Files
MobileGL/MG/MG_GL/State/Buffer/BufferState.cpp
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320 lines
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//
// Created by BZLZHH on 2025/5/1.
//
// TODO: Add more gl error check for buffer state manager.
#include "BufferState.h"
GLenum BufferState::GenName(GLuint *buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: GenName");
if (!buffer)
return GL_INVALID_VALUE;
GLuint id = 0;
if (freeId_.empty()) {
id = lastId_++;
} else {
id = freeId_.back();
freeId_.pop_back();
}
*buffer = id;
MG_Util::Debug::LogD("MG_State: Buffer: Gen new name %d", id);
return GL_NO_ERROR;
}
GLenum BufferState::GenNameN(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
GLenum result = GenName(&buffers[i]);
if (result != GL_NO_ERROR) {
MG_Util::Debug::LogE("MG_State: Buffer: GenNameN failed with error 0x%x", result);
return result;
}
}
MG_Util::Debug::LogD("MG_State: Buffer: GenNameN created buffers successfully");
return GL_NO_ERROR;
}
GLenum BufferState::Create(GLuint buffer) {
MG_Util::Debug::LogD("MG_State: Buffer: Create called");
if (!buffer)
return GL_INVALID_VALUE;
if (ValidateAllocatedHandle(buffer))
return GL_INVALID_VALUE;
BufferObject& obj = buffers_[buffer];
MG_Util::Debug::LogD("MG_State: Buffer: Create created buffer %d", buffer);
obj.generated = true;
obj.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::Bind(GLenum target, GLuint buffer) {
// We don't handle unallocated buffer names here, just plain bind
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=%s, buffer=%u", MG_Util::Debug::GLEnumToString(target), buffer);
currentBindings_[target] = buffer;
MG_Util::Debug::LogD("MG_State: Buffer: Bind succeed bind buffer %u to target 0x%x", buffer, target);
return GL_NO_ERROR;
}
GLenum BufferState::CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage called on target 0x%x",target);
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage get buffer object %u at target 0x%x",it->second,target);
obj.usage = usage;
obj.data.resize(size);
if (data) {
memcpy(obj.data.data(), data, size);
obj.dataValid = true;
}
obj.dirty = true;
MG_Util::Debug::LogD("MG_State: Buffer: CommitStorage buffer at target 0x%x committed storage, size = %zu, usage=0x%x", target, size, usage);
return GL_NO_ERROR;
}
GLenum BufferState::CommitStorageRegion(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData called on target 0x%x, offset=%ld, size=%ld", target, offset, size);
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
if (offset < 0 || size < 0) return GL_INVALID_VALUE;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
MG_Util::Debug::LogD("MG_State: Buffer: BufferSubData get buffer object %u at target 0x%x", it->second, target);
if (static_cast<size_t>(offset + size) > obj.data.size()) return GL_INVALID_VALUE;
if (data) {
memcpy(obj.data.data() + offset, data, size);
obj.dirty = true;
}
return GL_NO_ERROR;
}
GLenum BufferState::AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange called with target=0x%x, offset=%ld, length=%ld, access=0x%x", target, offset, length, access);
if (!IsValidTarget_(target)) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid target 0x%x", target);
return GL_INVALID_ENUM;
}
if (offset < 0 || length <= 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid offset %ld or length %ld", offset, length);
return GL_INVALID_VALUE;
}
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: no buffer bound to target 0x%x", target);
return GL_INVALID_OPERATION;
}
BufferObject& obj = buffers_[it->second];
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange operating on buffer %u", it->second);
if (obj.isMapped) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: buffer %u is already mapped", it->second);
return GL_INVALID_OPERATION;
}
const GLbitfield validFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT ;
if ((access & ~validFlags) != 0) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid access flags 0x%x", access);
return GL_INVALID_VALUE;
}
if (static_cast<size_t>(offset + length) > obj.data.size()) {
MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: requested range [%ld, %ld) exceeds buffer size %zu", offset, offset + length, obj.data.size());
return GL_INVALID_VALUE;
}
obj.isMapped = true;
obj.mapOffset = offset;
obj.mapLength = length;
obj.mapAccessFlags = access;
obj.dirty = true;
*mappedPointer = obj.data.data() + offset;
MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange succeeded for buffer %u. Mapped pointer: %p", it->second, *mappedPointer);
return GL_NO_ERROR;
}
GLenum BufferState::SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
if (offset < 0 || length <= 0) return GL_INVALID_VALUE;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
if (!obj.isMapped || !(obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT))
return GL_INVALID_OPERATION;
if (offset < obj.mapOffset || offset + length > obj.mapOffset + obj.mapLength)
return GL_INVALID_VALUE;
// TODO: Add support for flush range.
