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MobileGL/MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.h
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// MobileGL - MobileGL/MG_Util/Converters/GLToMG/ProgramEnumConverter.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v2.1:
// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
// SPDX-License-Identifier: LGPL-2.1-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/ProgramState/ShaderObject.h>
namespace MobileGL {
namespace MG_Util {
ShaderStage ConvertGLEnumToShaderStage(GLenum type);
}
} // namespace MobileGL