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https://github.com/MobileGL-Dev/MobileGL
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4 lines
367 B
Plaintext
4 lines
367 B
Plaintext
open | MobileGL/MG_Backend/DirectVulkan/Renderer/UniformManager.cpp | Bool UniformManager::PrepareWireTextureResources(
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open | MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateFactory.cpp | Bool VertexInputStateFactory::BuildWireVertexInput(
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open | MobileGL/MG_State/GLState/BufferState/BufferObject.cpp | SizeT BufferObject::ShadowAllocationBytes() const {
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