mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
- Plan B section 4 makes the frontend/backend boundary explicit and gives the backend its
own state machine. This is the P0 deliverable of section 11: the whole catalogue exists
from day one, placeholders included, because the wire opcode is a call's position in
PipeCalls.def and record numbering must never churn.
- MG_Pipe/PipeCalls.def is the single source of truth: 68 unique calls as
X(Name, Payload, Class, Flags). Its header reconciles that number with the plan's
headline counts (section 4.4, appendix A), which double count - "CSO 15" names
bind_sampler_states and set_sampler_views that the "set_* 17" list also names, "screen
14" tabulates the query family that section 4.3 assigns to the context, and the
"transfer 12" row enumerates 11 calls. Each reconciliation is written down next to the
count rather than resolved silently.
- MGPipeHandles.h: the 8-byte {slot, gen} pair, dense per-kind slots, the reserved null
and default-framebuffer handles, and the ShaderCso composite band (sections 4.2, 5.6.3).
The two generations are documented as strictly separate, with the interface rule that no
call may require the client to know MGGen.
- MGPipeTypes.h: every payload of section 4.5 as a flat POD with explicit padding, a
trivial-copyability assertion and an exact sizeof assertion, because the wire records are
memcpy'd and a field silently changing width is a protocol break no test would see.
MGPCaps embeds DynamicBackendParameters by inclusion so a caps field added there needs no
second edit here; its assertion is stated as a composition because that struct still
carries SizeT. ResidualValueBlock is pinned at MGL_RESIDUAL_BLOCK_SIZE 1248, the ratchet
that only ever goes down and reaches static_assert(... == 0) in P13 (section 6.3).
- MGPipeHostSpan.h keeps the one shape that changes with the transport isolated behind one
predictable branch, with the kFromServerIndexMirror sentinel D-B7 needs.
- MGPipeCallbacks.h names the reverse channel as ten callbacks plus the forward terminator
in the context table, replacing 95 poke sites across 17 methods (section 7.1).
- scripts/gen_pipe.py runs G1-G7 off those .def files. G1 asserts each table is EXACTLY its
call count of function pointers; G3 pads every wire record to the stream's 8-byte
granularity and checks size >= sizeof && size <= remaining && size % 8 == 0 before
dispatch, fatally; G4 compares field by field (padding excluded, floats by bits) because
a comparator with false positives is one nobody reads - DirectGLES.cpp says the same
thing about its own memcmp of RenderStateParameters; G5 turns the accessor list into
per-verb poison generations rather than a written-once bitmap, which is the only version
that can see a field left over from the previous draw (section 6.2.2); G6 joins the 477
read points of the vendored backend_read_inventory.md against Coverage.def and reports
0 UNMAPPED (299 to a call, 167 signatures that become handle parameters, 6 reverse
channel, 5 client-resolved); G7 pins the pipeline subset BY MEMBER NAME from what
VulkanRenderer::ComputePipelineStateHash hashes today, computing no offsets in python.
- The generated files are committed so the build never depends on python; CI regenerates
and diffs them.
705 lines
31 KiB
CMake
705 lines
31 KiB
CMake
cmake_minimum_required(VERSION 3.22.1)
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project("MobileGL")
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option(MOBILEGL_BUILD_TEST "Build MobileGL tests" ON )
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option(MOBILEGL_BUILD_BENCHMARK "Build MobileGL benchmarks" ON )
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# Headless end-to-end GPU scenarios (MobileGL/MG_IntegrationTest). They need a
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# real GPU/ICD to do anything, so they are off by default for CI; every scenario
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# skips cleanly where there is none. Registered under the `integration-gpu`
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# ctest label so a run can select or exclude them.
