Files
MobileGL/MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.h
T

26 lines
1.3 KiB
C++

// MobileGL - MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
namespace MobileGL {
namespace MG_Util {
String ConvertTextureTargetToString(TextureTarget target);
String ConvertTextureInputFormatToString(TextureInputFormat format);
String ConvertTextureInternalFormatToString(TextureInternalFormat internalformat);
String ConvertTexturePixelDataTypeToString(TexturePixelDataType type);
String ConvertTextureUploadTargetToString(TextureUploadTarget target);
String ConvertSamplerFilterModeToString(SamplerFilterMode value);
String ConvertSamplerMipmapModeToString(SamplerMipmapMode value);
String ConvertSamplerWrapModeToString(SamplerWrapMode value);
String ConvertSamplerCompareModeToString(SamplerCompareMode value);
String ConvertSamplerCompareFuncToString(SamplerCompareFunc value);
} // namespace MG_Util
} // namespace MobileGL