoBlockNames.empty() && stagePipelineIndices[index] >= 0) {
|
|
const Int myPipelineIndex = stagePipelineIndices[index];
|
|
Int producerPipelineIndex = -1;
|
|
Bool hasConsumerStage = false;
|
|
for (const Int otherPipelineIndex : stagePipelineIndices) {
|
|
if (otherPipelineIndex < 0) continue;
|
|
if (otherPipelineIndex < myPipelineIndex &&
|
|
otherPipelineIndex > producerPipelineIndex) {
|
|
producerPipelineIndex = otherPipelineIndex;
|
|
}
|
|
if (otherPipelineIndex > myPipelineIndex) hasConsumerStage = true;
|
|
}
|
|
for (const auto& collidingBlockName : collidingIoBlockNames) {
|
|
if (producerPipelineIndex >= 0) {
|
|
inputBlockRenames[collidingBlockName] =
|
|
uniqueIoBlockName(collidingBlockName, producerPipelineIndex);
|
|
}
|
|
if (hasConsumerStage) {
|
|
outputBlockRenames[collidingBlockName] =
|
|
uniqueIoBlockName(collidingBlockName, myPipelineIndex);
|
|
}
|
|
}
|
|
}
|
|
esslKeyInputs.inputBlockRenames = &inputBlockRenames;
|
|
esslKeyInputs.outputBlockRenames = &outputBlockRenames;
|
|
esslKeyInputs.enableSpirvValidation = enableSpirvValidation;
|
|
|
|
auto& esslCache = MG_Util::ShaderTranspiler::GetEsslTranslationCache();
|
|
MG_Util::ShaderTranspiler::TranslationCacheKey esslCacheKey;
|
|
if (MG_Util::ShaderTranspiler::ShaderTranslationCacheEnabled()) {
|
|
esslCacheKey = MG_Util::ShaderTranspiler::BuildEsslTranslationKey(esslKeyInputs);
|
|
}
|
|
|
|
std::set<String> stageFlattenedXfbBlockNames;
|
|
// Per stage, and NOT m_atomicCounterGlBindings directly: on a miss the
|
|
// transpile appends to this, on a hit the payload supplies it, and only then
|
|
// is it folded into the program-wide vector. Pointing the transpile straight
|
|
// at the member would have made the miss path and the hit path disagree about
|
|
// who owns the append.
|
|
Vector<Int> stageAtomicCounterGlBindings;
|
|
const MG_Util::ShaderTranspiler::EsslTranslationResultPtr esslHit =
|
|
esslCacheKey.Valid() ? esslCache.Find(esslCacheKey) : nullptr;
|
|
if (esslHit) {
|
|
source = esslHit->essl;
|
|
stageFlattenedXfbBlockNames = esslHit->flattenedXfbBlockNames;
|
|
stageAtomicCounterGlBindings = esslHit->atomicCounterGlBindings;
|
|
} else {
|
|
String transpileError;
|
|
if (!TranspileSpirvToEssl(spirvCode, glShaderType, xfbCaptureBlockNames,
|
|
imageFormatBake, storageBlockBindingOverrides,
|
|
inputBlockRenames, outputBlockRenames,
|
|
m_atomicCounterEsslBindingTop,
|
|
enableSpirvValidation, source,
|
|
stageFlattenedXfbBlockNames,
|
|
stageAtomicCounterGlBindings, transpileError)) {
|
|
// MGLOG_E, unlatched, like the compile- and link-failure diagnostics
|
|
// below: one line per failing stage is bounded by program count and
|
|
// naming the stage is the entire diagnostic value. A stage that never
|
|
// reaches the driver leaves the program short of that stage, so the link
|
|
// fails with an EMPTY driver info log - the least debuggable failure
|
|
// MobileGL can produce, and what hid the whole
|
|
// KHR-GL43.vertex_attrib_binding family behind "the draw captured zeros".
|
|
MGLOG_E("Shader transpilation to ESSL failed. State program ID: %u, stage: %s, "
|
|
"SPIRV-Cross error: %s",
|
|
stateProgramObject->GetExternalIndex(),
|
|
MG_Util::ConvertGLEnumToString(glShaderType).c_str(),
|
|
transpileError.c_str());
|
|
m_backendProgramUsable = false;
|
|
continue;
|
|
}
|
|
if (esslCacheKey.Valid()) {
|
|
auto payload = MakeShared<MG_Util::ShaderTranspiler::EsslTranslationResult>();
|
|
payload->essl = source;
|
|
payload->flattenedXfbBlockNames = stageFlattenedXfbBlockNames;
|
|
payload->atomicCounterGlBindings = stageAtomicCounterGlBindings;
|
|
const SizeT payloadBytes =
|
|
MG_Util::ShaderTranspiler::EsslTranslationResultBytes(*payload);
|
|
esslCache.Insert(
|
|
esslCacheKey,
|
|
MG_Util::ShaderTranspiler::EsslTranslationResultPtr(Move(payload)),
|
|
payloadBytes);
|
|
}
|
|
}
|
|
// Per stage, never cumulative: a fragment shader consuming the same block
|
|
// reports a name the vertex stage already reported, and its own rewrite must
|
|
// still be taken or the two stages stop matching. Done here rather than inside
|
|
// the transpile so a cache HIT contributes its names too.
|
|
flattenedXfbBlockNames.insert(stageFlattenedXfbBlockNames.begin(),
|
|
stageFlattenedXfbBlockNames.end());
|
|
// Same rule for the atomic-counter bindings this stage declared, and for the
|
|
// same reason: the loop below de-duplicates across stages, so a hit that
|
|
// contributed nothing would silently drop a counter buffer the draw path has
|
|
// to bind.
|
|
m_atomicCounterGlBindings.insert(m_atomicCounterGlBindings.end(),
|
|
stageAtomicCounterGlBindings.begin(),
|
|
stageAtomicCounterGlBindings.end());
|
|
|
|
// Position in the chain is arbitrary: this is the only header-level rewrite, it
|
|
// edits #extension directives and never the body, and the replacement is the
|
|
// same length and stays an #extension line - so it commutes with every pass
|
|
// below, including ForceSupporterOutput's scan for the last directive. First,
|
|
// because a header concern reads better before the body ones.
