mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
1296 lines
62 KiB
C++
1296 lines
62 KiB
C++
// MobileGL - MobileGL/MG_Test/BackendLoader/BackendLoaderTest.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#include <cstring>
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#include <map>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include <MG_Backend/DirectGLES/BackendObject_DirectGLES.h>
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#include <MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h>
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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// ProbeIndirectInstanceIdIncludesBaseInstance is driven against a fake GLES driver:
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// a GLESFunctionsTable populated with captureless lambdas backed by the file-scope
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// state below (buffer stores, bound targets, always-succeeding compile/link). Each
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// test configures the fake's draw behavior to emulate a conforming driver, an
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// ANGLE-style baseInstance-leaking driver, or a failing one.
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namespace {
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struct FakeDriverState {
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// Behavior knobs, configured per test before running the probe.
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GLint maxVertexSsboBlocks = 4;
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GLint glesMajorVersion = 3;
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GLint glesMinorVersion = 1;
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GLint maxVertexImageUniforms = 2;
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GLint maxGeometryImageUniforms = 3;
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GLint maxFragmentImageUniforms = 4;
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GLint maxComputeImageUniforms = 5;
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bool maxGeometryImageUniformsQueried = false;
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// Per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS. The vertex and fragment pnames are ES 3.1,
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// but the tessellation and geometry ones only exist from ES 3.2 on, so asking for them
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// on an older context raises GL_INVALID_ENUM - the same shape as the buffer-texture and
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// anisotropy probes. The "queried" flags are what pin that gating; the "raises error"
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// knob is what pins the drain.
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GLint maxTessControlSsboBlocks = 6;
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GLint maxTessEvaluationSsboBlocks = 7;
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GLint maxGeometrySsboBlocks = 8;
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GLint maxFragmentSsboBlocks = 9;
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bool tessAndGeometrySsboBlocksQueried = false;
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bool perStageSsboBlockQueryRaisesError = false;
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// GL_MAX_CLIP_DISTANCES. Not ES core in any version - it exists only as
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// GL_MAX_CLIP_DISTANCES_EXT under GL_EXT_clip_cull_distance - so asking a driver without
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// the extension raises GL_INVALID_ENUM and leaves the out-param untouched. The "queried"
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// flag is what pins the gating; the "raises error" knob is what pins the drain.
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GLint maxClipDistances = 8;
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bool maxClipDistancesQueried = false;
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bool clipDistanceQueryRaisesError = false;
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// GL_MAX_VIEWPORTS / GL_VIEWPORT_SUBPIXEL_BITS / GL_VIEWPORT_BOUNDS_RANGE are
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// GL_OES_viewport_array state and, like the clip-distance pname, exist nowhere in ES core.
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GLint maxViewports = 32;
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GLint viewportSubpixelBits = 8;
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bool viewportArrayLimitsQueried = false;
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// GL_LAYER_PROVOKING_VERTEX is ES 3.2 core; GL_VIEWPORT_INDEX_PROVOKING_VERTEX comes with
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// GL_OES_viewport_array. Both must go unasked where they do not exist, and a driver answer
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// outside the four legal conventions must not be forwarded as one.
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GLint layerProvokingVertex = GL_FIRST_VERTEX_CONVENTION;
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GLint viewportIndexProvokingVertex = GL_LAST_VERTEX_CONVENTION;
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bool layerProvokingVertexQueried = false;
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// A driver rejecting one of the UNCONDITIONAL probes. GL_SMOOTH_LINE_WIDTH_RANGE is the
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// realistic one - it is desktop-only state that every GLES driver refuses - and it stands
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// in for the whole run: whatever it leaves behind must not reach the application.
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bool smoothLineWidthQueryRaisesError = false;
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// What the driver answers for the four multisample ceilings. Zero is the value that has
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// to be floored away: the frontend would otherwise advertise a sample count it rejects.
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GLint multisampleCeiling = 4;
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GLfloat minFragmentInterpolationOffset = -0.75f;
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GLfloat maxFragmentInterpolationOffset = 0.625f;
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GLint fragmentInterpolationOffsetBits = 6;
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bool fragmentInterpolationLimitsQueried = false;
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bool fragmentInterpolationQueryRaisesError = false;
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// Emulates ANGLE-on-Vulkan: the draw reads the indirect command's
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// baseInstance word and exposes it through gl_InstanceID.
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bool drawLeaksBaseInstanceWord = false;
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GLenum errorRaisedByDraw = GL_NO_ERROR;
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GLenum pendingError = GL_NO_ERROR;
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std::vector<std::string> extensions;
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// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT the fake reports, and whether it was ever asked:
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// querying it on a driver without the extension would raise GL_INVALID_ENUM.
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GLfloat maxTextureMaxAnisotropy = 16.0f;
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bool maxTextureMaxAnisotropyQueried = false;
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// Buffer textures. GL_MAX_TEXTURE_BUFFER_SIZE is only a legal pname once they exist, so
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// asking on a driver without them raises GL_INVALID_ENUM - the same shape as the
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// anisotropy probe above. The three entry-point knobs are separate because the
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// unsuffixed name is the ES 3.2 CORE spelling while an EXT/OES driver exports the
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// suffixed one: a resolver that only looks for the core name declares every extension
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// driver unsupported, which is exactly the bug these knobs exist to pin.
