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MobileGL/MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.h
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// MobileGL - MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#define MOBILEGL_EXTERNAL_GLES
#define GL_FUNC_TYPEDEF(type, name, ...) typedef type(MOBILEGL_EXTERNAL_GLES* name##_PTR)(__VA_ARGS__);
#define GL_FUNC_DECL(name) GLES::name##_PTR name;
#define EGL_FUNC_DECL(name) EGL::name##_PTR name;
namespace MobileGL {
namespace MG_External {
namespace EGL {
typedef EGLBoolean (*eglBindAPI_PTR)(EGLenum api);
typedef EGLBoolean (*eglBindTexImage_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (*eglChooseConfig_PTR)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs,
EGLint config_size, EGLint* num_config);
typedef EGLBoolean (*eglCopyBuffers_PTR)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (*eglCreateContext_PTR)(EGLDisplay dpy, EGLConfig config, EGLContext share_context,
const EGLint* attrib_list);
typedef EGLSurface (*eglCreatePbufferFromClientBuffer_PTR)(EGLDisplay dpy, EGLenum buftype,
EGLClientBuffer buffer, EGLConfig config,
const EGLint* attrib_list);
typedef EGLSurface (*eglCreatePbufferSurface_PTR)(EGLDisplay dpy, EGLConfig config,
const EGLint* attrib_list);
typedef EGLSurface (*eglCreatePixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config,
EGLNativePixmapType pixmap, const EGLint* attrib_list);
typedef EGLSurface (*eglCreatePlatformWindowSurface_PTR)(EGLDisplay display, EGLConfig config,
void* native_window, const EGLAttrib* attrib_list);
typedef EGLSurface (*eglCreateWindowSurface_PTR)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win,
const EGLint* attrib_list);
typedef EGLBoolean (*eglDestroyContext_PTR)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (*eglDestroySurface_PTR)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (*eglGetConfigAttrib_PTR)(EGLDisplay dpy, EGLConfig config, EGLint attribute,
EGLint* value);
typedef EGLBoolean (*eglGetConfigs_PTR)(EGLDisplay dpy, EGLConfig* configs, EGLint config_size,
EGLint* num_config);
typedef EGLContext (*eglGetCurrentContext_PTR)();
typedef EGLDisplay (*eglGetCurrentDisplay_PTR)();
typedef EGLSurface (*eglGetCurrentSurface_PTR)(EGLint readdraw);
typedef EGLDisplay (*eglGetDisplay_PTR)(EGLNativeDisplayType display_id);
typedef EGLDisplay (*eglGetPlatformDisplay_PTR)(EGLenum platform, void* native_display,
const EGLAttrib* attrib_list);
typedef EGLint (*eglGetError_PTR)();
typedef __eglMustCastToProperFunctionPointerType (*eglGetProcAddress_PTR)(const char* procname);
typedef EGLBoolean (*eglInitialize_PTR)(EGLDisplay dpy, EGLint* major, EGLint* minor);
typedef EGLBoolean (*eglMakeCurrent_PTR)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLenum (*eglQueryAPI_PTR)();
typedef EGLBoolean (*eglQueryContext_PTR)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value);
typedef const char* (*eglQueryString_PTR)(EGLDisplay dpy, EGLint name);
typedef EGLBoolean (*eglQuerySurface_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint attribute,
EGLint* value);
typedef EGLBoolean (*eglReleaseTexImage_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (*eglReleaseThread_PTR)();
typedef EGLBoolean (*eglSurfaceAttrib_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint attribute,
EGLint value);
typedef EGLBoolean (*eglSwapBuffers_PTR)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (*eglSwapBuffersWithDamageEXT_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint* rects,
EGLint n_rects);
typedef EGLBoolean (*eglSwapInterval_PTR)(EGLDisplay dpy, EGLint interval);
typedef EGLBoolean (*eglTerminate_PTR)(EGLDisplay dpy);
typedef EGLBoolean (*eglUnlockSurfaceKHR_PTR)(EGLDisplay display, EGLSurface surface);
typedef EGLBoolean (*eglWaitClient_PTR)();
typedef EGLBoolean (*eglWaitGL_PTR)();
typedef EGLBoolean (*eglWaitNative_PTR)(EGLint engine);
typedef EGLSync (*eglCreateSync_PTR)(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
typedef EGLBoolean (*eglDestroySync_PTR)(EGLDisplay dpy, EGLSync sync);
typedef EGLint (*eglClientWaitSync_PTR)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (*eglGetSyncAttrib_PTR)(EGLDisplay dpy, EGLSync sync, EGLint attribute,
EGLAttrib* value);
typedef EGLImage (*eglCreateImage_PTR)(EGLDisplay dpy, EGLContext ctx, EGLenum target,
EGLClientBuffer buffer, const EGLAttrib* attrib_list);
typedef EGLBoolean (*eglDestroyImage_PTR)(EGLDisplay dpy, EGLImage image);
typedef EGLSurface (*eglCreatePlatformPixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config,
void* native_pixmap, const EGLAttrib* attrib_list);
typedef EGLBoolean (*eglWaitSync_PTR)(EGLDisplay dpy, EGLSync sync, EGLint flags);
} // namespace EGL
struct EGLFunctionsTable {
EGL_FUNC_DECL(eglBindAPI)
EGL_FUNC_DECL(eglBindTexImage)
EGL_FUNC_DECL(eglChooseConfig)
EGL_FUNC_DECL(eglCopyBuffers)
EGL_FUNC_DECL(eglCreateContext)
EGL_FUNC_DECL(eglCreatePbufferFromClientBuffer)
EGL_FUNC_DECL(eglCreatePbufferSurface)
EGL_FUNC_DECL(eglCreatePixmapSurface)
EGL_FUNC_DECL(eglCreatePlatformWindowSurface)
EGL_FUNC_DECL(eglCreateWindowSurface)
EGL_FUNC_DECL(eglDestroyContext)
EGL_FUNC_DECL(eglDestroySurface)
EGL_FUNC_DECL(eglGetConfigAttrib)
EGL_FUNC_DECL(eglGetConfigs)
EGL_FUNC_DECL(eglGetCurrentContext)
EGL_FUNC_DECL(eglGetCurrentDisplay)
EGL_FUNC_DECL(eglGetCurrentSurface)
EGL_FUNC_DECL(eglGetDisplay)
EGL_FUNC_DECL(eglGetPlatformDisplay)
EGL_FUNC_DECL(eglGetError)
EGL_FUNC_DECL(eglGetProcAddress)
EGL_FUNC_DECL(eglInitialize)
EGL_FUNC_DECL(eglMakeCurrent)
EGL_FUNC_DECL(eglQueryAPI)
EGL_FUNC_DECL(eglQueryContext)
EGL_FUNC_DECL(eglQueryString)
EGL_FUNC_DECL(eglQuerySurface)
EGL_FUNC_DECL(eglReleaseTexImage)
EGL_FUNC_DECL(eglReleaseThread)
EGL_FUNC_DECL(eglSurfaceAttrib)
EGL_FUNC_DECL(eglSwapBuffers)
EGL_FUNC_DECL(eglSwapBuffersWithDamageEXT)
EGL_FUNC_DECL(eglSwapInterval)
EGL_FUNC_DECL(eglTerminate)
EGL_FUNC_DECL(eglUnlockSurfaceKHR)
EGL_FUNC_DECL(eglWaitClient)
EGL_FUNC_DECL(eglWaitGL)
EGL_FUNC_DECL(eglWaitNative)
EGL_FUNC_DECL(eglCreateSync)
EGL_FUNC_DECL(eglDestroySync)
EGL_FUNC_DECL(eglClientWaitSync)
EGL_FUNC_DECL(eglGetSyncAttrib)
EGL_FUNC_DECL(eglCreateImage)
EGL_FUNC_DECL(eglDestroyImage)
EGL_FUNC_DECL(eglCreatePlatformPixmapSurface)
EGL_FUNC_DECL(eglWaitSync)
};
namespace GLES {
GL_FUNC_TYPEDEF(void, glActiveTexture, GLenum texture)
GL_FUNC_TYPEDEF(void, glAttachShader, GLuint program, GLuint shader)
GL_FUNC_TYPEDEF(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
GL_FUNC_TYPEDEF(void, glBindBuffer, GLenum target, GLuint buffer)
GL_FUNC_TYPEDEF(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
GL_FUNC_TYPEDEF(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
GL_FUNC_TYPEDEF(void, glBindTexture, GLenum target, GLuint texture)
GL_FUNC_TYPEDEF(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_FUNC_TYPEDEF(void, glBlendEquation, GLenum mode)
GL_FUNC_TYPEDEF(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
GL_FUNC_TYPEDEF(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_FUNC_TYPEDEF(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha,
GLenum dfactorAlpha)
GL_FUNC_TYPEDEF(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage)
GL_FUNC_TYPEDEF(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
GL_FUNC_TYPEDEF(GLenum, glCheckFramebufferStatus, GLenum target)
GL_FUNC_TYPEDEF(void, glClear, GLbitfield mask)
GL_FUNC_TYPEDEF(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_FUNC_TYPEDEF(void, glClearDepthf, GLfloat d)
GL_FUNC_TYPEDEF(void, glClearStencil, GLint s)
GL_FUNC_TYPEDEF(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_FUNC_TYPEDEF(void, glCompileShader, GLuint shader)
GL_FUNC_TYPEDEF(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
GL_FUNC_TYPEDEF(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
GL_FUNC_TYPEDEF(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
GL_FUNC_TYPEDEF(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height)
GL_FUNC_TYPEDEF(GLuint, glCreateProgram)
GL_FUNC_TYPEDEF(GLuint, glCreateShader, GLenum type)
GL_FUNC_TYPEDEF(void, glCullFace, GLenum mode)
GL_FUNC_TYPEDEF(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
GL_FUNC_TYPEDEF(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
GL_FUNC_TYPEDEF(void, glDeleteProgram, GLuint program)
GL_FUNC_TYPEDEF(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
GL_FUNC_TYPEDEF(void, glDeleteShader, GLuint shader)
