mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 18:13:23 +09:00
- README, ARCHITECTURE, ROADMAP, MEASUREMENTS and CURRENT_STAGE_PROGRESS are rewritten as indexes (84 KB -> 15 KB): what the project is, where it stands, and where each detail lives. ROADMAP is one plain sentence per phase; MEASUREMENTS is the five conclusions that matter plus one line per phase; CURRENT_STAGE_PROGRESS is the P12 goal, a checklist and the next steps. - ARCHITECTURE's body moves unchanged into ten design/ files, keeping §1-§17 and appendices A/B, so `ARCHITECTURE.md §N` references in code resolve through the table in ARCHITECTURE.md. - guide/ holds build-and-run, code map, glossary and the engineering discipline (from README and ROADMAP), and the device pinning record that used to sit in devices/. - The open-debt table moves to notes/DEBTS.md; the detailed current-stage tables (with decision IDs, the open line items and evidence locations) move into notes/p12/README.md. notes/README.md maps every moved path and section. - The documentation citation lint in test.yml also covers design/ and guide/, which describe the current tree as the top-level files did.
2.6 KiB
2.6 KiB
构建、运行与测试
上手说明。文档导航见
../README.md;全部开关见../design/09-build-switches-counters.md附 A。
四种构建
| 构建目录 | CMake | 用途 |
|---|---|---|
build-linux |
默认(pull) | 出货形态;G1 的基准——它的二进制必须逐字节不变 |
build-push |
-DMOBILEGL_PIPE_PUSH=ON |
单进程,但后端改读前端推来的状态 |
build-verify |
push + -DMOBILEGL_PIPE_VERIFY=ON |
每个 draw 把推来的状态与前端实际状态逐字段比对;慢,永不出货 |
build-split |
push + -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON |
可以拆成两线程 / 两进程 / 两台机器 |
选拓扑
split 构建在运行时用 MOBILEGL_TRANSPORT 选拓扑;不设就是单进程(monolith)对照:
MOBILEGL_TRANSPORT |
形态 |
|---|---|
不设 / monolith |
单线程直调 |
inproc |
同一进程两个线程(CI 的主验收形态) |
spawn |
两个进程;再用 MOBILEGL_IPC_CONTROL(fork / unix:<path> / tcp://host:port)与 MOBILEGL_IPC_DATA(auto / shm / stream)选控制面与数据面,跨机时还要 MOBILEGL_IPC_TOKEN(≥16 字节) |
MOBILEGL_TRANSPORT=inproc MOBILEGL_ITEST_REQUIRE_GPU=1 ctest --test-dir build-split -L integration-split --output-on-failure
ctest --test-dir build-split -L 'integration-(spawn|tcp)' --output-on-failure # 条目自带 spawn / tcp 环境与私有日志
其他常用旋钮:MOBILEGL_IPC_RUN_AHEAD(默认 1,client 发完就走)、MOBILEGL_IPC_STAGE_MB(默认 32,其 1/4 是大块上传的分块预算)、MOBILEGL_IPC_SURFACE=server(使用 Android server 自己的窗口)、MOBILEGL_PIPE_STATS=1(边界计数器,日志里的 MGPipe stats: 行)。
Android
- 三份 APK flavour:pull / push / split(Gradle 属性
mobilegl.pipePush、mobilegl.buildDisaggregated、mobilegl.buildDisaggregatedInproc)。split APK 同样要设MOBILEGL_TRANSPORT,不设就是单进程对照。 - 设备侧 server 有两种形态:离屏的前台 Service(
MobileGLServerService)与上屏的MobileGLDisplayActivity;同一时刻只有一个。 - 电脑当 client、手机当 server 的跨机配置(起 server、设令牌、
adb forward备用路线)见../notes/p65/README.md的"两边怎么配"。 - 性能对比只用 Redmi
2f7cbe2e,按pin-verification-2026-09-07.md定频,reboot-clean、同热窗口、配对 A/B。