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GLint maxTextureBufferSize = 131072;
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bool maxTextureBufferSizeQueried = false;
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bool textureBufferSizeQueryRaisesError = false;
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bool hasCoreTexBufferEntryPoint = true;
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bool hasExtTexBufferEntryPoint = false;
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bool hasOesTexBufferEntryPoint = false;
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GLuint nextBufferId = 1;
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GLuint nextShaderId = 1;
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GLuint nextProgramId = 1;
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GLuint nextVertexArrayId = 1;
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GLuint nextFramebufferId = 1;
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GLuint nextRenderbufferId = 1;
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std::map<GLuint, std::vector<unsigned char>> bufferStores; // buffer id -> data store
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std::map<GLenum, GLuint> boundBuffers; // target -> buffer id
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std::map<GLuint, GLuint> boundSsboBases; // SSBO binding index -> buffer id
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int createdShaders = 0;
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int createdPrograms = 0;
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int createdBuffers = 0;
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int createdVertexArrays = 0;
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int createdFramebuffers = 0;
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int createdRenderbuffers = 0;
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int aliveShaders = 0;
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int alivePrograms = 0;
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int aliveBuffers = 0;
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int aliveVertexArrays = 0;
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int aliveFramebuffers = 0;
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int aliveRenderbuffers = 0;
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bool drawIssued = false;
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};
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FakeDriverState g_fake;
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void ResetFakeDriver() { g_fake = FakeDriverState{}; }
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std::vector<unsigned char>* StoreOfBufferBoundTo(GLenum target) {
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const auto boundIt = g_fake.boundBuffers.find(target);
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if (boundIt == g_fake.boundBuffers.end() || boundIt->second == 0) {
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return nullptr;
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}
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const auto storeIt = g_fake.bufferStores.find(boundIt->second);
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return storeIt != g_fake.bufferStores.end() ? &storeIt->second : nullptr;
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}
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MobileGL::MG_External::GLESFunctionsTable MakeFakeGLESFunctions() {
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MobileGL::MG_External::GLESFunctionsTable funcs{};
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funcs.glGetIntegerv = [](GLenum pname, GLint* data) {
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switch (pname) {
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case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
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if (g_fake.perStageSsboBlockQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.maxVertexSsboBlocks;
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}
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break;
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case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
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if (g_fake.perStageSsboBlockQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.maxFragmentSsboBlocks;
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}
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break;
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case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
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g_fake.tessAndGeometrySsboBlocksQueried = true;
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*data = g_fake.maxTessControlSsboBlocks;
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break;
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case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
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g_fake.tessAndGeometrySsboBlocksQueried = true;
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*data = g_fake.maxTessEvaluationSsboBlocks;
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break;
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case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
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g_fake.tessAndGeometrySsboBlocksQueried = true;
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*data = g_fake.maxGeometrySsboBlocks;
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break;
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case GL_MAX_VERTEX_IMAGE_UNIFORMS:
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*data = g_fake.maxVertexImageUniforms;
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break;
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case GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
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g_fake.maxGeometryImageUniformsQueried = true;
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*data = g_fake.maxGeometryImageUniforms;
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break;
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case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
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*data = g_fake.maxFragmentImageUniforms;
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break;
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case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
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*data = g_fake.maxComputeImageUniforms;
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break;
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case GL_MAX_CLIP_DISTANCES:
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g_fake.maxClipDistancesQueried = true;
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if (g_fake.clipDistanceQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.maxClipDistances;
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}
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break;
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case GL_MAX_VIEWPORTS:
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g_fake.viewportArrayLimitsQueried = true;
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*data = g_fake.maxViewports;
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break;
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case GL_VIEWPORT_SUBPIXEL_BITS:
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g_fake.viewportArrayLimitsQueried = true;
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*data = g_fake.viewportSubpixelBits;
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break;
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case GL_VIEWPORT_INDEX_PROVOKING_VERTEX:
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g_fake.viewportArrayLimitsQueried = true;
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*data = g_fake.viewportIndexProvokingVertex;
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break;
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case GL_LAYER_PROVOKING_VERTEX:
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g_fake.layerProvokingVertexQueried = true;
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*data = g_fake.layerProvokingVertex;
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break;
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case GL_MAX_COLOR_TEXTURE_SAMPLES:
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case GL_MAX_DEPTH_TEXTURE_SAMPLES:
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case GL_MAX_FRAMEBUFFER_SAMPLES:
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case GL_MAX_INTEGER_SAMPLES:
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case GL_MAX_SAMPLES:
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*data = g_fake.multisampleCeiling;
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break;
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case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
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g_fake.fragmentInterpolationLimitsQueried = true;
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if (g_fake.fragmentInterpolationQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.fragmentInterpolationOffsetBits;
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}
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break;
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case GL_MAX_TEXTURE_BUFFER_SIZE:
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g_fake.maxTextureBufferSizeQueried = true;
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if (g_fake.textureBufferSizeQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.maxTextureBufferSize;
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}
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break;
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// FillInGLESCapabilities reads the context version before running the
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// baseInstance probe, which requires ES >= 3.1.
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case GL_MAJOR_VERSION:
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*data = g_fake.glesMajorVersion;
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break;
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case GL_MINOR_VERSION:
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*data = g_fake.glesMinorVersion;
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break;
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case GL_NUM_EXTENSIONS:
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*data = static_cast<GLint>(g_fake.extensions.size());
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break;
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default:
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// Leave the caller's defaults for every other capability query.
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break;
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}
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};
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funcs.glGetError = []() -> GLenum {
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const GLenum error = g_fake.pendingError;
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g_fake.pendingError = GL_NO_ERROR;
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return error;
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};
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// String and float queries used by FillInGLESCapabilities.
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funcs.glGetString = [](GLenum name) -> const GLubyte* {
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switch (name) {
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case GL_VENDOR:
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return reinterpret_cast<const GLubyte*>("MobileGL Fake Vendor");
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case GL_RENDERER:
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return reinterpret_cast<const GLubyte*>("MobileGL Fake Renderer");
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case GL_VERSION:
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return reinterpret_cast<const GLubyte*>("OpenGL ES 3.1 (MobileGL fake)");
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case GL_SHADING_LANGUAGE_VERSION:
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return reinterpret_cast<const GLubyte*>("OpenGL ES GLSL ES 3.10 (MobileGL fake)");
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default:
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return reinterpret_cast<const GLubyte*>("");
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}
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};
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funcs.glGetStringi = [](GLenum name, GLuint index) -> const GLubyte* {
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if (name != GL_EXTENSIONS || index >= g_fake.extensions.size()) return nullptr;
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return reinterpret_cast<const GLubyte*>(g_fake.extensions[index].c_str());
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};
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funcs.glGetFloatv = [](GLenum pname, GLfloat* data) {
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switch (pname) {
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case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
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g_fake.maxTextureMaxAnisotropyQueried = true;
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data[0] = g_fake.maxTextureMaxAnisotropy;
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break;
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case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
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g_fake.fragmentInterpolationLimitsQueried = true;
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if (g_fake.fragmentInterpolationQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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data[0] = g_fake.minFragmentInterpolationOffset;
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}
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break;
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case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
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g_fake.fragmentInterpolationLimitsQueried = true;
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if (g_fake.fragmentInterpolationQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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data[0] = g_fake.maxFragmentInterpolationOffset;
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}
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break;
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case GL_SMOOTH_LINE_WIDTH_RANGE:
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if (g_fake.smoothLineWidthQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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data[0] = 0.0f;
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data[1] = 0.0f;
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}
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break;
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case GL_VIEWPORT_BOUNDS_RANGE:
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g_fake.viewportArrayLimitsQueried = true;
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data[0] = 0.0f;
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data[1] = 0.0f;
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break;
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// Two-component range queries.