GL_FUNC_TYPEDEF(void, glDeleteTextures, GLsizei n, const GLuint* textures)
GL_FUNC_TYPEDEF(void, glDepthFunc, GLenum func)
GL_FUNC_TYPEDEF(void, glDepthMask, GLboolean flag)
GL_FUNC_TYPEDEF(void, glDepthRangef, GLfloat n, GLfloat f)
GL_FUNC_TYPEDEF(void, glDetachShader, GLuint program, GLuint shader)
GL_FUNC_TYPEDEF(void, glDisable, GLenum cap)
GL_FUNC_TYPEDEF(void, glDisableVertexAttribArray, GLuint index)
GL_FUNC_TYPEDEF(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
GL_FUNC_TYPEDEF(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices)
GL_FUNC_TYPEDEF(void, glEnable, GLenum cap)
GL_FUNC_TYPEDEF(void, glEnableVertexAttribArray, GLuint index)
GL_FUNC_TYPEDEF(void, glFinish)
GL_FUNC_TYPEDEF(void, glFlush)
GL_FUNC_TYPEDEF(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer)
GL_FUNC_TYPEDEF(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level)
GL_FUNC_TYPEDEF(void, glFrontFace, GLenum mode)
GL_FUNC_TYPEDEF(void, glGenBuffers, GLsizei n, GLuint* buffers)
GL_FUNC_TYPEDEF(void, glGenerateMipmap, GLenum target)
GL_FUNC_TYPEDEF(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
GL_FUNC_TYPEDEF(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
GL_FUNC_TYPEDEF(void, glGenTextures, GLsizei n, GLuint* textures)
GL_FUNC_TYPEDEF(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLint* size, GLenum* type, GLchar* name)
GL_FUNC_TYPEDEF(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLint* size, GLenum* type, GLchar* name)
GL_FUNC_TYPEDEF(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei* count,
GLuint* shaders)
GL_FUNC_TYPEDEF(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
GL_FUNC_TYPEDEF(void, glGetBooleanv, GLenum pname, GLboolean* data)
GL_FUNC_TYPEDEF(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(GLenum, glGetError)
GL_FUNC_TYPEDEF(const GLubyte*, glGetString, GLenum)
GL_FUNC_TYPEDEF(const GLubyte*, glGetStringi, GLenum, GLuint)
GL_FUNC_TYPEDEF(void, glGetFloatv, GLenum pname, GLfloat* data)
GL_FUNC_TYPEDEF(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname,
GLint* params)
GL_FUNC_TYPEDEF(void, glGetIntegerv, GLenum pname, GLint* data)
GL_FUNC_TYPEDEF(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei* length,
GLchar* infoLog)
GL_FUNC_TYPEDEF(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
GL_FUNC_TYPEDEF(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range,
GLint* precision)
GL_FUNC_TYPEDEF(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
GL_FUNC_TYPEDEF(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
GL_FUNC_TYPEDEF(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
GL_FUNC_TYPEDEF(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
GL_FUNC_TYPEDEF(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
GL_FUNC_TYPEDEF(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
GL_FUNC_TYPEDEF(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
GL_FUNC_TYPEDEF(void, glHint, GLenum target, GLenum mode)
GL_FUNC_TYPEDEF(GLboolean, glIsBuffer, GLuint buffer)
GL_FUNC_TYPEDEF(GLboolean, glIsEnabled, GLenum cap)
GL_FUNC_TYPEDEF(GLboolean, glIsFramebuffer, GLuint framebuffer)
GL_FUNC_TYPEDEF(GLboolean, glIsProgram, GLuint program)
GL_FUNC_TYPEDEF(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
GL_FUNC_TYPEDEF(GLboolean, glIsShader, GLuint shader)
GL_FUNC_TYPEDEF(GLboolean, glIsTexture, GLuint texture)
GL_FUNC_TYPEDEF(void, glLineWidth, GLfloat width)
GL_FUNC_TYPEDEF(void, glLinkProgram, GLuint program)
GL_FUNC_TYPEDEF(void, glLogicOp, GLenum opcode)
GL_FUNC_TYPEDEF(void, glPointSize, GLfloat size)
GL_FUNC_TYPEDEF(void, glPixelStorei, GLenum pname, GLint param)
GL_FUNC_TYPEDEF(void, glPolygonOffset, GLfloat factor, GLfloat units)
GL_FUNC_TYPEDEF(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, void* pixels)
GL_FUNC_TYPEDEF(void, glReleaseShaderCompiler)
GL_FUNC_TYPEDEF(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width,
GLsizei height)
GL_FUNC_TYPEDEF(void, glSampleCoverage, GLfloat value, GLboolean invert)
GL_FUNC_TYPEDEF(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
GL_FUNC_TYPEDEF(void, glShaderBinary, GLsizei count, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLsizei length)
GL_FUNC_TYPEDEF(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string,
const GLint* length)
GL_FUNC_TYPEDEF(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_FUNC_TYPEDEF(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
GL_FUNC_TYPEDEF(void, glStencilMask, GLuint mask)
GL_FUNC_TYPEDEF(void, glStencilMaskSeparate, GLenum face, GLuint mask)
GL_FUNC_TYPEDEF(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
GL_FUNC_TYPEDEF(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_FUNC_TYPEDEF(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)
GL_FUNC_TYPEDEF(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_FUNC_TYPEDEF(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
GL_FUNC_TYPEDEF(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
GL_FUNC_TYPEDEF(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
GL_FUNC_TYPEDEF(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
GL_FUNC_TYPEDEF(void, glUniform1f, GLint location, GLfloat v0)
GL_FUNC_TYPEDEF(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniform1i, GLint location, GLint v0)
GL_FUNC_TYPEDEF(void, glUniform1iv, GLint location, GLsizei count, const GLint* value)
GL_FUNC_TYPEDEF(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
GL_FUNC_TYPEDEF(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniform2i, GLint location, GLint v0, GLint v1)
GL_FUNC_TYPEDEF(void, glUniform2iv, GLint location, GLsizei count, const GLint* value)
GL_FUNC_TYPEDEF(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_FUNC_TYPEDEF(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
GL_FUNC_TYPEDEF(void, glUniform3iv, GLint location, GLsizei count, const GLint* value)
GL_FUNC_TYPEDEF(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_FUNC_TYPEDEF(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_FUNC_TYPEDEF(void, glUniform4iv, GLint location, GLsizei count, const GLint* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUseProgram, GLuint program)
GL_FUNC_TYPEDEF(void, glValidateProgram, GLuint program)
GL_FUNC_TYPEDEF(void, glVertexAttrib1f, GLuint index, GLfloat x)
GL_FUNC_TYPEDEF(void, glVertexAttrib1fv, GLuint index, const GLfloat* v)
GL_FUNC_TYPEDEF(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
GL_FUNC_TYPEDEF(void, glVertexAttrib2fv, GLuint index, const GLfloat* v)
GL_FUNC_TYPEDEF(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_FUNC_TYPEDEF(void, glVertexAttrib3fv, GLuint index, const GLfloat* v)
GL_FUNC_TYPEDEF(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_FUNC_TYPEDEF(void, glVertexAttrib4fv, GLuint index, const GLfloat* v)
GL_FUNC_TYPEDEF(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const void* pointer)
GL_FUNC_TYPEDEF(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
GL_FUNC_TYPEDEF(void, glReadBuffer, GLenum src)
GL_FUNC_TYPEDEF(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const void* indices)
GL_FUNC_TYPEDEF(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
GL_FUNC_TYPEDEF(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void* pixels)
GL_FUNC_TYPEDEF(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_FUNC_TYPEDEF(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const void* data)
GL_FUNC_TYPEDEF(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const void* data)
GL_FUNC_TYPEDEF(void, glGenQueries, GLsizei n, GLuint* ids)
GL_FUNC_TYPEDEF(void, glDeleteQueries, GLsizei n, const GLuint* ids)
GL_FUNC_TYPEDEF(GLboolean, glIsQuery, GLuint id)
GL_FUNC_TYPEDEF(void, glBeginQuery, GLenum target, GLuint id)
GL_FUNC_TYPEDEF(void, glEndQuery, GLenum target)
GL_FUNC_TYPEDEF(void, glGetQueryiv, GLenum target, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params)
GL_FUNC_TYPEDEF(GLboolean, glUnmapBuffer, GLenum target)
GL_FUNC_TYPEDEF(void, glGetBufferPointerv, GLenum target, GLenum pname, void** params)
GL_FUNC_TYPEDEF(void, glDrawBuffers, GLsizei n, const GLenum* bufs)
GL_FUNC_TYPEDEF(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_FUNC_TYPEDEF(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height)
GL_FUNC_TYPEDEF(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture,
GLint level, GLint layer)
GL_FUNC_TYPEDEF(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