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option(MOBILEGL_BUILD_INTEGRATION_TEST "Build MobileGL headless GPU integration tests" OFF)
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option(MOBILEGL_FORCE_RELEASE_OPT "Enable Release optimization flags in Debug build" ON )
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option(MOBILEGL_ENABLE_TRACY "Enable tracy for profiling" OFF)
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option(MOBILEGL_BUILD_TRACE_REPLAY "Build desktop apitrace replay runner" OFF)
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option(MOBILEGL_TRACE_ANGLE_VARIANTS "Enable signed trace-APK ANGLE variant loading" OFF)
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option(MOBILEGL_IOS "Build MobileGL for iOS instead of macOS when APPLE is set" OFF)
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set(MOBILEGL_LOG_ACTIVE_LEVEL "MOBILEGL_LOG_LEVEL_INFO" CACHE STRING "MobileGL active log level macro")
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set(MOBILEGL_VULKAN_LIBRARY "" CACHE FILEPATH "Vulkan loader/MoltenVK library to link for iOS builds")
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if (ANDROID)
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set(MOBILEGL_BUILD_TEST OFF CACHE BOOL "Build MobileGL tests" FORCE)
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set(MOBILEGL_BUILD_BENCHMARK OFF CACHE BOOL "Build MobileGL benchmarks" FORCE)
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# ------- Android API level policy: minimum 26, decided here and only here -------
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# MobileGL ships against API 26: the codebase must not use any API introduced
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# after 26. That usage constraint is enforced where it is real - the shipping
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# gradle build compiles at minSdk 26, where a newer API is simply undeclared
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# and fails to compile. Configuring at a HIGHER level is therefore allowed
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# (nothing in the tree may rely on it), but a LOWER level would change the
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# libc contract underneath the shipped library and is refused.
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#
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# This has to live at configure time because the level cannot be corrected
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# from a source header. A `#define __ANDROID_API__ 26` in a common header
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# only rewrites the macro for the bionic headers that happen to be included
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# after it; any libc++ header pulled in earlier has already latched its
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# feature macros at the real configure-time level. libc++ and bionic then
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# disagree about which symbols exist - libc++ calls e.g.
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# pthread_cond_clockwait while bionic, re-read at the lowered level, has
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# hidden its declaration. MobileGL/Defines.h carried exactly that pin from
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# the first commit until it was removed; this guard is what replaces it.
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#
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# Read the level back from the compiler target triple first. Its trailing
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# number (aarch64-none-linux-android26) is precisely what clang turns into
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# __ANDROID_API__, so it cannot disagree with the compile itself, and it is
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# already past every NDK normalisation step - codename aliases, "latest",
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# and per-ABI minimum pull-ups. ANDROID_PLATFORM_LEVEL is the fallback for
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# generators/languages where the triple variable is not populated.
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#
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# Note CMAKE_SYSTEM_VERSION is deliberately NOT consulted: it holds the API
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# level only under the NDK's newer toolchain path, and is a meaningless 1
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# when ANDROID_USE_LEGACY_TOOLCHAIN_FILE is on (which is what AGP has been
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# defaulting to). Reading it would fail every legacy-mode build.
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set(MOBILEGL_ANDROID_API_LEVEL 26)
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set(_mobilegl_android_api "")
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foreach (_mobilegl_api_triple "${CMAKE_CXX_COMPILER_TARGET}"
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"${CMAKE_C_COMPILER_TARGET}")
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if (NOT _mobilegl_android_api AND
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_mobilegl_api_triple MATCHES "-android([0-9]+)$")
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set(_mobilegl_android_api "${CMAKE_MATCH_1}")
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endif()
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endforeach()
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foreach (_mobilegl_api_var ANDROID_PLATFORM_LEVEL ANDROID_NATIVE_API_LEVEL
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ANDROID_PLATFORM)
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if (NOT _mobilegl_android_api AND ${_mobilegl_api_var})
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string(REGEX REPLACE "^android-" ""
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_mobilegl_android_api "${${_mobilegl_api_var}}")
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endif()
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endforeach()
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if (NOT _mobilegl_android_api MATCHES "^[0-9]+$")
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message(FATAL_ERROR
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"MobileGL: could not determine the Android API level (got "
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"\"${_mobilegl_android_api}\"). Configure with the NDK toolchain "
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"file and -DANDROID_PLATFORM=android-${MOBILEGL_ANDROID_API_LEVEL}.")
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elseif (_mobilegl_android_api LESS MOBILEGL_ANDROID_API_LEVEL)
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message(FATAL_ERROR
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"MobileGL requires at least Android API ${MOBILEGL_ANDROID_API_LEVEL}, "
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"but this build resolved to API ${_mobilegl_android_api}.\n"
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"Configure with -DANDROID_PLATFORM=android-${MOBILEGL_ANDROID_API_LEVEL} "
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"(gradle builds get this from minSdk ${MOBILEGL_ANDROID_API_LEVEL}, so "
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"check that minSdk instead of adding an override).")
