mirror of
https://github.com/MobileGL-Dev/MobileGL
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- Add MOBILEGL_ENABLE_DILIGENT option; build DiligentCore Vulkan-only after MobileGL's existing 3rdparty targets so shared glslang/SPIRV-Cross/xxHash targets are reused instead of duplicated. - Add BackendType::DiligentVulkan, config parsing, and backend-object switch. - Add DiligentBackend::BackendObject_Diligent skeleton: creates a Diligent Vulkan device/context when an adapter is available, advertises GL 3.2 core, and returns an empty GL function table for now. - Add local DiligentVulkanSanityTest that compiles/runs on the host (skips device creation gracefully when no Vulkan adapter is present). - Fix GLXImpl EGLDisplay member shadowing the X11 Display typedef, exposed by GCC 16 + Diligent header include order.
33 lines
710 B
Plaintext
33 lines
710 B
Plaintext
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# 此 .gitignore 文件已由 Microsoft(R) Visual Studio 自动创建。
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/build
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.cxx
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/.vs
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/out/build
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CMakeSettings.json
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MobileGL/MG_Test/out
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MobileGL/MG_Test/.vs
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MobileGLCodeManager.*
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MobileGLCodeManager
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.vscode
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.clangd
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MobileGL/MG_Test/build
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/build_*
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/cmake-build*
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/build-*/
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/local.properties
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/.jspace/
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.idea
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MobileGL/MG*/build*
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MobileGL/MG*/cmake-build*
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/android-plugin/.gradle
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/android-plugin/build
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/android-plugin/app/build
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/android-plugin/app/src/trace/jniLibs
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/android-plugin/local.properties
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tools/trace_replay/work/
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__pycache__/
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*.py[cod]
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