GL_FUNC_TYPEDEF(void, glBindVertexArray, GLuint array)
GL_FUNC_TYPEDEF(void, glDeleteVertexArrays, GLsizei n, const GLuint* arrays)
GL_FUNC_TYPEDEF(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
GL_FUNC_TYPEDEF(GLboolean, glIsVertexArray, GLuint array)
GL_FUNC_TYPEDEF(void, glGetIntegeri_v, GLenum target, GLuint index, GLint* data)
GL_FUNC_TYPEDEF(void, glBeginTransformFeedback, GLenum primitiveMode)
GL_FUNC_TYPEDEF(void, glEndTransformFeedback)
GL_FUNC_TYPEDEF(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset,
GLsizeiptr size)
GL_FUNC_TYPEDEF(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
GL_FUNC_TYPEDEF(void, glTransformFeedbackVaryings, GLuint program, GLsizei count,
const GLchar* const* varyings, GLenum bufferMode)
GL_FUNC_TYPEDEF(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize,
GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
GL_FUNC_TYPEDEF(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride,
const void* pointer)
GL_FUNC_TYPEDEF(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params)
GL_FUNC_TYPEDEF(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_FUNC_TYPEDEF(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_FUNC_TYPEDEF(void, glVertexAttribI4iv, GLuint index, const GLint* v)
GL_FUNC_TYPEDEF(void, glVertexAttribI4uiv, GLuint index, const GLuint* v)
GL_FUNC_TYPEDEF(void, glGetUniformuiv, GLuint program, GLint location, GLuint* params)
GL_FUNC_TYPEDEF(GLint, glGetFragDataLocation, GLuint program, const GLchar* name)
GL_FUNC_TYPEDEF(void, glUniform1ui, GLint location, GLuint v0)
GL_FUNC_TYPEDEF(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
GL_FUNC_TYPEDEF(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_FUNC_TYPEDEF(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_FUNC_TYPEDEF(void, glUniform1uiv, GLint location, GLsizei count, const GLuint* value)
GL_FUNC_TYPEDEF(void, glUniform2uiv, GLint location, GLsizei count, const GLuint* value)
GL_FUNC_TYPEDEF(void, glUniform3uiv, GLint location, GLsizei count, const GLuint* value)
GL_FUNC_TYPEDEF(void, glUniform4uiv, GLint location, GLsizei count, const GLuint* value)
GL_FUNC_TYPEDEF(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value)
GL_FUNC_TYPEDEF(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value)
GL_FUNC_TYPEDEF(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GL_FUNC_TYPEDEF(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
GLintptr writeOffset, GLsizeiptr size)
GL_FUNC_TYPEDEF(void, glGetUniformIndices, GLuint program, GLsizei uniformCount,
const GLchar* const* uniformNames, GLuint* uniformIndices)
GL_FUNC_TYPEDEF(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount,
const GLuint* uniformIndices, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar* uniformBlockName)
GL_FUNC_TYPEDEF(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname,
GLint* params)
GL_FUNC_TYPEDEF(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex,
GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
GL_FUNC_TYPEDEF(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex,
GLuint uniformBlockBinding)
GL_FUNC_TYPEDEF(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GL_FUNC_TYPEDEF(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount)
GL_FUNC_TYPEDEF(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
GL_FUNC_TYPEDEF(GLboolean, glIsSync, GLsync sync)
GL_FUNC_TYPEDEF(void, glDeleteSync, GLsync sync)
GL_FUNC_TYPEDEF(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_FUNC_TYPEDEF(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_FUNC_TYPEDEF(void, glGetInteger64v, GLenum pname, GLint64* data)
GL_FUNC_TYPEDEF(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length,
GLint* values)
GL_FUNC_TYPEDEF(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64* data)
GL_FUNC_TYPEDEF(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params)
GL_FUNC_TYPEDEF(void, glGenSamplers, GLsizei count, GLuint* samplers)
GL_FUNC_TYPEDEF(void, glDeleteSamplers, GLsizei count, const GLuint* samplers)
GL_FUNC_TYPEDEF(GLboolean, glIsSampler, GLuint sampler)
GL_FUNC_TYPEDEF(void, glBindSampler, GLuint unit, GLuint sampler)
GL_FUNC_TYPEDEF(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
GL_FUNC_TYPEDEF(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint* param)
GL_FUNC_TYPEDEF(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
GL_FUNC_TYPEDEF(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param)
GL_FUNC_TYPEDEF(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params)
GL_FUNC_TYPEDEF(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
GL_FUNC_TYPEDEF(void, glBindTransformFeedback, GLenum target, GLuint id)
GL_FUNC_TYPEDEF(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint* ids)
GL_FUNC_TYPEDEF(void, glGenTransformFeedbacks, GLsizei n, GLuint* ids)
GL_FUNC_TYPEDEF(GLboolean, glIsTransformFeedback, GLuint id)
GL_FUNC_TYPEDEF(void, glPauseTransformFeedback)
GL_FUNC_TYPEDEF(void, glResumeTransformFeedback)
GL_FUNC_TYPEDEF(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length,
GLenum* binaryFormat, void* binary)
GL_FUNC_TYPEDEF(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void* binary,
GLsizei length)
GL_FUNC_TYPEDEF(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
GL_FUNC_TYPEDEF(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments,
const GLenum* attachments)
GL_FUNC_TYPEDEF(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments,
const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_FUNC_TYPEDEF(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height)
GL_FUNC_TYPEDEF(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth)
GL_FUNC_TYPEDEF(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname,
GLsizei bufSize, GLint* params)
GL_FUNC_TYPEDEF(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
GL_FUNC_TYPEDEF(void, glDispatchComputeIndirect, GLintptr indirect)
GL_FUNC_TYPEDEF(void, glDrawArraysIndirect, GLenum mode, const void* indirect)
GL_FUNC_TYPEDEF(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void* indirect)
GL_FUNC_TYPEDEF(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
GL_FUNC_TYPEDEF(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname,
GLint* params)
GL_FUNC_TYPEDEF(void, glShaderStorageBlockBinding, GLuint program, GLuint storageBlockIndex,
GLuint storageBlockBinding)
GL_FUNC_TYPEDEF(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface,
const GLchar* name)
GL_FUNC_TYPEDEF(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index,
GLsizei bufSize, GLsizei* length, GLchar* name)
GL_FUNC_TYPEDEF(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index,
GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
GL_FUNC_TYPEDEF(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface,
const GLchar* name)
GL_FUNC_TYPEDEF(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
GL_FUNC_TYPEDEF(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
GL_FUNC_TYPEDEF(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar* const* strings)
GL_FUNC_TYPEDEF(void, glBindProgramPipeline, GLuint pipeline)
GL_FUNC_TYPEDEF(void, glDeleteProgramPipelines, GLsizei n, const GLuint* pipelines)
GL_FUNC_TYPEDEF(void, glGenProgramPipelines, GLsizei n, GLuint* pipelines)
GL_FUNC_TYPEDEF(GLboolean, glIsProgramPipeline, GLuint pipeline)
GL_FUNC_TYPEDEF(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
GL_FUNC_TYPEDEF(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
GL_FUNC_TYPEDEF(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
GL_FUNC_TYPEDEF(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2,
GLint v3)
GL_FUNC_TYPEDEF(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
GL_FUNC_TYPEDEF(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
GL_FUNC_TYPEDEF(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_FUNC_TYPEDEF(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2,
GLuint v3)
GL_FUNC_TYPEDEF(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
GL_FUNC_TYPEDEF(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
GL_FUNC_TYPEDEF(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1,
GLfloat v2)
GL_FUNC_TYPEDEF(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3)
GL_FUNC_TYPEDEF(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count,
const GLint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count,