|
|
source = RetargetTextureBufferExtension(std::move(source),
|
|
g_GLESCapabilities.TextureBufferSupport);
|
|
// The other header-level rewrite, and next to that one for the same reason. The
|
|
// formats it covers are both the ones the bake above put into the module and the
|
|
// ones the application declared itself - either can be outside the thirteen GLSL
|
|
// ES has in core, and neither reaches the driver without this directive.
|
|
source = RequestExtendedImageFormats(std::move(source),
|
|
imageFormatBake.needsExtendedImageFormats &&
|
|
g_GLESCapabilities.SupportsExtendedImageFormats);
|
|
// The third header-level rewrite, for the builtin SPIRV-Cross prints bare:
|
|
// gl_ViewportIndex is in no version of ESSL core, so without this directive the
|
|
// stage does not compile and the whole program - not just its viewport routing -
|
|
// is lost. The token probe keeps the line off every other program and the
|
|
// capability gate keeps it off drivers that would hard-error on an unadvertised
|
|
// name; a driver without the extension took the LowerViewportIndexPass fallback
|
|
// above and its source no longer names the builtin at all, so the two are mutually
|
|
// exclusive by construction. Read `source` BEFORE it is moved from.
|
|
// The routing emulation is the third way this can be reached and the only one
|
|
// that needs no directive: it renames the fragment stage's read onto the varying
|
|
// the producing stage now writes, a few passes below.
|
|
const Bool needsViewportArrayExtension =
|
|
g_GLESCapabilities.SupportsViewportArray &&
|
|
!(ViewportArrayEmulationEnabled() && programRoutesViewportIndex) &&
|
|
source.find("gl_ViewportIndex") != String::npos;
|
|
source = RequestViewportArrayExtension(std::move(source), needsViewportArrayExtension);
|
|
|
|
source = RebindImageUniformsToFrontendUnits(std::move(source), stateProgramObject);
|
|
// The completion half of the format bake, for the formats SPIRV-Cross throws on
|
|
// rather than prints (r8ui and the rest of its desktop-only set). Empty for every
|
|
// program whose format-less images bound a format the module could carry, which
|
|
// is the normal case - those were baked into the SPIR-V above and this pass finds
|
|
// their declarations already qualified. AFTER the rebind, so the layout qualifier
|
|
// it edits is the one that already exists; BEFORE the split and the binding
|
|
// strip, so both halves of a split image inherit the format.
|
|
source = BakeImageFormatQualifiers(std::move(source),
|
|
imageFormatBake.esslFormatQualifierByUniformName);
|
|
// An image ARRAY whose elements do not sit on consecutive units cannot be spelled
|
|
// by the single layout(binding=N) the rebind above stamped: ESSL gives element k
|
|
// the unit N+k and there is no glUniform1i to correct it with. Split the array
|
|
// into one scalar declaration per element, each with its own binding. AFTER the
|
|
// rebind and the format bake, both of which look the array up by its GL uniform
|
|
// name and need the binding already there; BEFORE the read+write split, so an
|
|
// element that is both read and written is split with its own binding on it.
|
|
if (!nonConsecutiveImageArrays.empty()) {
|
|
Vector<String> declinedImageArrays;
|
|
source = RemapImageArrayElementUnits(source, nonConsecutiveImageArrays,
|
|
&declinedImageArrays);
|
|
for (const auto& declined : declinedImageArrays) {
|
|
// MGLOG_E, unlatched, like the transpile- and compile-failure diagnostics
|
|
// around it: this is the "linked, drew, produced wrong numbers, said
|
|
// nothing" shape that cost earlier waves whole days, and one line per
|
|
// declined array is bounded by program count. There is no honest GL answer
|
|
// to give instead - the frontend has already reported LINK_STATUS = true.
|
|
MGLOG_E("Image array %s. Its elements address image units GLSL ES cannot be made to reach "
|
|
"from one declaration, so this stage will read and write the WRONG units. State "
|
|
"program ID: %u, stage: %s.",
|
|
declined.c_str(), stateProgramObject->GetExternalIndex(),
|
|
MG_Util::ConvertGLEnumToString(glShaderType).c_str());
|
|
}
|
|
}
|
|
// Wedged between those two on purpose:
|
|
// * AFTER RebindImageUniformsToFrontendUnits, so the binding it copies onto
|
|
// both halves of a split image is already the frontend texture unit (and so
|
|
// that pass never has to reason about the alias it introduces);
|
|
// * BEFORE RemoveLayoutBinding, whose keepBindingRegex recognises an image
|
|
// declaration and preserves its binding - an image unit cannot be set from
|
|
// the API in ES, so the qualifier is the only binding mechanism there is,
|
|
// and both halves of the pair have to still be carrying theirs when it runs.
|
|
// Takes no stage: the qualifier it adds is a decision about THIS text's accesses
|
|
// and the rename that keeps two stages from declaring one image uniform
|
|
// differently is keyed on that same decision, so two stages that agree still
|
|
// share one uniform (see the location-budget note on the pass).
|
|
Uint splitImageUniformCount = 0;
|
|
source = SplitReadWriteImageUniforms(source, &splitImageUniformCount);
|
|
if (splitImageUniformCount != 0) {
|
|
splitImageUniformStages.push_back({linkedStages[index], splitImageUniformCount});
|
|
}
|
|
source = RemoveLayoutBinding(source);
|
|
source = ProcessOutColorLocations(source);
|
|
source = ForceFlatIntegerVaryings(source, glShaderType);
|
|
source = BroadcastLegacyFragColor(std::move(source), glShaderType, m_fragColorBroadcastCount);
|
|
source = EmulateTextureLodBias(source, ShouldAvoidExplicitLodBiasOnAngleLlvmpipe());
|
|
source = EmulateBaseInstanceInVertexShader(std::move(source), glShaderType);
|
|
source = PromoteDrawParameterGlobalsToUniforms(std::move(source), glShaderType);
|
|
// The two halves of the gl_ViewportIndex routing emulation, next to the draw-
|
|
// parameter promotion because they are the same shape: a builtin ESSL cannot
|
|
// spell, demoted to a plain global by a SPIR-V pass, given a real interface here.
|
|
// BEFORE ForceSupporterOutput, so the `precision highp` statements it hoists to
|
|
// the top land above the declarations these inject; AFTER
|
|
// ForceFlatIntegerVaryings, which matches only declarations carrying a
|
|
// layout(...) qualifier and so cannot touch either of them.
|
|
if (viewportEmulationForThisProgram) {
|
|
if (glShaderType == GL_FRAGMENT_SHADER) {
|
|
if (programRoutesViewportIndex && !InjectViewportIndexPassGate(source)) {
|
|
// MGLOG_E, unlatched, like the transpile- and compile-failure
|
|
// diagnostics around it: the program still links and still draws, so
|
|
// nothing else in the process will ever say that its viewport routing
|
|
// silently collapsed back to one rectangle.
|
|
MGLOG_E("Program %u routes gl_ViewportIndex but its fragment stage has no "
|
|
"entry point to gate, so the routing cannot be emulated: every "
|
|
"index will rasterize against viewport 0. State program ID: %u.",
|
|
m_backendProgramId, stateProgramObject->GetExternalIndex());
|
|
}
|
|
} else if (PromoteViewportIndexGlobalToVarying(source)) {
|
|
programRoutesViewportIndex = true;
|
|
}
|
|
}
|
|
source = ForceSupporterOutput(source);
|
|
source = ClampNormFallbackOutputs(std::move(source), glShaderType,
|
|
m_snormFallbackClampOutputMask,
|
|
m_unormFallbackClampOutputMask);
|
|
|
|
// Patch for Photon compiler precision issue
|
|
String findStr = "1000000.0";
|
|
String replaceStr = "65500.0";
|
|
auto pos = source.find(findStr);
|
|
while (pos != String::npos) {
|
|
MGLOG_D("Applying patch #2 to Photon...");
|
|
source.replace(pos, findStr.length(), replaceStr);
|
|
pos = source.find(findStr, pos);
|
|
}
|
|
|
|
const char* sourceCStr = source.c_str();
|
|
MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
|
|
g_GLESFuncs.glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
|
g_GLESFuncs.glCompileShader(backendShaderId);
|
|
|
|
// GL_FALSE, not GL_TRUE: an unwritten out-param must read as "compile failed"
|
|
// and take the diagnostic path, never as a silent success that attaches an
|
|
// uncompiled shader.
|
|
GLint compileStatus = GL_FALSE;
|
|
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
|
if (compileStatus == GL_FALSE) {
|
|
GLint logLength = 0;
|
|
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength < 0) logLength = 0;
|
|
// +1 and zero-filled: GL_INFO_LOG_LENGTH already counts the terminator,
|
|
// but a driver that reports 0 (or fails the query) must still leave
|
|
// log.data() a readable empty C string for the %s below.
|
|
Vector<GLchar> log(static_cast<SizeT>(logLength) + 1, '\0');
|
|
g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
|
|
log.back() = '\0';
|
|
// MGLOG_E, unlatched. This was parked at MGLOG_I while the level ordering
|
|
// compiled E and W out of every INFO build: the Android retrace artifact
|
|
// carried 294 INFO lines and zero ERROR lines while two generated shaders
|
|
// were being rejected outright, and the lane could not say why it was
|
|
// rendering an empty translucent layer. A shader the driver refuses is
|
|
// never noise, and one line per refused shader is bounded by program count.
|
|
MGLOG_E("Shader compilation failed. State program ID: %u, stage: %s, backend shader ID: "
|
|
"%u, driver log: %s",
|
|
stateProgramObject->GetExternalIndex(),
|
|
MG_Util::ConvertGLEnumToString(glShaderType).c_str(), backendShaderId,
|
|
log.data());
|
|
m_backendProgramUsable = false;
|
|
// Nothing will ever attach this one, so nothing else can free it.
|
|
g_GLESFuncs.glDeleteShader(backendShaderId);
|
|
continue;
|
|
}
|
|
|
|
MGLOG_D("Attaching shader ID: %u to program %u", backendShaderId, m_backendProgramId);
|
|
g_GLESFuncs.glAttachShader(m_backendProgramId, backendShaderId);
|
|
// Hand the shader's lifetime to the program, immediately and unconditionally.
|
|
//
|
|
// glDeleteShader only FLAGS a shader; the driver frees it when it is attached to
|
|
// nothing. Flagging it here is what makes the program own it, so deleting the
|
|
// program (or the detach loop above, on a relink) is what actually frees it.
|
|
// Without this call every program build leaked its shader objects for the process
|
|
// lifetime, and a relink leaked them twice - the detach loop above dropped the
|
|
// program's reference to shaders nothing had flagged, so they became unreachable
|
|
// AND undeletable. The GL swizzle conformance test builds 1,296 programs per case,
|
|
// so a handful of cases left tens of thousands of live driver shaders behind and
|
|
// the driver started mis-serving them (KHR-GL33/GL40.texture_swizzle.smoke_*).
|
|
// Same class of defect as the missing framebuffer/renderbuffer/sampler destructors
|
|
// fixed in Wave 1, and the last of that family: this is the one backend GL object
|
|
// MobileGL creates without an owning wrapper to destroy it.
|
|
g_GLESFuncs.glDeleteShader(backendShaderId);
|
|
|
|
// Kept AFTER every text-level pass, so what the synthesized control stage mirrors
|
|
// is the text the driver actually sees, not an intermediate form.
|
|
if (needsPassthroughTessControl) {
|
|
if (glShaderType == GL_VERTEX_SHADER) {
|
|
vertexStageEssl = source;
|
|
} else if (glShaderType == GL_TESS_EVALUATION_SHADER) {
|
|
tessEvalStageEssl = source;
|
|
}
|
|
}
|
|
|
|
MGLOG_D("Processed shader source length: %zu", source.length());
|
|
}
|
|
|
|
if (needsPassthroughTessControl) {
|
|
AttachPassthroughTessControlStage(*stateProgramObject, tessEvalShaderIndex, shaderSpirvs,
|
|
vertexStageEssl, tessEvalStageEssl);
|
|
}
|
|
|
|
// A counter buffer declared by several stages was recorded once per stage; the draw
|
|
// path binds per GL binding point, so collapse the duplicates here rather than
|
|
// re-issuing the same glBindBufferBase two or three times every draw.
|
|
if (!m_atomicCounterGlBindings.empty()) {
|
|
std::sort(m_atomicCounterGlBindings.begin(), m_atomicCounterGlBindings.end());
|
|
m_atomicCounterGlBindings.erase(
|
|
std::unique(m_atomicCounterGlBindings.begin(), m_atomicCounterGlBindings.end()),
|
|
m_atomicCounterGlBindings.end());
|
|
}
|
|
|
|
// Transform feedback capture runs on the real driver (see XfbImpl in
|
|
// DirectGLES.cpp), so the capture set has to be declared on the backend
|
|
// program before it links. SPIRV-Cross keeps user output names verbatim in
|
|
// the transpiled ESSL (`out vec4 result_0;` stays `result_0`), so the
|
|
// frontend's requested names carry over unchanged.