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case GL_ALIASED_LINE_WIDTH_RANGE:
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case GL_ALIASED_POINT_SIZE_RANGE:
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data[0] = 0.0f;
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data[1] = 0.0f;
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break;
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default:
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data[0] = 0.0f;
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break;
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}
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};
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// Shader and program objects: compile/link always succeed.
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funcs.glCreateShader = [](GLenum) -> GLuint {
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++g_fake.createdShaders;
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++g_fake.aliveShaders;
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return g_fake.nextShaderId++;
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};
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funcs.glShaderSource = [](GLuint, GLsizei, const GLchar* const*, const GLint*) {};
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funcs.glCompileShader = [](GLuint) {};
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funcs.glGetShaderiv = [](GLuint, GLenum pname, GLint* params) {
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if (pname == GL_COMPILE_STATUS) {
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*params = GL_TRUE;
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}
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};
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funcs.glDeleteShader = [](GLuint shader) {
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if (shader != 0) {
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--g_fake.aliveShaders;
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}
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};
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funcs.glCreateProgram = []() -> GLuint {
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++g_fake.createdPrograms;
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++g_fake.alivePrograms;
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return g_fake.nextProgramId++;
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};
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funcs.glAttachShader = [](GLuint, GLuint) {};
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funcs.glLinkProgram = [](GLuint) {};
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funcs.glGetProgramiv = [](GLuint, GLenum pname, GLint* params) {
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if (pname == GL_LINK_STATUS) {
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*params = GL_TRUE;
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}
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};
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funcs.glDeleteProgram = [](GLuint program) {
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if (program != 0) {
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--g_fake.alivePrograms;
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}
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};
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funcs.glUseProgram = [](GLuint) {};
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// Buffer objects with byte-accurate data stores.
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funcs.glGenBuffers = [](GLsizei n, GLuint* buffers) {
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for (GLsizei i = 0; i < n; ++i) {
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buffers[i] = g_fake.nextBufferId++;
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++g_fake.createdBuffers;
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++g_fake.aliveBuffers;
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}
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};
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funcs.glBindBuffer = [](GLenum target, GLuint buffer) { g_fake.boundBuffers[target] = buffer; };
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funcs.glBufferData = [](GLenum target, GLsizeiptr size, const void* data, GLenum) {
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const GLuint bound = g_fake.boundBuffers[target];
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if (bound == 0) {
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return;
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}
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auto& store = g_fake.bufferStores[bound];
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store.assign((std::size_t)size, 0);
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if (data != nullptr && size > 0) {
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std::memcpy(store.data(), data, (std::size_t)size);
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}
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};
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funcs.glBindBufferBase = [](GLenum target, GLuint index, GLuint buffer) {
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if (target == GL_SHADER_STORAGE_BUFFER) {
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g_fake.boundSsboBases[index] = buffer;
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}
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};
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funcs.glDeleteBuffers = [](GLsizei n, const GLuint* buffers) {
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for (GLsizei i = 0; i < n; ++i) {
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if (buffers[i] != 0) {
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--g_fake.aliveBuffers;
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g_fake.bufferStores.erase(buffers[i]);
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}
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}
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};
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funcs.glMapBufferRange = [](GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield) -> void* {
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auto* store = StoreOfBufferBoundTo(target);
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if (store == nullptr || offset < 0 || (std::size_t)(offset + length) > store->size()) {
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return nullptr;
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}
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return store->data() + offset;
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};
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funcs.glUnmapBuffer = [](GLenum) -> GLboolean { return GL_TRUE; };
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// Vertex array objects.
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funcs.glGenVertexArrays = [](GLsizei n, GLuint* arrays) {
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for (GLsizei i = 0; i < n; ++i) {
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arrays[i] = g_fake.nextVertexArrayId++;
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++g_fake.createdVertexArrays;
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++g_fake.aliveVertexArrays;
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}
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};
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funcs.glBindVertexArray = [](GLuint) {};
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funcs.glDeleteVertexArrays = [](GLsizei n, const GLuint* arrays) {
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for (GLsizei i = 0; i < n; ++i) {
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if (arrays[i] != 0) {
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--g_fake.aliveVertexArrays;
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}
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}
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};
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// Framebuffer/renderbuffer objects for the probe's 1x1 draw target.
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funcs.glGenFramebuffers = [](GLsizei n, GLuint* framebuffers) {
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for (GLsizei i = 0; i < n; ++i) {
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framebuffers[i] = g_fake.nextFramebufferId++;
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++g_fake.createdFramebuffers;
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++g_fake.aliveFramebuffers;
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}
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};
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funcs.glGenRenderbuffers = [](GLsizei n, GLuint* renderbuffers) {
|
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for (GLsizei i = 0; i < n; ++i) {
|
|
renderbuffers[i] = g_fake.nextRenderbufferId++;
|
|
++g_fake.createdRenderbuffers;
|
|
++g_fake.aliveRenderbuffers;
|
|
}
|
|
};
|
|
funcs.glBindFramebuffer = [](GLenum, GLuint) {};
|
|
funcs.glBindRenderbuffer = [](GLenum, GLuint) {};
|
|
funcs.glRenderbufferStorage = [](GLenum, GLenum, GLsizei, GLsizei) {};
|
|
funcs.glFramebufferRenderbuffer = [](GLenum, GLenum, GLenum, GLuint) {};
|
|
funcs.glDeleteFramebuffers = [](GLsizei n, const GLuint* framebuffers) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
if (framebuffers[i] != 0) {
|
|
--g_fake.aliveFramebuffers;
|
|
}
|
|
}
|
|
};
|
|
funcs.glDeleteRenderbuffers = [](GLsizei n, const GLuint* renderbuffers) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
if (renderbuffers[i] != 0) {
|
|
--g_fake.aliveRenderbuffers;
|
|
}
|
|
}
|
|
};
|
|
|
|
funcs.glEnable = [](GLenum) {};
|
|
funcs.glDisable = [](GLenum) {};
|
|
funcs.glMemoryBarrier = [](GLbitfield) {};
|
|
|
|
// Buffer-texture entry points, each present only when its knob says so. A real loader
|
|
// resolves the suffixed names only on a driver whose support is that extension.
