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MobileGL/MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
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// MobileGL - MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_ProgramPipeline.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace {
void RecordPipelineError(ErrorCode code, const char* function, String message) {
MG_State::pGLContext->RecordError(
code, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, Move(message)));
}
// GL 4.6 core 7.4 asks only that the name came from GenProgramPipelines and has not been
// deleted - so a name that was reserved and never bound is legal here, and the command
// MATERIALIZES it rather than rejecting it.
//
// Requiring a bound object instead is what broke every separable-program conformance case
// across three families: the CTS reserves a name, calls glUseProgramStages three times and
// only then binds, which is the order the spec's own example uses. Each of those calls
// failed with INVALID_OPERATION, so the stage programs were never recorded - the pipeline
// stayed empty, GetProgramForDraw flattened nothing and the draw painted nothing, and the
// rejected calls' error was left in the queue for the harness to find. One cause, both
// symptoms.
const SharedPtr<MG_State::GLState::ProgramPipelineObject>* TryGetPipeline(GLuint pipeline,
const char* function) {
const auto& object = MG_State::pGLContext->MaterializeProgramPipelineObject(pipeline);
if (!object) {
RecordPipelineError(ErrorCode::InvalidOperation, function,
std::format("Program pipeline {} does not exist.", pipeline));
return nullptr;
}
return &object;
}
Bool ValidatePipelineCount(GLsizei n, const char* function) {
if (n < 0) {
RecordPipelineError(ErrorCode::InvalidValue, function, "n must be non-negative.");
return false;
}
return true;
}
// GL 4.6 core table 7.1 maps each stage bit onto a shader stage.
Bool TryResolveStageBit(GLbitfield bit, ShaderStage& outStage) {
switch (bit) {
case GL_VERTEX_SHADER_BIT: outStage = ShaderStage::Vertex; return true;
case GL_TESS_CONTROL_SHADER_BIT: outStage = ShaderStage::TessControl; return true;
case GL_TESS_EVALUATION_SHADER_BIT: outStage = ShaderStage::TessEval; return true;
case GL_GEOMETRY_SHADER_BIT: outStage = ShaderStage::Geometry; return true;
case GL_FRAGMENT_SHADER_BIT: outStage = ShaderStage::Fragment; return true;
case GL_COMPUTE_SHADER_BIT: outStage = ShaderStage::Compute; return true;
default: return false;
}
}
constexpr GLbitfield kAllStageBits = GL_VERTEX_SHADER_BIT | GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT | GL_COMPUTE_SHADER_BIT;
} // namespace
void GenProgramPipelines(GLsizei n, GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (n == 0 || !pipelines) return;
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenProgramPipelineNames(static_cast<Uint>(n), names);
Memcpy(pipelines, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
void CreateProgramPipelines(GLsizei n, GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (n == 0 || !pipelines) return;
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenProgramPipelineNames(static_cast<Uint>(n), names);
for (GLsizei i = 0; i < n; ++i) {
pipelines[i] = names[static_cast<SizeT>(i)];
MG_State::pGLContext->CreateProgramPipelineObject(names[static_cast<SizeT>(i)]);
}
}
void DeleteProgramPipelines(GLsizei n, const GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (!pipelines) return;
for (GLsizei i = 0; i < n; ++i) {
// Deleting zero, an unknown name, or a name that was only reserved is silently ignored.
