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MobileGL/MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectVulkan.h"
#include "TmpImpl.h"
namespace MobileGL::MG_Backend::DirectVulkan {
void Clear(GLbitfield mask) {
MobileGL::MG_Backend::DirectVulkan::TmpImpl::Clear(mask);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MobileGL::MG_Backend::DirectVulkan::TmpImpl::DrawElements(mode, count, type, indices);
}
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {}
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount) {}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) {}
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {}
void GenerateMipmap(GLenum target) {}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
Bool InitWindowSurface(NativeWindowType window) {
if (!window) {
MGLOG_E("Cannot initialize Vulkan window surface: invalid window handle");
return false;
}
TmpImpl::InitVulkan(window);
return true;
}
void Present() {
TmpImpl::Present();
}
const TmpImpl::VulkanState& GetVulkanState() {
return TmpImpl::GetVulkanState();
}
} // namespace MobileGL::MG_Backend::DirectVulkan