const GLint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count,
const GLint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count,
const GLint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count,
const GLuint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count,
const GLuint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count,
const GLuint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count,
const GLuint* value)
GL_FUNC_TYPEDEF(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count,
const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value)
GL_FUNC_TYPEDEF(void, glValidateProgramPipeline, GLuint pipeline)
GL_FUNC_TYPEDEF(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei* length,
GLchar* infoLog)
GL_FUNC_TYPEDEF(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered,
GLint layer, GLenum access, GLenum format)
GL_FUNC_TYPEDEF(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean* data)
GL_FUNC_TYPEDEF(void, glMemoryBarrier, GLbitfield barriers)
GL_FUNC_TYPEDEF(void, glMemoryBarrierByRegion, GLbitfield barriers)
GL_FUNC_TYPEDEF(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GL_FUNC_TYPEDEF(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat* val)
GL_FUNC_TYPEDEF(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
GL_FUNC_TYPEDEF(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat* params)
GL_FUNC_TYPEDEF(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset,
GLsizei stride)
GL_FUNC_TYPEDEF(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeoffset)
GL_FUNC_TYPEDEF(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type,
GLuint relativeoffset)
GL_FUNC_TYPEDEF(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
GL_FUNC_TYPEDEF(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
GL_FUNC_TYPEDEF(void, glBlendBarrier)
GL_FUNC_TYPEDEF(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX,
GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX,
GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
GL_FUNC_TYPEDEF(void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count,
const GLuint* ids, GLboolean enabled)
GL_FUNC_TYPEDEF(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* buf)
GL_FUNC_TYPEDEF(void, glDebugMessageCallback, GLDEBUGPROC callback, const void* userParam)
GL_FUNC_TYPEDEF(GLuint, glGetDebugMessageLog, GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types,
GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog)
GL_FUNC_TYPEDEF(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length, const GLchar* message)
GL_FUNC_TYPEDEF(void, glPopDebugGroup)
GL_FUNC_TYPEDEF(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length, const GLchar* label)
GL_FUNC_TYPEDEF(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length,
GLchar* label)
GL_FUNC_TYPEDEF(void, glObjectPtrLabel, const void* ptr, GLsizei length, const GLchar* label)
GL_FUNC_TYPEDEF(void, glGetObjectPtrLabel, const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label)
GL_FUNC_TYPEDEF(void, glGetPointerv, GLenum pname, void** params)
GL_FUNC_TYPEDEF(void, glEnablei, GLenum target, GLuint index)
GL_FUNC_TYPEDEF(void, glDisablei, GLenum target, GLuint index)
GL_FUNC_TYPEDEF(void, glBlendEquationi, GLuint buf, GLenum mode)
GL_FUNC_TYPEDEF(void, glBlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GL_FUNC_TYPEDEF(void, glBlendFunci, GLuint buf, GLenum src, GLenum dst)
GL_FUNC_TYPEDEF(void, glBlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
GLenum dstAlpha)
GL_FUNC_TYPEDEF(void, glColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_FUNC_TYPEDEF(GLboolean, glIsEnabledi, GLenum target, GLuint index)
GL_FUNC_TYPEDEF(void, glDrawElementsBaseVertex, GLenum mode, GLsizei count, GLenum type,
const void* indices, GLint basevertex)
GL_FUNC_TYPEDEF(void, glDrawRangeElementsBaseVertex, GLenum mode, GLuint start, GLuint end, GLsizei count,
GLenum type, const void* indices, GLint basevertex)
GL_FUNC_TYPEDEF(void, glDrawElementsInstancedBaseVertex, GLenum mode, GLsizei count, GLenum type,
const void* indices, GLsizei instancecount, GLint basevertex)
GL_FUNC_TYPEDEF(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_FUNC_TYPEDEF(void, glPrimitiveBoundingBox, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW,
GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
GL_FUNC_TYPEDEF(GLenum, glGetGraphicsResetStatus)
GL_FUNC_TYPEDEF(void, glReadnPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLsizei bufSize, void* data)
GL_FUNC_TYPEDEF(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
GL_FUNC_TYPEDEF(void, glGetnUniformiv, GLuint program, GLint location, GLsizei bufSize, GLint* params)
GL_FUNC_TYPEDEF(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint* params)
GL_FUNC_TYPEDEF(void, glMinSampleShading, GLfloat value)
GL_FUNC_TYPEDEF(void, glPatchParameteri, GLenum pname, GLint value)
GL_FUNC_TYPEDEF(void, glTexParameterIiv, GLenum target, GLenum pname, const GLint* params)
GL_FUNC_TYPEDEF(void, glTexParameterIuiv, GLenum target, GLenum pname, const GLuint* params)
GL_FUNC_TYPEDEF(void, glGetTexParameterIiv, GLenum target, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetTexParameterIuiv, GLenum target, GLenum pname, GLuint* params)
GL_FUNC_TYPEDEF(void, glSamplerParameterIiv, GLuint sampler, GLenum pname, const GLint* param)
GL_FUNC_TYPEDEF(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname, const GLuint* param)
GL_FUNC_TYPEDEF(void, glGetSamplerParameterIiv, GLuint sampler, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetSamplerParameterIuiv, GLuint sampler, GLenum pname, GLuint* params)
// The unsuffixed names are the ES 3.2 CORE entry points. A driver whose buffer-texture
// support comes from GL_EXT_texture_buffer or GL_OES_texture_buffer exports the
// suffixed spellings instead, and a strict eglGetProcAddress returns NULL for the core
// one there - so resolving only the core name makes both extension tiers look absent.
GL_FUNC_TYPEDEF(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
GL_FUNC_TYPEDEF(void, glTexBufferOES, GLenum target, GLenum internalformat, GLuint buffer)
GL_FUNC_TYPEDEF(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer,
GLintptr offset, GLsizeiptr size)
GL_FUNC_TYPEDEF(void, glTexBufferRangeOES, GLenum target, GLenum internalformat, GLuint buffer,
GLintptr offset, GLsizeiptr size)
GL_FUNC_TYPEDEF(void, glTexBuffer, GLenum target, GLenum internalformat, GLuint buffer)
GL_FUNC_TYPEDEF(void, glTexBufferRange, GLenum target, GLenum internalformat, GLuint buffer,
GLintptr offset, GLsizeiptr size)
GL_FUNC_TYPEDEF(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_FUNC_TYPEDEF(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access)
GL_FUNC_TYPEDEF(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void* data,
GLbitfield flags)
GL_FUNC_TYPEDEF(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint* params)
GL_FUNC_TYPEDEF(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64* params)
GL_FUNC_TYPEDEF(void, glQueryCounterEXT, GLuint id, GLenum target)
GL_FUNC_TYPEDEF(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64* params)
GL_FUNC_TYPEDEF(void, glBindFragDataLocationEXT, GLuint program, GLuint colorNumber, const GLchar* name)
GL_FUNC_TYPEDEF(void*, glMapBufferOES, GLenum target, GLenum access)
// Extension aliases for glPolygonMode (GLES core has none) and indexed glColorMaski.
GL_FUNC_TYPEDEF(void, glPolygonModeNV, GLenum face, GLenum mode)
GL_FUNC_TYPEDEF(void, glPolygonModeANGLE, GLenum face, GLenum mode)
GL_FUNC_TYPEDEF(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_FUNC_TYPEDEF(void, glColorMaskiOES, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_FUNC_TYPEDEF(void, glMultiDrawArraysIndirectEXT, GLenum mode, const void* indirect, GLsizei drawcount,
GLsizei stride)
GL_FUNC_TYPEDEF(void, glMultiDrawElementsIndirectEXT, GLenum mode, GLenum type, const void* indirect,
GLsizei drawcount, GLsizei stride)
GL_FUNC_TYPEDEF(void, glBruh)
GL_FUNC_TYPEDEF(void, glMultiDrawElementsBaseVertexEXT, GLenum mode, const GLsizei* count, GLenum type,
const void* const* indices, GLsizei drawcount, const GLint* basevertex)
// GL_EXT_base_instance. Where a driver has these, the "+ baseInstance" of the
// instanced-array element index is the driver's job; where it does not, DirectGLES
// folds it into the attribute offsets instead (VertexArrayImpl::BaseInstanceByteShift).
