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19 lines
582 B
C++
19 lines
582 B
C++
//
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// Created by BZLZHH on 2025/3/15.
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//
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#ifndef MOBILEGL_GL_VERTEXARRAY_H
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#define MOBILEGL_GL_VERTEXARRAY_H
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void GenVertexArrays(GLsizei n, GLuint* arrays);
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void BindVertexArray(GLuint array);
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void EnableVertexAttribArray(GLuint index);
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void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
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void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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}
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#endif //MOBILEGL_GL_VERTEXARRAY_H
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