|
|
funcs.glTexBuffer = g_fake.hasCoreTexBufferEntryPoint
|
|
? static_cast<MobileGL::MG_External::GLES::glTexBuffer_PTR>(
|
|
[](GLenum, GLenum, GLuint) {})
|
|
: nullptr;
|
|
funcs.glTexBufferEXT = g_fake.hasExtTexBufferEntryPoint
|
|
? static_cast<MobileGL::MG_External::GLES::glTexBufferEXT_PTR>(
|
|
[](GLenum, GLenum, GLuint) {})
|
|
: nullptr;
|
|
funcs.glTexBufferOES = g_fake.hasOesTexBufferEntryPoint
|
|
? static_cast<MobileGL::MG_External::GLES::glTexBufferOES_PTR>(
|
|
[](GLenum, GLenum, GLuint) {})
|
|
: nullptr;
|
|
|
|
// The probe's vertex shader writes the gl_InstanceID it observed into the
|
|
// result SSBO at binding 0. A conforming driver observes 0; a leaking one
|
|
// observes the indirect command's baseInstance word (byte offset 12).
|
|
funcs.glDrawArraysIndirect = [](GLenum, const void*) {
|
|
g_fake.drawIssued = true;
|
|
GLint observedInstanceId = 0;
|
|
if (g_fake.drawLeaksBaseInstanceWord) {
|
|
const auto* command = StoreOfBufferBoundTo(GL_DRAW_INDIRECT_BUFFER);
|
|
if (command != nullptr && command->size() >= 16) {
|
|
GLuint baseInstance = 0;
|
|
std::memcpy(&baseInstance, command->data() + 12, sizeof(baseInstance));
|
|
observedInstanceId = (GLint)baseInstance;
|
|
}
|
|
}
|
|
const auto resultIt = g_fake.boundSsboBases.find(0);
|
|
if (resultIt != g_fake.boundSsboBases.end()) {
|
|
const auto storeIt = g_fake.bufferStores.find(resultIt->second);
|
|
if (storeIt != g_fake.bufferStores.end() && storeIt->second.size() >= sizeof(observedInstanceId)) {
|
|
std::memcpy(storeIt->second.data(), &observedInstanceId, sizeof(observedInstanceId));
|
|
}
|
|
}
|
|
if (g_fake.errorRaisedByDraw != GL_NO_ERROR) {
|
|
g_fake.pendingError = g_fake.errorRaisedByDraw;
|
|
}
|
|
};
|
|
|
|
return funcs;
|
|
}
|
|
|
|
MobileGL::MG_External::GLESCapabilities MakeEs31Capabilities() {
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
caps.GLESVersion = {3, 1, 0};
|
|
// The probe reads its vertex storage-block gate from caps rather than re-querying the
|
|
// driver (FillInGLESCapabilities resolves the per-stage limits before calling it), so a
|
|
// caps struct handed to the probe directly has to carry what the fake reports.
|
|
caps.MaxVertexShaderStorageBlocks = g_fake.maxVertexSsboBlocks;
|
|
return caps;
|
|
}
|
|
|
|
void ExpectProbeReleasedAllObjects() {
|
|
EXPECT_GT(g_fake.createdShaders, 0);
|
|
EXPECT_GT(g_fake.createdPrograms, 0);
|
|
EXPECT_GT(g_fake.createdBuffers, 0);
|
|
EXPECT_GT(g_fake.createdVertexArrays, 0);
|
|
EXPECT_EQ(g_fake.aliveShaders, 0);
|
|
EXPECT_EQ(g_fake.alivePrograms, 0);
|
|
EXPECT_EQ(g_fake.aliveBuffers, 0);
|
|
EXPECT_EQ(g_fake.aliveVertexArrays, 0);
|
|
EXPECT_EQ(g_fake.aliveFramebuffers, 0);
|
|
EXPECT_EQ(g_fake.aliveRenderbuffers, 0);
|
|
EXPECT_TRUE(g_fake.bufferStores.empty());
|
|
}
|
|
} // namespace
|
|
|
|
TEST(IndirectInstanceIdProbe, ConformingDriverReportsZeroBased) {
|
|
ResetFakeDriver();
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
const auto caps = MakeEs31Capabilities();
|
|
|
|
EXPECT_FALSE(MobileGL::MG_Util::BackendLoader::ProbeIndirectInstanceIdIncludesBaseInstance(caps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.drawIssued);
|
|
ExpectProbeReleasedAllObjects();
|
|
}
|
|
|
|
TEST(IndirectInstanceIdProbe, LeakingDriverReportsIncludesBase) {
|
|
ResetFakeDriver();
|
|
g_fake.drawLeaksBaseInstanceWord = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
const auto caps = MakeEs31Capabilities();
|
|
|
|
EXPECT_TRUE(MobileGL::MG_Util::BackendLoader::ProbeIndirectInstanceIdIncludesBaseInstance(caps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.drawIssued);
|
|
ExpectProbeReleasedAllObjects();
|
|
}
|
|
|
|
TEST(IndirectInstanceIdProbe, NoVertexSsboSkipsProbe) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
const auto caps = MakeEs31Capabilities();
|
|
|
|
EXPECT_FALSE(MobileGL::MG_Util::BackendLoader::ProbeIndirectInstanceIdIncludesBaseInstance(caps, funcs));
|
|
|
|
EXPECT_FALSE(g_fake.drawIssued);
|
|
EXPECT_EQ(g_fake.createdBuffers, 0);
|
|
EXPECT_EQ(g_fake.createdPrograms, 0);
|
|
}
|
|
|
|
TEST(IndirectInstanceIdProbe, DrawErrorIsInconclusive) {
|
|
ResetFakeDriver();
|
|
// Even when the driver would leak baseInstance, a draw that raises a GL error
|
|
// must leave the probe inconclusive (false) instead of trusting the result.