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elseif (_mobilegl_android_api GREATER MOBILEGL_ANDROID_API_LEVEL)
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message(STATUS
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"MobileGL: configuring at Android API ${_mobilegl_android_api} "
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"(> shipping minimum ${MOBILEGL_ANDROID_API_LEVEL}). Allowed, but the "
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"tree must not use post-${MOBILEGL_ANDROID_API_LEVEL} APIs - the "
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"minSdk-${MOBILEGL_ANDROID_API_LEVEL} gradle build is the enforcing "
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"compile.")
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endif()
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message(STATUS "MobileGL: Android API level ${_mobilegl_android_api}")
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unset(_mobilegl_android_api)
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unset(_mobilegl_api_var)
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unset(_mobilegl_api_triple)
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endif()
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option(MOBILEGL_ENABLE_LTO "Build with ThinLTO/IPO" OFF)
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if ((NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT) AND MOBILEGL_ENABLE_LTO)
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# Check if ThinLTO or LTO is suppported
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include(CheckIPOSupported)
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include(CheckCCompilerFlag)
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include(CheckCXXCompilerFlag)
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check_ipo_supported(RESULT LTOSupported OUTPUT LTOError)
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check_c_compiler_flag("-flto" HAS_LTO_C)
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check_cxx_compiler_flag("-flto" HAS_LTO_CXX)
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if (LTOSupported OR (HAS_LTO_C AND HAS_LTO_CXX))
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# Check ThinLTO
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check_c_compiler_flag("-flto=thin" HAS_THINLTO_C)
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check_cxx_compiler_flag("-flto=thin" HAS_THINLTO_CXX)
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if (HAS_THINLTO_C AND HAS_THINLTO_CXX)
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message(STATUS "ThinLTO supported, using -flto=thin")
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add_compile_options(-flto=thin)
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add_link_options(-flto=thin)
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else()
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# ThinLTO is not supported
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message(STATUS "ThinLTO not available, fallback to CMAKE IPO")
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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else()
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message(STATUS "IPO not supported: ${LTOError}")
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
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add_compile_options(-O3 -ffunction-sections -fdata-sections)
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add_link_options(-Wl,--gc-sections)
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elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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# add_compile_options(/O2)
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else ()
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add_compile_options(-O2)
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endif()
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/Zc:preprocessor)
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add_compile_options(/Zc:__cplusplus)
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endif()
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enable_language(CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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if (MSVC)
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set(CMAKE_CXX_FLAGS "/EHsc ${CMAKE_CXX_FLAGS}")
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endif()
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# Generate MGGitHash.h
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execute_process(
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COMMAND git rev-parse HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_COMMIT_HASH_FULL
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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string(SUBSTRING "${GIT_COMMIT_HASH_FULL}" 0 7 GIT_COMMIT_HASH_SHORT)
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configure_file(
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${CMAKE_SOURCE_DIR}/MobileGL/MG_Util/Miscellany/MGGitHash.h.in
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${CMAKE_BINARY_DIR}/generated/MGGitHash.h
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@ONLY
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)
