Files
MobileGL/MobileGL/MG_State/GLState/BufferState/BufferObject.h
T

89 lines
2.0 KiB
C++

#pragma once
namespace MobileGL {
enum class BufferTarget {
Vertex,
Index,
Uniform,
CopyRead,
CopyWrite,
PixelPack,
PixelUnpack,
Query,
Texture,
TransformFeedback,
AtomicCounter,
DispatchIndirect,
DrawIndirect,
ShaderStorage
};
enum class BufferUsage {
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy
};
enum class BufferMappingAccessBit : Uint {
Null = 0x00,
Read = 0x01,
Write = 0x02,
InvalidateRange = 0x04,
InvalidateBuffer = 0x08,
FlushExplicit = 0x10,
Unsynchronized = 0x20
};
inline BufferMappingAccessBit operator|(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) | static_cast<T>(b));
}
inline BufferMappingAccessBit& operator|=(BufferMappingAccessBit& a, BufferMappingAccessBit b) {
a = a | b;
return a;
}
inline BufferMappingAccessBit operator&(BufferMappingAccessBit a, BufferMappingAccessBit b) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<BufferMappingAccessBit>(static_cast<T>(a) & static_cast<T>(b));
}
inline bool any(BufferMappingAccessBit a) {
using T = std::underlying_type_t<BufferMappingAccessBit>;
return static_cast<T>(a) != 0;
}
namespace MG_State {
namespace GLState {
class BufferObject {
public:
using TargetEnum = BufferTarget;
void UploadData(DataPtr data);
void SetUsage(BufferUsage usage);
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
void* AcquireMemory(Bool markMapped, Bool read, Bool write);
void* AcquireMemoryRange(Range1D range, BufferMappingAccessBit access);
Bool IsMapped() const;
private:
Int m_id = 0;
SizeT m_size = 0;
BufferUsage m_usage = BufferUsage::StaticDraw;
Data m_data;
Bool m_isMapped;
BufferMappingAccessBit m_mappingAccess;
UniquePtr<Range1D> m_dirtyRange;
};
}
}
}