mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
150 lines
7.2 KiB
C++
150 lines
7.2 KiB
C++
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ZeroBaseVertexPass.cpp
|
|
// Copyright (c) 2025-2026 MobileGL-Dev
|
|
// Licensed under the GNU Lesser General Public License v3.0:
|
|
// https://www.gnu.org/licenses/gpl-3.0.txt
|
|
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
|
// SPDX-License-Identifier: LGPL-3.0-only
|
|
// End of Source File Header
|
|
|
|
#include "ZeroBaseVertexPass.h"
|
|
|
|
#include "spirv.hpp"
|
|
#include "source/opt/constants.h"
|
|
#include "source/opt/def_use_manager.h"
|
|
#include "source/opt/instruction.h"
|
|
#include "source/opt/ir_context.h"
|
|
#include "source/opt/module.h"
|
|
#include "source/util/make_unique.h"
|
|
|
|
#include <vector>
|
|
|
|
namespace MobileGL {
|
|
namespace MG_Util {
|
|
namespace ShaderTranspiler {
|
|
namespace {
|
|
using spvtools::opt::Instruction;
|
|
using spvtools::opt::IRContext;
|
|
using spvtools::opt::Operand;
|
|
|
|
// Returns the Input OpVariable decorated with |builtin|, or nullptr if none.
|
|
Instruction* FindBuiltinInputVariable(IRContext* context, spv::BuiltIn builtin) {
|
|
auto* defUseMgr = context->get_def_use_mgr();
|
|
for (auto& annotation : context->annotations()) {
|
|
if (annotation.opcode() != spv::Op::OpDecorate || annotation.NumInOperands() < 3) {
|
|
continue;
|
|
}
|
|
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(1)) !=
|
|
spv::Decoration::BuiltIn) {
|
|
continue;
|
|
}
|
|
if (static_cast<spv::BuiltIn>(annotation.GetSingleWordInOperand(2)) != builtin) {
|
|
continue;
|
|
}
|
|
|
|
Instruction* variable = defUseMgr->GetDef(annotation.GetSingleWordInOperand(0));
|
|
if (variable == nullptr || variable->opcode() != spv::Op::OpVariable ||
|
|
static_cast<spv::StorageClass>(variable->GetSingleWordInOperand(0)) !=
|
|
spv::StorageClass::Input) {
|
|
continue;
|
|
}
|
|
return variable;
|
|
}
|
|
return nullptr;
|
|
}
|
|
} // namespace
|
|
|
|
spvtools::opt::Pass::Status ZeroBaseVertexPass::Process() {
|
|
auto* irContext = context();
|
|
auto* defUseMgr = irContext->get_def_use_mgr();
|
|
|
|
Instruction* baseVertexVar = FindBuiltinInputVariable(irContext, spv::BuiltIn::BaseVertex);
|
|
if (baseVertexVar == nullptr) {
|
|
return Status::SuccessWithoutChange;
|
|
}
|
|
const uint32_t baseVertexVarId = baseVertexVar->result_id();
|
|
|
|
// Collect every load before mutating: rewriting invalidates the use list.
|
|
//
|
|
// Every OTHER kind of user is enumerated and refused rather than ignored. A read
|
|
// that reaches the variable through a copied pointer or a pointer function
|
|
// parameter would keep Vulkan's firstVertex while the pass still reported
|
|
// success, i.e. a partial rewrite indistinguishable from a complete one. glslang
|
|
// emits neither shape from GLSL today, so this fails closed on something that
|
|
// cannot happen yet rather than silently half-doing it when it can.
|
|
std::vector<Instruction*> baseVertexLoads;
|
|
Bool sawUnexpectedUser = false;
|
|
defUseMgr->ForEachUser(baseVertexVar, [&](Instruction* user) {
|
|
switch (user->opcode()) {
|
|
case spv::Op::OpLoad:
|
|
if (user->GetSingleWordInOperand(0) == baseVertexVarId) {
|
|
baseVertexLoads.push_back(user);
|
|
} else {
|
|
sawUnexpectedUser = true;
|
|
}
|
|
return;
|
|
// Declarations of the variable, not reads of it.
|
|
case spv::Op::OpDecorate:
|
|
case spv::Op::OpDecorateId:
|
|
case spv::Op::OpDecorateString:
|
|
case spv::Op::OpName:
|
|
case spv::Op::OpEntryPoint:
|
|
return;
|
|
default:
|
|
sawUnexpectedUser = true;
|
|
return;
|
|
}
|
|
});
|
|
|
|
if (sawUnexpectedUser) {
|
|
return Status::Failure;
|
|
}
|
|
if (baseVertexLoads.empty()) {
|
|
// Declared but never read - the variant is already the shader itself.
|
|
return Status::SuccessWithoutChange;
|
|
}
|
|
|
|
// Materialize every zero constant BEFORE touching a single instruction, so the
|
|
// constant/type managers are never consulted against a module this pass has
|
|
// already half-rewritten - and so the rewrite loop below cannot fail partway
|
|
// and leave one behind.
|
|
auto* constantMgr = irContext->get_constant_mgr();
|
|
auto* typeMgr = irContext->get_type_mgr();
|
|
std::vector<uint32_t> zeroIds(baseVertexLoads.size(), 0);
|
|
for (size_t i = 0; i < baseVertexLoads.size(); ++i) {
|
|
// The zero is built from the LOAD's own type, because a shader may declare
|
|
// the builtin as either int or uint.
|
|
const uint32_t typeId = baseVertexLoads[i]->type_id();
|
|
const spvtools::opt::analysis::Type* type = typeMgr->GetType(typeId);
|
|
if (type == nullptr) {
|
|
return Status::Failure;
|
|
}
|
|
const spvtools::opt::analysis::Constant* zero = constantMgr->GetConstant(type, {0u});
|
|
if (zero == nullptr) {
|
|
return Status::Failure;
|
|
}
|
|
const Instruction* zeroInst = constantMgr->GetDefiningInstruction(zero, typeId);
|
|
if (zeroInst == nullptr) {
|
|
return Status::Failure;
|
|
}
|
|
zeroIds[i] = zeroInst->result_id();
|
|
}
|
|
|
|
// `OpLoad %ty %res %baseVertex` becomes `OpCopyObject %ty %res %zero`. Keeping
|
|
// %res makes every downstream use pick the zero up with no further rewriting.
|
|
for (size_t i = 0; i < baseVertexLoads.size(); ++i) {
|
|
baseVertexLoads[i]->SetOpcode(spv::Op::OpCopyObject);
|
|
baseVertexLoads[i]->SetInOperands(Instruction::OperandList{
|
|
{SPV_OPERAND_TYPE_ID, {zeroIds[i]}}});
|
|
}
|
|
|
|
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
|
|
return Status::SuccessWithChange;
|
|
}
|
|
|
|
spvtools::Optimizer::PassToken ZeroBaseVertexPass::CreateZeroBaseVertexPass() {
|
|
return spvtools::Optimizer::PassToken(MakeUnique<ZeroBaseVertexPass>());
|
|
}
|
|
} // namespace ShaderTranspiler
|
|
} // namespace MG_Util
|
|
} // namespace MobileGL
|