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include_directories(${CMAKE_BINARY_DIR}/generated)
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set(ENABLE_RTTI ON CACHE BOOL "Enables RTTI (will be took by glslang)" FORCE)
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set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "Enable glslangValidator/spirv-remap" FORCE)
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set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enable SPVRemapper" FORCE)
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set(ENABLE_OPT ON CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
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set(BUILD_EXTERNAL ON CACHE BOOL "Build external deps in External/" FORCE)
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set(ENABLE_GLSLANG_INSTALL OFF CACHE BOOL "Install glslang targets" FORCE)
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set(SPIRV_SKIP_EXECUTABLES ON CACHE BOOL "Skip building SPIRV-Tools executables" FORCE)
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set(SPIRV_CROSS_C_API ON CACHE BOOL "Enable C API" FORCE)
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set(SPIRV_CROSS_ENABLE_GLSL ON CACHE BOOL "Enable GLSL backend" FORCE)
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set(SPIRV_CROSS_ENABLE_HLSL OFF CACHE BOOL "Disable HLSL backend" FORCE)
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set(SPIRV_CROSS_ENABLE_MSL OFF CACHE BOOL "Disable MSL backend" FORCE)
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set(SPIRV_CROSS_ENABLE_CPP OFF CACHE BOOL "Disable C++ API target" FORCE)
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "Disable CLI binary" FORCE)
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set(SPIRV_CROSS_STATIC ON CACHE BOOL "Prefer static libs" FORCE)
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set(SPIRV_REFLECT_EXECUTABLE OFF CACHE BOOL "Build spirv-reflect executable" FORCE)
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set(SPIRV_REFLECT_STATIC_LIB ON CACHE BOOL "Build a SPIRV-Reflect static library" FORCE)
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set(SPIRV_REFLECT_BUILD_TESTS OFF CACHE BOOL "Build the SPIRV-Reflect test suite" FORCE)
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set(SPIRV_REFLECT_ENABLE_ASSERTS OFF CACHE BOOL "Enable asserts for debugging" FORCE)
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set(SPIRV_REFLECT_ENABLE_ASAN OFF CACHE BOOL "Use address sanitization" FORCE)
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set(SPIRV_REFLECT_INSTALL OFF CACHE BOOL "Whether to install" FORCE)
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# add_subdirectory(3rdparty/DiligentCore)
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add_subdirectory(3rdparty/glslang)
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add_subdirectory(3rdparty/SPIRV-Cross)
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add_subdirectory(3rdparty/VulkanMemoryAllocator)
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add_subdirectory(3rdparty/Vulkan-Headers)
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add_subdirectory(3rdparty/Vulkan-Utility-Libraries)
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add_subdirectory(3rdparty/SPIRV-Reflect)
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set(XXHASH_BUILD_XXHSUM OFF)
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option(BUILD_SHARED_LIBS OFF)
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add_subdirectory(3rdparty/xxHash/build/cmake xxhash_build EXCLUDE_FROM_ALL)
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set(TRACY_ENABLE ${MOBILEGL_ENABLE_TRACY} CACHE BOOL "Enable Tracy, this is an internal variable" FORCE)
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if (TRACY_ENABLE)
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set(TRACY_ON_DEMAND ON CACHE BOOL "Enable profiling only connected" FORCE)
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set(TRACY_NO_EXIT OFF CACHE BOOL "Don't exit Tracy until connected" FORCE)
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set(TRACY_DELAYED_INIT ON CACHE BOOL "Don't init Tracy on library load" FORCE)
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set(TRACY_MANUAL_LIFETIME ON CACHE BOOL "Manually control Tracy lifetime" FORCE)
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set(TRACY_NO_CRASH_HANDLER ON CACHE BOOL "Disable crash handling" FORCE)
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add_subdirectory(3rdparty/tracy)
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endif ()
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set(SOURCE_FILES
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MobileGL/Init.cpp
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MobileGL/GlobalObjects.cpp
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MobileGL/ConfigLoader.cpp
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MobileGL/MG_Util/Debug/Log.cpp
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MobileGL/MG_Util/Async/JobNode.cpp
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MobileGL/MG_Util/Async/ShaderCompilePool.cpp
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MobileGL/MG_Util/Math/VectorTypes.cpp
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MobileGL/MG_Util/Metrics/TextureMetrics.cpp
