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MobileGL/README.md
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MobileGL

Third party components

SPIRV-Cross by KhronosGroup: github

glslang by KhronosGroup: github

GlslOptimizerV2 by aiekick: github

Progress

Target: OpenGL 3.2 Core Profile

Component Development Progress
OpenGL State Manager 60 ~ 70%
Abstraction Layer (MG_RHI) 0%
OpenGL ES Backend N/A (of MG_RHI)
Vulkan Backend planned

Target: OpenGL implementation compatible with Minecraft 1.17 to 1.12.4

Component Development Progress*
OpenGL State Manager 59 / 62
Abstraction Layer (MG_RHI) 0 / 57
OpenGL ES Backend N/A (of MG_RHI)
Vulkan Backend planned

* The number of functions that have been implemented