mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
266 lines
11 KiB
C++
266 lines
11 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "GL_Sampler.h"
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#include "Validators.h"
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#include <MG_State/GLState/Core.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
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if (!samplerObj) {
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samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
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}
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if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
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using namespace MG_Util;
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switch (pname) {
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case GL_TEXTURE_WRAP_S:
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samplerObj->SetWrapS(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_WRAP_T:
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samplerObj->SetWrapT(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_WRAP_R:
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samplerObj->SetWrapR(MG_Util::ConvertGLEnumToSamplerWrapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_MIN_FILTER:
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samplerObj->SetMinFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
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samplerObj->SetMipmapMode(MG_Util::ConvertGLEnumToSamplerMipmapMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_MAG_FILTER:
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samplerObj->SetMagFilter(MG_Util::ConvertGLEnumToSamplerFilterMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_MIN_LOD:
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samplerObj->SetLodRange(*(const GLfloat*)param, samplerObj->GetMaxLod());
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break;
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case GL_TEXTURE_MAX_LOD:
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samplerObj->SetLodRange(samplerObj->GetMinLod(), *(const GLfloat*)param);
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break;
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case GL_TEXTURE_LOD_BIAS:
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samplerObj->SetLodBias(*(const GLfloat*)param);
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break;
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case GL_TEXTURE_COMPARE_MODE:
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samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
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break;
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case GL_TEXTURE_COMPARE_FUNC:
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samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
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break;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
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"Invalid pname for sampler parameter"));
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}
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}
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void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
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if (!samplerObj) {
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samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility
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}
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if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
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using namespace MG_Util;
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switch (pname) {
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case GL_TEXTURE_WRAP_S:
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*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
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break;
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case GL_TEXTURE_WRAP_T:
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*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
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break;
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case GL_TEXTURE_WRAP_R:
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*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
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break;
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case GL_TEXTURE_MIN_FILTER:
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*(GLint*)params =
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MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
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break;
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case GL_TEXTURE_MAG_FILTER:
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*(GLint*)params =
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MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
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break;
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case GL_TEXTURE_MIN_LOD:
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*(GLfloat*)params = samplerObj->GetMinLod();
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break;
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case GL_TEXTURE_MAX_LOD:
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*(GLfloat*)params = samplerObj->GetMaxLod();
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break;
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case GL_TEXTURE_LOD_BIAS:
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*(GLfloat*)params = samplerObj->GetLodBias();
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break;
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case GL_TEXTURE_COMPARE_MODE:
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*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
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break;
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case GL_TEXTURE_COMPARE_FUNC:
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*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
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break;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
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"Invalid pname for sampler parameter"));
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}
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}
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GLboolean IsSampler_State(GLuint sampler) {
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return MG_State::pGLContext->ValidateSamplerObject(sampler) ? GL_TRUE : GL_FALSE;
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}
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// migrate below functions without "_State" into this section
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void GenSamplers_State(GLsizei count, GLuint* samplers) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
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return;
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}
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auto names = MG_State::pGLContext->GenSamplerNames(count);
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for (GLsizei i = 0; i < count; ++i) {
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samplers[i] = names[i];
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}
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}
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void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
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return;
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}
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for (GLsizei i = 0; i < count; ++i) {
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if (samplers[i] != 0) {
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MG_State::pGLContext->MarkSamplerObjectForDeletion(samplers[i]);
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}
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}
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}
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void CreateSamplers_State(GLsizei n, GLuint* samplers) {
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if (n < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
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return;
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}
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auto names = MG_State::pGLContext->GenSamplerNames(n);
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for (GLsizei i = 0; i < n; ++i) {
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samplers[i] = names[i];
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MG_State::pGLContext->CreateSamplerObject(names[i]);
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}
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}
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void BindSampler_State(GLuint unit, GLuint sampler) {
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if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
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return;
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}
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auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
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if (sampler == 0) {
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textureUnit.SetSamplerObject(nullptr);
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} else {
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
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if (!samplerObject) {
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samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler);
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}
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textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
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}
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}
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void BindSamplers_State(GLuint first, GLsizei count, const GLuint* samplers) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
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return;
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}
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for (GLsizei i = 0; i < count; ++i) {
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BindSampler_State(first + i, samplers ? samplers[i] : 0);
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}
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
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GetSamplerParam_State(sampler, pname, params, false, false);
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}
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void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) {
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SetSamplerParam_State(sampler, pname, param, false, true);
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}
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void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
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SetSamplerParam_State(sampler, pname, param, false, true);
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}
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void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
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SetSamplerParam_State(sampler, pname, param, false, false);
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}
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void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) {
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SetSamplerParam_State(sampler, pname, param, true, false);
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}
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void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
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SamplerParameteriv(sampler, pname, ¶m);
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}
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void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
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SamplerParameterfv(sampler, pname, ¶m);
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}
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GLboolean IsSampler(GLuint sampler) {
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return IsSampler_State(sampler);
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}
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void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) {
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GetSamplerParam_State(sampler, pname, params, false, true);
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}
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void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
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GetSamplerParam_State(sampler, pname, params, false, true);
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}
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void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
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GetSamplerParam_State(sampler, pname, params, true, false);
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}
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void GenSamplers(GLsizei count, GLuint* samplers) {
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GenSamplers_State(count, samplers);
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}
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void DeleteSamplers(GLsizei count, const GLuint* samplers) {
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DeleteSamplers_State(count, samplers);
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}
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void CreateSamplers(GLsizei n, GLuint* samplers) {
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CreateSamplers_State(n, samplers);
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}
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void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers) {
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BindSamplers_State(first, count, samplers);
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}
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void BindSampler(GLuint unit, GLuint sampler) {
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BindSampler_State(unit, sampler);
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}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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