Files
MobileGL/MobileGL/MG_Backend/DirectGLES/SlotTables.h
T

786 lines
45 KiB
C++

// MobileGL - MobileGL/MG_Backend/DirectGLES/SlotTables.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Pipe/MGPipeHandles.h>
// P14 S6: the key this table is filed under includes the calling thread's {session, share
// group}, and the probe that answers it lives on the backend's public surface beside S4's
// native-tuple key (DirectGLES.h). Included here so this header is self-contained for the two
// translation units that include it without copying Managers.h's include order.
#include "DirectGLES.h"
#if MOBILEGL_BUILD_DISAGGREGATED
#include <MG_Pipe/PipeSessionFail.h>
#endif
// Espryt 0b, the first Track H slice: the DENSE, {slot, gen}-keyed twin table that replaces
// StateBackendObjectRegistry's UnorderedMap<StateObject*, Entry>.
//
// What changes, and why each of them is the point:
//
// * The KEY stops being a frontend heap address. It is MGPipeHandle{Slot, Gen}, minted by the
// client's MGPipeSlotAllocator off the frontend object's GetLifetimeId(). A recycled heap
// address cannot reproduce a handle, so the weak_ptr the registry carried per entry purely
// to catch that (its Entry::stateRef, used as an IDENTITY test) stops being an identity
// mechanism, and OwnerEquals / TwinLookupMemo x3 / UnitSamplerLookupMemo's owner compare all
// lose their reason to exist.
// * The lookup stops being a hash probe into an open-addressed map and becomes one bounds
// check plus one array index, so a returned BackendPtr* is NOT invalidated by the next Find
// on the table. That kills the hazard Managers.h documents at length, and with it the
// by-value copy plus second Find that SyncTextureObjectToBackend paid to survive it.
// * Slots are dense per kind, which is what lets the server side (ARCHITECTURE.md 10.1,
// MG_Remote/Server/PipeObjectTables) be an array rather than an object graph.
//
// Death is ANNOUNCED, and that is what lets this table have no garbage collector - the
// one the slot-table plan lists for deletion as "GC" and the one D13 makes a precondition of the switch-
// over. All six re-keyed object classes raise MG_State::GLState::NotifyStateObjectDestroyed()
// from their destructor carrying {kind, lifetimeId, handle}; the backend consumes it in
// Managers.cpp and releases the twin BY THAT HANDLE in every holder of the kind
// (ReleaseTwinByHandle below - the same release the wire's object_death runs on a server), and
// the CLIENT returns the slot after the notice (PipeFill.cpp's NotifyAndFree). So:
// * there is NO draw-path tick, NO creation tick and NO sweep of any kind;
// * a twin, and the driver storage it owns, is freed when the application lets go of the
// object rather than up to 64 creations or 1024 draw ticks later. That is what
// Managers.h's "dead gigabytes" note asked for.
//
// EVERY HOLDER OF THE KIND, not one. Two live tables of one kind is a real configuration - the
// ScopedDirectGLESTextureBindings fixture keeps a by-value copy of the Texture registry for the
// length of a test, and a context reset does the same in reverse. Every table therefore links
// itself into a per-table-type list at construction and out at destruction, and one release
// drops the twin in each holder by handle. (The list is per table TYPE; the kind is the type's
// template parameter, and each of the six kinds has exactly one table type in this backend.)
//
// A destructor that runs after exit() has begun has its notice dropped by InProcessTeardown(),
// and that twin is then a DELIBERATE leak (the process is exiting, the driver reclaims the
// object, and a twin destructor must not call into a driver that may already be unloaded).
//
// P13: THE TABLE IS HANDLE-ONLY. The frontend-keyed half - a GetOrCreate that minted handles
// off a frontend object's lifetime id from inside MG_Backend, the object-keyed Find / HandleOf
// with their lifetime-id memo, the weak per-entry state note and the lifetime-id death walk -
// was monolith glue, unreachable once every family ran the record arm, and is deleted. A handle
// is minted by the CLIENT and arrives in the record; nothing on this side touches the client's
// slot allocator (the link ratchet's P13 exit gate pins that).
namespace MobileGL::MG_Backend::DirectGLES {
// Declared in Managers.h as well; repeated here because this header is included from it
// before that declaration, and the table below is the arming site on this arm (D13: "the
// arming site moves to the slot table's first insertion").
void EnsureProcessTeardownSentinel();
// What the two knobs add up to. Split out as a PURE function of them so a test can drive
// every combination without needing a process per combination.
enum class EsprytSlotArmVerdict {
Handles, // kMGPipeSubsystemEsprytSlots is set: the {slot, gen} tables run.
Legacy, // the bit is clear and the legacy address-keyed registry is reachable.
NoArm, // the bit is clear AND MOBILEGL_PIPE_LEGACY_MEMOS=0 made the legacy arm
// unreachable, so the operator asked for a configuration with no arm at all.
};
EsprytSlotArmVerdict ClassifyEsprytSlotArm(Bool subsystemBitSet, Bool legacyMemosEnabled);
// Says, at backend bring-up, that the knobs leave no arm - and does NOT stop.