GL_FUNC_TYPEDEF(void, glDrawArraysInstancedBaseInstanceEXT, GLenum mode, GLint first, GLsizei count,
GLsizei instancecount, GLuint baseinstance)
GL_FUNC_TYPEDEF(void, glDrawElementsInstancedBaseInstanceEXT, GLenum mode, GLsizei count, GLenum type,
const void* indices, GLsizei instancecount, GLuint baseinstance)
GL_FUNC_TYPEDEF(void, glDrawElementsInstancedBaseVertexBaseInstanceEXT, GLenum mode, GLsizei count,
GLenum type, const void* indices, GLsizei instancecount, GLint basevertex,
GLuint baseinstance)
/*
namespace Caps {
struct GLESCaps {
Version version;
Bool hasPersistentMapping;
Bool hasNorm16Texture;
Int uniformBufferOffsetAlignment;
};
} // namespace Caps
extern Caps::GLESCaps g_glesCaps;*/ // TODO: migrate this to BackendObject
} // namespace GLES
struct GLESFunctionsTable {
GL_FUNC_DECL(glActiveTexture)
GL_FUNC_DECL(glAttachShader)
GL_FUNC_DECL(glBindAttribLocation)
GL_FUNC_DECL(glBindBuffer)
GL_FUNC_DECL(glBindFramebuffer)
GL_FUNC_DECL(glBindRenderbuffer)
GL_FUNC_DECL(glBindTexture)
GL_FUNC_DECL(glBlendColor)
GL_FUNC_DECL(glBlendEquation)
GL_FUNC_DECL(glBlendEquationSeparate)
GL_FUNC_DECL(glBlendFunc)
GL_FUNC_DECL(glBlendFuncSeparate)
GL_FUNC_DECL(glBufferData)
GL_FUNC_DECL(glBufferSubData)
GL_FUNC_DECL(glCheckFramebufferStatus)
GL_FUNC_DECL(glClear)
GL_FUNC_DECL(glClearColor)
GL_FUNC_DECL(glClearDepthf)
GL_FUNC_DECL(glClearStencil)
GL_FUNC_DECL(glColorMask)
GL_FUNC_DECL(glCompileShader)
GL_FUNC_DECL(glCompressedTexImage2D)
GL_FUNC_DECL(glCompressedTexSubImage2D)
GL_FUNC_DECL(glCopyTexImage2D)
GL_FUNC_DECL(glCopyTexSubImage2D)
GL_FUNC_DECL(glCreateProgram)
GL_FUNC_DECL(glCreateShader)
GL_FUNC_DECL(glCullFace)
GL_FUNC_DECL(glDeleteBuffers)
GL_FUNC_DECL(glDeleteFramebuffers)
GL_FUNC_DECL(glDeleteProgram)
GL_FUNC_DECL(glDeleteRenderbuffers)
GL_FUNC_DECL(glDeleteShader)
GL_FUNC_DECL(glDeleteTextures)
GL_FUNC_DECL(glDepthFunc)
GL_FUNC_DECL(glDepthMask)
GL_FUNC_DECL(glDepthRangef)
GL_FUNC_DECL(glDetachShader)
GL_FUNC_DECL(glDisable)
GL_FUNC_DECL(glDisableVertexAttribArray)
GL_FUNC_DECL(glDrawArrays)
GL_FUNC_DECL(glDrawElements)
GL_FUNC_DECL(glEnable)
GL_FUNC_DECL(glEnableVertexAttribArray)
GL_FUNC_DECL(glFinish)
GL_FUNC_DECL(glFlush)
GL_FUNC_DECL(glFramebufferRenderbuffer)
GL_FUNC_DECL(glFramebufferTexture2D)
GL_FUNC_DECL(glFrontFace)
GL_FUNC_DECL(glGenBuffers)
GL_FUNC_DECL(glGenerateMipmap)
GL_FUNC_DECL(glGenFramebuffers)
GL_FUNC_DECL(glGenRenderbuffers)
GL_FUNC_DECL(glGenTextures)
GL_FUNC_DECL(glGetActiveAttrib)
GL_FUNC_DECL(glGetActiveUniform)
GL_FUNC_DECL(glGetAttachedShaders)
GL_FUNC_DECL(glGetAttribLocation)
GL_FUNC_DECL(glGetBooleanv)
GL_FUNC_DECL(glGetBufferParameteriv)
GL_FUNC_DECL(glGetError)
GL_FUNC_DECL(glGetString)
GL_FUNC_DECL(glGetStringi)
GL_FUNC_DECL(glGetFloatv)
GL_FUNC_DECL(glGetFramebufferAttachmentParameteriv)
GL_FUNC_DECL(glGetIntegerv)
GL_FUNC_DECL(glGetProgramiv)
GL_FUNC_DECL(glGetProgramInfoLog)
GL_FUNC_DECL(glGetRenderbufferParameteriv)
GL_FUNC_DECL(glGetShaderiv)
GL_FUNC_DECL(glGetShaderInfoLog)
GL_FUNC_DECL(glGetShaderPrecisionFormat)
GL_FUNC_DECL(glGetShaderSource)
GL_FUNC_DECL(glGetTexParameterfv)
GL_FUNC_DECL(glGetTexParameteriv)
GL_FUNC_DECL(glGetUniformfv)
GL_FUNC_DECL(glGetUniformiv)
GL_FUNC_DECL(glGetUniformLocation)
GL_FUNC_DECL(glGetVertexAttribfv)
GL_FUNC_DECL(glGetVertexAttribiv)
GL_FUNC_DECL(glGetVertexAttribPointerv)
GL_FUNC_DECL(glHint)
GL_FUNC_DECL(glIsBuffer)
GL_FUNC_DECL(glIsEnabled)
GL_FUNC_DECL(glIsFramebuffer)
GL_FUNC_DECL(glIsProgram)
GL_FUNC_DECL(glIsRenderbuffer)
GL_FUNC_DECL(glIsShader)
GL_FUNC_DECL(glIsTexture)
GL_FUNC_DECL(glLineWidth)
GL_FUNC_DECL(glLinkProgram)
GL_FUNC_DECL(glLogicOp)
GL_FUNC_DECL(glPointSize)
GL_FUNC_DECL(glPixelStorei)
GL_FUNC_DECL(glPolygonOffset)
GL_FUNC_DECL(glReadPixels)
GL_FUNC_DECL(glReleaseShaderCompiler)
GL_FUNC_DECL(glRenderbufferStorage)
GL_FUNC_DECL(glSampleCoverage)
GL_FUNC_DECL(glScissor)
GL_FUNC_DECL(glShaderBinary)
GL_FUNC_DECL(glShaderSource)
GL_FUNC_DECL(glStencilFunc)
GL_FUNC_DECL(glStencilFuncSeparate)
GL_FUNC_DECL(glStencilMask)
GL_FUNC_DECL(glStencilMaskSeparate)
GL_FUNC_DECL(glStencilOp)
GL_FUNC_DECL(glStencilOpSeparate)
GL_FUNC_DECL(glTexImage2D)
GL_FUNC_DECL(glTexParameterf)
GL_FUNC_DECL(glTexParameterfv)
GL_FUNC_DECL(glTexParameteri)
GL_FUNC_DECL(glTexParameteriv)
GL_FUNC_DECL(glTexSubImage2D)
GL_FUNC_DECL(glUniform1f)
GL_FUNC_DECL(glUniform1fv)
GL_FUNC_DECL(glUniform1i)
GL_FUNC_DECL(glUniform1iv)
GL_FUNC_DECL(glUniform2f)
GL_FUNC_DECL(glUniform2fv)
GL_FUNC_DECL(glUniform2i)
GL_FUNC_DECL(glUniform2iv)
GL_FUNC_DECL(glUniform3f)
GL_FUNC_DECL(glUniform3fv)
GL_FUNC_DECL(glUniform3i)
GL_FUNC_DECL(glUniform3iv)
GL_FUNC_DECL(glUniform4f)
GL_FUNC_DECL(glUniform4fv)
GL_FUNC_DECL(glUniform4i)
GL_FUNC_DECL(glUniform4iv)
GL_FUNC_DECL(glUniformMatrix2fv)
GL_FUNC_DECL(glUniformMatrix3fv)
GL_FUNC_DECL(glUniformMatrix4fv)
GL_FUNC_DECL(glUseProgram)
GL_FUNC_DECL(glValidateProgram)
GL_FUNC_DECL(glVertexAttrib1f)
GL_FUNC_DECL(glVertexAttrib1fv)
GL_FUNC_DECL(glVertexAttrib2f)
GL_FUNC_DECL(glVertexAttrib2fv)
GL_FUNC_DECL(glVertexAttrib3f)
GL_FUNC_DECL(glVertexAttrib3fv)
GL_FUNC_DECL(glVertexAttrib4f)
GL_FUNC_DECL(glVertexAttrib4fv)
GL_FUNC_DECL(glVertexAttribPointer)
GL_FUNC_DECL(glViewport)
GL_FUNC_DECL(glReadBuffer)
GL_FUNC_DECL(glDrawRangeElements)
GL_FUNC_DECL(glTexImage3D)
GL_FUNC_DECL(glTexSubImage3D)
GL_FUNC_DECL(glCopyTexSubImage3D)
GL_FUNC_DECL(glCompressedTexImage3D)
GL_FUNC_DECL(glCompressedTexSubImage3D)
GL_FUNC_DECL(glGenQueries)
GL_FUNC_DECL(glDeleteQueries)
GL_FUNC_DECL(glIsQuery)
GL_FUNC_DECL(glBeginQuery)
GL_FUNC_DECL(glEndQuery)
GL_FUNC_DECL(glGetQueryiv)
GL_FUNC_DECL(glGetQueryObjectuiv)
GL_FUNC_DECL(glUnmapBuffer)
GL_FUNC_DECL(glGetBufferPointerv)
GL_FUNC_DECL(glDrawBuffers)
GL_FUNC_DECL(glUniformMatrix2x3fv)
