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MobileGL/MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.h
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/FloatEqualsZeroEliminationPass.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "source/opt/pass.h"
#include "spirv-tools/optimizer.hpp"
#include <Includes.h>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
class EliminateFloatEqualsZeroPass: public spvtools::opt::Pass {
public:
const char* name() const override { return "float-equals-zero-elimination"; }
Status Process() override;
static spvtools::Optimizer::PassToken CreateEliminateFloatEqualsZeroPass();
private:
const float K_EPSILON = 0.0001f;
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL