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MobileGL/MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/Drawing/GL_Drawing.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_Drawing.h"
#include <Config.h>
#include <MG_State/GLState/Core.h>
#include <MG_Backend/BackendObjects.h>
namespace MobileGL::MG_Impl::GLImpl {
void Clear_Backend(GLbitfield mask) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
}
void DrawElements_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
}
void MultiDrawElements_Backend(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
}
void MultiDrawElementsBaseVertex_Backend(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
basevertex);
}
void DrawArrays_Backend(GLenum mode, GLint first, GLsizei count) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
}
void DrawElementsBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLint basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
void MultiDrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect_Backend(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
basevertex);
}
void DrawRangeElements_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type,
const void* indices, GLsizei instancecount,
GLint basevertex, GLuint baseinstance) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
mode, count, type, indices, instancecount, basevertex, baseinstance);
}
void DrawElementsInstancedBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
basevertex);
}
void DrawElementsInstancedBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
instancecount, baseinstance);
}
void DrawElementsInstanced_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
void DrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
}
void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
baseinstance);
}
void DrawArraysInstanced_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
}
void DrawArraysIndirect_Backend(GLenum mode, const void* indirect) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
auto dispatchCompute = MG_Backend::gBackendFunctionsTable.GL.DispatchCompute;
if (!dispatchCompute) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support compute dispatch."));
return;
}
dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
void DispatchComputeIndirect(GLintptr indirect) {
auto dispatchComputeIndirect = MG_Backend::gBackendFunctionsTable.GL.DispatchComputeIndirect;
if (!dispatchComputeIndirect) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support indirect compute dispatch."));
return;
}
dispatchComputeIndirect(indirect);
}
void MemoryBarrier(GLbitfield barriers) {
auto memoryBarrier = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrier;
if (!memoryBarrier) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
return;
}
memoryBarrier(barriers);
}
void MemoryBarrierByRegion(GLbitfield barriers) {
auto memoryBarrierByRegion = MG_Backend::gBackendFunctionsTable.GL.MemoryBarrierByRegion;
if (!memoryBarrierByRegion) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Backend does not support regional memory barriers."));
return;
}
memoryBarrierByRegion(barriers);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
}
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex) {
DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
}
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
DrawRangeElements_Backend(mode, start, end, count, type, indices);
}
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
DrawElementsInstancedBaseVertexBaseInstance_Backend(mode, count, type, indices, instancecount, basevertex,
baseinstance);
}
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex) {
DrawElementsInstancedBaseVertex_Backend(mode, count, type, indices, instancecount, basevertex);
}
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLuint baseinstance) {
DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
}
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
DrawElementsIndirect_Backend(mode, type, indirect);
}
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
DrawArraysInstancedBaseInstance_Backend(mode, first, count, instancecount, baseinstance);
}
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
DrawArraysInstanced_Backend(mode, first, count, instancecount);
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
DrawArraysIndirect_Backend(mode, indirect);
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
DrawArrays_Backend(mode, first, count);
}
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount) {
MultiDrawElements_Backend(mode, count, type, indices, drawcount);
}
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
GLsizei drawcount, const GLint* basevertex) {
MultiDrawElementsBaseVertex_Backend(mode, count, type, indices, drawcount, basevertex);
}
void Clear(GLbitfield mask) {
Clear_Backend(mask);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
DrawElements_Backend(mode, count, type, indices);
}
} // namespace MobileGL::MG_Impl::GLImpl