GL_FUNC_DECL(glUniformMatrix3x2fv)
GL_FUNC_DECL(glUniformMatrix2x4fv)
GL_FUNC_DECL(glUniformMatrix4x2fv)
GL_FUNC_DECL(glUniformMatrix3x4fv)
GL_FUNC_DECL(glUniformMatrix4x3fv)
GL_FUNC_DECL(glBlitFramebuffer)
GL_FUNC_DECL(glRenderbufferStorageMultisample)
GL_FUNC_DECL(glFramebufferTextureLayer)
GL_FUNC_DECL(glFlushMappedBufferRange)
GL_FUNC_DECL(glBindVertexArray)
GL_FUNC_DECL(glDeleteVertexArrays)
GL_FUNC_DECL(glGenVertexArrays)
GL_FUNC_DECL(glIsVertexArray)
GL_FUNC_DECL(glGetIntegeri_v)
GL_FUNC_DECL(glBeginTransformFeedback)
GL_FUNC_DECL(glEndTransformFeedback)
GL_FUNC_DECL(glBindBufferRange)
GL_FUNC_DECL(glBindBufferBase)
GL_FUNC_DECL(glTransformFeedbackVaryings)
GL_FUNC_DECL(glGetTransformFeedbackVarying)
GL_FUNC_DECL(glVertexAttribIPointer)
GL_FUNC_DECL(glGetVertexAttribIiv)
GL_FUNC_DECL(glGetVertexAttribIuiv)
GL_FUNC_DECL(glVertexAttribI4i)
GL_FUNC_DECL(glVertexAttribI4ui)
GL_FUNC_DECL(glVertexAttribI4iv)
GL_FUNC_DECL(glVertexAttribI4uiv)
GL_FUNC_DECL(glGetUniformuiv)
GL_FUNC_DECL(glGetFragDataLocation)
GL_FUNC_DECL(glUniform1ui)
GL_FUNC_DECL(glUniform2ui)
GL_FUNC_DECL(glUniform3ui)
GL_FUNC_DECL(glUniform4ui)
GL_FUNC_DECL(glUniform1uiv)
GL_FUNC_DECL(glUniform2uiv)
GL_FUNC_DECL(glUniform3uiv)
GL_FUNC_DECL(glUniform4uiv)
GL_FUNC_DECL(glClearBufferiv)
GL_FUNC_DECL(glClearBufferuiv)
GL_FUNC_DECL(glClearBufferfv)
GL_FUNC_DECL(glClearBufferfi)
GL_FUNC_DECL(glCopyBufferSubData)
GL_FUNC_DECL(glGetUniformIndices)
GL_FUNC_DECL(glGetActiveUniformsiv)
GL_FUNC_DECL(glGetUniformBlockIndex)
GL_FUNC_DECL(glGetActiveUniformBlockiv)
GL_FUNC_DECL(glGetActiveUniformBlockName)
GL_FUNC_DECL(glUniformBlockBinding)
GL_FUNC_DECL(glDrawArraysInstanced)
GL_FUNC_DECL(glDrawElementsInstanced)
GL_FUNC_DECL(glFenceSync)
GL_FUNC_DECL(glIsSync)
GL_FUNC_DECL(glDeleteSync)
GL_FUNC_DECL(glClientWaitSync)
GL_FUNC_DECL(glWaitSync)
GL_FUNC_DECL(glGetInteger64v)
GL_FUNC_DECL(glGetSynciv)
GL_FUNC_DECL(glGetInteger64i_v)
GL_FUNC_DECL(glGetBufferParameteri64v)
GL_FUNC_DECL(glGenSamplers)
GL_FUNC_DECL(glDeleteSamplers)
GL_FUNC_DECL(glIsSampler)
GL_FUNC_DECL(glBindSampler)
GL_FUNC_DECL(glSamplerParameteri)
GL_FUNC_DECL(glSamplerParameteriv)
GL_FUNC_DECL(glSamplerParameterf)
GL_FUNC_DECL(glSamplerParameterfv)
GL_FUNC_DECL(glGetSamplerParameteriv)
GL_FUNC_DECL(glGetSamplerParameterfv)
GL_FUNC_DECL(glVertexAttribDivisor)
GL_FUNC_DECL(glBindTransformFeedback)
GL_FUNC_DECL(glDeleteTransformFeedbacks)
GL_FUNC_DECL(glGenTransformFeedbacks)
GL_FUNC_DECL(glIsTransformFeedback)
GL_FUNC_DECL(glPauseTransformFeedback)
GL_FUNC_DECL(glResumeTransformFeedback)
GL_FUNC_DECL(glGetProgramBinary)
GL_FUNC_DECL(glProgramBinary)
GL_FUNC_DECL(glProgramParameteri)
GL_FUNC_DECL(glInvalidateFramebuffer)
GL_FUNC_DECL(glInvalidateSubFramebuffer)
GL_FUNC_DECL(glTexStorage2D)
GL_FUNC_DECL(glTexStorage3D)
GL_FUNC_DECL(glGetInternalformativ)
GL_FUNC_DECL(glDispatchCompute)
GL_FUNC_DECL(glDispatchComputeIndirect)
GL_FUNC_DECL(glDrawArraysIndirect)
GL_FUNC_DECL(glDrawElementsIndirect)
GL_FUNC_DECL(glFramebufferParameteri)
GL_FUNC_DECL(glGetFramebufferParameteriv)
GL_FUNC_DECL(glGetProgramInterfaceiv)
GL_FUNC_DECL(glShaderStorageBlockBinding)
GL_FUNC_DECL(glGetProgramResourceIndex)
GL_FUNC_DECL(glGetProgramResourceName)
GL_FUNC_DECL(glGetProgramResourceiv)
GL_FUNC_DECL(glGetProgramResourceLocation)
GL_FUNC_DECL(glUseProgramStages)
GL_FUNC_DECL(glActiveShaderProgram)
GL_FUNC_DECL(glCreateShaderProgramv)
GL_FUNC_DECL(glBindProgramPipeline)
GL_FUNC_DECL(glDeleteProgramPipelines)
GL_FUNC_DECL(glGenProgramPipelines)
GL_FUNC_DECL(glIsProgramPipeline)
GL_FUNC_DECL(glGetProgramPipelineiv)
GL_FUNC_DECL(glProgramUniform1i)
GL_FUNC_DECL(glProgramUniform2i)
GL_FUNC_DECL(glProgramUniform3i)
GL_FUNC_DECL(glProgramUniform4i)
GL_FUNC_DECL(glProgramUniform1ui)
GL_FUNC_DECL(glProgramUniform2ui)
GL_FUNC_DECL(glProgramUniform3ui)
GL_FUNC_DECL(glProgramUniform4ui)
GL_FUNC_DECL(glProgramUniform1f)
GL_FUNC_DECL(glProgramUniform2f)
GL_FUNC_DECL(glProgramUniform3f)
GL_FUNC_DECL(glProgramUniform4f)
GL_FUNC_DECL(glProgramUniform1iv)
GL_FUNC_DECL(glProgramUniform2iv)
GL_FUNC_DECL(glProgramUniform3iv)
GL_FUNC_DECL(glProgramUniform4iv)
GL_FUNC_DECL(glProgramUniform1uiv)
GL_FUNC_DECL(glProgramUniform2uiv)
GL_FUNC_DECL(glProgramUniform3uiv)
GL_FUNC_DECL(glProgramUniform4uiv)
GL_FUNC_DECL(glProgramUniform1fv)
GL_FUNC_DECL(glProgramUniform2fv)
GL_FUNC_DECL(glProgramUniform3fv)
GL_FUNC_DECL(glProgramUniform4fv)
GL_FUNC_DECL(glProgramUniformMatrix2fv)
GL_FUNC_DECL(glProgramUniformMatrix3fv)
GL_FUNC_DECL(glProgramUniformMatrix4fv)
GL_FUNC_DECL(glProgramUniformMatrix2x3fv)
GL_FUNC_DECL(glProgramUniformMatrix3x2fv)
GL_FUNC_DECL(glProgramUniformMatrix2x4fv)
GL_FUNC_DECL(glProgramUniformMatrix4x2fv)
GL_FUNC_DECL(glProgramUniformMatrix3x4fv)
GL_FUNC_DECL(glProgramUniformMatrix4x3fv)
GL_FUNC_DECL(glValidateProgramPipeline)
GL_FUNC_DECL(glGetProgramPipelineInfoLog)
GL_FUNC_DECL(glBindImageTexture)
GL_FUNC_DECL(glGetBooleani_v)
GL_FUNC_DECL(glMemoryBarrier)
GL_FUNC_DECL(glMemoryBarrierByRegion)
GL_FUNC_DECL(glTexStorage2DMultisample)
GL_FUNC_DECL(glGetMultisamplefv)
GL_FUNC_DECL(glSampleMaski)
GL_FUNC_DECL(glGetTexLevelParameteriv)
GL_FUNC_DECL(glGetTexLevelParameterfv)
GL_FUNC_DECL(glBindVertexBuffer)
GL_FUNC_DECL(glVertexAttribFormat)
GL_FUNC_DECL(glVertexAttribIFormat)
GL_FUNC_DECL(glVertexAttribBinding)
GL_FUNC_DECL(glVertexBindingDivisor)
GL_FUNC_DECL(glBlendBarrier)
GL_FUNC_DECL(glCopyImageSubData)
GL_FUNC_DECL(glDebugMessageControl)
GL_FUNC_DECL(glDebugMessageInsert)
GL_FUNC_DECL(glDebugMessageCallback)
GL_FUNC_DECL(glGetDebugMessageLog)
GL_FUNC_DECL(glPushDebugGroup)
GL_FUNC_DECL(glPopDebugGroup)
GL_FUNC_DECL(glObjectLabel)
GL_FUNC_DECL(glGetObjectLabel)
GL_FUNC_DECL(glObjectPtrLabel)
GL_FUNC_DECL(glGetObjectPtrLabel)
