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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-11-07 01:53:24 +09:00
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48a306025d1d37ffa3263ecb8f7156607c31bf45
MobileGL/tools
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swung0x48 6e35ea2c02 [Docs] (P12): the portrait-window clipping was the 0x0 window request, not Magma - root cause, fix and evidence
2026-09-29 00:54:46 -04:00
..
cts
[tools, docs] (P7): device window 2 runbook and scripts
2026-09-23 14:39:40 -04:00
device_bench
[Docs] (P12): the portrait-window clipping was the 0x0 window request, not Magma - root cause, fix and evidence
2026-09-29 00:54:46 -04:00
piglit-android
[Chore] (Config): triage backend-scoped env toggles under MOBILEGL_ESPRYT_ and MOBILEGL_MAGMA_ prefixes
2026-08-28 00:38:17 -04:00
spikes
[Fix] (Spikes): answer the tier question for DirectGLES too, make an OK mean bytes round-tripped through a real GPU access, and exercise T3 in the direction that makes it a tier
2026-09-05 20:50:05 -04:00
trace_replay
[Feat] (Android): the render server screen and binary ship in the plugin APK too, not just trace
2026-09-28 22:10:56 -04:00
wgl-smoke
[Test] (WGL): add manual Windows smoke tests - hand-rolled WGL bootstrap and GLFW-driven variant covering the zero-area helper-window path
2026-07-26 07:21:36 -04:00
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