|
|
g_fake.drawLeaksBaseInstanceWord = true;
|
|
g_fake.errorRaisedByDraw = GL_INVALID_OPERATION;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
const auto caps = MakeEs31Capabilities();
|
|
|
|
EXPECT_FALSE(MobileGL::MG_Util::BackendLoader::ProbeIndirectInstanceIdIncludesBaseInstance(caps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.drawIssued);
|
|
ExpectProbeReleasedAllObjects();
|
|
}
|
|
|
|
// End-to-end through the real capability query: FillInGLESCapabilities must run the
|
|
// baseInstance probe against the driver it was handed and store the answer in
|
|
// caps.IndirectDrawInstanceIdIncludesBaseInstance (the single call site in Loader.cpp).
|
|
TEST(IndirectInstanceIdProbe, FillInCapabilitiesWiresProbeResult) {
|
|
// Leaking fake: the probe's true result must land in the caps struct.
|
|
ResetFakeDriver();
|
|
g_fake.drawLeaksBaseInstanceWord = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities leakingCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(leakingCaps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.drawIssued);
|
|
EXPECT_TRUE(leakingCaps.IndirectDrawInstanceIdIncludesBaseInstance);
|
|
// The surrounding wiring came from the fake driver too.
|
|
EXPECT_EQ(leakingCaps.GLESVersion.Major, 3);
|
|
EXPECT_EQ(leakingCaps.GLESVersion.Minor, 1);
|
|
EXPECT_EQ(leakingCaps.GLESVendorString, "MobileGL Fake Vendor");
|
|
EXPECT_EQ(leakingCaps.GLESRendererString, "MobileGL Fake Renderer");
|
|
EXPECT_EQ(leakingCaps.GLESVersionString, "OpenGL ES 3.1 (MobileGL fake)");
|
|
EXPECT_EQ(leakingCaps.GLESShadingLanguageVersionString, "OpenGL ES GLSL ES 3.10 (MobileGL fake)");
|
|
ExpectProbeReleasedAllObjects();
|
|
|
|
// Conforming fake: the same call site must record false.
|
|
ResetFakeDriver();
|
|
MobileGL::MG_External::GLESCapabilities conformingCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(conformingCaps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.drawIssued);
|
|
EXPECT_FALSE(conformingCaps.IndirectDrawInstanceIdIncludesBaseInstance);
|
|
ExpectProbeReleasedAllObjects();
|
|
}
|
|
|
|
TEST(ImageUniformCapabilities, QueriesRealPerStageLimitsAndConservativelyGatesGeometry) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
MobileGL::MG_External::GLESCapabilities es31Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es31Caps, funcs));
|
|
EXPECT_EQ(es31Caps.MaxVertexImageUniforms, g_fake.maxVertexImageUniforms);
|
|
EXPECT_EQ(es31Caps.MaxGeometryImageUniforms, 0);
|
|
EXPECT_EQ(es31Caps.MaxFragmentImageUniforms, g_fake.maxFragmentImageUniforms);
|
|
EXPECT_EQ(es31Caps.MaxComputeImageUniforms, g_fake.maxComputeImageUniforms);
|
|
EXPECT_FALSE(g_fake.maxGeometryImageUniformsQueried);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
MobileGL::MG_External::GLESCapabilities es32Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es32Caps, funcs));
|
|
EXPECT_EQ(es32Caps.MaxVertexImageUniforms, g_fake.maxVertexImageUniforms);
|
|
EXPECT_EQ(es32Caps.MaxGeometryImageUniforms, g_fake.maxGeometryImageUniforms);
|
|
EXPECT_EQ(es32Caps.MaxFragmentImageUniforms, g_fake.maxFragmentImageUniforms);
|
|
EXPECT_EQ(es32Caps.MaxComputeImageUniforms, g_fake.maxComputeImageUniforms);
|
|
EXPECT_TRUE(g_fake.maxGeometryImageUniformsQueried);
|
|
}
|
|
|
|
// The per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS probes. These decide whether an application is
|
|
// told it may declare a storage block in a graphics stage, and on a driver that cannot serve one
|
|
// a wrong answer is not a cosmetic mis-report: the program is built, the driver refuses it at
|
|
// link time, the frontend reports LINK_STATUS true anyway, and every draw with it renders
|
|
// nothing. A Mali-G925-Immortalis reports 0 for vertex, both tessellation stages and geometry.
|
|
TEST(PerStageStorageBlockCapabilities, TakesTheDriverValuesAndGatesTessAndGeometryOnEs32) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
// ES 3.1: the tessellation and geometry pnames do not exist, so they must not be asked for
|
|
// and the stages must report the spec minimum of 0 rather than a hopeful driver number.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 3;
|
|
MobileGL::MG_External::GLESCapabilities es31Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es31Caps, funcs));
|
|
EXPECT_EQ(es31Caps.MaxVertexShaderStorageBlocks, 3);
|
|
EXPECT_EQ(es31Caps.MaxFragmentShaderStorageBlocks, g_fake.maxFragmentSsboBlocks);
|
|
EXPECT_EQ(es31Caps.MaxTessControlShaderStorageBlocks, 0);
|
|
EXPECT_EQ(es31Caps.MaxTessEvaluationShaderStorageBlocks, 0);
|
|
EXPECT_EQ(es31Caps.MaxGeometryShaderStorageBlocks, 0);
|
|
EXPECT_FALSE(g_fake.tessAndGeometrySsboBlocksQueried);
|
|
|
|
// ES 3.2: all five are real pnames and all five driver values must come through verbatim.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 3;
|
|
g_fake.glesMinorVersion = 2;
|
|
MobileGL::MG_External::GLESCapabilities es32Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es32Caps, funcs));
|
|
EXPECT_EQ(es32Caps.MaxVertexShaderStorageBlocks, 3);
|
|
EXPECT_EQ(es32Caps.MaxTessControlShaderStorageBlocks, g_fake.maxTessControlSsboBlocks);
|
|
EXPECT_EQ(es32Caps.MaxTessEvaluationShaderStorageBlocks, g_fake.maxTessEvaluationSsboBlocks);
|
|
EXPECT_EQ(es32Caps.MaxGeometryShaderStorageBlocks, g_fake.maxGeometrySsboBlocks);
|
|
EXPECT_EQ(es32Caps.MaxFragmentShaderStorageBlocks, g_fake.maxFragmentSsboBlocks);
|
|
EXPECT_TRUE(g_fake.tessAndGeometrySsboBlocksQueried);
|
|
}
|
|
|
|
// Zero has to survive the round trip intact. It is the answer that matters most - it is what
|
|
// ARM's driver actually reports - so a probe that silently substituted a floor would put the
|
|
// bug straight back.
