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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
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swung0x48 fc4cd980f2 [Fix] (DirectVulkan): bound image mutability so Adreno keeps UBWC compression
- Every storage-capable colour texture was created MUTABLE_FORMAT, and Adreno
  gives up bandwidth compression on an image that may be viewed as any format in
  its compatibility class. MC's main render target therefore ran uncompressed;
  in a fill-bound scene that is the whole frame budget. Measured on Adreno 650,
  MC 26.2, same scene and camera, device cooled to 38-40C before each run:
  65.3 -> 80.9 fps (+23.9%), GPU busy ~93% in both.
- VK_KHR_image_format_list (enabled when present) fixes it without giving up
  mutability: VkImageFormatListCreateInfo names the exact formats a view may
  use, so the driver can keep the image compressed. The set must be exhaustive
  or the result is undefined - for sampled views it is exactly what
  ResolveSampledImageViewFormat can return over the three numeric domains.
- glBindImageTexture may name any compatible format, which cannot be enumerated
  ahead of time, so a texture bound to an image unit gets no format list. That
  is what VK_IMAGE_USAGE_STORAGE_BIT becoming on-demand is for: it makes
  "unmarked" mean "will never receive an arbitrary-format storage view", which
  is what makes the list sound. Removing STORAGE is worth nothing on its own
  (65.4 fps, measured) - only the mutability bound pays.
- MarkStorageImageTexture runs over every collected image-unit texture before
  the probe loop in PrepareStorageImageTextures, because that loop stops at the
  first texture needing work and would leave the rest unmarked. The mark makes
  NeedsStorageImagePreparation report true, which is what ends the render pass,
  so the recreate lands outside it.
- storageUsageResolved separates "not upgraded yet" from "this format can never
  carry STORAGE", so a format whose optimalTilingFeatures lack STORAGE_IMAGE
  cannot ask for a recreate that will never happen. SyncTexture's cross-draw
  early-out also has to break on a pending upgrade or the recreate never runs.
- An upgrade recreates the image and carries its contents forward through
  PreserveTextureContentsOnRecreate, which submits its own command buffer and
  waits. Whatever the frame already recorded into the old image is still
  unsubmitted, so that copy would read pre-frame content and this frame's
  rendering into the texture would be lost - exactly the render-target-then-
  image-unit case. PrepareStorageImageTextures now flushes first; it takes the
  FrameData rather than a command buffer because the flush retires the current
  one, and drops the sampled-descriptor-set memo that described it.
2026-07-29 07:07:50 -04:00

437 lines
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "../VkIncludes.h"
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
#include <vk_mem_alloc.h>
#include <unordered_map>
#include <unordered_set>
namespace MobileGL::MG_State::GLState {
class ITextureObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
enum class SamplerNumericDomain : Uint8;
class VkTextureManager {
public:
// Monotonic epoch bumped whenever a texture VkImage is (re)created. The render-pass
// manager keys its per-draw fast path on this so an attachment's image recreation
// invalidates the cached render pass (dirty-flag tracking; portable to Vulkan 1.1).
Uint64 GetTextureImageEpoch() const { return m_textureImageEpoch; }
struct TextureIdentity {
MG_State::GLState::ITextureObject* texture = nullptr;
Uint64 lifetimeId = 0;
Bool operator==(const TextureIdentity& other) const {
return texture == other.texture && lifetimeId == other.lifetimeId;
}
};
struct TextureIdentityHash {
SizeT operator()(const TextureIdentity& key) const {
SizeT hash = std::hash<MG_State::GLState::ITextureObject*>{}(key.texture);
hash ^= std::hash<Uint64>{}(key.lifetimeId) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct InitInfo {
VkDevice device = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VmaAllocator allocator = nullptr;
VkCommandPool commandPool = VK_NULL_HANDLE;
VkQueue graphicsQueue = VK_NULL_HANDLE;
Uint32 frameCount = 0;
// VK_KHR_image_format_list is enabled: MUTABLE_FORMAT images can name the exact set of
// formats they will be viewed as, which is what lets a tiler keep them compressed.