GL_FUNC_DECL(glGetPointerv)
GL_FUNC_DECL(glEnablei)
GL_FUNC_DECL(glDisablei)
GL_FUNC_DECL(glBlendEquationi)
GL_FUNC_DECL(glBlendEquationSeparatei)
GL_FUNC_DECL(glBlendFunci)
GL_FUNC_DECL(glBlendFuncSeparatei)
GL_FUNC_DECL(glColorMaski)
GL_FUNC_DECL(glIsEnabledi)
GL_FUNC_DECL(glDrawElementsBaseVertex)
GL_FUNC_DECL(glDrawRangeElementsBaseVertex)
GL_FUNC_DECL(glDrawElementsInstancedBaseVertex)
GL_FUNC_DECL(glFramebufferTexture)
GL_FUNC_DECL(glPrimitiveBoundingBox)
GL_FUNC_DECL(glGetGraphicsResetStatus)
GL_FUNC_DECL(glReadnPixels)
GL_FUNC_DECL(glGetnUniformfv)
GL_FUNC_DECL(glGetnUniformiv)
GL_FUNC_DECL(glGetnUniformuiv)
GL_FUNC_DECL(glMinSampleShading)
GL_FUNC_DECL(glPatchParameteri)
GL_FUNC_DECL(glTexParameterIiv)
GL_FUNC_DECL(glTexParameterIuiv)
GL_FUNC_DECL(glGetTexParameterIiv)
GL_FUNC_DECL(glGetTexParameterIuiv)
GL_FUNC_DECL(glSamplerParameterIiv)
GL_FUNC_DECL(glSamplerParameterIuiv)
GL_FUNC_DECL(glGetSamplerParameterIiv)
GL_FUNC_DECL(glGetSamplerParameterIuiv)
GL_FUNC_DECL(glTexBuffer)
GL_FUNC_DECL(glTexBufferRange)
GL_FUNC_DECL(glTexBufferEXT)
GL_FUNC_DECL(glTexBufferOES)
GL_FUNC_DECL(glTexBufferRangeEXT)
GL_FUNC_DECL(glTexBufferRangeOES)
GL_FUNC_DECL(glTexStorage3DMultisample)
GL_FUNC_DECL(glMapBufferRange)
GL_FUNC_DECL(glBufferStorageEXT)
GL_FUNC_DECL(glGetQueryObjectivEXT)
GL_FUNC_DECL(glGetQueryObjecti64vEXT)
GL_FUNC_DECL(glQueryCounterEXT)
GL_FUNC_DECL(glGetQueryObjectui64vEXT)
GL_FUNC_DECL(glBindFragDataLocationEXT)
GL_FUNC_DECL(glMapBufferOES)
GL_FUNC_DECL(glPolygonModeNV)
GL_FUNC_DECL(glPolygonModeANGLE)
GL_FUNC_DECL(glColorMaskiEXT)
GL_FUNC_DECL(glColorMaskiOES)
GL_FUNC_DECL(glMultiDrawArraysIndirectEXT)
GL_FUNC_DECL(glMultiDrawElementsIndirectEXT)
GL_FUNC_DECL(glMultiDrawElementsBaseVertexEXT)
GL_FUNC_DECL(glDrawArraysInstancedBaseInstanceEXT)
GL_FUNC_DECL(glDrawElementsInstancedBaseInstanceEXT)
GL_FUNC_DECL(glDrawElementsInstancedBaseVertexBaseInstanceEXT)
GL_FUNC_DECL(glBruh)
};
struct GLESCapabilities {
Version GLESVersion{3, 0, 0};
String GLESVersionString;
String GLESVendorString;
String GLESRendererString;
String GLESShadingLanguageVersionString;
Bool SupportsPersistentMapping = false;
Bool SupportsNorm16Texture = false;
// GL_EXT_render_snorm is present, so the signed-normalized formats are colour-renderable
// (and usable as multisample texture storage) rather than texture-only.
Bool SupportsRenderSnorm = false;
// GL_EXT_color_buffer_float is present, so GL_RGBA16F / GL_RGBA32F / GL_R11F_G11F_B10F
// (and the R/RG float formats) are colour-renderable. ES 3.x core makes them
// texture-only, and every Iris shaderpack renders into at least R11F_G11F_B10F, so
// without this no shaderpack can work at all.
Bool SupportsColorBufferFloat = false;
// GL_EXT_color_buffer_half_float is present: the half-float subset of the above, for
// drivers that ship only the smaller extension. Note it does NOT rescue GL_RGB16F -
// the extension nominally lists it but disclaims it under ES 3.x, and real drivers
// reject it, which is why three-channel float attachments are widened instead.
Bool SupportsColorBufferHalfFloat = false;
// GL_EXT_sRGB_write_control is present, so GL_FRAMEBUFFER_SRGB can be turned off.
// GLES has no such switch in core: writes into an sRGB attachment are ALWAYS encoded,
// while desktop GL leaves GL_FRAMEBUFFER_SRGB disabled by default and writes raw.
Bool SupportsSrgbWriteControl = false;
// GL_EXT_texture_filter_anisotropic is present, so sampler/texture
// anisotropy may be forwarded without raising GL_INVALID_ENUM in GLES.
Bool SupportsTextureFilterAnisotropy = false;
// GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER: ES 3.2 core, or
// EXT/OES_texture_border_clamp before that. Without it every border-colour parameter
// raises INVALID_ENUM on the driver, so the syncs have to be gated on it.
Bool SupportsTextureBorderClamp = false;
// GL_TEXTURE_CUBE_MAP_ARRAY: ES 3.2 core, or EXT/OES_texture_cube_map_array before it.
Bool SupportsTextureCubeMapArray = false;
// Which spelling of buffer-texture support the host driver has. Desktop GL makes buffer
// textures core from 3.1 on, so the frontend advertises them unconditionally and an app
// may call glTexBuffer at any time; ES only gained them in 3.2, and before that only
// through EXT/OES_texture_buffer. The two extensions are functionally identical but
// their ESSL directives are NOT interchangeable, and SPIRV-Cross hardcodes the EXT
// spelling whenever it emits ESSL below 320 for a Dim=Buffer image - so a driver that
// ships only the OES spelling needs the emitted directive retargeted, and a driver with
// neither cannot compile such a shader at all. Gate on this, never on the entry point:
// eglGetProcAddress hands back live-looking stubs (see AcquireGLESFunctions).
enum class TextureBufferTier : Uint8 {
None = 0, // no core support and neither extension; glTexBuffer is unusable
CoreEs32, // ES >= 3.2, buffer textures are core and ESSL 320 needs no directive
ExtensionEXT, // GL_EXT_texture_buffer; ESSL below 320 must say GL_EXT_texture_buffer
ExtensionOES, // GL_OES_texture_buffer; ESSL below 320 must say GL_OES_texture_buffer
};
TextureBufferTier TextureBufferSupport = TextureBufferTier::None;
// GL_MAX_TEXTURE_BUFFER_SIZE actually came back from the driver. False means the value
// below is MobileGL's own floor, not a driver answer: the pname is only legal once
// buffer textures exist, and querying it on a driver without them raises
// GL_INVALID_ENUM and leaves the default untouched.
Bool MaxTextureBufferSizeIsDriverReported = false;
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT of the host driver; only queried when the
// extension above is present, and left at 1.0 (no anisotropy) otherwise.
