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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-07 19:58:32 +09:00
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35fb42e595956b549802b98041aab79bcd2b69c2
MobileGL/MG
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BZLZHH 41fefb8e54 [Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
2025-04-04 23:02:59 +08:00
..
MG_GL
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
2025-04-04 23:02:59 +08:00
MG_UTIL/Debug
[Fix] (Debug.cpp): FIx the format mistake of log file.
2025-04-04 11:27:43 +08:00
Constants.h
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
2025-04-04 23:02:59 +08:00
Global.h
[Misc] (...): Define BACKEND_TYPE in Includes.h. Fix some compiling errors of GL_Common.
2025-04-04 09:32:27 +08:00
Includes.h
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
2025-04-04 23:02:59 +08:00
Init.cpp
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
2025-04-04 23:02:59 +08:00
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