Bool imageFormatListSupported = false;
};
struct TextureResource {
struct AttachmentViewKey {
Uint32 mipLevel = 0;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
Bool operator==(const AttachmentViewKey& other) const {
return mipLevel == other.mipLevel &&
baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount &&
viewType == other.viewType;
}
};
struct AttachmentViewKeyHash {
SizeT operator()(const AttachmentViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.mipLevel);
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct StorageImageViewKey {
Uint32 mipLevel = 0;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
Bool operator==(const StorageImageViewKey& other) const {
return mipLevel == other.mipLevel &&
baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount &&
viewType == other.viewType &&
format == other.format;
}
};
struct SampledImageViewKey {
Uint32 baseMipLevel = 0;
Uint32 levelCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
Bool operator==(const SampledImageViewKey& other) const {
return baseMipLevel == other.baseMipLevel &&
levelCount == other.levelCount &&
viewType == other.viewType &&
format == other.format;
}
};
struct SampledImageViewKeyHash {
SizeT operator()(const SampledImageViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.baseMipLevel);
hash ^= std::hash<Uint32>{}(key.levelCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.format)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct StorageImageViewKeyHash {
SizeT operator()(const StorageImageViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.mipLevel);
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.format)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
VkImageView fullView = VK_NULL_HANDLE;
VkImageView sampledView = VK_NULL_HANDLE;
Vector<VkImageView> perMipViews;
Vector<VkImageView> perMipSampledViews;
UnorderedMap<AttachmentViewKey, VkImageView, AttachmentViewKeyHash> attachmentViews;
UnorderedMap<SampledImageViewKey, VkImageView, SampledImageViewKeyHash> alternateSampledViews;
UnorderedMap<StorageImageViewKey, VkImageView, StorageImageViewKeyHash> storageImageViews;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkExtent2D extent = {0, 0};
Uint32 depth = 1;
Uint32 arrayLayers = 1;
Uint32 mipLevels = 1;
Uint32 sampledBaseMipLevel = 0;
Uint32 sampledLevelCount = 1;
VkFormat format = VK_FORMAT_UNDEFINED;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
VkImageCreateFlags imageCreateFlags = 0;
// Usage the live image was created with. STORAGE is only requested for textures that
// have actually been bound to a GL image unit, because on Adreno a storage-capable
// image loses UBWC bandwidth compression; a later image binding upgrades the usage
// and recreates the image, so the resolved usage has to be part of the compatibility
// check that decides whether the existing image can be kept.
VkImageUsageFlags usageFlags = 0;
// True once this image was (re)resolved while the texture was already marked as an
// image-unit texture. Distinguishes "not upgraded yet" from "cannot be upgraded"
// (a format whose optimalTilingFeatures lack STORAGE_IMAGE never gains the bit), so
// NeedsStorageImagePreparation cannot ask for a recreate that will never happen.
Bool storageUsageResolved = false;
Uint16 syncedTextureParamsVersion = 0;
// Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
// lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
Uint64 syncedContentVersion = 0;
// Snapshot of the defined mip-level count at the last sync. Folded into the early-out key
// as defense-in-depth: any path that grows the level set (which resizes the sampled view)
// busts the skip even if it failed to bump the content version.