Float MaxTextureMaxAnisotropy = 1.0f;
Bool SupportsBaseInstance = false;
// GL_EXT_disjoint_timer_query is present in the extension string.
Bool SupportsDisjointTimerQuery = false;
// GL_KHR_parallel_shader_compile is present in the HOST driver's extension string,
// i.e. the device driver can compile its own (ESSL) shaders on its own threads.
//
// Purely informational today, and NOT what gates MobileGL's advertisement of the
// same extension: MobileGL's parallelism is its own compile pool turning GLSL into
// SPIR-V, which is where the shaderpack time goes, and it works on a driver that
// has never heard of the extension. This flag becomes load-bearing only if the
// driver-side glCompileShader of the translated ESSL is parallelised too, at which
// point it decides whether that half can overlap.
Bool SupportsParallelShaderCompile = false;
// glPolygonModeNV/ANGLE loaded (GL_NV_polygon_mode / GL_ANGLE_polygon_mode). GLES core
// has no glPolygonMode, so without this the mode stays FILL.
Bool SupportsPolygonMode = false;
// An indexed glColorMaski entry point loaded (GLES 3.2 core, or GL_OES/EXT_draw_buffers_indexed).
// Without it, only the non-indexed glColorMask (draw buffer 0 broadcast) is available.
Bool SupportsIndexedColorMask = false;
// GL_EXT_blend_func_extended is present: the driver accepts GL_SRC1_* dual-source blend
// factors and layout(index = 1) fragment outputs. GLES core has no dual-source blending,
// so without this a draw using a SRC1 factor cannot proceed.
Bool SupportsDualSourceBlend = false;
// GL_NV_shader_noperspective_interpolation is present: the driver accepts the
// `noperspective` interpolation qualifier in ESSL. GLES core has none, so without this
// SPIRV-Cross's `#extension ... : require` would fail to compile and MobileGL falls back
// to stripping the NoPerspective decoration (smooth interpolation) via StripNoPerspectivePass.
Bool SupportsNoperspectiveInterpolation = false;
// GLES 3.2 core or GL_OES_shader_multisample_interpolation exposes
// interpolateAtOffset and the three fragment-offset limit queries.
Bool SupportsShaderMultisampleInterpolation = false;
// GL_EXT_multi_draw_indirect is present AND glMultiDrawArraysIndirectEXT /
// glMultiDrawElementsIndirectEXT both resolved. Multi-draw is not core in any ES
// version, and eglGetProcAddress may return a live-looking stub on drivers without
// the extension, so the pointers alone must never be used as the support signal.
Bool SupportsMultiDrawIndirect = false;
// glMultiDrawElementsBaseVertexEXT is callable. Per the Khronos registry the entry
// point is added by GL_EXT/OES_draw_elements_base_vertex ONLY in interaction with
// GL_EXT_multi_draw_arrays; NVIDIA's ES driver advertises both base_vertex
// extensions but not GL_EXT_multi_draw_arrays, and its eglGetProcAddress still
// hands back a non-NULL stub that silently drops every draw. Hence this flag
// requires (EXT or OES draw_elements_base_vertex) AND GL_EXT_multi_draw_arrays
// AND a resolved pointer; callers must gate on it, never on the pointer.
Bool SupportsMultiDrawElementsBaseVertex = false;
// glDrawElementsBaseVertex is callable: ES 3.2 core, or EXT/OES_draw_elements_base_vertex
// before that, with the pointer resolved. This is the weaker sibling of the flag above -
// it does NOT need GL_EXT_multi_draw_arrays, only the single-draw entry point - and it
// decides whether a multi-draw batch can carry per-sub-draw base vertices at all or has
// to fold them into rewritten indices.
Bool SupportsDrawElementsBaseVertex = false;
// Compute shaders are usable: ES 3.1 core (there is no pre-3.1 extension in ES), with
// the dispatch and barrier entry points resolved.
Bool SupportsComputeShader = false;
// GL_RENDERER contains "ANGLE".
Bool IsAngleRenderer = false;
// GL_RENDERER contains both "ANGLE" and "llvmpipe".
Bool IsAngleLlvmpipeRenderer = false;
// IsAngleLlvmpipeRenderer combined with the
// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle:
// sampler min filters should drop their mipmap component.
Bool AvoidSamplerMipmapMinFilter = false;
// IsAngleLlvmpipeRenderer combined with the MOBILEGL_AVOID_EXPLICIT_LOD_BIAS
// feature toggle: LOD-bias emulation should not touch explicit-LOD lookups.
Bool AvoidExplicitLodBias = false;
// True when indirect draws leak the command's baseInstance word ("reserved,
// must be zero" in unextended ES) into gl_InstanceID. Conforming ES drivers
// keep gl_InstanceID zero-based; ANGLE's Vulkan backend hands the command
// straight to vkCmdDraw*Indirect and compiles gl_InstanceID to SPIR-V
// InstanceIndex, which includes firstInstance.
Bool IndirectDrawInstanceIdIncludesBaseInstance = false;
Int UniformBufferOffsetAlignment = 256;
Float AliasedLineWidthRangeMin = 1.0f;
Float AliasedLineWidthRangeMax = 1.0f;
Float SmoothLineWidthRangeMin = 1.0f;
Float SmoothLineWidthRangeMax = 1.0f;
Float SmoothLineWidthGranularity = 1.0f;
Float PointSizeRangeMin = 1.0f;
Float PointSizeRangeMax = 1.0f;
Float PointSizeGranularity = 1.0f;
Int Max3DTextureSize = 16384;
Int MaxArrayTextureLayers = 2048;
Int MaxCubeMapTextureSize = 16384;
Int MaxFramebufferWidth = 16384;
Int MaxFramebufferHeight = 16384;
Int MaxFramebufferLayers = 2048;
Int MaxRenderbufferSize = 16384;
Int MaxTextureSize = 16384;
Int MaxColorTextureSamples = 1;
Int MaxDepthTextureSamples = 1;
Int MaxFramebufferSamples = 1;
Int MaxIntegerSamples = 1;
Int MaxSamples = 1;
Int MaxSampleMaskWords = 1;
Int MaxPatchVertices = 32;
Int MaxTessGenLevel = 64;
Int MinProgramTextureGatherOffset = -8;
Int MaxProgramTextureGatherOffset = 7;
Int MaxTextureImageUnits = 32;
Int MaxVertexTextureImageUnits = 32;
Int MaxComputeTextureImageUnits = 32;
Int MaxCombinedTextureImageUnits = 192;
Int MaxVertexAttribs = 16;
Int MaxComputeShaderStorageBlocks = 8;
Int MaxCombinedShaderStorageBlocks = 32;
Int MaxComputeUniformBlocks = 12;
Int MaxComputeWorkGroupInvocations = 128;
Int MaxShaderStorageBufferBindings = 8;
Int MaxTextureBufferSize = 65536;
// GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; 1 means the offset is unconstrained.
Int TextureBufferOffsetAlignment = 1;
Int MaxUniformBufferBindings = 24;
Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8;
Int MaxCombinedImageUniforms = 8;
Int MaxVertexImageUniforms = 0;
Int MaxGeometryImageUniforms = 0;
Int MaxFragmentImageUniforms = 8;
Int MaxComputeImageUniforms = 8;
Int MaxDrawBuffers = 8;
Int MaxColorAttachments = 8;
Int MaxClipDistances = 8;
Int MaxViewports = 16;
Int MaxViewportWidth = 16384;
Int MaxViewportHeight = 16384;
Float ViewportBoundsRangeMin = 0.0f;
Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0;
Float MinFragmentInterpolationOffset = -0.5f;
Float MaxFragmentInterpolationOffset = 0.4375f;
Int FragmentInterpolationOffsetBits = 4;
};
} // namespace MG_External
namespace MG_Util::BackendLoader {
void AcquireGLESFunctions(MG_External::GLESFunctionsTable& funcs,
MG_External::EGL::eglGetProcAddress_PTR procAddress);
void AcquireEGLFunctions(MG_External::EGLFunctionsTable& funcs);
Bool FillInGLESCapabilities(MG_External::GLESCapabilities& caps,
const MG_External::GLESFunctionsTable& glesFuncs);
// Detects whether indirect draws leak the command's baseInstance word into
// gl_InstanceID (see Loader.cpp). Called by FillInGLESCapabilities; exposed
// so MG_Test can drive it against a fake GLES functions table.
Bool ProbeIndirectInstanceIdIncludesBaseInstance(const MG_External::GLESCapabilities& caps,
const MG_External::GLESFunctionsTable& glesFuncs);
} // namespace MG_Util::BackendLoader
} // namespace MobileGL
#undef MOBILEGL_EXTERNAL_GLES
#undef GL_FUNC_TYPEDEF
#undef EGL_FUNC_DECL
#undef GL_FUNC_DECL