mirror of
https://github.com/MobileGL-Dev/MobileGL
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75 lines
4.4 KiB
C++
75 lines
4.4 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "DirectVulkan.h"
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#include "TmpImpl.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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void Clear(GLbitfield mask) {
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MobileGL::MG_Backend::DirectVulkan::TmpImpl::Clear(mask);
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}
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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MobileGL::MG_Backend::DirectVulkan::TmpImpl::DrawElements(mode, count, type, indices);
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}
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
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void DrawArrays(GLenum mode, GLint first, GLsizei count) {}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {}
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount) {}
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
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GLsizei drawcount, const GLint* basevertex) {}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {}
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex) {}
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance) {}
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {}
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
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void DrawArraysIndirect(GLenum mode, const void* indirect) {}
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
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GLint dstY1, GLbitfield mask, GLenum filter) {}
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void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border) {}
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height) {}
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void GenerateMipmap(GLenum target) {}
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
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Bool InitWindowSurface(NativeWindowType window) {
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if (!window) {
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MGLOG_E("Cannot initialize Vulkan window surface: invalid window handle");
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return false;
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}
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TmpImpl::InitVulkan(window);
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return true;
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}
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void Present() {
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TmpImpl::Present();
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}
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const TmpImpl::VulkanState& GetVulkanState() {
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return TmpImpl::GetVulkanState();
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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