MG_State::pGLContext->MarkProgramPipelineForDeletion(pipelines[i]);
}
}
void BindProgramPipeline(GLuint pipeline) {
if (pipeline != 0 && !MG_State::pGLContext->ValidateProgramPipelineName(pipeline)) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program pipeline name {} is not valid.", pipeline));
return;
}
MG_State::pGLContext->BindProgramPipelineObject(pipeline);
}
GLboolean IsProgramPipeline(GLuint pipeline) {
return MG_State::pGLContext->IsProgramPipelineObject(pipeline) ? GL_TRUE : GL_FALSE;
}
void GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject || !params) return;
const auto stageProgramName = [&](ShaderStage stage) -> GLint {
const auto& program = (*pipelineObject)->GetStageProgram(stage);
return program ? static_cast<GLint>(program->GetExternalIndex()) : 0;
};
switch (pname) {
case GL_ACTIVE_PROGRAM: {
const auto& active = (*pipelineObject)->GetActiveProgram();
*params = active ? static_cast<GLint>(active->GetExternalIndex()) : 0;
break;
}
case GL_VERTEX_SHADER: *params = stageProgramName(ShaderStage::Vertex); break;
case GL_TESS_CONTROL_SHADER: *params = stageProgramName(ShaderStage::TessControl); break;
case GL_TESS_EVALUATION_SHADER: *params = stageProgramName(ShaderStage::TessEval); break;
case GL_GEOMETRY_SHADER: *params = stageProgramName(ShaderStage::Geometry); break;
case GL_FRAGMENT_SHADER: *params = stageProgramName(ShaderStage::Fragment); break;
case GL_COMPUTE_SHADER: *params = stageProgramName(ShaderStage::Compute); break;
case GL_VALIDATE_STATUS: *params = (*pipelineObject)->GetValidateStatus() ? GL_TRUE : GL_FALSE; break;
case GL_INFO_LOG_LENGTH: {
// GL counts the null terminator, and reports 0 rather than 1 for an empty log.
const auto& log = (*pipelineObject)->GetInfoLog();
*params = log.empty() ? 0 : static_cast<GLint>(log.length()) + 1;
break;
}
default:
RecordPipelineError(ErrorCode::InvalidEnum, __func__,
std::format("pname {} is not a program pipeline parameter.",
MG_Util::ConvertGLEnumToString(pname)));
break;
}
}
void GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
if (bufSize < 0) {
RecordPipelineError(ErrorCode::InvalidValue, __func__, "bufSize must be non-negative.");
return;
}
if (bufSize == 0 || !infoLog) {
if (length) *length = 0;
return;
}
const auto& log = (*pipelineObject)->GetInfoLog();
const auto copied = std::min<GLsizei>(bufSize - 1, static_cast<GLsizei>(log.length()));
if (copied > 0) Memcpy(infoLog, log.data(), static_cast<SizeT>(copied));
infoLog[copied] = '\0';
if (length) *length = copied;
}
void UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) {
if (stages != GL_ALL_SHADER_BITS && (stages & ~kAllStageBits) != 0) {
RecordPipelineError(ErrorCode::InvalidValue, __func__, "stages names a bit that is not a shader stage.");
return;
}
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
SharedPtr<MG_State::GLState::ProgramObject> programObject;
if (program != 0) {
if (!MG_State::pGLContext->ValidateProgramName(program)) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
if (!programObject->GetLinkStatus()) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program {} has not been linked successfully.", program));
return;
}
}
const GLbitfield selected = stages == GL_ALL_SHADER_BITS ? kAllStageBits : stages;
for (GLbitfield bit = 1; bit != 0 && bit <= kAllStageBits; bit <<= 1) {
if ((selected & bit) == 0) continue;
ShaderStage stage = ShaderStage::Unknown;
if (!TryResolveStageBit(bit, stage)) continue;
// program == 0 clears the stage, which is what a null program reference means here.
(*pipelineObject)->SetStageProgram(stage, programObject);
}
}
void ActiveShaderProgram(GLuint pipeline, GLuint program) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
if (program == 0) {
(*pipelineObject)->SetActiveProgram(nullptr);
return;
}
if (!MG_State::pGLContext->ValidateProgramName(program)) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
auto programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
if (!programObject->GetLinkStatus()) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program {} has not been linked successfully.", program));
return;
}
(*pipelineObject)->SetActiveProgram(programObject);
}
void ValidateProgramPipeline(GLuint pipeline) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
// Nothing here can fail today: MobileGL links each stage program on its own, so there is no
// cross-stage interface to re-check at validation time. The log stays empty, which GL allows.
(*pipelineObject)->SetValidateStatus(true);
}
} // namespace MobileGL::MG_Impl::GLImpl