|
|
TEST(PerStageStorageBlockCapabilities, AZeroFromTheDriverIsReportedAsZero) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
ResetFakeDriver();
|
|
g_fake.glesMinorVersion = 2;
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.maxTessControlSsboBlocks = 0;
|
|
g_fake.maxTessEvaluationSsboBlocks = 0;
|
|
g_fake.maxGeometrySsboBlocks = 0;
|
|
g_fake.maxFragmentSsboBlocks = 16;
|
|
|
|
MobileGL::MG_External::GLESCapabilities maliLikeCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(maliLikeCaps, funcs));
|
|
|
|
EXPECT_EQ(maliLikeCaps.MaxVertexShaderStorageBlocks, 0);
|
|
EXPECT_EQ(maliLikeCaps.MaxTessControlShaderStorageBlocks, 0);
|
|
EXPECT_EQ(maliLikeCaps.MaxTessEvaluationShaderStorageBlocks, 0);
|
|
EXPECT_EQ(maliLikeCaps.MaxGeometryShaderStorageBlocks, 0);
|
|
EXPECT_EQ(maliLikeCaps.MaxFragmentShaderStorageBlocks, 16);
|
|
}
|
|
|
|
// A rejected query must leave no error behind for the application's first glGetError to find,
|
|
// and must fall back to the spec minimums rather than to whatever the untouched out-param held.
|
|
TEST(PerStageStorageBlockCapabilities, ARejectedQueryIsDrainedAndFallsBackToTheSpecMinimums) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
ResetFakeDriver();
|
|
g_fake.perStageSsboBlockQueryRaisesError = true;
|
|
g_fake.maxVertexSsboBlocks = 12;
|
|
g_fake.maxFragmentSsboBlocks = 12;
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.MaxVertexShaderStorageBlocks, 0);
|
|
EXPECT_EQ(caps.MaxFragmentShaderStorageBlocks, 4);
|
|
EXPECT_EQ(g_fake.pendingError, static_cast<GLenum>(GL_NO_ERROR));
|
|
}
|
|
|
|
// GL_MAX_CLIP_DISTANCES is the same defect as the per-stage storage blocks above, one pname
|
|
// over: the query does not exist without GL_EXT_clip_cull_distance, so an unguarded probe left
|
|
// an optimistic 8 behind on every ARM driver. Advertising eight clip planes a driver cannot host
|
|
// does not make gl_ClipDistance work - SPIRV-Cross emits it behind an `#extension ... : require`
|
|
// the ESSL compiler rejects, DirectGLES has nowhere to put the per-distance enables, and the
|
|
// draw renders nothing while LINK_STATUS says everything is fine.
|
|
TEST(ClipDistanceCapabilities, NoExtensionMeansNoClipDistancesAndNoQuery) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_FALSE(caps.SupportsClipDistance);
|
|
EXPECT_EQ(caps.MaxClipDistances, 0);
|
|
EXPECT_FALSE(g_fake.maxClipDistancesQueried)
|
|
<< "GL_MAX_CLIP_DISTANCES is not ES core; asking for it without the extension only leaks "
|
|
"a GL_INVALID_ENUM";
|
|
}
|
|
|
|
// The other half of the same claim, and the one that keeps this from being a blanket zero: a
|
|
// driver that HAS the extension must have its real limit come through untouched. Adreno does,
|
|
// and it passes the clip-distance conformance cases on the strength of it.
|
|
TEST(ClipDistanceCapabilities, TheExtensionIsQueriedAndItsLimitIsReportedVerbatim) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_clip_cull_distance");
|
|
g_fake.maxClipDistances = 6;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_TRUE(caps.SupportsClipDistance);
|
|
EXPECT_TRUE(g_fake.maxClipDistancesQueried);
|
|
EXPECT_EQ(caps.MaxClipDistances, 6);
|
|
}
|
|
|
|
// A driver that advertises the extension and then refuses the query is a driver fault, not a
|
|
// missing feature - but the answer has to be the honest zero either way, and the error must not
|
|
// be left for the application's first glGetError to find.
|
|
TEST(ClipDistanceCapabilities, ARejectedQueryIsDrainedAndReportsZero) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_clip_cull_distance");
|
|
g_fake.clipDistanceQueryRaisesError = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.maxClipDistancesQueried);
|
|
EXPECT_EQ(caps.MaxClipDistances, 0);
|
|
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR) << "the failed query must not leave an error behind";
|
|
}
|
|
|
|
// The same defect one more time, for the three GL_OES_viewport_array pnames. Their advertised
|
|
// values do not come from the driver (GL_Getter answers GL_MAX_VIEWPORTS from the frontend state
|
|
// width and floors GL_SUBPIXEL_BITS at its own constant), so what this pins is the other half of
|
|
// the class defect: a pname that does not exist must not be asked for, because the GL_INVALID_ENUM
|
|
// it raises is then attributed to whatever the application calls next.
|
|
TEST(ViewportArrayCapabilities, TheLimitsAreOnlyAskedForWhenTheExtensionIsPresent) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
MobileGL::MG_External::GLESCapabilities withoutCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(withoutCaps, funcs));
|
|
EXPECT_FALSE(withoutCaps.SupportsViewportArray);
|
|
EXPECT_FALSE(g_fake.viewportArrayLimitsQueried);
|
|
EXPECT_EQ(withoutCaps.MaxViewports, 16) << "the OpenGL core minimum, not a driver answer";
|
|
EXPECT_FLOAT_EQ(withoutCaps.ViewportBoundsRangeMin, -32768.0f);
|
|
EXPECT_FLOAT_EQ(withoutCaps.ViewportBoundsRangeMax, 32767.0f);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_OES_viewport_array");
|
|
MobileGL::MG_External::GLESCapabilities withCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(withCaps, funcs));
|
|
EXPECT_TRUE(withCaps.SupportsViewportArray);
|
|
EXPECT_TRUE(g_fake.viewportArrayLimitsQueried);
|
|
EXPECT_EQ(withCaps.MaxViewports, g_fake.maxViewports);
|
|
EXPECT_EQ(withCaps.ViewportSubpixelBits, g_fake.viewportSubpixelBits);
|
|
}
|
|
|
|
// GL_LAYER_PROVOKING_VERTEX and GL_VIEWPORT_INDEX_PROVOKING_VERTEX name which vertex of a
|
|
// primitive supplies gl_Layer and gl_ViewportIndex. MobileGL used to answer a hard-coded
|
|
// GL_LAST_VERTEX_CONVENTION for both, derived from nothing, and got it wrong on both test devices
|
|
// in OPPOSITE directions. GL_UNDEFINED_VERTEX is a legal answer (GL 4.6 table 23.65) and it is
|
|
// the honest one wherever the capability that would give the convention meaning is absent.