//
// The stop cannot live here, and that is the whole point of the split. Backend context
// creation runs inside eglMakeCurrent, and the integration harness pre-flights exactly that
// sequence in a FORKED CHILD (MG_IntegrationTest/Harness/HeadlessGL.cpp): a child that dies
// on a signal is reported as "no usable GPU/display/ICD" and every scenario in the lane is
// SKIPPED - i.e. the lane goes green having run nothing, on the very pair of env vars the
// D14/D18 A/B is driven with, which is what ARCHITECTURE.md §13.2 forbids. So bring-up only
// DIAGNOSES; the stop is raised by ResolveEsprytSlotTablesArm() at the first twin lookup,
// which happens in the test body where the harness reports it as a failure.
//
// The CALL SITE (InitDisplayAndContext in DirectGLES.cpp) is pinned by
// DirectGLESSlotTable.EglBringUpUnderTheArmlessKnobPairReturnsInsteadOfStopping, which runs
// the real bring-up entry point under the pair in a forked child: edit that site back to
// ResolveEsprytSlotTablesArm() and the case fails naming both knobs.
// This process's verdict, read off MG_Config::Features. Latches nothing and stops nothing.
EsprytSlotArmVerdict CurrentEsprytSlotArmVerdict();
void DiagnoseEsprytSlotArm();
// Reads the config, logs, installs the death-notice consumer, and STOPS when the operator
// left no arm at all. Cold: called exactly once per process, from the latch below - i.e. at
// the first twin lookup, which is the first moment an arm is actually needed. A process
// that never twins anything needs no arm and is not stopped.
Bool ResolveEsprytSlotTablesArm();
// True when this process runs the {slot, gen} arm. Fixed for the life of the process: the
// two arms hold their twins in different containers, so flipping mid-run would strand them.
//
// INLINE on purpose. Every FindByHandle / GetOrCreate / ForEachLive on the twin tables
// consults it, i.e. it is on the per-draw path several times per draw. As an out-of-line
// function in Managers.cpp (no LTO in any shipped configuration) that was a call through
// the PLT per lookup; here the caller sees a guard-variable load and a perfectly-predicted
// branch, and the arm dispatch folds into the caller.
inline Bool EsprytSlotTablesEnabled() {
static const Bool enabled = ResolveEsprytSlotTablesArm();
return enabled;
}
// =====================================================================================
// P14 S6 (docs/Disaggregated/design/11-state-ownership.md): THE TWIN TABLE IS PER
// {session, share group}, NOT PER PROCESS.
// =====================================================================================
//
// WHAT WAS WRONG, in one sentence: a twin is a DRIVER object - a GL buffer id, a program, a
// texture, the storage behind them - so it belongs to one native context's object namespace,
// and a table keyed by {slot, gen} ALONE resolves the same handle value to the same twin
// whichever context asked. The frontend gives two contexts that do NOT share a group two
// independent name spaces, so the same {slot, gen} in both is legal and means two different
// objects; one process-wide table made the second context adopt the first's twin (including
// its driver ids, its persistent map and its pooled store). At the same time two contexts of
// ONE group - which must see one set of objects - were served by whichever of them twinned
// first, i.e. by luck rather than by the group the two agree on.
//
// THE KEY IS the same pair the applier files its OBJECT RECORDS under: {session, share
// group}. Same probe, same `0 means this context started its own group` rule (see
// DirectGLES.h's TwinKey and SessionRuntime.cpp's ResolveThreadTwinKey), so a record and the
// twin it describes are always in the same bucket. Session is in the key because a twin
// names a driver id and no driver id crosses a connection - two connections in one process
// are two clients, and nothing may be shared with either from the other.
//
// THE HOLDER LIST STAYS PROCESS-WIDE AND THAT IS NOT A COMPROMISE. A notice is about an
// OBJECT, not about a bucket: ReleaseTwinByHandle must reach
// the by-value copies a fixture or a context reset is holding, whichever bucket they sit in,
// and "which bucket holds it" is exactly the question that produced the two-holder leak the
// list exists to fix. Each SHARED holder of the list is ONE bucket; the walk therefore covers
// every bucket of every table.
//
// THE SAME TABLE OBJECT IS REUSED, NOT REPLACED, and that is what keeps ~200 call sites
// alive: `g_backendTextureObjects.Find(...)` still answers from the bucket the calling thread
// is in, because the object the global names multiplexes on the key at each lookup. A caller
// that must address a bucket OTHER than the calling thread's - the death walks, the
// session-teardown drop - takes Shared() or calls the static entries, which walk buckets;
// and a caller that wants the whole process's view (the teardown, the tests) takes Snapshot().
