Local counterpart of run_cts.py for desktop Linux runs: re-invokes glcts with the not-yet-measured cases after a crash, quarantines timed-out cases with the dEQP watchdog enabled, and records crashed/hung/unrun lists so a partial run cannot read as a complete one.
Running the OpenGL CTS against MobileGL
This directory contains two supported paths:
- Android arm64 / MobileGL EGL: the KHR-GL33 workflow documented below and in
skills/gl-cts-on-mobilegl/SKILL.md. - Windows x64 / MobileGL WGL: the GL30-GL46 pipeline in
scripts/wgl_glcts_pipeline.py, documented byskills/wgl-gl-cts-on-mobilegl/SKILL.md.
Windows prerequisites are Git, Python 3.9+, CMake, Visual Studio 2022's Desktop C++ workload, and a Vulkan SDK visible to CMake. DirectVulkan also needs a working Vulkan loader plus a GPU-vendor ICD and driver; the SDK alone is not a GPU driver.
For Windows, start with:
python tools\cts\scripts\wgl_glcts_pipeline.py --help
The pipeline builds MobileGL as a drop-in opengl32.dll, builds or reuses
glcts.exe, checks that WGL loaded MobileGL rather than the system driver,
resumes individual suites after crashes/timeouts, and writes Markdown plus JSON
reports below the printed runs/<first-16-of-run-fingerprint> directory. Its
manifest records provenance and the runner settings used to validate a resume.
Android KHR-GL33 workflow
Goal: measure how much of the OpenGL 3.3 core-profile conformance suite MobileGL
passes, separately for each backend (DirectGLES, DirectVulkan).
How MobileGL is reached from a test binary
MobileGL ships its own EGL implementation alongside its desktop-GL implementation
in a single libMobileGL.so. A plain arm64 ELF in /data/local/tmp can therefore
drive it with no APK and no Activity:
setenv("MOBILEGL_BACKEND_TYPE", "DirectGLES"|"DirectVulkan")before the library is mapped — MobileGL parses its configuration from an ELF constructor.dlopen("libMobileGL.so"), thendlsymtheegl*andgl*entry points. MobileGL exports 45 EGL symbols and the desktop GL functions directly;eglGetProcAddressresolves the same set.eglBindAPI(EGL_OPENGL_API), choose a config withEGL_RENDERABLE_TYPE = EGL_OPENGL_BIT, theneglCreateContextwithEGL_CONTEXT_OPENGL_PROFILE_MASK = EGL_CONTEXT_OPENGL_CORE_PROFILE_BITand major/minor3/3.
This yields a genuine GL 3.3 core context (GL_CONTEXT_PROFILE_MASK == 0x1).
Surface type, per backend
| backend | pbuffer (headless) | window |
|---|---|---|
DirectGLES |
works | works |
DirectVulkan |
unusable | works |
DirectVulkan's pbuffer path builds a headless VkSurfaceKHR and so requires the
VK_EXT_headless_surface instance extension, which Adreno's Android driver does
not expose. It fails inside eglMakeCurrent, not at surface creation.
The workaround that keeps everything in a shell process: obtain a real
ANativeWindow from AImageReader (AImageReader_newWithUsage +
AImageReader_getWindow). It is an ordinary BufferQueue producer, so
vkCreateAndroidSurfaceKHR accepts it, and no Activity is involved. Register an
onImageAvailable listener that acquires and deletes each image — otherwise the
producer blocks once maxImages buffers are in flight and the next swap hangs.
Why the suite must render into an FBO
On a window surface, DirectVulkan's glReadPixels from the default
framebuffer returns all zeros, with no GL error, both before and after
eglSwapBuffers. DirectGLES on the identical window is correct, and readback
from a user FBO is correct on both backends.
Verified on two SoCs and two drivers, so this is MobileGL's behaviour rather than a driver quirk:
| device | GPU | driver | default-FB | user FBO |
|---|---|---|---|---|
| Xiaomi 24129PN74C | Adreno 830 | Vulkan 1.3.284 / 512.800.46 | zeros | ok |
| Lenovo TB321FU | Adreno 750 | Vulkan 1.3.128 / 512.762.28 | zeros | ok |
dEQP verifies nearly every case through glReadPixels, so running it against the
default framebuffer would score DirectVulkan near zero for a reason unrelated to
conformance. The runs therefore use --deqp-surface-type=fbo, uniformly for both
backends so the two numbers stay comparable.
Other constraints the harness must respect
eglMakeCurrentrequires draw == read and rejectsEGL_NO_SURFACEwithEGL_BAD_MATCH. dEQP'ssurfacelessplatform is therefore unusable, which is why this port supplies its owntcu::Platform.- MobileGL aborts during static teardown (
FORTIFY: pthread_mutex_lock called on a destroyed mutex) after all work completes. Flush and_exit()so the exit code and the.qpalog survive.
Contents
probe/mgprobe.c preflight gate: one backend x one surface type, checks
context version/profile and both readback paths
scripts/qpa_report.py .qpa -> pass rate, status histogram, worst groups
Preflight
aarch64-linux-android26-clang -O1 -o mgprobe mgprobe.c -ldl -llog -landroid -lmediandk
adb push mgprobe libMobileGL.so /data/local/tmp/mgcts/
adb shell 'cd /data/local/tmp/mgcts && LD_LIBRARY_PATH=. ./mgprobe \
--backend DirectVulkan --surface imagereader --lib ./libMobileGL.so'
Exit status is 0 when a 3.3 core context came up and FBO readback is correct. Default-framebuffer readback is reported but deliberately does not gate.