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MobileGL/MG_Util/Metrics/BufferMetrics.cpp
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MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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MobileGL/MG_Util/Converters/EGLToStr/EGLEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/FramebufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToVk/TextureEnumConverter.cpp
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MobileGL/MG_Util/Classifiers/TextureEnumClassifier.cpp
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MobileGL/MG_Util/ShaderTranspiler/CompileEnv.cpp
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MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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MobileGL/MG_Util/ShaderTranspiler/ShaderSourceProcessor.cpp
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MobileGL/MG_Util/ShaderTranspiler/TranslationCache.cpp
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MobileGL/MG_Util/ShaderTranspiler/glslang/TMglGlslIoResolver.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenInterfaceStructPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EliminateFloatEqualsZeroPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameSamplerFunctionParameterPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameBuiltinShadowingFunctionsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DemoteFloat64Pass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenFloat64StorageBlockPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerViewportIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PackDoubleVertexInputsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenXfbInterfaceBlocksPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/UniquifyIoBlockNamesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripIoBlockLocationsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/SplitArrayVertexInputsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RebaseInstanceIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ZeroBaseVertexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DeriveNumSubgroupsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FixIterationRPBarrierPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FixIterationRPSubgroupScratchPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateSubgroupsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/NormalizeRectCoordinatesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DArrayImagesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/Lower1DSampledImagesPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/BakeImageFormatsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/WidenImageFormatsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/ClampMultisampleFetchPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PrivateToEntryLocalPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUniformLocationsPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripUboMemberRelaxedPrecisionPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/EmulateNoPerspectivePass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LegalizeFragmentOutputIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LegalizeResourceArrayIndexPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/FlattenAtomicCounterBlockPass.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DemotePointSizePass.cpp
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MobileGL/MG_Util/BackendLoaders/OpenGL/Loader.cpp
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MobileGL/MG_Util/BackendLoaders/Vulkan/Loader.cpp
|
|
|
|
MobileGL/MG_Util/SelfTest/DriverBugProbes.cpp
|
|
MobileGL/MG_Util/SelfTest/DriverPost.cpp
|
|
MobileGL/MG_Util/SelfTest/DriverPostIterationRPWitness.cpp
|
|
MobileGL/MG_Util/SelfTest/PrimitivesGeneratedNoXfbProbe.cpp
|
|
|
|
MobileGL/MG_Util/Texture/PixelStoreProcessor.cpp
|
|
MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp
|
|
|
|
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
|
|
MobileGL/MG_Impl/GLXImpl/GLXImpl.cpp
|
|
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
|
|
|
|
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
|
|
MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
|
|
|
|
# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
|
|
MobileGL/MG_Impl/GLImpl/Sampler/Validators.cpp
|
|
MobileGL/MG_Impl/GLImpl/Sampler/GL_Sampler.cpp
|
|
MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
|
|
MobileGL/MG_Impl/GLImpl/RenderState/GL_RenderState.cpp
|
|
MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
|
|
MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
|
|
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
|
|
MobileGL/MG_Impl/GLImpl/Program/ProgramInterface.cpp
|
|
MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
|
|
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
|
|
MobileGL/MG_Impl/GLImpl/Debug/GL_Debug.cpp
|
|
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
|
|
MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
|
|
MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
|
|
MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
|
|
MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
|
|
MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
|
|
