This website requires JavaScript.
Explore
Help
Sign In
swung0x48
/
MobileGL
Watch
1
Star
0
Fork
0
mirror of
https://github.com/MobileGL-Dev/MobileGL
synced
2026-09-10 13:18:31 +09:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
287893971240210c40fcb6353addb072f8fbc4b7
MobileGL
/
MobileGL
/
MG_Util
/
ShaderTranspiler
T
History
swung0x48
2878939712
[Fix]: (MG_Util/ShaderTranspiler): add
explicitFragmentOutLocations
to program link attribs
2025-11-13 12:20:07 +08:00
..
glslang
[Chore] (MG_State/ProgramObject): rename
attrib
to
vertex in
for clarity
2025-11-13 10:50:37 +08:00
ShaderCompiler.cpp
[Fix]: (MG_Util/ShaderTranspiler): add
explicitFragmentOutLocations
to program link attribs
2025-11-13 12:20:07 +08:00
ShaderCompiler.h
[Feat]: (MG_Util/ShaderTranspiler): the skeleton of defining a custom TIoResolver
2025-11-10 15:53:43 +08:00
ShaderSourceProcessor.cpp
[Fix]: (MG_Util/ShaderTranspiler/ShaderSourceProcessor): fix trailing
\n
not get removed
2025-11-13 09:39:53 +08:00
ShaderSourceProcessor.h
[Fix] (MG_State/ProgramState): Handle version directive in shader source.
2025-11-01 10:07:36 +08:00
SpvcSession.cpp
[Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?)
2025-11-04 22:16:16 +08:00
SpvcSession.h
[Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?)
2025-11-04 22:16:16 +08:00
Types.h
[Fix]: (MG_Util/ShaderTranspiler): add
explicitFragmentOutLocations
to program link attribs
2025-11-13 12:20:07 +08:00