|
|
if (stateProgramObject->GetTransformFeedbackVaryingCount() > 0 &&
|
|
g_GLESFuncs.glTransformFeedbackVaryings != nullptr) {
|
|
const auto& xfbVaryings = stateProgramObject->GetTransformFeedbackVaryings();
|
|
Vector<const GLchar*> xfbNames;
|
|
xfbNames.reserve(xfbVaryings.size());
|
|
// A block this build flattened no longer HAS the member the application asked
|
|
// for; it has the variable that replaced it. Everything else - including a
|
|
// member of a block that was left alone - keeps the application's spelling.
|
|
// Storage first, pointers after: xfbNames holds pointers into these strings.
|
|
Vector<String> rewrittenXfbNames(xfbVaryings.size());
|
|
for (SizeT nameIndex = 0; nameIndex < xfbVaryings.size(); ++nameIndex) {
|
|
String flatName;
|
|
if (!flattenedXfbBlockNames.empty() &&
|
|
MG_Util::ShaderTranspiler::ShaderCompiler::RewriteXfbCaptureNameForFlattenedBlock(
|
|
xfbVaryings[nameIndex].name, flattenedXfbBlockNames, flatName)) {
|
|
rewrittenXfbNames[nameIndex] = std::move(flatName);
|
|
} else {
|
|
rewrittenXfbNames[nameIndex] = xfbVaryings[nameIndex].name;
|
|
}
|
|
}
|
|
for (const auto& xfbName : rewrittenXfbNames) {
|
|
xfbNames.push_back(xfbName.c_str());
|
|
}
|
|
MGLOG_D("Declaring %zu transform feedback varyings on program %u", xfbNames.size(),
|
|
m_backendProgramId);
|
|
g_GLESFuncs.glTransformFeedbackVaryings(m_backendProgramId, static_cast<GLsizei>(xfbNames.size()),
|
|
xfbNames.data(),
|
|
stateProgramObject->GetTransformFeedbackBufferMode());
|
|
}
|
|
|
|
// Link program
|
|
MGLOG_D("Linking program %u", m_backendProgramId);
|
|
g_GLESFuncs.glLinkProgram(m_backendProgramId);
|
|
|
|
GLint linkStatus = GL_FALSE;
|
|
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
|
|
m_backendProgramUsable = m_backendProgramUsable && linkStatus == GL_TRUE;
|
|
if (linkStatus != GL_TRUE) {
|
|
GLint logLength = 0;
|
|
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
|
|
if (logLength < 0) logLength = 0;
|
|
Vector<GLchar> log(static_cast<SizeT>(logLength) + 1, '\0');
|
|
g_GLESFuncs.glGetProgramInfoLog(m_backendProgramId, logLength, nullptr, log.data());
|
|
log.back() = '\0';
|
|
// MGLOG_I for the same reason as the compile failure above: a program that
|
|
// links nothing no-ops every draw that uses it, and that has to be readable
|
|
// in an INFO-level artifact.
|
|
MGLOG_E("Program linking failed. State program ID: %u, backend program ID: %u, driver log: %s",
|
|
stateProgramObject->GetExternalIndex(), m_backendProgramId, log.data());
|
|
// The one link failure MobileGL can name a cause for that the driver's log never
|
|
// will: ESSL has no legal single declaration for a read+write image outside
|
|
// r32f/r32i/r32ui, so those are split into a coherent pair and the stage ends up
|
|
// declaring more image uniforms than the application did - against a
|
|
// GL_MAX_*_IMAGE_UNIFORMS that is still the driver's raw number, because lowering
|
|
// it would fail basic-api and NotSupported-out every case that only ever uses
|
|
// readonly/writeonly images. A shader declaring more than half a stage's budget in
|
|
// read+write images therefore links here and nowhere else, and without this line
|
|
// the next reader has only a generic driver message to go on.
|
|
for (const SplitImageUniformStage& split : splitImageUniformStages) {
|
|
MGLOG_E("...and %u read+write image uniform(s) in stage %s were split into coherent "
|
|
"read/write pairs, so that stage declares %u image uniform(s) more than the "
|
|
"program did; GL_MAX_*_IMAGE_UNIFORMS for it is %d. If the driver log names "
|
|
"image uniforms, that is the cause.",
|
|
split.splitCount,
|
|
MG_Util::ConvertGLEnumToString(
|
|
MG_Util::ConvertShaderStageToGLEnum(split.stage)).c_str(),
|
|
split.splitCount, AdvertisedStageImageUniformLimit(split.stage));
|
|
}
|
|
} else {
|
|
MGLOG_D("Program linked successfully. ID: %u", m_backendProgramId);
|
|
}
|
|
// The driver program was relinked IN PLACE, so its GL name no longer identifies
|
|
// the executable behind it - and that name is exactly what Use()'s
|
|
// g_lastUsedBackendProgramId early-out treats as identifying it. Without this,
|
|
// a rebuild of the program that is already bound issues no glUseProgram at all
|
|
// and the driver keeps running whatever the last one installed.
|
|
//
|
|
// GL 4.6 core 7.3 does promise that a successful re-link of a program in use
|
|
// installs the new executable - but only "for all shader stages where the program
|
|
// is active", and a stage the previous link did not produce is not active for
|
|
// anything. So a relink that ADDS a stage is precisely the case the promise does
|
|
// not cover. Verified with no MobileGL in the process (bare EGL + GLES 3.2, Mesa
|
|
// 26.1.4 llvmpipe): vertex+fragment linked, used and drawn renders; a geometry
|
|
// shader attached and relinked reports LINK_STATUS true with an empty info log,
|
|
// and the next draw renders NOTHING and raises no error - while the same draw
|
|
// after a fresh glUseProgram of the same name renders again.
|
|
//
|
|
// A flag rather than zeroing the guard: 0 is also the id Use() binds for a build
|
|
// that did NOT come out usable, and a zeroed guard would make it skip that
|
|
// glUseProgram(0) and leave the failed program's previous executable running -
|
|
// the silent wrong-shader draw Use() exists to prevent.