|
|
TEST(ProvokingVertexConventions, AreTakenFromTheDriverOnlyWhereThePnameExists) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
// ES 3.1, no viewport array: neither pname exists, so neither is asked for.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
MobileGL::MG_External::GLESCapabilities es31Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es31Caps, funcs));
|
|
EXPECT_FALSE(g_fake.layerProvokingVertexQueried);
|
|
EXPECT_EQ(es31Caps.LayerProvokingVertex, static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
EXPECT_EQ(es31Caps.ViewportIndexProvokingVertex, static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
|
|
// ES 3.2 with the viewport array: both exist and both driver answers come through verbatim.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
g_fake.extensions.emplace_back("GL_OES_viewport_array");
|
|
MobileGL::MG_External::GLESCapabilities es32Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es32Caps, funcs));
|
|
EXPECT_TRUE(g_fake.layerProvokingVertexQueried);
|
|
EXPECT_EQ(es32Caps.LayerProvokingVertex, static_cast<GLenum>(GL_FIRST_VERTEX_CONVENTION));
|
|
EXPECT_EQ(es32Caps.ViewportIndexProvokingVertex, static_cast<GLenum>(GL_LAST_VERTEX_CONVENTION));
|
|
|
|
// ES 3.2 WITHOUT the viewport array - the shape of both test devices. The layer convention is
|
|
// real and comes from the driver; the viewport-index one describes a selection that never
|
|
// happens, because only viewport 0 is ever rasterized, and stays undefined.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
MobileGL::MG_External::GLESCapabilities deviceLikeCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(deviceLikeCaps, funcs));
|
|
EXPECT_EQ(deviceLikeCaps.LayerProvokingVertex, static_cast<GLenum>(GL_FIRST_VERTEX_CONVENTION));
|
|
EXPECT_EQ(deviceLikeCaps.ViewportIndexProvokingVertex, static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
}
|
|
|
|
// A driver answering something that is not one of the four legal conventions must not have it
|
|
// forwarded as one: GL_UNDEFINED_VERTEX describes "MobileGL cannot tell you" exactly.
|
|
TEST(ProvokingVertexConventions, AnIllegalDriverAnswerBecomesUndefined) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
g_fake.layerProvokingVertex = 0x1234;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.layerProvokingVertexQueried);
|
|
EXPECT_EQ(caps.LayerProvokingVertex, static_cast<GLenum>(GL_UNDEFINED_VERTEX));
|
|
}
|
|
|
|
// The multisample ceilings are ES 3.1 state; a driver that answers zero - or an older context
|
|
// that answers nothing - must not have that reach GL_Getter, which would then reject the sample
|
|
// count it just advertised.
|
|
TEST(MultisampleCapabilities, TheAdvertisedSampleCountsNeverFallBelowOne) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.multisampleCeiling = 0;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.MaxColorTextureSamples, 1);
|
|
EXPECT_EQ(caps.MaxDepthTextureSamples, 1);
|
|
EXPECT_EQ(caps.MaxFramebufferSamples, 1);
|
|
EXPECT_EQ(caps.MaxIntegerSamples, 1);
|
|
EXPECT_EQ(caps.MaxSamples, 1);
|
|
EXPECT_EQ(caps.MaxSampleMaskWords, 1);
|
|
}
|
|
|
|
// The whole point of the drain, stated once at the level that matters: capability init is the
|
|
// first thing that ever touches the driver, so an error it leaves behind surfaces at the
|
|
// APPLICATION's first glGetError and is blamed on an unrelated call. GL_SMOOTH_LINE_WIDTH_RANGE
|
|
// is the stand-in because it is desktop-only state that every real GLES driver refuses.
|
|
TEST(CapabilityProbeHygiene, ARejectedUnconditionalProbeLeavesNoErrorBehind) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.smoothLineWidthQueryRaisesError = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR)
|
|
<< "capability init must not hand the application an error it never caused";
|
|
}
|
|
|
|
TEST(FragmentInterpolationCapabilities, QueriesOnlyWhenSupportedAndPreservesDriverLimits) {
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
MobileGL::MG_External::GLESCapabilities unsupportedCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(unsupportedCaps, funcs));
|
|
EXPECT_FALSE(unsupportedCaps.SupportsShaderMultisampleInterpolation);
|
|
EXPECT_FALSE(g_fake.fragmentInterpolationLimitsQueried);
|
|
EXPECT_FLOAT_EQ(unsupportedCaps.MinFragmentInterpolationOffset, -0.5f);
|
|
EXPECT_FLOAT_EQ(unsupportedCaps.MaxFragmentInterpolationOffset, 0.4375f);
|
|
EXPECT_EQ(unsupportedCaps.FragmentInterpolationOffsetBits, 4);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_OES_shader_multisample_interpolation");
|
|
// A stale error from an earlier capability probe must not make the optional
|
|
// interpolation query look like it failed.