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
|
|
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
|
|
MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
|
|
MobileGL/MG_Impl/GLImpl/Query/GL_Query.cpp
|
|
|
|
MobileGL/MG_Impl/Init.cpp
|
|
MobileGL/MG_Impl/GetProcAddress.cpp
|
|
|
|
MobileGL/MG_Backend/Init.cpp
|
|
MobileGL/MG_Backend/BackendObject.cpp
|
|
|
|
MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp
|
|
MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
|
|
MobileGL/MG_Backend/DirectGLES/Utils.cpp
|
|
MobileGL/MG_Backend/DirectGLES/Managers.cpp
|
|
MobileGL/MG_Backend/DirectGLES/MultiDraw.cpp
|
|
|
|
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/VmaImpl.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainObject.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/FrameContext.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineFactory.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/ProgramFactory.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/BufferArena.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkTimerQueryManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkSamplerManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkClearManager.cpp
|
|
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
|
|
|
|
MobileGL/MG_State/GLState/Core.cpp
|
|
MobileGL/MG_State/EGLState/Core.cpp
|
|
MobileGL/MG_State/GLState/ErrorState/Error.cpp
|
|
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
|
|
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
|
|
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
|
|
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
|
|
MobileGL/MG_State/GLState/TextureState/MipmapStorage.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject1D.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObject3D.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureObjectView.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
|
|
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramLinkTask.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramTranslationCache.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramSpirvTask.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderCompileTask.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderPreprocessCache.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ShaderCompileAdoptionMap.cpp
|
|
MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
|
|
MobileGL/MG_State/GLState/RenderState/RenderState.cpp
|
|
MobileGL/MG_State/GLState/FramebufferState/FramebufferObject.cpp
|
|
MobileGL/MG_State/GLState/FramebufferState/FramebufferState.cpp
|
|
MobileGL/MG_State/GLState/SamplerState/SamplerObject.cpp
|
|
MobileGL/MG_State/GLState/SamplerState/SamplerState.cpp
|
|
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferObject.cpp
|
|
MobileGL/MG_State/GLState/RenderbufferState/RenderbufferState.cpp
|
|
)
|
|
|
|
if (APPLE AND NOT MOBILEGL_IOS)
|
|
list(APPEND SOURCE_FILES
|
|
MobileGL/MG_Impl/CGLImpl/CGLImpl.cpp
|
|
MobileGL/MG_Impl/CGLImpl/Exporting/Definitions.cpp
|
|
MobileGL/MG_Impl/DyldInterpose/DyldInterpose.cpp
|
|
MobileGL/MG_Impl/NSOpenGLImpl/NSOpenGLImpl.cpp
|
|
)
|
|
endif()
|
|
|
|
if (ANDROID)
|
|
list(APPEND SOURCE_FILES
|
|
MobileGL/MG_Util/SelfTest/DriverPostJni.cpp
|
|
MobileGL/MG_Util/SelfTest/DriverBenchJni.cpp
|
|
)
|
|
endif()
|
|
|
|
if (WIN32)
|
|
list(APPEND SOURCE_FILES
|
|
MobileGL/MG_Impl/WGLImpl/WGLImpl.cpp
|
|
MobileGL/MG_Impl/WGLImpl/Exporting/Definitions.cpp
|
|
)
|
|
endif()
|
|
|
|
# The shader-compile pool runs standalone Asio on real threads. This host's glibc (>= 2.34)
|
|
# merged pthread into libc, so it links without asking, but the NDK and musl are not
|
|
# guaranteed to be as forgiving - ask for it explicitly rather than rely on the accident.
|
|
find_package(Threads REQUIRED)
|
|
|
|
set(MOBILEGL_LINK_LIBRARIES
|
|
glslang::glslang
|
|
spirv-cross-c
|
|
SPIRV-Tools-opt
|
|
SPIRV-Tools
|
|
xxHash::xxhash
|
|
GPUOpen::VulkanMemoryAllocator
|
|
Vulkan::UtilityHeaders
|
|
spirv-reflect-static
|
|
Threads::Threads
|
|
)
|
|
|
|
set(MOBILEGL_COMPILE_DEF
|
|
-DVMA_STATIC_VULKAN_FUNCTIONS=0
|
|
-DVMA_DYNAMIC_VULKAN_FUNCTIONS=1
|
|
-DVMA_VULKAN_VERSION=1001000
|
|
# Header-only Asio, no Boost, no deprecated interfaces. Set on the definition list
|
|
# rather than per-target so the shared library and the _s static target agree.
|
|
-DASIO_STANDALONE
|
|
-DASIO_NO_DEPRECATED
|
|
)
|
|
|
|
message(STATUS "MOBILEGL_COMPILE_DEF=${MOBILEGL_COMPILE_DEF}")
|
|
|
|
set(MOBILEGL_INCLUDE_DIR
|
|
${CMAKE_SOURCE_DIR}/include
|
|
${CMAKE_SOURCE_DIR}/MobileGL
|
|
# The MGPipe boundary headers. They are reachable as <MG_Pipe/MGPipe.h> through the
|
|
# line above too; this entry lets the client, the backends and MG_Remote spell them
|
|
# as <MGPipe.h> once MG_Pipe stops being a leaf of the frontend tree.
|
|
${CMAKE_SOURCE_DIR}/MobileGL/MG_Pipe
|
|
${spirv-tools_SOURCE_DIR}
|
|
${spirv-tools_SOURCE_DIR}/include
|
|
${spirv-tools_BINARY_DIR}
|
|
${SPIRV-Headers_SOURCE_DIR}/include
|
|
# Header-only submodule: no add_subdirectory, no link target. Only
|
|
# MG_Util/Async/ShaderCompilePool.cpp includes it, and it stays behind that file's
|
|
# pimpl so no consumer target needs this path.
|
|
${CMAKE_SOURCE_DIR}/3rdparty/asio/include
|
|
)
|
|
|
|
add_library(${CMAKE_PROJECT_NAME} SHARED
|
|
${SOURCE_FILES}
|
|
)
|
|
|
|
if (WIN32)
