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swung0x48
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MobileGL
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2026-09-08 20:28:32 +09:00
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33eabfc2ff3fc859f874084ade3861245576d098
MobileGL
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MobileGL
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MG_Backend
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swung0x48
33eabfc2ff
[Perf] (DirectGLES): upload the union dirty box instead of scatter rects when staging through the unpack ring (each PBO-sourced glTexSubImage is a GPU copy job on Mali; ~100 sprite rects per tick cost +6ms/frame of GPU time)
2026-08-26 05:52:31 -04:00
..
DirectGLES
[Perf] (DirectGLES): upload the union dirty box instead of scatter rects when staging through the unpack ring (each PBO-sourced glTexSubImage is a GPU copy job on Mali; ~100 sprite rects per tick cost +6ms/frame of GPU time)
2026-08-26 05:52:31 -04:00
DirectVulkan
[Fix] (DirectGLES, DirectVulkan): answer GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT with the storage limit, not the uniform one
2026-08-25 05:21:42 -04:00
BackendObject.cpp
[Feat] (MG_Backend, android-plugin): show format capability tables in POST
2026-07-16 00:10:11 -04:00
BackendObject.h
[Fix] (DirectGLES, DirectVulkan): answer GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT with the storage limit, not the uniform one
2026-08-25 05:21:42 -04:00
BackendObjects.h
[Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411)
2026-07-26 10:59:14 -04:00
Init.cpp
Merge branch 'dev' into Feat/Backend-Direct-Vulkan
2026-02-21 15:02:59 +08:00