// FORWARD-DECLARED, because the registry below is DEFINED before the table it holds; the
// members that name the table are defined out of line at the bottom of this header.
template <typename StateObject, typename BackendObject, MG_Pipe::MGPipeKind kKind>
class BackendSlotTable;
template <typename StateObject, typename BackendObject, MG_Pipe::MGPipeKind kKind>
class SlotTableRegistry {
public:
using Table = BackendSlotTable<StateObject, BackendObject, kKind>;
using Key = TwinKey;
using StatePtr = SharedPtr<StateObject>;
using BackendPtr = SharedPtr<BackendObject>;
// The bound the two tables that ARE a bucket registry have always spelled by name; the
// six registries reach it through their own `SlotTable` alias.
static constexpr Uint32 kMaxHandleSlot = 1u << 20;
// One bucket. SHARED, so a caller may keep it across other lookups: the map owns the
// pointee and never moves it.
SharedPtr<Table> Shared(const Key& key) const {
// The common case on the hot path: the same key as last time. One compare, no probe.
if (m_memoTable != nullptr && m_memoKey == key) return m_memoTable;
const auto found = m_buckets.find(key);
if (found != m_buckets.end()) {
m_memoKey = key;
m_memoTable = found->second;
return found->second;
}
SharedPtr<Table> fresh = MakeShared<Table>();
fresh->SetOwnerSession(key.SessionKey);
m_buckets.emplace(key, fresh);
m_memoKey = key;
m_memoTable = fresh;
return fresh;
}
// The calling thread's bucket - the ONE entry every in-place call site below resolves
// through, and the process-wide answer on a thread that belongs to no session.
//
// CONST, AND IT ANSWERS A MUTABLE BUCKET: the index is `mutable` because a LOOKUP may
// have to create the bucket it is about to miss in (a handle with no twin yet is the
// ordinary case), and the bucket's own entries are the table's business rather than the
// registry's. The alternative - a const overload returning "no table" - would make every
// read-only caller handle a case that cannot arise.
Table& ForCallingThread() const {
Key key;
CurrentTwinKey(&key);
// The memo hit without the SharedPtr copy Shared() hands out: two atomic reference
// count operations per twin lookup, several lookups per draw (P14). The map keeps the
// table alive; only Drop/DropSession/Reset release it, and they clear the memo.
if (m_memoTable != nullptr && m_memoKey == key) return *m_memoTable;
return *Shared(key);
}
// Every bucket, in no particular order.
Vector<SharedPtr<Table>> Snapshot() const {
Vector<SharedPtr<Table>> all;
all.reserve(m_buckets.size());
for (const auto& bucket : m_buckets) all.push_back(bucket.second);
return all;
}
SizeT BucketCount() const { return m_buckets.size(); }
// THE PER-BUCKET ONE-SHOT, because a bucket held by SharedPtr is never dropped by an
// assignment: a caller that means "this context/group is gone" has to be able to say so,
// and the key is how it says which one. The bucket LEAVES the index before its twins are
// released, so a twin destructor that re-entered Shared() cannot find a half-erased one.
Bool Drop(const Key& key) {
const auto found = m_buckets.find(key);
if (found == m_buckets.end()) return false;
SharedPtr<Table> dropped = found->second;
m_buckets.erase(found);
if (m_memoTable == dropped) {
m_memoKey = Key{};
m_memoTable = nullptr;
}
dropped->Reset();
return true;
}
// EVERY bucket of one session, for the teardown of a session that owned several groups.
// The session is the key's high half, so this is one pass and no per-group bookkeeping -
// and it is the difference between "this session's twins go" and "the process's do".
Uint32 DropSession(Uint64 sessionKey) {
Uint32 dropped = 0;
for (auto bucket = m_buckets.begin(); bucket != m_buckets.end();) {
if (bucket->first.SessionKey != sessionKey) {
++bucket;
continue;
}
SharedPtr<Table> table = bucket->second;
if (m_memoTable == table) {
m_memoKey = Key{};
m_memoTable = nullptr;
}
bucket = m_buckets.erase(bucket);
table->Reset();
++dropped;
}
return dropped;
}
// Replace this registry with an empty one, releasing every bucket's twins. This is what
// `registry = {}` meant when the registry WAS one table; a caller that must keep the
// tables alive past the call takes a Snapshot() first.
void Reset() {
const Vector<SharedPtr<Table>> all = Snapshot();
m_buckets.clear();
m_memoKey = Key{};
m_memoTable = nullptr;
for (const SharedPtr<Table>& table : all) table->Reset();
}
// ---- the calling thread's bucket, member for member ---------------------------------
//
// THIS IS WHY THE SHAPE COST THE CALL SITES NOTHING. Every handle-keyed entry the table
// has is repeated here and forwarded to the bucket the calling thread resolves to, so
// `g_backendTextureObjects.FindByHandle(h)` and `g_backendBufferResources.GetOrCreate(h)`
// - unchanged source - answer from the right context's object namespace. A caller that
// must name a bucket OTHER than its own (a death walk, a case) takes Shared()/Snapshot()
// and calls the table directly.
