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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 20:58:31 +09:00
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1dddf294c97a24b460bf976b6898e0b3a62b3797
MobileGL/MG/MG_GL/Implementations/GL
T
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BZLZHH 0e7483bdd4 [Feat] (ProgramState): Implement more Global-GL-State functions.
- These functions were implemented:
  - glBlendFunc
  - glBlendFuncSeparate
  - glClear
  - glClearColor
  - glClearDepth
  - glColorMask
  - glDepthFunc
  - glDepthMask
  - glDisable
  - glEnable
  - glViewport
2025-05-04 02:09:25 +08:00
..
Buffer
[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
2025-05-01 22:20:34 +08:00
Common
[Feat] (ProgramState): Implement more Global-GL-State functions.
2025-05-04 02:09:25 +08:00
Drawing
[Refactor] (...): Optimize code file structure.
2025-05-01 09:22:50 +08:00
Framebuffer
[Feat] (...): Add FramebufferState while implementing these gl functions.
2025-05-04 01:17:09 +08:00
Getter
[Improvement] (GL_Getter.*): Code improvement.
2025-05-01 22:18:48 +08:00
GLFuncsDefinitions
[Feat] (ProgramState): Implement more Global-GL-State functions.
2025-05-04 02:09:25 +08:00
Program
[Feat] (ProgramState): Implement automatic GLSL uniform management.
2025-05-03 22:50:41 +08:00
Texture
[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
2025-05-03 02:26:03 +08:00
VertexArray
[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
2025-05-01 22:20:34 +08:00
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