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MobileGL/MobileGL/MG_Impl/CGLImpl/CGLImpl.h
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// MobileGL - MobileGL/MG_Impl/CGLImpl/CGLImpl.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#if defined(__APPLE__)
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif
#include <OpenGL/OpenGL.h>
namespace MobileGL::MG_Impl::CGLImpl {
CGLError ChoosePixelFormat(const CGLPixelFormatAttribute* attribs, CGLPixelFormatObj* pix, GLint* npix);
CGLError DestroyPixelFormat(CGLPixelFormatObj pix);
CGLError DescribePixelFormat(CGLPixelFormatObj pix, GLint pixNum, CGLPixelFormatAttribute attrib, GLint* value);
void ReleasePixelFormat(CGLPixelFormatObj pix);
CGLPixelFormatObj RetainPixelFormat(CGLPixelFormatObj pix);
GLuint GetPixelFormatRetainCount(CGLPixelFormatObj pix);
CGLError CreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj* ctx);
CGLError DestroyContext(CGLContextObj ctx);
CGLContextObj RetainContext(CGLContextObj ctx);
void ReleaseContext(CGLContextObj ctx);
GLuint GetContextRetainCount(CGLContextObj ctx);
CGLPixelFormatObj GetPixelFormat(CGLContextObj ctx);
CGLError SetCurrentContext(CGLContextObj ctx);
CGLContextObj GetCurrentContext();
CGLError SetVirtualScreen(CGLContextObj ctx, GLint screen);
CGLError GetVirtualScreen(CGLContextObj ctx, GLint* screen);
CGLError SetParameter(CGLContextObj ctx, CGLContextParameter pname, const GLint* params);
CGLError GetParameter(CGLContextObj ctx, CGLContextParameter pname, GLint* params);
CGLError UpdateContext(CGLContextObj ctx);
CGLError ClearDrawable(CGLContextObj ctx);
CGLError FlushDrawable(CGLContextObj ctx);
CGLError LockContext(CGLContextObj ctx);
CGLError UnlockContext(CGLContextObj ctx);
void GetVersion(GLint* majorvers, GLint* minorvers);
const char* ErrorString(CGLError error);
CGLError AttachDrawable(CGLContextObj ctx, void* nsView, void* metalLayer, GLint width, GLint height);
void* GetContextNSObject(CGLContextObj ctx);
void SetContextNSObject(CGLContextObj ctx, void* nsObject);
}
#endif