BackendPtr& GetOrCreate(MG_Pipe::MGPipeHandle handle) {
return ForCallingThread().GetOrCreate(handle);
}
BackendPtr* FindByHandle(MG_Pipe::MGPipeHandle handle) {
return ForCallingThread().FindByHandle(handle);
}
const BackendPtr* FindByHandle(MG_Pipe::MGPipeHandle handle) const {
return ForCallingThread().FindByHandle(handle);
}
// Resolve-or-create in a bucket the caller NAMES rather than the one it is in. The
// monolith-glue frontend-keyed entry (StateBackendObjectRegistry::GetOrCreate below)
// needs it: a state object handed over on the client side of a sync is described by a
// record in the CALLING thread's group, and a twin built for it must land in the same
// bucket as that record.
BackendPtr& GetOrCreateIn(const Key& key, MG_Pipe::MGPipeHandle handle) {
return Shared(key)->GetOrCreate(handle);
}
Uint32 LiveGenAt(Uint32 slot) const { return ForCallingThread().LiveGenAt(slot); }
template <typename Fn>
void ForEachLive(Fn&& fn) const {
// THE CALLING THREAD'S BUCKET, not every bucket, and that is the semantic answer
// rather than a shortcut: a caller walking twins is asking "which of the objects I
// can see need this", and what it can see is its own share group. Every bucket in
// one process would walk a neighbour session's objects.
ForCallingThread().ForEachLive(fn);
}
// Every bucket, in one pass. The caller receives the key with the handle so it can tell
// which context a twin belongs to - the only walks that need the whole process's view
// are a diagnostic and a teardown.
template <typename Fn>
void ForEachBucket(Fn&& fn) const {
for (const auto& bucket : m_buckets) {
bucket.second->ForEachLive(
[&](MG_Pipe::MGPipeHandle handle, const BackendPtr& twin) { fn(bucket.first, handle, twin); });
}
}
// The process-wide answer for the two statics: a notice is about an OBJECT, so it must
// reach the twin in EVERY bucket of EVERY holder. They forward to the table's own
// statics, which walk the holder list - each SHARED holder of it is one bucket.
static Bool ReleaseTwinByHandle(MG_Pipe::MGPipeHandle handle) {
return Table::ReleaseTwinByHandle(handle);
}
// The instance spelling, and it HANDS THE TWIN OUT rather than answering a Bool: the two
// tables that ARE a bucket registry (buffers, sampler views) have always been called as
// `g_backendBufferResources.ReleaseByHandle(res)` and their callers still have to decide
// what happens to the driver id the twin owns. The bucket is the CALLING THREAD'S, which
// is the bucket that twin was created in.
BackendPtr ReleaseByHandle(MG_Pipe::MGPipeHandle handle) {
return ForCallingThread().ReleaseByHandle(handle);
}
static Uint32 HolderCount() { return Table::HolderCount(); }
Uint32 LiveCount() const { return ForCallingThread().LiveCount(); }
Uint32 CompositeLiveCount() const { return ForCallingThread().CompositeLiveCount(); }
SizeT OrdinaryCapacityForTest() const { return ForCallingThread().OrdinaryCapacityForTest(); }
SizeT CompositeCapacityForTest() const { return ForCallingThread().CompositeCapacityForTest(); }
// ---- the bucket index's own controls, for the two tables that ARE a registry --------
//
// The six TwinRegistry registries carry the same three under the names in Managers.h
// (DropBucket / DropBucketsOfSession / ResetBuckets); they are repeated here because
// SlotTableRegistry IS the public type of the buffer and sampler-view tables, so a caller
// of those has no registry object in between.
Bool DropBucket(const Key& key) { return Drop(key); }
// Drop every bucket of one session; answers how many groups that took with it.
Uint32 DropBucketsOfSession(Uint64 sessionKey) { return DropSession(sessionKey); }
// Empty every bucket (the process-shaped world's teardown, key {0, 0}).
void ResetBuckets() { Reset(); }
private:
// ONE BUCKET PER LIVE {session, share group}, held by SHARED pointer so a caller may
// snapshot one across other lookups and so `Drop` can take a bucket's twins away
// explicitly - an embedded table could do neither. `std::unordered_map` rather than the
// tree's own flat Vector: this map is probed once per twin lookup on the draw path.
mutable std::unordered_map<Key, SharedPtr<Table>, TwinKeyHash> m_buckets;
// Hot-path memo. A registry is per KIND and each kind is touched several times per draw;
// a thread only ever moves between buckets when its session binds another context.
mutable SharedPtr<Table> m_memoTable;
mutable Key m_memoKey;
};
template <typename StateObject, typename BackendObject, MG_Pipe::MGPipeKind kKind>
class BackendSlotTable {
public:
using BackendPtr = SharedPtr<BackendObject>;
// The largest slot index this table will grow to for a handle that ARRIVED in a call's
// payload. Slots are dense and allocated per kind, so a million of one kind is already
// far past any application's live object count; the cap is here because the alternative
// is letting a corrupt 32-bit slot decide a vector resize. See GetOrCreate(MGPipeHandle).
static constexpr Uint32 kMaxHandleSlot = 1u << 20;
// P5e (id), CONTRACT-P5E §4.3: THE COMPOSITE BAND, and it is a P5e PREREQUISITE rather
// than a follow-up. ShaderCso's top 1/16 of slot space (from
// kMGPipeShaderCsoCompositeSlotBase = 983040) is the program-pipeline composites'
// (MGPipeHandles.h); EntryAt below indexes m_slots BY SLOT and resizes to it, so a
// single composite used to grow g_backendProgramObjects to ~983k entries of ~40 B -
// ~40 MB for one program pipeline. Today that is reachable only through
// GetOrCreate(StatePtr) for a composite program; after the rekey the by-handle
// resolution IS the ordinary path, so every composite bind would pay it.
