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MobileGL/MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
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// MobileGL - MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Impl::GLImpl {
GLsync FenceSync(GLenum condition, GLbitfield flags);
GLboolean IsSync(GLsync sync);
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void DeleteSync(GLsync sync);
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
// Destroys every still-registered sync object exactly as DeleteSync would.
// GL requires syncs to die with their context; called only from full library
// teardown (DestroyImpl), where no context survives on any thread, so the
// process-global registry can be drained wholesale. Must run while the
// backend function table is still populated: each backend handle has to be
// released by the backend that created it, never by a later re-initialized
// one.
void DestroyAllSyncObjects();
} // namespace MobileGL::MG_Impl::GLImpl