Files
MobileGL/MG/MG_GL/Implementations/GL/Buffer/GL_Buffer.cpp
T

108 lines
3.9 KiB
C++

//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Buffer.h"
namespace MG_GL::GL {
void* MapBuffer(GLenum target, GLenum access) {
MG_Util::Debug::LogD("glMapBuffer(target=0x%x, access=0x%x)", target, access);
void* mappedPtr = nullptr;
GLenum err = MG_State::AcquireBufferMemory(target, access, &mappedPtr);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glMapBuffer failed: %s",
MG_Util::Debug::GLEnumToString(err));
return nullptr;
}
MG_Util::Debug::LogD("glMapBuffer returns %p", mappedPtr);
return mappedPtr;
}
GLboolean UnmapBuffer(GLenum target) {
MG_Util::Debug::LogD("glUnmapBuffer(target=0x%x)", target);
GLenum err = MG_State::ReleaseBufferMemory(target);
if (err != GL_NO_ERROR) {
MG_State::SetError(err);
MG_Util::Debug::LogE("glUnmapBuffer failed: %s",
MG_Util::Debug::GLEnumToString(err));
return GL_FALSE;
}
MG_Util::Debug::LogD("glUnmapBuffer succeeded");
return GL_TRUE;
}
void BindBuffer(GLenum target, GLuint buffer) {
MG_Util::Debug::LogD("glBindBuffer, target: %d, buffer: %d", target, buffer);
if (buffer != 0 && !MG_State::ValidateBufferHandle(buffer)) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer handle: %u", buffer);
return;
}
GLenum result = MG_State::BindBuffer(target, buffer);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MG_Util::Debug::LogD("glBufferData, target: %d, size: %zd, data: %p, usage: %d",
target, size, data, usage);
GLenum result = MG_State::CommitBufferStorage(target, size, data, usage);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("glGetBufferParameteriv, target: %d, pname: %d, params: %p",
target, pname, params);
GLenum result = MG_State::QueryBufferPropertyIntVector(target, pname, params);
if (result == GL_NO_ERROR)
return;
MG_State::SetError(result);
MG_Util::Debug::LogE("GetBufferParameteriv not implemented");
}
void GenBuffers(GLsizei n, GLuint* buffers) {
MG_Util::Debug::LogD("glGenBuffers, n: %d, buffers: %p", n, buffers);
if (n < 0) {
MG_State::SetError(GL_INVALID_VALUE);
MG_Util::Debug::LogE("Invalid buffer count: %d", n);
return;
}
GLenum result = MG_State::CreateBuffers(n, buffers);
if (result == GL_NO_ERROR) {
MG_Util::Debug::LogD("Generated buffers:");
for (GLsizei i = 0; i < n; ++i) {
MG_Util::Debug::LogD(" Buffer[%d] = %u", i, buffers[i]);
}
return;
}
MG_State::SetError(result);
MG_Util::Debug::LogE("Error from MG State: %s", MG_Util::Debug::GLEnumToString(result));
}
GLboolean IsBuffer(GLuint buffer) {
MG_Util::Debug::LogD("glIsBuffer, buffer: %u", buffer);
if (buffer == 0) {
return GL_FALSE;
}
bool isValid = MG_State::ValidateBufferHandle(buffer);
// Should we report gl error here or in MG_State?
MG_Util::Debug::LogD("Buffer %u is %s", buffer, isValid ? "valid" : "invalid");
return isValid ? GL_TRUE : GL_FALSE;
}
}