|
|
m_rebindAfterRelink = true;
|
|
m_baseInstanceUniformLocation = g_GLESFuncs.glGetUniformLocation(m_backendProgramId,
|
|
BASE_INSTANCE_UNIFORM_NAME);
|
|
m_drawIdUniformLocation = g_GLESFuncs.glGetUniformLocation(m_backendProgramId, DRAW_ID_UNIFORM_NAME);
|
|
m_baseVertexUniformLocation = g_GLESFuncs.glGetUniformLocation(m_backendProgramId,
|
|
BASE_VERTEX_UNIFORM_NAME);
|
|
m_baseInstanceWordIndexUniformLocation =
|
|
g_GLESFuncs.glGetUniformLocation(m_backendProgramId, BASE_INSTANCE_WORD_INDEX_UNIFORM_NAME);
|
|
// Asked of the DRIVER rather than remembered from the injection, deliberately: the
|
|
// gate is only real if the uniform survived compilation and linking, and this is the
|
|
// one question whose answer covers both. A gate the driver optimized away would
|
|
// otherwise leave the draw path replaying passes whose mask reaches nothing, which
|
|
// renders every index's primitives in every pass.
|
|
m_viewportPassMaskUniformLocation =
|
|
g_GLESFuncs.glGetUniformLocation(m_backendProgramId, VIEWPORT_PASS_MASK_UNIFORM_NAME);
|
|
if (m_viewportPassMaskUniformLocation >= 0) {
|
|
// Sticky, and never cleared on a relink: it only ever short-circuits a per-draw
|
|
// check, so being late to go false costs a pointer compare and being late to go
|
|
// true would cost correctness.
|
|
g_anyProgramRoutesViewportIndex = true;
|
|
}
|
|
// The mg_IndirectParams block binding is baked into the ESSL (ES cannot rebind
|
|
// SSBO blocks after compile); record it so draws bind the indirect buffer there.
|
|
m_indirectParamsBinding = -1;
|
|
if (m_baseInstanceWordIndexUniformLocation >= 0 && g_GLESFuncs.glGetProgramResourceIndex) {
|
|
const GLuint blockIndex = g_GLESFuncs.glGetProgramResourceIndex(
|
|
m_backendProgramId, GL_SHADER_STORAGE_BLOCK, INDIRECT_PARAMS_BLOCK_NAME);
|
|
if (blockIndex != GL_INVALID_INDEX && g_GLESCapabilities.MaxShaderStorageBufferBindings > 0) {
|
|
m_indirectParamsBinding = g_GLESCapabilities.MaxShaderStorageBufferBindings - 1;
|
|
}
|
|
}
|
|
|
|
// Create global UBO
|
|
if (stateProgramObject->GetUBOSize() > 0) {
|
|
g_GLESFuncs.glGenBuffers(1, &m_backendGlobalUBOId);
|
|
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
|
|
g_GLESFuncs.glBufferData(GL_UNIFORM_BUFFER, stateProgramObject->GetUBOSize(), nullptr, GL_STREAM_DRAW);
|
|
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
|
} else {
|
|
m_backendGlobalUBOId = 0;
|
|
}
|
|
|
|
CacheResourceLocations(stateProgramObject);
|
|
// NOT the mechanism that makes a rebinding work - the transpiled qualifier above is.
|
|
// glShaderStorageBlockBinding is a GL 4.3 entry point that no real ES driver exposes,
|
|
// so this replay is a no-op almost everywhere; it stays because it is still correct
|
|
// (and cheaper than a rebuild) on a driver that does expose it, e.g. a desktop GL
|
|
// driver used as the ES backend. AFTER the link either way, because it needs the
|
|
// driver's linked interface.
|
|
ReseedShaderStorageBlockBindings(m_backendProgramId, *stateProgramObject);
|
|
m_syncedLinkVersion = stateProgramObject->GetLinkVersion();
|
|
m_syncedImageUnitVersion = stateProgramObject->GetImageUnitVersion();
|
|
|
|
m_isInitialized = true;
|
|
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
|
|
}
|
|
|
|
namespace {
|
|
// The GL name of the array element that lives at `location`, given the reflection
|
|
// name reported for it. Reflection reports one name per UNIFORM ("goku[0]") but
|
|
// one location per ELEMENT, so a caller walking locations sees the same name
|
|
// repeatedly; this turns it back into "goku[k]". Anything that is not an array
|
|
// (or whose base location cannot be resolved) comes back unchanged, so the only
|
|
// behaviour that moves is the array case.
|
|
String SubscriptUniformNameForElement(const MG_State::GLState::ProgramObject& program, const String& name,
|
|
Uint location) {
|
|
if (name.size() < 3 || name.compare(name.size() - 3, 3, "[0]") != 0) return name;
|
|
const Int base = program.GetUniformLocation(name);
|
|
if (base < 0 || static_cast<Uint>(base) > location) return name;
|
|
const Uint element = location - static_cast<Uint>(base);
|
|
if (element == 0) return name;
|
|
return name.substr(0, name.size() - 3) + "[" + std::to_string(element) + "]";
|
|
}
|
|
} // namespace
|
|
|
|
// Resolves every name-based resource lookup once per link so the per-draw path
|
|
// (BindCurrentProgramWithResources) never issues glGetUniformBlockIndex /
|
|
// glGetUniformLocation string queries; block-to-binding-point assignments are
|
|
// program state and only need to be established here.
|
|
void BackendProgramObjectImpl::CacheResourceLocations(
|
|
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
|
|
m_globalUboBackendBlockIndex = -1;
|
|
m_globalUboBackendBlockSize = 0;
|
|
m_lastUploadedGlobalUboVersion = ~0u;
|
|
m_globalUboRingAllocation = {};
|
|
if (stateProgramObject->GetUBOSize() > 0) {
|
|
const Uint blockIndex =
|
|
g_GLESFuncs.glGetUniformBlockIndex(m_backendProgramId, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
|
if (blockIndex != GL_INVALID_INDEX) {
|
|
m_globalUboBackendBlockIndex = static_cast<Int>(blockIndex);
|
|
g_GLESFuncs.glUniformBlockBinding(m_backendProgramId, blockIndex, 0);
|
|
// Ring bindings are ranges and must span the block as the backend
|
|
// compiled it (its std140 padding may exceed the frontend's
|
|
// SPIR-V-reflected size).
