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MobileGL/MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#include "ShaderSourceProcessor.h"
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
void PreprocessShaderSource(ShaderStage stage, String& source) {
// remove multi-line comment
size_t commentStartPos = source.find("/*");
while (commentStartPos != String::npos) {
size_t commentEndPos = source.find("*/", commentStartPos);
// + length of "*/"
source = source.replace(commentStartPos, commentEndPos - commentStartPos + 2, "");
commentStartPos = source.find("/*", commentStartPos);
}
// remove #line directives
SizeT linedirPos = source.find("#line");
while (linedirPos != String::npos) {
SizeT newlinePos = source.find('\n', linedirPos);
// + length of "\n"
source = source.replace(linedirPos, newlinePos - linedirPos + 1, "");
linedirPos = source.find("#line", linedirPos);
}
// remove "noperspective"
const char* str_np = "noperspective";
const SizeT len_np = strlen(str_np);
SizeT noperspectivePos = source.find(str_np);
while (noperspectivePos != String::npos) {
// + length of "\n"
source = source.replace(noperspectivePos, len_np, "");
noperspectivePos = source.find(str_np);
}
// force #version
ShaderProfile profile = ShaderProfile::Core;
SizeT versionPos = source.find("#version");
SizeT lineEnd = source.find('\n', versionPos);
if (versionPos != String::npos) {
String versionLine = source.substr(versionPos, lineEnd - versionPos);
if (versionLine.find("ES") != String::npos)
profile = ShaderProfile::ES;
else if (versionLine.find("compatibility") != String::npos)
profile = ShaderProfile::Compatibility;
else
profile = ShaderProfile::Core;
} else {
profile = ShaderProfile::Core;
source.insert(0, "#version 460 core\n");
return;
}
SizeT firstLineEnd = lineEnd;
if (profile != ShaderProfile::ES) {
constexpr const char* versionDirectiveCore = "#version 460 core\n";
constexpr const char* versionDirectiveCompat = "#version 460 compatibility\n";
const char* replacement =
(profile == ShaderProfile::Compatibility) ? versionDirectiveCompat : versionDirectiveCore;
if (firstLineEnd != String::npos) {
source.replace(versionPos, firstLineEnd - versionPos + 1, replacement);
} else {
source = replacement;
}
}
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL