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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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2b5b4c5008a67132145c16dd3266ca7eabfeb3d2
MobileGL/MG/MG_GL/State
T
History
BZLZHH 9a692a7845 [Feat] (BufferState): Implement glDeleteBuffers.
2025-05-16 13:34:24 +08:00
..
Buffer
[Feat] (BufferState): Implement glDeleteBuffers.
2025-05-16 13:34:24 +08:00
Common
[Feat] using unordered_dense somewhere...
2025-05-08 10:00:44 +08:00
Core
[Feat] (BufferState): Implement glDeleteBuffers.
2025-05-16 13:34:24 +08:00
Framebuffer
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
Program
[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
2025-05-05 10:04:35 +08:00
Texture
[Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones
2025-05-08 20:57:16 +08:00
VertexArray
[Misc] poking around...attempting to fix vbo problem but no avail
2025-05-11 22:59:26 +08:00
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