|
|
if (g_GLESFuncs.glGetActiveUniformBlockiv) {
|
|
GLint blockDataSize = 0;
|
|
g_GLESFuncs.glGetActiveUniformBlockiv(m_backendProgramId, blockIndex,
|
|
GL_UNIFORM_BLOCK_DATA_SIZE, &blockDataSize);
|
|
m_globalUboBackendBlockSize = static_cast<Int>(blockDataSize);
|
|
}
|
|
} else {
|
|
MGLOG_W_ONCE("Program %u has frontend global UBO storage, but backend has no %s block.",
|
|
stateProgramObject->GetExternalIndex(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
|
}
|
|
}
|
|
|
|
const Int uboCount = stateProgramObject->GetActiveUniformBlocksCount();
|
|
m_uniformBlockBackendIndices.assign(static_cast<SizeT>(std::max(uboCount, 0)), -1);
|
|
Uint lastUBOBinding = 0; // binding 0 is reserved for the global UBO
|
|
for (Int i = 0; i < uboCount; ++i) {
|
|
++lastUBOBinding;
|
|
const auto& name = stateProgramObject->GetUniformBlockName(static_cast<Uint>(i));
|
|
const GLuint backendBlkIdx = g_GLESFuncs.glGetUniformBlockIndex(m_backendProgramId, name.c_str());
|
|
if (backendBlkIdx == GL_INVALID_INDEX) {
|
|
// Either eliminated as unused, or an SSBO block (frontend reflection
|
|
// lists those among uniform blocks); SSBO bindings are baked into the ESSL.
|
|
continue;
|
|
}
|
|
m_uniformBlockBackendIndices[static_cast<SizeT>(i)] = static_cast<Int>(backendBlkIdx);
|
|
g_GLESFuncs.glUniformBlockBinding(m_backendProgramId, backendBlkIdx, lastUBOBinding);
|
|
MGLOG_D("CACHE prog=%u beProg=%u blk[%d]='%s' beIdx=%u -> bePoint=%u",
|
|
stateProgramObject->GetExternalIndex(), m_backendProgramId, i, name.c_str(), backendBlkIdx,
|
|
lastUBOBinding);
|
|
}
|
|
|
|
m_samplerUniformBindings.clear();
|
|
const Uint maxUniformLoc = stateProgramObject->GetMaxUniformLocation();
|
|
for (Uint loc = 0; loc <= maxUniformLoc; ++loc) {
|
|
const auto& name = stateProgramObject->GetUniformName(loc);
|
|
if (name.empty()) continue;
|
|
const GLenum uniformType = stateProgramObject->GetUniformType(loc);
|
|
if (IsImageUniformType(uniformType)) {
|
|
// ES image units come exclusively from the layout(binding=N) qualifier
|
|
// (preserved in the transpiled ESSL); glUniform1i on an image uniform
|
|
// is an INVALID_OPERATION.
|
|
continue;
|
|
}
|
|
// Reflection names an array uniform after its FIRST element ("goku[0]") at
|
|
// every location the array spans, so asking the driver for that one name
|
|
// once per location hands back the same backend location N times. The
|
|
// per-draw pass then issues N glUniform1i calls against it and only the
|
|
// last element's unit survives - "layout(binding = 1) uniform sampler2D
|
|
// goku[7]" ended up with goku[0] on unit 7 and goku[1..6] still on 0.
|
|
// Address each element by its own name instead; the frontend already
|
|
// reserves one location per element, so the element index is the distance
|
|
// from the array's base location.
|
|
const String elementName = SubscriptUniformNameForElement(*stateProgramObject, name, loc);
|
|
const Int backendLoc = g_GLESFuncs.glGetUniformLocation(m_backendProgramId, elementName.c_str());
|
|
if (backendLoc < 0) continue;
|
|
SamplerUniformBinding binding;
|
|
binding.frontendLocation = loc;
|
|
binding.backendLocation = backendLoc;
|
|
binding.uniformType = uniformType;
|
|
binding.lastAssignedUnit = -1;
|
|
// Present only for the samplers EmulateTextureLodBias actually rewrote; the
|
|
// pass names it after the sampler, which SPIRV-Cross preserves verbatim.
|
|
binding.lodBiasLocation = g_GLESFuncs.glGetUniformLocation(
|
|
m_backendProgramId, (String(LOD_BIAS_UNIFORM_PREFIX) + elementName).c_str());
|
|
binding.lastAssignedLodBias = 0.0f;
|
|
m_samplerUniformBindings.push_back(binding);
|
|
}
|
|
}
|
|
|
|
void BackendProgramObjectImpl::Use() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
// glUseProgram on a program that did not link is an INVALID_OPERATION and
|
|
// leaves the *previous* program current, so the draw would silently render
|
|
// with an unrelated shader (KHR-GL3x.texture_size_promotion read another
|
|
// test case's alpha that way once a sampler2DRect stage failed to
|
|
// transpile). Bind nothing instead: the draw is then a visible no-op.
|
|
const Uint programToBind = m_backendProgramUsable ? m_backendProgramId : 0;
|
|
// ...unless SyncToBackend relinked this program since the last bind, in which case
|
|
// the id matching proves nothing about the executable behind it.
|
|
if (g_lastUsedBackendProgramId == programToBind && !m_rebindAfterRelink) {
|
|
return;
|
|
}
|
|
m_rebindAfterRelink = false;
|
|
if (!m_backendProgramUsable) {
|
|
// Every draw made with this program renders nothing and raises no GL error, so
|
|
// without this line the only symptom is a framebuffer that kept its clear
|
|
// colour. Latched: the early return above only dedupes CONSECUTIVE binds, so an
|
|
// app alternating a healthy and a broken program would otherwise log every
|
|
// single draw. Parked at MGLOG_I until the level ordering was fixed.
|
|
MGLOG_E_ONCE("Backend program for GL program %u is unusable (a shader failed to transpile, "
|
|
"compile or link); binding program 0 - draws with it will render nothing",
|
|
m_frontendProgramId);
|
|
}
|
|
MGLOG_D("Using program %u", programToBind);
|
|
g_GLESFuncs.glUseProgram(programToBind);
|
|
g_lastUsedBackendProgramId = programToBind;
|
|
}
|
|
|
|
void BackendProgramObjectImpl::SetBaseInstance(Uint32 baseInstance) const {
|
|
if (m_baseInstanceUniformLocation >= 0) {
|
|
g_GLESFuncs.glUniform1i(m_baseInstanceUniformLocation, static_cast<GLint>(baseInstance));
|
|
}
|
|
// A direct value disables the indirect-command-buffer read.
