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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "BufferSlice.h"
#include "../VkIncludes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
namespace MobileGL::MG_Backend::DirectVulkan {
struct VkBufferObjectDesc {
VmaAllocator allocator = nullptr;
VkDeviceSize size = 0;
VkBufferUsageFlags usage = 0;
VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_AUTO;
VmaAllocationCreateFlags allocationFlags = 0;
// Memory property bits the allocation MUST satisfy (e.g. HOST_VISIBLE|HOST_COHERENT
// for a persistently-mapped buffer the app writes into without explicit flushes).
VkMemoryPropertyFlags requiredFlags = 0;
};
class VkBufferObject {
public:
VkBufferObject() = default;
~VkBufferObject();
VkBufferObject(const VkBufferObject&) = delete;
VkBufferObject& operator=(const VkBufferObject&) = delete;
VkBufferObject(VkBufferObject&& other) noexcept;
VkBufferObject& operator=(VkBufferObject&& other) noexcept;
Bool Create(const VkBufferObjectDesc& desc);
Bool Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags = 0,
VkMemoryPropertyFlags requiredFlags = 0);
void Destroy();
void* Map();
void Unmap();
Bool Upload(const void* data, VkDeviceSize size, VkDeviceSize offset = 0);
Bool Invalidate(VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0);
VkBuffer GetHandle() const { return m_buffer; }
VkDeviceSize GetSize() const { return m_size; }
// Inline: runs on the per-draw acquire path (a resident buffer bind is a
// GetSlice per binding), where an out-of-line call was measurable.
BufferSlice GetSlice(VkDeviceSize offset = 0, VkDeviceSize size = VK_WHOLE_SIZE) const {
MOBILEGL_ASSERT(offset <= m_size, "VkBufferObject::GetSlice offset out of range");
const VkDeviceSize resolvedSize = (size == VK_WHOLE_SIZE) ? (m_size - offset) : size;
MOBILEGL_ASSERT(offset + resolvedSize <= m_size, "VkBufferObject::GetSlice range out of bounds");
BufferSlice slice{};
slice.buffer = m_buffer;
slice.offset = offset;
slice.size = resolvedSize;
slice.mapped = (m_mappedData != nullptr) ? static_cast<Uint8*>(m_mappedData) + offset : nullptr;
return slice;
}
void* GetMappedData() const { return m_mappedData; }
Bool IsMapped() const { return m_mappedData != nullptr; }
Bool IsValid() const {
if (m_externalMemory != VK_NULL_HANDLE) return m_buffer != VK_NULL_HANDLE;
return m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr;
}
// P11 B2 (T0): a store whose memory is NOT this allocator's - a client's AHardwareBuffer
// imported with VK_ANDROID_external_memory_android_hardware_buffer into `memory` (a
// dedicated allocation bound to `buffer`, mapped persistently at `mapped`). It behaves
// like any mapped store (GetSlice, Upload, Invalidate), and Destroy frees the buffer and
// the memory and drops `ahb` - which is why the store goes through the wire arm's
// serial-gated deferred release like every other: the AHardwareBuffer is let go only once
// no submission can still name it. `coherent` = the memory type is HOST_COHERENT.
void AdoptExternal(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize size,
void* mapped, Bool coherent, void* ahb);
Bool IsExternal() const { return m_externalMemory != VK_NULL_HANDLE; }
private:
VmaAllocator m_allocator = nullptr;
VkBuffer m_buffer = VK_NULL_HANDLE;
VmaAllocation m_allocation = nullptr;
void* m_mappedData = nullptr;
VkDeviceSize m_size = 0;
VkDevice m_device = VK_NULL_HANDLE;
VkDeviceMemory m_externalMemory = VK_NULL_HANDLE;
void* m_externalAhb = nullptr;
Bool m_externalCoherent = true;
void MoveExternalFrom(VkBufferObject& other);
};
} // namespace MobileGL::MG_Backend::DirectVulkan