// Now only mark it as dirty.
obj.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
if (!IsValidTarget_(readTarget) || !IsValidTarget_(writeTarget))
return GL_INVALID_ENUM;
if (readOffset < 0 || writeOffset < 0 || size < 0)
return GL_INVALID_VALUE;
GLuint readBuffer = currentBindings_[readTarget];
GLuint writeBuffer = currentBindings_[writeTarget];
if (readBuffer == 0 || writeBuffer == 0 || readBuffer == writeBuffer)
return GL_INVALID_OPERATION;
BufferObject& src = buffers_[readBuffer];
BufferObject& dst = buffers_[writeBuffer];
if (static_cast<size_t>(readOffset + size) > src.data.size() ||
static_cast<size_t>(writeOffset + size) > dst.data.size())
return GL_INVALID_VALUE;
memcpy(dst.data.data() + writeOffset, src.data.data() + readOffset, size);
dst.dirty = true;
return GL_NO_ERROR;
}
GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
return AcquireBufferMemoryRange(target, 0, buffers_[currentBindings_[target]].data.size(), access, mappedPointer);
}
GLenum BufferState::ReleaseBufferMemory(GLenum target) {
if (!IsValidTarget_(target))
return GL_INVALID_ENUM;
auto it = currentBindings_.find(target);
if (it == currentBindings_.end() || it->second == 0)
return GL_INVALID_OPERATION;
BufferObject& obj = buffers_[it->second];
if (!obj.isMapped)
return GL_INVALID_OPERATION;
if ((obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
obj.dirty = true;
}
obj.isMapped = false;
obj.mapOffset = 0;
obj.mapLength = 0;
obj.mapAccessFlags = 0;
obj.accessMode = GL_READ_WRITE;
return GL_NO_ERROR;
}
bool BufferState::ValidateAllocatedHandle(GLuint buffer) {
bool isValid = buffers_.find(buffer) != buffers_.end();
MG_Util::Debug::LogD("MG_State: Buffer: ValidateAllocatedHandle called on buffer %u returns %d", buffer, isValid);
return isValid;
}
bool BufferState::ValidateGeneratedName(GLuint buffer) {
bool inFreeList = std::find(freeId_.begin(), freeId_.end(), buffer) != freeId_.end();
bool lessThanLast = buffer < lastId_; // lastId_ is not generated yet
MG_Util::Debug::LogD("MG_State: Buffer: ValidateGeneratedName called on buffer %u returns %d", buffer, lessThanLast && !inFreeList);
return lessThanLast && !inFreeList;
}
void BufferState::Delete(GLuint buffer) {
buffers_.erase(buffer);
if (ValidateGeneratedName(buffer))
// TODO: Prevent the object that uses a freeId from conflicting with legacy object in the backend.
//freeId_.emplace_back(buffer);
for (auto& [target, id] : currentBindings_) {
if (id == buffer) id = 0;
}
MG_Util::Debug::LogD("MG_State: Buffer: Delete buffer %u", buffer);
}
GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN called with n=%d", n);
if (n < 0) return GL_INVALID_VALUE;
for (GLsizei i = 0; i < n; ++i) {
Delete(buffers[i]);
}
MG_Util::Debug::LogD("MG_State: Buffer: DeleteN deleted buffers successfully");
return GL_NO_ERROR;
}
bool BufferState::IsValidTarget_(GLenum target) {
MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end()));
return !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end());
}
GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const {
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector called at target 0x%x,param name = 0x%x",target,pname);
static const std::set<GLenum> validTargets = {
GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER
};
if (validTargets.find(target) == validTargets.end()) {
return GL_INVALID_ENUM;
}
if (MG_Constants::Buffer::VALID_PARAM_NAMES.find(pname) == MG_Constants::Buffer::VALID_PARAM_NAMES.end()) {
return GL_INVALID_ENUM;
}
auto bindingIt = currentBindings_.find(target);
if (bindingIt == currentBindings_.end() || bindingIt->second == 0) {
return GL_INVALID_OPERATION;
}
GLuint bufferId = bindingIt->second;
auto bufferIt = buffers_.find(bufferId);
if (bufferIt == buffers_.end()) {
return GL_INVALID_OPERATION;
}
const BufferObject& buffer = bufferIt->second;
switch (pname) {
case GL_BUFFER_ACCESS:
*params = static_cast<GLint>(buffer.accessMode);
break;
case GL_BUFFER_MAPPED:
*params = buffer.isMapped ? GL_TRUE : GL_FALSE;
break;
case GL_BUFFER_SIZE:
*params = static_cast<GLint>(buffer.data.size());
break;
case GL_BUFFER_USAGE:
*params = static_cast<GLint>(buffer.usage);
break;
MG_Util::Debug::LogD("MG_State: Buffer: QueryPropertyIntVector Query info about buffer %u succeed", target);
default:
return GL_INVALID_ENUM;
}
return GL_NO_ERROR;
}
GLuint BufferState::GetCurrentBinding(GLenum target) const {
auto it = currentBindings_.find(target);
if (it != currentBindings_.end()) {
return it->second;
}
return 0;
}