Uint32 syncedMipLevelCount = 0;
TextureResource() = default;
TextureResource(const TextureResource&) = delete;
TextureResource(TextureResource&& that) noexcept {
std::swap(this->image, that.image);
std::swap(this->allocation, that.allocation);
std::swap(this->fullView, that.fullView);
std::swap(this->sampledView, that.sampledView);
std::swap(this->perMipViews, that.perMipViews);
std::swap(this->perMipSampledViews, that.perMipSampledViews);
std::swap(this->attachmentViews, that.attachmentViews);
std::swap(this->alternateSampledViews, that.alternateSampledViews);
std::swap(this->storageImageViews, that.storageImageViews);
std::swap(this->layout, that.layout);
std::swap(this->extent, that.extent);
std::swap(this->depth, that.depth);
std::swap(this->arrayLayers, that.arrayLayers);
std::swap(this->mipLevels, that.mipLevels);
std::swap(this->sampledBaseMipLevel, that.sampledBaseMipLevel);
std::swap(this->sampledLevelCount, that.sampledLevelCount);
std::swap(this->format, that.format);
std::swap(this->aspect, that.aspect);
std::swap(this->viewType, that.viewType);
std::swap(this->sampleCount, that.sampleCount);
std::swap(this->imageCreateFlags, that.imageCreateFlags);
std::swap(this->usageFlags, that.usageFlags);
std::swap(this->storageUsageResolved, that.storageUsageResolved);
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
std::swap(this->syncedContentVersion, that.syncedContentVersion);
std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
}
void Reset() {
if (fullView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, fullView, nullptr);
}
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
for (const auto attachmentView : perMipViews) {
if (attachmentView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, attachmentView, nullptr);
}
}
for (const auto sampledView : perMipSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
}
for (const auto& [_, attachmentView] : attachmentViews) {
if (attachmentView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, attachmentView, nullptr);
}
}
for (const auto& [_, sampledView] : alternateSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
}
for (const auto& [_, storageImageView] : storageImageViews) {
if (storageImageView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, storageImageView, nullptr);
}
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(s_allocator, image, allocation);
}
fullView = VK_NULL_HANDLE;
sampledView = VK_NULL_HANDLE;
perMipViews.clear();
perMipSampledViews.clear();
attachmentViews.clear();
alternateSampledViews.clear();
storageImageViews.clear();
image = VK_NULL_HANDLE;
allocation = nullptr;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
extent = {0, 0};
depth = 1;
arrayLayers = 1;
mipLevels = 1;
sampledBaseMipLevel = 0;
sampledLevelCount = 1;
format = VK_FORMAT_UNDEFINED;
aspect = VK_IMAGE_ASPECT_NONE;
viewType = VK_IMAGE_VIEW_TYPE_2D;
sampleCount = VK_SAMPLE_COUNT_1_BIT;
imageCreateFlags = 0;
usageFlags = 0;
storageUsageResolved = false;
syncedTextureParamsVersion = 0;
syncedContentVersion = 0;
syncedMipLevelCount = 0;
}
~TextureResource() {
Reset();
}
static inline VkDevice s_device = VK_NULL_HANDLE;
static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
void BeginFrame(Uint32 frameIndex);
// Drains every frame slot's deferred image/view releases. Only valid when
// the caller has proven every queue submission complete; used by the
// present-less frame-boundary drain.
void CollectAllDeferredReleases();
TextureResource* SyncTextureAndGetDescriptor(
MG_State::GLState::ITextureObject& texture);
VkImageView GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
VkImageView GetOrCreateAttachmentViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
Uint32 baseArrayLayer, Uint32 layerCount,
VkImageViewType viewType);
VkImageView GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
VkImageView GetOrCreateSampledImageView(MG_State::GLState::ITextureObject& texture, VkFormat format);
VkImageView GetOrCreateStorageImageView(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
VkFormat format, Bool layered, Int32 layer);
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
void UpdateTrackedImageLayoutAfterAttachmentWrite(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject* texture,
Uint32 writtenMipLevel,
VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
// Records that this texture is bound to a GL image unit, so its image must carry
// VK_IMAGE_USAGE_STORAGE_BIT. Must be called before NeedsStorageImagePreparation, and
// therefore before the render pass is committed: an image that has to be upgraded is
// recreated, which is illegal inside a render pass. Sticky for the texture's lifetime -
// GL lets an image binding come and go, and re-creating the image every time it does
// would cost far more than the compression it wins back.
void MarkStorageImageTexture(MG_State::GLState::ITextureObject& texture);
// True when this texture is marked but its live image predates the mark, i.e. the next sync
// will recreate it with STORAGE usage and copy the old contents forward. Callers use this to
// submit their pending recording first, so that copy cannot read pre-flush content.
Bool NeedsStorageUsageUpgrade(MG_State::GLState::ITextureObject& texture) const;
// Non-mutating probe for the per-draw storage-image fast path: true when preparing this
// texture as a storage image may need work that is illegal inside a render pass (resource
// creation, dirty-content upload, or a layout transition to GENERAL). Unknown state reports
// true - a false positive merely ends the render pass, a false negative would skip a barrier.