|
|
# The wgl* entry points are exported via .def (see the comment in wgl.def);
|
|
# only the shared library links it.
|
|
target_sources(${CMAKE_PROJECT_NAME} PRIVATE
|
|
MobileGL/MG_Impl/WGLImpl/Exporting/wgl.def
|
|
)
|
|
endif()
|
|
|
|
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
|
|
C_VISIBILITY_PRESET default
|
|
CXX_VISIBILITY_PRESET default
|
|
VISIBILITY_INLINES_HIDDEN OFF
|
|
)
|
|
else()
|
|
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
|
|
C_VISIBILITY_PRESET hidden
|
|
CXX_VISIBILITY_PRESET hidden
|
|
VISIBILITY_INLINES_HIDDEN ON
|
|
)
|
|
endif()
|
|
|
|
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
|
|
${MOBILEGL_INCLUDE_DIR}
|
|
)
|
|
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}
|
|
PUBLIC
|
|
${MOBILEGL_LINK_LIBRARIES}
|
|
)
|
|
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}
|
|
PUBLIC
|
|
${MOBILEGL_COMPILE_DEF}
|
|
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
|
$<$<BOOL:${MOBILEGL_TRACE_ANGLE_VARIANTS}>:MOBILEGL_TRACE_ANGLE_VARIANTS=1>
|
|
)
|
|
|
|
if(UNIX AND NOT APPLE AND NOT ANDROID)
|
|
foreach(MOBILEGL_LOADER_ALIAS
|
|
libEGL.so libEGL.so.1)
|
|
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E create_symlink
|
|
"$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>"
|
|
"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/${MOBILEGL_LOADER_ALIAS}"
|
|
COMMENT "Creating ${MOBILEGL_LOADER_ALIAS} alias for Linux GL/EGL loaders"
|
|
)
|
|
endforeach()
|
|
endif()
|
|
|
|
if(WIN32)
|
|
# Drop-in for the classic GL loader path: a copy named opengl32.dll placed
|
|
# next to a host executable is what LoadLibrary("opengl32.dll") and gdi32's
|
|
# pixel-format forwarding will resolve.
|
|
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"$<TARGET_FILE:${CMAKE_PROJECT_NAME}>"
|
|
"$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/opengl32.dll"
|
|
COMMENT "Creating opengl32.dll drop-in copy"
|
|
)
|
|
endif()
|
|
|
|
if(NOT ANDROID)
|
|
add_library(${CMAKE_PROJECT_NAME}_s STATIC
|
|
${SOURCE_FILES}
|
|
)
|
|
|
|
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
|
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
|
|
C_VISIBILITY_PRESET default
|
|
CXX_VISIBILITY_PRESET default
|
|
VISIBILITY_INLINES_HIDDEN OFF
|
|
)
|
|
else()
|
|
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
|
|
C_VISIBILITY_PRESET hidden
|
|
CXX_VISIBILITY_PRESET hidden
|
|
VISIBILITY_INLINES_HIDDEN ON
|
|
)
|
|
endif()
|
|
|
|
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
|
|
${MOBILEGL_INCLUDE_DIR}
|
|
)
|
|
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s
|
|
PUBLIC
|
|
${MOBILEGL_LINK_LIBRARIES}
|
|
)
|
|
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}_s
|
|
PUBLIC
|
|
${MOBILEGL_COMPILE_DEF}
|
|
MOBILEGL_LOG_ACTIVE_LEVEL=${MOBILEGL_LOG_ACTIVE_LEVEL}
|
|
)
|
|
endif()
|
|
|
|
if (TRACY_ENABLE)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Tracy::TracyClient)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Tracy::TracyClient)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC -DTRACY_ENABLE)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC -DTRACY_ENABLE)
|
|
endif ()
|
|
|
|
if (ANDROID)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
|
android
|
|
log
|
|
vulkan
|
|
)
|
|
endif()
|
|
|
|
if (APPLE AND NOT MOBILEGL_IOS)
