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MobileGL/MobileGL/Config.h
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// MobileGL - MobileGL/Config.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Backend/BackendObjects.h>
namespace MobileGL::MG_Config {
inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
inline const Version CoreVersion = {26, 8, 0, "-dev", VersionType::Development};
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
inline const Uint64 CacheVersion = 0;
extern BackendType ActiveBackendType;
// Tri-state override for device-specific quirks: Auto lets the detected device decide,
// ForceOn/ForceOff bypass the detection in either direction. ForceOn only bypasses the
// device gate - each quirk keeps its structural safety checks.
enum class QuirkOverride : Uint8 {
Auto = 0,
ForceOn,
ForceOff,
};
// Preferred DirectVulkan dispatch tier for the glMultiDraw* families. A preference,
// never a demand: the renderer clamps it to what the device supports at device
// creation, falling down the chain ext -> indirect -> unroll with one log line.
enum class MultiDrawMode : Uint8 {
Auto = 0, // unset: best supported tier
Ext, // VK_EXT_multi_draw: one vkCmdDrawMultiEXT / vkCmdDrawMultiIndexedEXT
Indirect, // multiDrawIndirect feature: one vkCmdDraw*Indirect over a transient command array
Unroll, // one vkCmdDraw* per sub-draw
};
// Preferred DirectGLES emulation tier for glMultiDrawElements(BaseVertex). GLES has no
// such entry point in core, so every tier below is an emulation; they differ only in
// which driver capability they lean on and how many driver calls a batch costs. Like
// the Magma knob this is a preference, clamped at resolution time to what the ES
// driver actually supports, with one log line when it falls back.
enum class GLESMultiDrawMode : Uint8 {
Auto = 0, // unset: best supported tier
Ext, // one glMultiDrawElementsBaseVertexEXT
MultiIndirect, // one glMultiDrawElementsIndirectEXT over a scratch command buffer
Indirect, // one glDrawElementsIndirect per sub-draw over that same buffer
BaseVertex, // one glDrawElementsBaseVertex per sub-draw
DrawElements, // baseVertex folded into a scratch index buffer on the CPU, then plain
// glDrawElements per sub-draw (for drivers with no base-vertex draw at all)
Compute, // a compute shader flattens every sub-draw into one rebased index buffer,
// drawn by a single glDrawElements
};
// Feature toggles parsed once from environment variables in MG_ConfigLoader::Init()
// (ConfigLoader.cpp), before the accepted-env map is destroyed. All Bool fields share
// one truthy rule: the variable is set, non-empty, not "0", and not "false"
// (case-insensitive).
//
// Env variables intentionally NOT mirrored here (kept as live std::getenv at their
// call sites):
// - DISPLAY: X11 session variable, not MobileGL configuration.
// - MOBILEGL_LOG_FILE_PATH: log-file init runs before MG_ConfigLoader::Init
// (see MG_Util/Debug/Log.cpp).
struct FeaturesTable {
// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
Bool DisableTimerQuery = false;
// MOBILEGL_ENABLE_GLES_TEXTURE_VIEW: advertise GL_ARB_texture_view on DirectGLES when
// the host ES driver has EXT/OES_texture_view. Off by default: the host extension is
// present on Adreno 830 and the functional half of KHR-GL4{2,3}.texture_view still fails
// there, because the view's ES internalformat is normalized independently of the storage
// it aliases (see BackendObject_DirectGLES::BuildAdvertisedExtensions). The flag exists
// so that work can be done without editing the gate.
Bool EnableGlesTextureView = false;
// MOBILEGL_ENABLE_SPIRV_VALIDATION: validate generated and transformed SPIR-V.
// Disabled by default because validation is a diagnostics-only cost.
Bool EnableSpirvValidation = false;
// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
Bool UseAngle = false;
#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
// MOBILEGL_TRACE_ANGLE_VARIANT: signed trace-APK ANGLE build short hash.
String TraceAngleVariant;
#endif
// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support,
// including the opt-in emulated compute path below.
Bool DisableSubgroup = false;
// MOBILEGL_MAGMA_EMULATE_SUBGROUP: implement GL_KHR_shader_subgroup's compute
// stage on a 32-lane VIRTUAL subgroup lowered to workgroup-shared memory
// (ShaderTranspiler::EmulateSubgroupsPass). Strictly a last resort: it only ever
// engages when this flag is set AND the device has no native subgroup support at
// all - a device with real subgroup operations always uses them natively,
// whatever their width (the known iterationRP defect is patched by
// FixIterationRPSubgroupScratch below instead). Off by default.