//
// A SECOND VECTOR RATHER THAN MORE OF THE FIRST, exactly as the allocator
// (SlotAllocator.h's KindState::BandSlots) and the applier (PipeApply.h's
// CompositeShaderCsos) already do, and for the same reason: both spaces stay dense
// against their own high-water mark, which is the property that lets the server index
// rather than hash. The band is EMPTY for every kind but ShaderCso and costs those
// kinds one empty Vector per table.
static constexpr Bool kHasCompositeBand = (kKind == MG_Pipe::MGPipeKind::ShaderCso);
static constexpr SizeT kMaxBandSlots =
MG_Pipe::kMGPipeShaderCsoSlotLimit - MG_Pipe::kMGPipeShaderCsoCompositeSlotBase;
struct Entry {
BackendPtr backend;
// The generation this entry's twin was built for. An entry whose Gen no longer
// matches the allocator's is a twin of the slot's PREVIOUS owner.
Uint32 Gen = 0;
Bool Live = false;
};
// Every constructor links the table into the per-type holder list and the destructor
// unlinks it, so a by-value copy (the ScopedDirectGLESTextureBindings fixture's saved
// registry) is a holder for exactly as long as it exists. Copy and move carry the
// ENTRIES; the links are the table's own and are never copied.
BackendSlotTable() { LinkHolder(); }
BackendSlotTable(const BackendSlotTable& other):
m_ownerSession(other.m_ownerSession),
m_slots(other.m_slots),
m_band(other.m_band),
m_nullTwin(other.m_nullTwin) {
LinkHolder();
}
BackendSlotTable(BackendSlotTable&& other) noexcept:
m_ownerSession(other.m_ownerSession),
m_slots(std::move(other.m_slots)),
m_band(std::move(other.m_band)),
m_nullTwin(std::move(other.m_nullTwin)) {
other.m_slots.clear();
other.m_band.clear();
LinkHolder();
}
BackendSlotTable& operator=(const BackendSlotTable& other) {
if (this != &other) {
m_slots = other.m_slots;
m_band = other.m_band;
m_nullTwin = other.m_nullTwin;
}
return *this;
}
BackendSlotTable& operator=(BackendSlotTable&& other) noexcept {
if (this != &other) {
m_slots = std::move(other.m_slots);
m_band = std::move(other.m_band);
m_nullTwin = std::move(other.m_nullTwin);
other.m_slots.clear();
other.m_band.clear();
}
return *this;
}
~BackendSlotTable() { UnlinkHolder(); }
// The served session whose bucket this table is (SlotTableRegistry::Shared), 0 for a
// table that belongs to none (the process-wide registry on a sessionless thread, a
// fixture's copy of one).
void SetOwnerSession(Uint64 session) { m_ownerSession = session; }
Uint64 OwnerSession() const { return m_ownerSession; }
// P3a: resolve-or-create BY HANDLE - since P13 the only resolve-or-create there is. The
// handle ARRIVED, in the call's payload, already minted by the client; this never
// touches the allocator. It indexes the slot, notices a generation that no longer
// matches (the slot was recycled, so the twin at it describes driver ids the new
// resource never made) and hands back the twin pointer.
//
// Death stays ANNOUNCED: the family's own destroy call or the shared death notice
// releases the twin by handle, and the slot is freed by the CLIENT after that returns.
//
BackendPtr& GetOrCreate(MG_Pipe::MGPipeHandle handle) {
MOBILEGL_ASSERT(!MG_Pipe::MGPipeHandleIsNull(handle),
"GetOrCreate(handle) named the reserved null handle");
if (MG_Pipe::MGPipeHandleIsNull(handle)) return m_nullTwin;
// A slot index that ARRIVED in a payload indexes a vector this call would RESIZE,
// and nothing between the payload and here bounds it: the applier's blob gates sit
// in front of the vertex-input family, not in front of the resource family, which
// dispatches ops->Create(record.Res, ...) straight through. There is no allocator
// constant to check against on this side - the allocator is the client's - so this
// is a sanity cap and is documented as one: kMaxHandleSlot entries of one kind is
// already orders of magnitude past any real GL object count, while a corrupt 32-bit
// slot asks for a four-billion-entry resize.
if (handle.Slot >= kMaxHandleSlot) {
#if MOBILEGL_BUILD_DISAGGREGATED
// PH-2: handle.Slot is peer supplied on the disaggregated arm. Release builds
// must publish a named protocol fault instead of silently returning m_nullTwin.