|
|
# MobileGL statically embeds glslang, SPIRV-Tools, and SPIRV-Cross. When
|
|
# this dylib is injected with DYLD_INSERT_LIBRARIES, exporting those C++
|
|
# symbols interposes incompatible copies embedded by host libraries such
|
|
# as shaderc. Keep only the public GL/EGL/CGL loader surface globally
|
|
# visible; GetProcAddress can still return pointers to hidden internals.
|
|
set(MOBILEGL_MACOS_EXPORTED_SYMBOLS
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/MobileGL/MG_Impl/DyldInterpose/ExportedSymbols.txt")
|
|
target_link_options(${CMAKE_PROJECT_NAME} PRIVATE
|
|
"LINKER:-exported_symbols_list,${MOBILEGL_MACOS_EXPORTED_SYMBOLS}")
|
|
set_property(TARGET ${CMAKE_PROJECT_NAME} APPEND PROPERTY
|
|
LINK_DEPENDS "${MOBILEGL_MACOS_EXPORTED_SYMBOLS}")
|
|
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
|
"-framework Cocoa"
|
|
"-framework CoreVideo"
|
|
"-framework QuartzCore"
|
|
"-framework Foundation"
|
|
"-framework OpenGL"
|
|
objc)
|
|
if(TARGET ${CMAKE_PROJECT_NAME}_s)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
|
|
"-framework Cocoa"
|
|
"-framework CoreVideo"
|
|
"-framework QuartzCore"
|
|
"-framework Foundation"
|
|
"-framework OpenGL"
|
|
objc)
|
|
endif()
|
|
endif()
|
|
|
|
if (APPLE AND MOBILEGL_IOS)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC MOBILEGL_IOS=1 _LIBCPP_DISABLE_AVAILABILITY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC
|
|
"-framework CoreGraphics"
|
|
"-framework Foundation"
|
|
"-framework QuartzCore"
|
|
objc)
|
|
if (MOBILEGL_VULKAN_LIBRARY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC "${MOBILEGL_VULKAN_LIBRARY}")
|
|
endif()
|
|
|
|
if(TARGET ${CMAKE_PROJECT_NAME}_s)
|
|
target_compile_definitions(${CMAKE_PROJECT_NAME}_s PUBLIC MOBILEGL_IOS=1 _LIBCPP_DISABLE_AVAILABILITY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
|
|
"-framework CoreGraphics"
|
|
"-framework Foundation"
|
|
"-framework QuartzCore"
|
|
objc)
|
|
if (MOBILEGL_VULKAN_LIBRARY)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC "${MOBILEGL_VULKAN_LIBRARY}")
|
|
endif()
|
|
endif()
|
|
endif()
|
|
|
|
if (NOT ANDROID AND NOT MOBILEGL_IOS)
|
|
find_package(Vulkan)
|
|
if (Vulkan_FOUND)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
|
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Vulkan::Vulkan Vulkan::Headers)
|
|
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${Vulkan_INCLUDE_DIR})
|
|
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC ${Vulkan_INCLUDE_DIR})
|
|
endif ()
|
|
endif ()
|
|
|
|
if (NOT ANDROID)
|
|
# Enable testing in the top-level scope so a CTestTestfile.cmake is emitted
|
|
# at the build-tree root. This lets `ctest` be invoked from the top-level
|
|
# build directory (IDE "run all tests", CI) and discover every test in the
|
|
# subdirectories below, instead of having to descend into each
|
|
# MG_Test/MG_Benchmark subdirectory. Tests are tagged with CTest labels
|
|
# (unit / benchmark / integration), so e.g. `ctest -L unit` selects just
|
|
# the unit suite.
|
|
enable_testing()
|
|
|
|
if (MOBILEGL_BUILD_TEST)
|
|
add_subdirectory(MobileGL/MG_Test)
|
|
endif()
|
|
|
|
# After MG_Test so googletest is already available when the unit tests are
|
|
# built; the module fetches its own copy when they are not.
|
|
if (MOBILEGL_BUILD_INTEGRATION_TEST)
|
|
add_subdirectory(MobileGL/MG_IntegrationTest)
|
|
endif()
|
|
|
|
if (MOBILEGL_BUILD_BENCHMARK)
|
|
add_subdirectory(MobileGL/MG_Benchmark)
|
|
endif()
|
|
|
|
if (MOBILEGL_BUILD_TRACE_REPLAY)
|
|
add_subdirectory(tools/trace_replay)
|
|
endif()
|
|
endif()
|
|
|
|
# The integration binary is also useful as a standalone adb-shell executable.
|
|
# Android cannot use the desktop-only MobileGL_s target, so its CMake module
|
|
# links libMobileGL.so and creates an AImageReader-backed window instead.
|
|
if (ANDROID AND MOBILEGL_BUILD_INTEGRATION_TEST)
|
|
add_subdirectory(MobileGL/MG_IntegrationTest)
|
|
endif()
|