Bool MagmaEmulateSubgroup = false;
// MOBILEGL_FIX_ITERATIONRP_SUBGROUP_SCRATCH: patch iterationRP's own bug - the
// pack declares `shared vec2 prefixSumCache[32]` for a 512-invocation exposure
// reduction and indexes it by gl_SubgroupID, so any device with sub-16-lane
// subgroups (8-lane lavapipe -> 64 subgroups) writes shared memory out of
// bounds. The pass grows that one array to what the device's topology needs and
// touches nothing else; it only rewrites modules positively matching the pack's
// reduction fingerprint (ShaderTranspiler::FixIterationRPSubgroupScratchPass),
// so every other shader passes through byte-identical - as does iterationRP
// itself on >= 16-lane devices. Auto is ON; ForceOff replays the pack's bug
// verbatim.
QuirkOverride FixIterationRPSubgroupScratch = QuirkOverride::Auto;
// MOBILEGL_ITERATIONRP_FIX_BARRIER: repair Program 203's missing workgroup
// rendezvous between its two reductions over prefixSumCache. Off by default and
// fingerprint-gated by FixIterationRPBarrierPass when enabled.
Bool IterationRPFixBarrier = false;
// MOBILEGL_DERIVE_NUM_SUBGROUPS: replace compute gl_NumSubgroups loads with
// ceil(workgroup invocations / gl_SubgroupSize) on the NATIVE subgroup path
// (ShaderTranspiler::DeriveNumSubgroupsPass). Auto is ON: GL requires
// gl_SubgroupID < gl_NumSubgroups, Adreno's builtin reports 1 while the same
// dispatch emits IDs 0..7, and the derived value is the one Vulkan guarantees
// whenever the pipeline can request REQUIRE_FULL_SUBGROUPS (which the renderer
// does whenever local_size_x is a multiple of the native width). ForceOff returns
// to the raw driver builtin.
QuirkOverride DeriveNumSubgroups = QuirkOverride::Auto;
// MOBILEGL_ADVERTISE_FP64: add GL_ARB_gpu_shader_fp64 to the advertised extension
// string. `double` in a shader always WORKS - it is narrowed to 32 bits before any
// module reaches a backend (ShaderTranspiler::DemoteFloat64Pass) - but the extension
// promises 64-bit precision, and that is the one thing the narrowing cannot deliver.
// Off by default so an application that checks the string before using doubles keeps
// its float path; on for measuring what the conformance suite makes of the demoted
// precision. See the DemoteFloat64Pass header and the "fp64" POST row.
Bool AdvertiseFp64 = false;
// MOBILEGL_MAGMA_R11G11B10F_FALLBACK: use fallback format for R11G11B10F on Vulkan.
Bool MagmaR11G11B10FFallback = false;
// MOBILEGL_MAGMA_FRAMESINFLIGHT: requested Magma frames in flight, defaulting to 3.
Uint32 MagmaFramesInFlight = 3;
// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min filters in samplers,
// resolves certain rendering bugs on ANGLE + llvmpipe.
Bool AvoidSamplerMipmapMinFilter = false;
// MOBILEGL_AVOID_EXPLICIT_LOD_BIAS: leave an already-explicit LOD argument alone when
// emulating GL_TEXTURE_LOD_BIAS, instead of adding the bias uniform to it. Injecting
// the uniform turns a compile-time-constant LOD into a runtime expression, which
// sends ANGLE + llvmpipe down a mip-selection path that dereferences a NULL
// descriptor and kills the process. Deviates from spec (Vulkan adds the bias to
// OpImageSampleExplicitLod), so it is an avoidance for that stack only.
Bool AvoidExplicitLodBias = false;
// MOBILEGL_ESPRYT_UNLOCATED_IO_BLOCKS: emit a tessellation/geometry program's
// inter-stage interface blocks WITHOUT their layout(location=) qualifier, letting ES
// match them by block name and member sequence instead. The Mali ES driver delivers
// nothing at all through a located block once a tessellation or geometry stage is in
// the pipeline; the driver POST measures that and turns this on by itself, so Auto is
// the right setting everywhere. ForceOn exists so the emulation can be exercised on a
// healthy driver - which is what the integration lane does, since llvmpipe and
// lavapipe carry a located block correctly and would otherwise never run this code -
// and ForceOff is the negative control. See StripIoBlockLocationsPass.
QuirkOverride EsprytUnlocatedIoBlocks = QuirkOverride::Auto;
// MOBILEGL_COHERENT_AS_FLUSH: app-compat for engines (e.g. Flywheel) that write
// GPU-read data through persistent GL_MAP_FLUSH_EXPLICIT_BIT maps they never
// flush. Persistent FLUSH_EXPLICIT map requests are rewritten to coherent
// semantics: writes reach the backend without glFlushMappedBufferRange, and
// flush calls on rewritten maps become error-free no-ops. Non-persistent maps
// keep spec FLUSH_EXPLICIT behavior.
