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MobileGL/MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_Sync.h"
#include "MG_State/GLState/Core.h"
namespace MobileGL {
namespace MG_Impl::GLImpl {
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
return 0;
}
GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
void DeleteSync_Backend(GLsync sync) {}
GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
return 0;
}
GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
void DeleteSync_State(GLsync sync) {}
GLsync FenceSync(GLenum condition, GLbitfield flags) {
return 0;
}
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
return 0;
}
void DeleteSync(GLsync sync) {}
} // namespace MG_Impl::GLImpl
} // namespace MobileGL