|
|
SetBaseInstanceWordIndex(-1);
|
|
}
|
|
|
|
// The uniform is written one-based so that its GLSL initial value, zero, already reads
|
|
// as "no indirect command" - see PromoteDrawParameterGlobalsToUniforms.
|
|
void BackendProgramObjectImpl::SetBaseInstanceWordIndex(Int32 wordIndex) const {
|
|
if (m_baseInstanceWordIndexUniformLocation >= 0) {
|
|
g_GLESFuncs.glUniform1i(m_baseInstanceWordIndexUniformLocation,
|
|
wordIndex < 0 ? 0 : wordIndex + 1);
|
|
}
|
|
}
|
|
|
|
void BackendProgramObjectImpl::SetBaseVertex(Int32 baseVertex) const {
|
|
if (m_baseVertexUniformLocation >= 0) {
|
|
g_GLESFuncs.glUniform1i(m_baseVertexUniformLocation, baseVertex);
|
|
}
|
|
}
|
|
|
|
void BackendProgramObjectImpl::SetDrawID(Uint32 drawId) const {
|
|
if (m_drawIdUniformLocation < 0) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glUniform1i(m_drawIdUniformLocation, static_cast<GLint>(drawId));
|
|
}
|
|
|
|
void BackendProgramObjectImpl::SetViewportPassMask(Uint32 indexMask) const {
|
|
if (m_viewportPassMaskUniformLocation < 0) {
|
|
return;
|
|
}
|
|
g_GLESFuncs.glUniform1i(m_viewportPassMaskUniformLocation, static_cast<GLint>(indexMask));
|
|
}
|
|
} // namespace PrgramImpl
|
|
|
|
namespace SamplerImpl {
|
|
BackendSamplerObject::BackendSamplerObject() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
g_GLESFuncs.glGenSamplers(1, &m_backendSamplerId);
|
|
m_contextGeneration = g_backendContextGeneration;
|
|
if (m_backendSamplerId == 0) {
|
|
MGLOG_E_ONCE("Failed to generate sampler object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
} else {
|
|
MGLOG_D("Generated sampler object with ID: %u.", m_backendSamplerId);
|
|
}
|
|
}
|
|
|
|
BackendSamplerObject::~BackendSamplerObject() {
|
|
if (InProcessTeardown()) {
|
|
return; // see InProcessTeardown(): the driver may be unloaded already
|
|
}
|
|
if (m_backendSamplerId == 0) {
|
|
return;
|
|
}
|
|
// Scrub the unit shadow whether or not the id can still be deleted - the next
|
|
// twin can land on this heap address and would otherwise false-skip its Bind.
|
|
for (auto& boundSampler : g_boundSamplersCache) {
|
|
if (boundSampler == this) {
|
|
boundSampler = nullptr; // glDeleteSamplers unbinds from every unit
|
|
}
|
|
}
|
|
if (m_contextGeneration == g_backendContextGeneration && g_GLESFuncs.glDeleteSamplers) {
|
|
g_GLESFuncs.glDeleteSamplers(1, &m_backendSamplerId);
|
|
}
|
|
m_backendSamplerId = 0;
|
|
}
|
|
|
|
void BackendSamplerObject::SyncToBackend(
|
|
const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (!stateSamplerObject) {
|
|
MGLOG_E_ONCE("State sampler object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
|
|
Uint currentSamplerVersion = stateSamplerObject->GetVersion();
|
|
if (m_isInitialized && m_syncedSamplerVersion == currentSamplerVersion) {
|
|
MGLOG_D("Sampler parameters have not changed for sampler ID: %u, skipping sync.",
|
|
stateSamplerObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
m_syncedSamplerVersion = currentSamplerVersion;
|
|
|
|
MGLOG_D("Syncing sampler with backend ID %u to backend for state ID %u", m_backendSamplerId,
|
|
stateSamplerObject->GetExternalIndex());
|
|
|
|
const auto& samplerParams = stateSamplerObject->GetAllSamplerParameters();
|
|
|
|
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
|
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
|
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
|
|
(GLint)MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
|
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
|
}
|
|
|
|
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
|
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
|
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
|
(GLint)ResolveBackendMinFilter(
|
|
samplerParams,
|
|
ShouldAvoidSamplerMipmapMinFilterOnAngleLlvmpipe()));
|
|
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
|
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
|
}
|
|
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
|
g_GLESFuncs.glSamplerParameteri(
|
|
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
|
|
(GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
|
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
|
}
|
|
|
|
SYNC_SAMPLER_PARAM_IF_CHANGED(wrapS, GL_TEXTURE_WRAP_S, WrapMode)
|
|
SYNC_SAMPLER_PARAM_IF_CHANGED(wrapT, GL_TEXTURE_WRAP_T, WrapMode)
|
|
SYNC_SAMPLER_PARAM_IF_CHANGED(wrapR, GL_TEXTURE_WRAP_R, WrapMode)
|
|
SYNC_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
|
SYNC_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
|
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
|
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
|
m_cacheSamplerParameters.minLod = samplerParams.minLod;
|
|
}
|
|
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
|
|
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
|
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
|
}
|
|
if (m_cacheSamplerParameters.maxAnisotropy != samplerParams.maxAnisotropy) {
|
|
if (g_GLESCapabilities.SupportsTextureFilterAnisotropy) {
|
|
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
samplerParams.maxAnisotropy);
|
|
}
|
|
m_cacheSamplerParameters.maxAnisotropy = samplerParams.maxAnisotropy;
|
|
}
|
|
if (m_cacheSamplerParameters.borderColor != samplerParams.borderColor) {
|
|
// Same gate as the texture-side border colour above.