MG_Pipe::MGPipeSessionFail( // @Ph-declined (ID-P7-1): PH-2 stays Fatal, CONTRACT-P7 §12
MG_Pipe::MGPipeFatalFamily::ProtocolCorruption,
"MGPipe: Fatal{ProtocolCorruption, \"BackendSlotTable.HandleSlot\"} - "
"GetOrCreate(handle) named slot %u, past this table's %u bound",
handle.Slot, kMaxHandleSlot);
#else
MOBILEGL_ASSERT(false, "GetOrCreate(handle) named slot %u, past this table's %u bound",
handle.Slot, kMaxHandleSlot);
return m_nullTwin;
#endif
}
// Twin creation is the moment a driver-owned id starts needing a guarded destructor.
EnsureProcessTeardownSentinel();
// THE TWO DIRECTIONS ARE NOT SYMMETRIC. The handle arrived in a payload, so
// `handle.Gen < entry.Gen` is a reachable input, and adopting it would destroy the INCUMBENT LIVE twin - a driver buffer id,
// a persistent map, a pooled store, released by a defaulted destructor that issues
// no glDeleteBuffers and no pool enrolment - and then stamp the slot back to the
// dead resource's generation, after which the incumbent's own FindByHandle refuses
// it and it is silently handed a fresh, empty twin. That is a leak AND a resource
// that loses its storage with no diagnostic, i.e. the shape commit d7655247 fixed
// and the thing MGPipeHandle::Gen exists to prevent. So: forward is a recycle and
// resets the twin, BACKWARD is refused - which is the same answer FindByHandle
// below already gives the same input.
Entry& entry = EntryAt(handle.Slot);
if (entry.Live && entry.Gen > handle.Gen) {
#if MOBILEGL_BUILD_DISAGGREGATED
// PH-2: a stale peer generation must not silently shed the incumbent twin in a
// release server. The funnel names the exact identity fault and notifies the peer.
MG_Pipe::MGPipeSessionFail( // @Ph-declined (ID-P7-1): PH-2 stays Fatal, CONTRACT-P7 §12
MG_Pipe::MGPipeFatalFamily::ProtocolCorruption,
"MGPipe: Fatal{ProtocolCorruption, \"BackendSlotTable.Generation\"} - "
"GetOrCreate(handle) named generation %u at slot %u, behind live generation %u",
handle.Gen, handle.Slot, entry.Gen);
#else
MOBILEGL_ASSERT(false,
"GetOrCreate(handle) named generation %u at slot %u, which is BEHIND "
"the live entry's %u - refusing rather than destroying the incumbent",
handle.Gen, handle.Slot, entry.Gen);
return m_nullTwin;
#endif
}
if (entry.Live && entry.Gen != handle.Gen) entry.backend.reset();
entry.Gen = handle.Gen;
entry.Live = true;
return entry.backend;
}
// The generation of the LIVE entry at this slot, or 0 when the slot is out of range or
// holds no live entry. It exists so a caller can DIAGNOSE - in a release build, where
// MOBILEGL_ASSERT is inert - the refusal GetOrCreate(handle) above performs silently.
Uint32 LiveGenAt(Uint32 slot) const {
const Entry* const entry = EntryOrNull(slot);
if (entry == nullptr) return 0;
return entry->Live ? entry->Gen : 0;
}
// P3a: the death half of the overload above, for a kind whose announcement is its own
// destroy CALL rather than the shared death notice (D-L). Hands the twin OUT rather
// than destroying it in place, because the caller may still have to decide what
// happens to the driver id it owns - Espryt pools it, deletes it, or parks it on the
// deferred-release list when no context is current on this thread - and every one of
// those outcomes has to be reached with the entry already retired, so a re-entrant
// GetOrCreate from a twin destructor cannot resurrect it.
//
// The slot itself is NOT freed here: it belongs to the kind, and for a handle-keyed
// kind the CLIENT frees it after the destroy call returns (MGPipeSlotAllocator::Free - the
// Gen bump rides the next handout, so a double free cannot skip a generation). An
// entry whose Gen no longer matches is a twin of the slot's previous owner and is
// left alone: the successor's own GetOrCreate resets it.
BackendPtr ReleaseByHandle(MG_Pipe::MGPipeHandle handle) {
if (MG_Pipe::MGPipeHandleIsNull(handle)) return BackendPtr{};
Entry* const entry = EntryOrNull(handle.Slot);
if (entry == nullptr || !entry->Live || entry->Gen != handle.Gen) return BackendPtr{};
BackendPtr dead = std::move(entry->backend);
entry->backend.reset();
entry->Live = false;
return dead;
}
BackendPtr* FindByHandle(MG_Pipe::MGPipeHandle handle) {
if (MG_Pipe::MGPipeHandleIsNull(handle)) return nullptr;
Entry* const entry = EntryOrNull(handle.Slot);
if (entry == nullptr || !entry->Live || entry->Gen != handle.Gen) return nullptr;
return &entry->backend;
}
// P5c (ct), CONTRACT-P5C.md §5.2: the handle-keyed half of the above, for a death that
// arrived AS A WIRE RECORD (object_death) rather than as the shared notice. The
// handle IS the resolution - it crossed in the record's payload - so the client's
// allocator is never asked: under an active transport MGPipeSlots() is a client-only
// surface (rule E, §3.1) and this function runs on the apply thread. Every holder
// lets go exactly as the notice arm does, in the same successor-first order. What
// does NOT happen here is the allocator Free: the slot's owner - the client -
// returned it itself after the record went out (PipeFill.cpp's NotifyAndFree), and a
// double Free would be refused by generation anyway. Idempotent against the kind's
// own delete opcode, exactly as the notice arm is: a twin the delete already released
// fails ReleaseTwinAt's generation check and the walk moves on.