Bool CoherentAsFlush = false;
// MOBILEGL_TRACE_SKIP_AUTODESTROY: skip teardown in the ELF destructor (Init.cpp).
Bool TraceSkipAutodestroy = false;
// MOBILEGL_DISABLE_UBO_RING: force the DirectGLES global-UBO upload back to the
// per-draw glBufferSubData path instead of the persistent-mapped ring allocator
// (negative control / driver-bug escape hatch).
Bool DisableUboRing = false;
// MOBILEGL_DISABLE_UNPACK_RING: force DirectGLES texture uploads back to
// glTexSubImage from the client pointer instead of staging them through the
// persistent-mapped unpack-PBO ring (negative control / driver-bug escape
// hatch).
Bool DisableUnpackRing = false;
// MOBILEGL_DISABLE_UPLOAD_RING: force DirectGLES app buffer updates
// (glBufferSubData / map flushes) back to the immediate driver upload instead
// of queueing them for the staged-copy flush through the persistent-mapped
// upload ring (negative control / driver-bug escape hatch; the immediate
// upload stalls on drivers that resolve the WAR hazard on the CPU, e.g. Mali).
Bool DisableUploadRing = false;
// MOBILEGL_DISABLE_INVALIDATE_FLUSH: skip the glMapBufferRange(WRITE |
// INVALIDATE_RANGE) tier of the DirectGLES pending-range flush and go straight
// to the upload ring's staged glCopyBufferSubData (negative control / escape
// hatch for a driver whose range-invalidating map misbehaves). The map tier is
// what keeps a partial write into a large in-flight buffer priced by the RANGE:
// on Mali both the immediate glBufferSubData and a staged copy into a busy
// mutable store ghost the whole destination on the CPU.
Bool DisableInvalidateFlush = false;
// MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION: make DirectGLES skip the native ES
// depth/stencil reads and always go through the shader-sampling emulation. Core GL
// ES has no depth or stencil readback, but some drivers accept it anyway (Mesa does,
// Adreno does not), which means the emulation is dead code on exactly the stack the
// headless suite runs on. This forces it live so the scenarios and the CTS can
// exercise the path, and gives the device an A/B lever over the same choice.
Bool EsprytForceDepthStencilReadbackEmulation = false;
// MOBILEGL_RELAXED_SEMANTICS: relax strict core-profile rules (e.g. VAO-0 draws,
// texture-name reuse after delete) even on contexts that explicitly requested a core
// profile. Without it, relaxed semantics still apply to every context that did not
// explicitly request a core profile via EGL_CONTEXT_OPENGL_PROFILE_MASK / a >=3.1
// version request.
Bool RelaxedSemantics = false;
// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE: overrides the DirectVulkan quirk that
// strips depth writes from accumulation-blended pipelines (MIN/MAX or additive
// ONE+ONE - the multi-pass depth-equality signature) on drivers without
// cross-pipeline vertex position invariance. Sorted-transparency "over" blends,
// gl_FragDepth writers, and fully color-masked attachments are exempt (see
// PipelineFactory::ShouldSuppressDepthWrite). Auto detects Qualcomm.
QuirkOverride MagmaDisableBlendedDepthWriteQuirk = QuirkOverride::Auto;
// MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS: leave the Vulkan robustBufferAccess device
// feature off. It is enabled by default to match GL's defined out-of-range fetch
// behavior; this escape hatch exists to measure or dodge its GPU cost on a device.
Bool DisableRobustBufferAccess = false;
// MOBILEGL_MAGMA_MULTIDRAW_MODE: preferred DirectVulkan multi-draw dispatch tier
// ("ext" | "indirect" | "unroll", see MultiDrawMode). Clamped to device support;
// unset picks the best supported tier.
MultiDrawMode MagmaMultiDrawMode = MultiDrawMode::Auto;
// MOBILEGL_ESPRYT_MULTIDRAW_MODE: preferred DirectGLES glMultiDrawElements emulation
// tier ("ext" | "multiindirect" | "indirect" | "basevertex" | "drawelements" |
// "compute", see GLESMultiDrawMode). Clamped to driver support; unset picks the best
// supported tier, which never includes "compute" - see the note on its resolution.
