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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 13:18:31 +09:00
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19a965c1ef5352fc6a8605aa5a2179033657e43d
MobileGL/MobileGL/MG_Util
T
History
BZLZHH 19a965c1ef [Improvement] (MG_Util/Types): Use FastSTL::unordered_map as the default implementation.
2025-10-02 11:11:35 +08:00
..
Converters
[Fix] (MG_State/Program): does it still crash?
2025-08-14 21:23:55 +08:00
Debug
[Chore] (MG_Test): add missing includes in tests
2025-08-09 23:53:02 +08:00
Math
[Feat] (MG_Util/Math): Enhance vector types.
2025-09-06 09:36:19 +08:00
Metrics
[Feat] (MG_Util/Metrics): GetGLTypeSize
2025-08-22 17:29:25 +08:00
Miscellany
[Feat] (MG_State/Program): retrieve/generate layout location from/for program, and retrieve generated ubo size and all the offsets of members
2025-08-13 23:14:22 +08:00
ShaderTranspiler
[Chore] (MG_State/Program): remove shaderTypes from ProgramAttrib
2025-08-18 09:50:30 +08:00
GLExtensions.h
[Refactor] (All): Restructure include system.
2025-08-09 23:10:34 +08:00
PlatformStubs.h
[Refactor] (All): Restructure include system.
2025-08-09 23:10:34 +08:00
Types.h
[Improvement] (MG_Util/Types): Use FastSTL::unordered_map as the default implementation.
2025-10-02 11:11:35 +08:00
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