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swung0x48
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MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-11-12 04:23:23 +09:00
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462318c636ab2f769383b0e14a6808b7e76b5c98
MobileGL
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MobileGL
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MG_Impl
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GLImpl
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swung0x48
462318c636
[Fix] (GL): a detached shader leaves the GL-visible attach list at once, and re-attaching it before the next link is legal.
2026-10-06 10:14:53 -04:00
..
GL_Program.cpp
[Fix] (GL): a detached shader leaves the GL-visible attach list at once, and re-attaching it before the next link is legal.
2026-10-06 10:14:53 -04:00
GL_Program.h
[Feat] (GL): implement GL_ARB_shader_objects over the core's shared shader / program name space.
2026-10-06 10:11:19 -04:00
GL_ProgramPipeline.cpp
[Fix] (ShaderTranspiler): enforce the layout(binding) range rule for samplers, images and uniform/atomic-counter blocks, not only for SSBOs
2026-08-27 05:37:17 -04:00
GL_ProgramPipeline.h
[Feat] (MG_State, MG_Impl): give program pipelines their object and their state
2026-08-05 05:43:13 -04:00
GL_ShaderObjectsARB.cpp
[Feat] (GL): implement GL_ARB_shader_objects over the core's shared shader / program name space.
2026-10-06 10:11:19 -04:00
ProgramInterface.cpp
[Fix, Test] (GLState): stop enumerating buffer variables as GL uniforms
2026-08-21 11:55:29 -04:00
ProgramInterface.h
[Feat, Fix] (MG_Impl, MG_State, MG_Backend): program interface queries from frontend reflection; Espryt state-shadow reset
2026-08-09 08:12:30 -04:00