Bool NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const;
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
static VkFormat ResolveSampledImageViewFormat(VkFormat imageFormat, SamplerNumericDomain numericDomain);
static Bool AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
static Bool AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask,
Uint32 baseMipLevel = 0, Uint32 levelCount = 1,
Uint32 layerCount = 1);
SizeT CollectGarbage();
// Per-draw sync memo. Within a single SetupDraw the same sampled texture is
// resolved ~3x (SetupDraw's layout-probe loop, its post-transition loop, and
// again inside ResolveSamplerDescriptor). No GL texture mutation can happen
// mid-SetupDraw, and layout is tracked on the TextureResource independently of
// SyncTexture, so after the first successful sync of a texture in a draw the
// heavy SyncTexture work (mip-completeness/resource/view resync + dirty scan)
// is pure redundancy. BeginDrawSyncScope opens a window in which repeat
// SyncTextureAndGetDescriptor calls short-circuit to the already-synced
// resource; EndDrawSyncScope closes it. Use the RAII DrawSyncScope guard.
void BeginDrawSyncScope();
void EndDrawSyncScope();
// RAII guard that opens/closes a per-draw sync memo window (see above).
class DrawSyncScope {
public:
explicit DrawSyncScope(VkTextureManager& manager) : m_manager(manager) { m_manager.BeginDrawSyncScope(); }
~DrawSyncScope() { m_manager.EndDrawSyncScope(); }
DrawSyncScope(const DrawSyncScope&) = delete;
DrawSyncScope& operator=(const DrawSyncScope&) = delete;
private:
VkTextureManager& m_manager;
};
private:
// Bumped in SyncTextureResource right after vmaCreateImage(texture). See GetTextureImageEpoch().
Uint64 m_textureImageEpoch = 1;
Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource);
Bool SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
TextureUploadTarget uploadTarget,
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource);
Bool SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource);
VkImageView CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
Uint32 baseArrayLayer,
Uint32 layerCount,
const VkComponentMapping* components = nullptr,
VkImageUsageFlags viewUsage = 0) const;
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource);
static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget,
IntVec3& outTexelSize,
SizeT& outByteSize,
Uint32& outMipLevelCount);
static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
static void ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
Uint32& outBaseMipLevel, Uint32& outLevelCount);
static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
void DeferResourceRelease(TextureResource&& resource);
void DeferViewRelease(VkImageView view);
void CollectDeferredReleases(Uint32 frameIndex);
void DestroyDeferredReleases();
static TextureIdentity MakeTextureIdentity(MG_State::GLState::ITextureObject* texture);
void EraseTrackedTexture(const TextureIdentity& identity);
void PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture);
SizeT PruneDeadTextures();
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
Bool m_imageFormatListSupported = false;
Uint32 m_currentFrameIndex = 0;
Uint8 m_gcCounter = 0;
// Frame-boundary GC gate: counts BeginFrame calls, not draws, so texture churn
// through non-draw paths (FBO clears, readbacks) still reaches the prune.
Uint32 m_gcFrameCounter = 0;
// Active only between BeginDrawSyncScope/EndDrawSyncScope; identities of
// textures already fully synced in the current draw (small N -> flat scan).
Bool m_drawSyncScopeActive = false;
// Per-draw sync memo: the identity plus the resolved resource pointer. The pointer is stable
// across rehash in the node-based m_textureResources and stays valid for the draw (a texture
// synced this draw is alive and is not erased mid-draw), so a repeat sync of the same texture
// returns the resource without re-hashing the identity into m_textureResources.
struct DrawSyncedTexture {
TextureIdentity identity;
TextureResource* resource = nullptr;
};
Vector<DrawSyncedTexture> m_drawSyncedThisDraw;
// Formats whose mutable-image probe failed on this device; their images are created
// without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch.
std::unordered_set<VkFormat> m_mutableFormatUnsupported;
std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources;
// Textures that have been bound to a GL image unit (see MarkStorageImageTexture).
std::unordered_set<TextureIdentity, TextureIdentityHash> m_storageImageTextures;
Vector<Vector<TextureResource>> m_deferredReleases;
Vector<Vector<VkImageView>> m_deferredViewReleases;
};
} // namespace MobileGL::MG_Backend::DirectVulkan