|
|
if (g_GLESCapabilities.SupportsTextureBorderClamp && g_GLESFuncs.glSamplerParameterfv) {
|
|
const GLfloat borderColorArray[4] = {
|
|
samplerParams.borderColor.x(), samplerParams.borderColor.y(),
|
|
samplerParams.borderColor.z(), samplerParams.borderColor.w()};
|
|
g_GLESFuncs.glSamplerParameterfv(m_backendSamplerId, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
|
}
|
|
m_cacheSamplerParameters.borderColor = samplerParams.borderColor;
|
|
}
|
|
#undef SYNC_SAMPLER_PARAM_IF_CHANGED
|
|
m_isInitialized = true;
|
|
}
|
|
|
|
void BackendSamplerObject::Bind(Uint unit) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (g_boundSamplersCache[unit] == this) return;
|
|
|
|
g_GLESFuncs.glBindSampler(static_cast<GLenum>(unit), m_backendSamplerId);
|
|
g_boundSamplersCache[unit] = this;
|
|
}
|
|
|
|
Uint BackendSamplerObject::GetBackendSamplerId() const {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
return m_backendSamplerId;
|
|
}
|
|
|
|
void UnbindSampler(Uint unit) {
|
|
if (g_boundSamplersCache[unit] == nullptr) return;
|
|
|
|
g_GLESFuncs.glBindSampler(static_cast<GLenum>(unit), 0);
|
|
g_boundSamplersCache[unit] = nullptr;
|
|
}
|
|
|
|
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
|
|
StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject> g_backendSamplerObjects;
|
|
} // namespace SamplerImpl
|
|
|
|
namespace RenderbufferImpl {
|
|
BackendRenderbufferObject::BackendRenderbufferObject() {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
g_GLESFuncs.glGenRenderbuffers(1, &m_backendRBOId);
|
|
m_contextGeneration = g_backendContextGeneration;
|
|
if (m_backendRBOId == 0) {
|
|
MGLOG_E_ONCE("Failed to generate renderbuffer object.");
|
|
MGLOG_E_ONCE("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
|
}
|
|
}
|
|
|
|
BackendRenderbufferObject::~BackendRenderbufferObject() {
|
|
if (InProcessTeardown()) {
|
|
return; // see InProcessTeardown(): the driver may be unloaded already
|
|
}
|
|
if (m_backendRBOId == 0) {
|
|
return;
|
|
}
|
|
// No driver-level renderbuffer-binding shadow exists (Bind() always issues the
|
|
// call), so there is nothing to scrub here - only the id to release.
|
|
if (m_contextGeneration == g_backendContextGeneration && g_GLESFuncs.glDeleteRenderbuffers) {
|
|
g_GLESFuncs.glDeleteRenderbuffers(1, &m_backendRBOId);
|
|
}
|
|
m_backendRBOId = 0;
|
|
}
|
|
|
|
void BackendRenderbufferObject::Bind() const {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, m_backendRBOId);
|
|
}
|
|
|
|
void BackendRenderbufferObject::SyncToBackend(
|
|
const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject) {
|
|
#ifdef TRACY_ENABLE
|
|
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
|
#endif
|
|
if (!stateRBOObject) {
|
|
MGLOG_E_ONCE("State RBO object is null, cannot sync to backend.");
|
|
return;
|
|
}
|
|
|
|
MGLOG_D("Syncing RBO with backend ID %u to backend for state ID %u", m_backendRBOId,
|
|
stateRBOObject->GetExternalIndex());
|
|
|
|
if (m_isInitialized && m_cacheInternalFormat == stateRBOObject->GetInternalFormat() &&
|
|
m_cacheWidth == stateRBOObject->GetWidth() && m_cacheHeight == stateRBOObject->GetHeight() &&
|
|
m_cacheSamples == stateRBOObject->GetSamples()) {
|
|
MGLOG_D("RBO %u already initialized with matching parameters, skipping re-allocation.",
|
|
stateRBOObject->GetExternalIndex());
|
|
return;
|
|
}
|
|
|
|
Bind();
|
|
|
|
// Allocate storage
|
|
TextureInternalFormat internalFormat = stateRBOObject->GetInternalFormat();
|
|
Int width = static_cast<Int>(stateRBOObject->GetWidth());
|
|
Int height = static_cast<Int>(stateRBOObject->GetHeight());
|
|
Int samples = static_cast<Int>(stateRBOObject->GetSamples());
|
|
GLenum glInternalFormat, glType, glFormat;
|
|
TextureImpl::GenerateRenderbufferFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
|
|
|
|
// The allocation is deferred to here, so an ES driver that refuses it (a
|
|
// multi-gigabyte renderbuffer is refused routinely) used to leave m_isInitialized
|
|
// true over a renderbuffer with no storage and say nothing at all: the attachment
|
|
// then rendered nowhere. Drain first so the check cannot pick up an unrelated stale
|
|
// flag, and report GL_OUT_OF_MEMORY to the application. The error lands on whatever
|
|
// entry point triggered the sync rather than on glRenderbufferStorage itself, which
|
|
// is where the deferred model puts it - still far better than silence.
|
|
DebugImpl::ErrorLopper::Clear();
|
|
if (samples > 0) {
|
|
// Same clamp as the multisample texture path: the frontend accepts the count it
|
|
// advertised, the driver only takes the count it supports for this format, and
|
|
// the state object keeps reporting the requested one.
|
|
const auto backendSamples = static_cast<GLsizei>(ClampSamplesToBackendSupport(
|
|
GetRenderbufferFormatCapabilityTargetIndex(), internalFormat, glFormat, samples));
|
|
g_GLESFuncs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, backendSamples, glInternalFormat,
|
|
static_cast<GLsizei>(width),
|
|
static_cast<GLsizei>(height));
|
|
} else {
|
|
g_GLESFuncs.glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
|
|
static_cast<GLsizei>(height));
|
|
}
|
|
if (g_GLESFuncs.glGetError() == GL_OUT_OF_MEMORY) {
|
|
MGLOG_E_ONCE("Renderbuffer %u storage allocation ran out of memory: %dx%d, samples=%d, format=%s",
|
|
stateRBOObject->GetExternalIndex(), width, height, samples,
|
|
MG_Util::ConvertGLEnumToString(glInternalFormat).c_str());
|
|
if (MG_State::pGLContext) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::OutOfMemory,
|
|
MakeUnique<GenericErrorInfo>("DirectGLES", "BackendRenderbufferObject::SyncToBackend",
|
|
"The ES driver could not allocate the renderbuffer storage."));
|
|
}
|
|
}
|
|
DebugImpl::ErrorLopper::Clear();
|
|
|
|
m_cacheInternalFormat = internalFormat;
|
|
m_cacheWidth = width;
|
|
m_cacheHeight = height;
|
|
m_cacheSamples = samples;
|
|
|
|
m_isInitialized = true;
|
|
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
|
|
}
|
|
|
|
StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
|
|
g_backendRenderbufferObjects;
|
|
} // namespace RenderbufferImpl
|
|
} // namespace MobileGL::MG_Backend::DirectGLES
|