mirror of
https://github.com/MobileGL-Dev/MobileGL
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161 lines
7.6 KiB
C++
161 lines
7.6 KiB
C++
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "SpvcSession.h"
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namespace MobileGL {
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namespace MG_Util {
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namespace ShaderTranspiler {
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SpvcSession::SpvcSession(const Vector<unsigned int>& spirv) {
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const SpvId* p_spirv = spirv.data();
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size_t word_count = spirv.size();
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spvc_context_create(&context);
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spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
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spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
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&compiler);
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spvc_compiler_create_shader_resources(compiler, &resources);
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}
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SpvcSession::SpvcSession(SpvcSession&& that) {
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std::swap(this->context, that.context);
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std::swap(this->compiler, that.compiler);
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std::swap(this->ir, that.ir);
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std::swap(this->compiler_options, that.compiler_options);
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std::swap(this->resources, that.resources);
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}
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SpvcSession& SpvcSession::operator=(SpvcSession&& that) {
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std::swap(this->context, that.context);
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std::swap(this->compiler, that.compiler);
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std::swap(this->ir, that.ir);
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std::swap(this->compiler_options, that.compiler_options);
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std::swap(this->resources, that.resources);
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return *this;
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}
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spvc_result SpvcSession::CreateOptions(spvc_compiler_options* options) {
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return spvc_compiler_create_compiler_options(compiler, options);
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}
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spvc_result SpvcSession::SetOptions(spvc_compiler_options options) {
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compiler_options = options;
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return spvc_compiler_install_compiler_options(compiler, options);
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}
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Vector<InterfaceVariable> SpvcSession::GetShaderInterface(spvc_resource_type resource_type) const {
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const spvc_reflected_resource* list = nullptr;
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size_t count = 0;
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spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
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Vector<InterfaceVariable> variables;
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for (size_t i = 0; i < count; ++i) {
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if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
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continue;
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}
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InterfaceVariable var;
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var.name = list[i].name;
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var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
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variables.push_back(var);
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}
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std::sort(variables.begin(), variables.end());
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return variables;
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}
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spvc_result SpvcSession::SetVertexAttribLocation(const UnorderedMap<String, Uint>& location) {
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// TODO: We should assert we're really dealing with vertex shader here
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SPVC_CHK_INIT
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const spvc_reflected_resource* list = nullptr;
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size_t count = 0;
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SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_STAGE_INPUT,
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&list, &count));
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for (size_t i = 0; i < count; ++i) {
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auto& resource = list[i];
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auto it = location.find(resource.name);
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if (it != location.end()) {
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// realize glBindVertexAttribLocation here
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// it->second should be the location explicitly requested
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spvc_compiler_set_decoration(compiler, resource.id, SpvDecorationLocation, it->second);
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}
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}
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SPVC_CHK_RETURN
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}
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spvc_result SpvcSession::Compile(const char** result) {
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SPVC_CHK_INIT
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SPVC_CHK_RESULT(spvc_compiler_compile(compiler, result));
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// SPVC_CHK_RESULT(ParseMetaData());
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SPVC_CHK_RETURN
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}
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spvc_result SpvcSession::ParseMetaData() {
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SPVC_CHK_INIT
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metadata = SpvcMetadata();
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const spvc_reflected_resource* list = nullptr;
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size_t count = 0;
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SPVC_CHK_RESULT(spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_UNIFORM_BUFFER,
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&list, &count);)
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for (size_t i = 0; i < count; ++i) {
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if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
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continue;
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}
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if (strcmp(list[i].name, GLOBAL_UBO_NAME) == 0) {
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spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
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spvc_compiler_get_declared_struct_size(compiler, type, &metadata.uboSize);
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size_t num_members = spvc_type_get_num_member_types(type);
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for (size_t j = 0; j < num_members; ++j) {
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const char* memberName = spvc_compiler_get_member_name(compiler, list[i].base_type_id, j);
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unsigned memberOffset = 0;
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SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);)
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metadata.plainUniformOffsetsInUBO[memberName] = memberOffset;
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SizeT memberSize = 0;
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SPVC_CHK_RESULT(
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spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);)
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metadata.plainUniformMemberSizesInBytes[memberName] = memberSize;
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auto memberTypeId = spvc_type_get_member_type(type, j);
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spvc_type memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
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spvc_basetype basetype = spvc_type_get_basetype(memberType);
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auto vectorSize = spvc_type_get_vector_size(memberType);
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auto matCol = spvc_type_get_columns(memberType);
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// auto dim = spvc_type_get_num_array_dimensions(type);
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metadata.plainUniformMemberTypes[memberName] = {
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.basetype = basetype,
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.vectorSize = vectorSize,
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.matCol = matCol,
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};
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}
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SPVC_CHK_RETURN
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}
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}
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// This means this spv binary does not have
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// auto-generated UBO in it
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return SPVC_ERROR_INVALID_SPIRV;
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}
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const SpvcMetadata& SpvcSession::GetMetadata() const {
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return metadata;
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}
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const char* SpvcSession::GetLastErrorString() const {
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return spvc_context_get_last_error_string(context);
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}
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SpvcSession::~SpvcSession() {
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spvc_context_destroy(context);
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}
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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