//
// ONE SESSION'S HOLDERS, WHEN THE DEATH IS ONE SESSION'S. A handle is numbered by its own
// client's allocator, so with several clients served by one process the same {slot, gen}
// names a live, unrelated object in every other session: walking every holder released
// THOSE twins too - a client deleting a texture (or exiting) deleted the compositor's
// driver texture with the same handle, and its windows sampled freed memory. On a thread
// that belongs to a session only that session's buckets answer; a sessionless thread
// (the in-library backend, a unit fixture) keeps the process-wide walk.
static Bool ReleaseTwinByHandle(MG_Pipe::MGPipeHandle handle) {
if (MG_Pipe::MGPipeHandleIsNull(handle)) return false;
TwinKey key;
const Bool sessionScoped = CurrentTwinKey(&key) && key.SessionKey != 0;
Bool released = false;
for (BackendSlotTable* holder = s_firstHolder; holder != nullptr;) {
BackendSlotTable* const next = holder->m_nextHolder;
if (!sessionScoped || holder->m_ownerSession == key.SessionKey) {
released = holder->ReleaseTwinAt(handle) || released;
}
holder = next;
}
return released;
}
// How many tables of this type exist right now. For the tests that pin the holder
// list; nothing on a shipping path asks.
static Uint32 HolderCount() {
Uint32 count = 0;
for (const BackendSlotTable* holder = s_firstHolder; holder != nullptr;
holder = holder->m_nextHolder) {
++count;
}
return count;
}
// P5e (id), CONTRACT-P5E §4.1: fn(MGPipeHandle, const BackendPtr& twin) over every
// live, twinned entry. Replaces the registry's begin()/end(), whose iterator exposed
// the raw frontend address as the map key - the one place the backend read an identity
// it must not have - and replaces P3a's own fn(StatePtr, BackendPtr), which handed a
// frontend SharedPtr OUT OF SERVER MEMORY on every step.
//
// The handle is the entry's own {slot, gen}, band-aware: a composite ShaderCso's slot
// is reported as kMGPipeShaderCsoCompositeSlotBase + its band index, i.e. the slot the
// client minted, never the index into m_band.
template <typename Fn>
void ForEachLive(Fn&& fn) const {
// Index loop and a COPIED twin, not a range-for over references: fn is arbitrary
// backend code, and a nested GetOrCreate on this table would resize m_slots and
// invalidate both the iterator and any reference into the vector that outlives the
// call. The one caller today happens not to insert; that is not a property the
// walk should depend on.
for (SizeT index = 0; index < m_slots.size(); ++index) {
const Entry& entry = m_slots[index];
if (!entry.Live || !entry.backend) continue;
const BackendPtr twin = entry.backend;
fn(MG_Pipe::MGPipeHandle{static_cast<Uint32>(index), entry.Gen}, twin);
}
for (SizeT index = 0; index < m_band.size(); ++index) {
const Entry& entry = m_band[index];
if (!entry.Live || !entry.backend) continue;
const BackendPtr twin = entry.backend;
fn(MG_Pipe::MGPipeHandle{
static_cast<Uint32>(index) + MG_Pipe::kMGPipeShaderCsoCompositeSlotBase,
entry.Gen},
twin);
}
}
// Empty this table, releasing every twin it holds. THE SPACES ARE MOVED OUT FIRST and
// that is the whole of the care taken here: a twin's destructor is a driver call that
// could re-enter GetOrCreate on this table (SlotTables.h's ReleaseTwinAt says why), and
// destroying the entries in place would leave that re-entry resizing the vector the
// destructors are being walked out of. Here the table is already empty when the entries
// die, so a re-entrant insert grows a fresh vector.
//
// This is what `table = {}` used to mean, spelled so a caller cannot miss the ordering.
void Reset() {
Vector<Entry> slots = std::move(m_slots);
Vector<Entry> band = std::move(m_band);
BackendPtr nullTwin = std::move(m_nullTwin);
slots.clear();
band.clear();
nullTwin.reset();
}
Uint32 LiveCount() const {
Uint32 count = 0;
for (const Entry& entry : m_slots) {
if (entry.Live) ++count;
}
for (const Entry& entry : m_band) {
if (entry.Live) ++count;
}
return count;
}
// The band's own live count, so a case can tell "the composite is twinned" from "the
// ordinary table grew to reach it" - which is the whole assertion the band exists for
// and is untestable from LiveCount alone.