GLESMultiDrawMode EsprytMultiDrawMode = GLESMultiDrawMode::Auto;
// MOBILEGL_ASYNC_SHADER_COMPILE: overrides asynchronous shader compilation. Unset
// keeps the built-in default (MG_Util::Async::kAsyncShaderCompileDefault); falsy
// forces every glCompileShader/glLinkProgram to run synchronously on the calling
// thread AND withdraws GL_KHR_parallel_shader_compile, so the single switch reverts
// both the threading and the application-visible behaviour change.
QuirkOverride AsyncShaderCompile = QuirkOverride::Auto;
// MOBILEGL_ASYNC_SHADER_COMPILE_THREADS: shader-compile worker count. 0 (unset) means
// auto, which is min(4, big cores); an explicit value is honoured as given.
Uint32 AsyncShaderCompileThreads = 0;
// MOBILEGL_ASYNC_OPTIMISTIC_SHADER_STATUS: while a compile job is still in flight,
// glGetShaderiv(GL_COMPILE_STATUS) answers GL_TRUE and the shader info log reads
// empty, WITHOUT joining the job (latched per compile - see
// ShaderObject::TakeOptimisticCompileAnswer). A deliberate, bounded spec violation:
// a real failure still fails the program link with the compile log quoted. It
// exists for applications that compile hundreds of shaders serially and read the
// status right after each glCompileShader - Iris's shader-pack load - where those
// per-shader joins are what serializes the batch on its main path (Iris's gbuffer
// phase issues no program-level query between programs; program-level LINK_STATUS
// and the program info log still join truthfully, so paths that check each link
// immediately stay serial by their own construction). Off by default; never
// advertise it.
QuirkOverride AsyncOptimisticShaderStatus = QuirkOverride::Auto;
// MOBILEGL_SHADER_CACHE: the three-level, in-memory shader translation memo
// (MG_Util/ShaderTranspiler/TranslationCache.h). The levels follow the GL
// entry points - L1c memoizes one glCompileShader's PARSE VERDICT, L1 a
// linked program's whole front end, L2 DirectGLES's emitted ESSL. Auto is
// ON; ForceOff turns ALL THREE off and makes every translation run from
// scratch. The escape hatch exists because a wrong cache hit is a silently
// miscompiled shader: if a device ever renders differently with the cache
// on, one run with this falsy says so.
QuirkOverride ShaderTranslationCache = QuirkOverride::Auto;
// MOBILEGL_FORCE_VIEWPORT_ARRAY_EMULATION: DirectGLES' gl_ViewportIndex routing
// emulation - the builtin becomes a flat varying, the fragment stage gets a
// per-pass gate, and a routed draw is REPLAYED once per distinct viewport state
// with the real glViewport/glScissor/glDepthRangef set for it. Auto is ON, and
// it is ON even where the driver advertises GL_OES_viewport_array, because that
// extension only ever gave the SHADER a compilable name: MobileGL has never
// programmed a driver's INDEXED viewport state (SyncRenderState pushes index 0
// and nothing else), so on an extension-capable driver every index rasterized as
// index 0 exactly as it did without one. ForceOff returns to that behaviour -
// the pre-emulation path, extension passthrough where it exists and
// LowerViewportIndexPass' demote-to-a-plain-global where it does not - and is
// the negative control the emulation is measured against.
QuirkOverride ViewportArrayEmulation = QuirkOverride::Auto;
// MOBILEGL_WIDEN_PACKED16_STORAGE: DirectGLES stores GL_RGB565/GL_RGB5(A1)/GL_RGBA4
// images as 8-bit-per-channel ES storage (GL_RGB8/GL_RGBA8) instead of the driver's
// native 16-bit packed formats. Auto defers to a POST driver-bug probe
// (SelfTest::CopyImageMirrorsPacked16FieldOrder): some Mali drivers keep a MIRRORED
// field order for the 16-bit packed texels of a non-zero mip level of a
// GL_TEXTURE_2D_ARRAY, so glCopyImageSubData - a raw texel-block move - lands
// R/G/B/A reversed whenever exactly one endpoint is such a level
// (KHR-GL4x.copy_image.functional rgb5/rgb5_a1/rgba4 x every *2d_array* pair).
// With no 16-bit packed ES image left there is no field order to disagree about; the
// client word still round-trips exactly, because the canonical shadow is already
// UNorm8 and an n-bit field encodes to UNorm8 and back losslessly for n <= 8.
// ForceOn widens on any driver (the llvmpipe suites use it to exercise the widened
// path); ForceOff keeps the native narrow storage even where the probe fires - the
// negative control that replays the corruption. Costs 2x the memory of the affected
// formats where it engages, which is why Auto is probe-gated rather than always-on.
QuirkOverride EsprytWidenPacked16Storage = QuirkOverride::Auto;
};
extern FeaturesTable Features;
} // namespace MobileGL::MG_Config