Uint32 CompositeLiveCount() const {
Uint32 count = 0;
for (const Entry& entry : m_band) {
if (entry.Live) ++count;
}
return count;
}
// How many entries each space has ALLOCATED, live or not. A leak case asserts on these
// rather than on LiveCount: growth is what the band prevents, and a dense table that
// never shrinks is invisible to a liveness count.
SizeT OrdinaryCapacityForTest() const { return m_slots.size(); }
SizeT CompositeCapacityForTest() const { return m_band.size(); }
private:
// Drop the twin at `handle` if THIS table holds it. Frees nothing: the slot belongs to
// the kind, not to the table, and the client returns it once, after the release.
Bool ReleaseTwinAt(MG_Pipe::MGPipeHandle handle) {
// The twin's destructor is a driver call and could, in principle, re-enter
// GetOrCreate on this table and resize m_slots. So NOTHING that outlives the
// destructor may be a reference into m_slots: the twin is moved out into a local,
// the entry is finished with, and only then is the local released.
BackendPtr dead;
{
Entry* const entry = EntryOrNull(handle.Slot);
if (entry == nullptr || !entry->Live || entry->Gen != handle.Gen) return false;
dead = std::move(entry->backend);
entry->backend.reset();
entry->Live = false;
}
dead.reset();
return true;
}
// ---- P5e (id): the two slot spaces, resolved in ONE place ---------------------------
//
// Every reader and writer below goes through these three, so a caller that forgot the
// band cannot exist - the shape MGPipeSlotAllocator::EntryOf already uses one level
// out. kHasCompositeBand folds to `false` at compile time for the five non-ShaderCso
// instantiations, so their band is dead code and an empty Vector.
static constexpr Bool SlotIsBanded(Uint32 slot) {
return kHasCompositeBand && MG_Pipe::MGPipeIsCompositeShaderSlot(slot);
}
static constexpr SizeT IndexOfSlot(Uint32 slot) {
return SlotIsBanded(slot)
? static_cast<SizeT>(slot - MG_Pipe::kMGPipeShaderCsoCompositeSlotBase)
: static_cast<SizeT>(slot);
}
// The entry a slot names, or null when its space has never grown that far. NEVER grows:
// a lookup that resized would turn every miss into an allocation, which is the hazard
// Find documents.
Entry* EntryOrNull(Uint32 slot) {
Vector<Entry>& table = SlotIsBanded(slot) ? m_band : m_slots;
const SizeT index = IndexOfSlot(slot);
if (index >= table.size()) return nullptr;
return &table[index];
}
const Entry* EntryOrNull(Uint32 slot) const {
return const_cast<BackendSlotTable*>(this)->EntryOrNull(slot);
}
// Grows the right space to hold `slot`. Every caller bounds `slot` first - against
// kMaxHandleSlot - because this is the one place a client-supplied number decides an
// allocation size. A composite slot grows m_band by (slot - base) + 1, so the ordinary
// table never learns the band exists.
Entry& EntryAt(Uint32 slot) {
Vector<Entry>& table = SlotIsBanded(slot) ? m_band : m_slots;
const SizeT index = IndexOfSlot(slot);
if (index >= table.size()) table.resize(index + 1);
return table[index];
}
// The holder list: intrusive and doubly linked, so registering and unregistering are
// two pointer writes with no allocation, and its head is a constant-initialised
// static - which is what lets the process-lifetime registry globals in Managers.cpp
// link themselves in from their own constructors with no initialisation-order
// question to answer. Single-threaded, like every table it links (the tables live and
// die on the context thread, as the notice they answer does).
void LinkHolder() {
m_prevHolder = nullptr;
m_nextHolder = s_firstHolder;
if (s_firstHolder != nullptr) s_firstHolder->m_prevHolder = this;
s_firstHolder = this;
}
void UnlinkHolder() {
if (m_prevHolder != nullptr) {
m_prevHolder->m_nextHolder = m_nextHolder;
} else {
s_firstHolder = m_nextHolder;
}
if (m_nextHolder != nullptr) m_nextHolder->m_prevHolder = m_prevHolder;
m_prevHolder = nullptr;
m_nextHolder = nullptr;
}
static inline BackendSlotTable* s_firstHolder = nullptr;
BackendSlotTable* m_prevHolder = nullptr;
BackendSlotTable* m_nextHolder = nullptr;
Uint64 m_ownerSession = 0;
// Indexed by MGPipeHandle::Slot; [0] is the reserved slot and is never live.
Vector<Entry> m_slots;
// P5e (id): the ShaderCso COMPOSITE band, indexed by (slot -
// kMGPipeShaderCsoCompositeSlotBase) and EMPTY for every other kind. See
// kHasCompositeBand above for why it is a second vector and not more of the first.
Vector<Entry> m_band;
// Handed back by GetOrCreate for a null state object. Never live, never handed a handle.
BackendPtr m_nullTwin;
};
} // namespace MobileGL::MG_Backend::DirectGLES