|
|
g_fake.pendingError = GL_INVALID_OPERATION;
|
|
MobileGL::MG_External::GLESCapabilities supportedCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
|
|
EXPECT_TRUE(supportedCaps.SupportsShaderMultisampleInterpolation);
|
|
EXPECT_TRUE(g_fake.fragmentInterpolationLimitsQueried);
|
|
EXPECT_FLOAT_EQ(supportedCaps.MinFragmentInterpolationOffset, g_fake.minFragmentInterpolationOffset);
|
|
EXPECT_FLOAT_EQ(supportedCaps.MaxFragmentInterpolationOffset, g_fake.maxFragmentInterpolationOffset);
|
|
EXPECT_EQ(supportedCaps.FragmentInterpolationOffsetBits, g_fake.fragmentInterpolationOffsetBits);
|
|
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// Buffer textures are core in the OpenGL 3.1+ context MobileGL advertises but need ES 3.2 or
|
|
// EXT/OES_texture_buffer on the host. The tier decides three things at once: whether glTexBuffer
|
|
// may be called at all, which #extension directive the emitted ESSL must carry, and whether
|
|
// GL_MAX_TEXTURE_BUFFER_SIZE is a driver answer or MobileGL's own floor.
|
|
using TextureBufferTier = MobileGL::MG_External::GLESCapabilities::TextureBufferTier;
|
|
|
|
TEST(BufferTextureCapabilities, Es32ResolvesToCoreAndTakesTheDriverLimit) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::CoreEs32);
|
|
EXPECT_TRUE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
EXPECT_EQ(caps.MaxTextureBufferSize, g_fake.maxTextureBufferSize);
|
|
EXPECT_TRUE(g_fake.maxTextureBufferSizeQueried);
|
|
}
|
|
|
|
// The regression this pins: an ES 3.1 driver whose support is GL_EXT_texture_buffer exports
|
|
// glTexBufferEXT and NOT the unsuffixed core name. A resolver that requires the core pointer
|
|
// declares this driver unsupported and then refuses to compile shaders it could have run.
|
|
TEST(BufferTextureCapabilities, Es31WithExtResolvesThroughTheSuffixedEntryPoint) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_texture_buffer");
|
|
g_fake.hasCoreTexBufferEntryPoint = false;
|
|
g_fake.hasExtTexBufferEntryPoint = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::ExtensionEXT);
|
|
EXPECT_TRUE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
EXPECT_EQ(caps.MaxTextureBufferSize, g_fake.maxTextureBufferSize);
|
|
}
|
|
|
|
TEST(BufferTextureCapabilities, Es31WithOesResolvesThroughTheSuffixedEntryPoint) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_OES_texture_buffer");
|
|
g_fake.hasCoreTexBufferEntryPoint = false;
|
|
g_fake.hasOesTexBufferEntryPoint = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
// The tier, not just a boolean: it is what selects the OES spelling of the #extension
|
|
// directive SPIRV-Cross hardcodes as EXT.
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::ExtensionOES);
|
|
EXPECT_TRUE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
}
|
|
|
|
// EXT wins over OES on a driver advertising both, because SPIRV-Cross emits the EXT spelling
|
|
// natively and that tier needs no directive rewriting at all.
|
|
TEST(BufferTextureCapabilities, ExtIsPreferredWhenBothExtensionsArePresent) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_OES_texture_buffer");
|
|
g_fake.extensions.emplace_back("GL_EXT_texture_buffer");
|
|
g_fake.hasExtTexBufferEntryPoint = true;
|
|
g_fake.hasOesTexBufferEntryPoint = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::ExtensionEXT);
|
|
}
|
|
|
|
// The motivating driver (the emulator SDK's ANGLE: ES 3.1, neither extension). The pname is
|
|
// never asked - it would raise GL_INVALID_ENUM - and the floor MobileGL keeps advertising is
|
|
// flagged as not being a driver answer, because an OpenGL 4.x context may not report 0.
|
|
TEST(BufferTextureCapabilities, Es31WithNeitherExtensionIsUnsupportedAndNeverQueriesTheLimit) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::None);
|
|
EXPECT_FALSE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
EXPECT_FALSE(g_fake.maxTextureBufferSizeQueried);
|
|
EXPECT_EQ(caps.MaxTextureBufferSize, 65536) << "the OpenGL 3.1 spec floor, not the fake's limit";
|
|
}
|
|
|
|
// An extension string with no entry point behind it is not support. This is the ES analogue of
|
|
// the multi-draw stub hazard: eglGetProcAddress may hand back live-looking pointers, so the
|
|
// two signals are required together.
|
|
TEST(BufferTextureCapabilities, AnExtensionStringWithoutAnEntryPointIsNotSupport) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_texture_buffer");
|
|
g_fake.hasCoreTexBufferEntryPoint = false;
|
|
g_fake.hasExtTexBufferEntryPoint = false;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::None);
|
|
EXPECT_FALSE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
}
|
|
|
|
// A driver that claims buffer textures and then refuses the query is a driver bug. The floor
|
|
// stands in, and the flag says the number was not the driver's - the POST row and the
|
|
// capability log both branch on exactly that.
|
|
TEST(BufferTextureCapabilities, ARejectedLimitQueryIsDrainedAndMarkedAsNotDriverReported) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
g_fake.textureBufferSizeQueryRaisesError = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_EQ(caps.TextureBufferSupport, TextureBufferTier::CoreEs32);
|
|
EXPECT_TRUE(g_fake.maxTextureBufferSizeQueried);
|
|
EXPECT_FALSE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
EXPECT_EQ(caps.MaxTextureBufferSize, 65536);
|
|
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR) << "the failed query must not leave an error behind";
|
|
}
|
|
|
|
// A stale error from an earlier probe must not be mistaken for this query failing.
|
|
TEST(BufferTextureCapabilities, AStaleErrorDoesNotDiscardTheDriverLimit) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 2;
|
|
g_fake.pendingError = GL_INVALID_OPERATION;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_TRUE(caps.MaxTextureBufferSizeIsDriverReported);
|
|
EXPECT_EQ(caps.MaxTextureBufferSize, g_fake.maxTextureBufferSize);
|
|
}
|
|
|
|
TEST(FragmentInterpolationCapabilities, QueryErrorIsDrainedAndFallsBackToCoreMinimums) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_OES_shader_multisample_interpolation");
|
|
g_fake.fragmentInterpolationQueryRaisesError = true;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
|
|
EXPECT_TRUE(g_fake.fragmentInterpolationLimitsQueried);
|
|
EXPECT_FLOAT_EQ(caps.MinFragmentInterpolationOffset, -0.5f);
|
|
EXPECT_FLOAT_EQ(caps.MaxFragmentInterpolationOffset, 0.4375f);
|
|
EXPECT_EQ(caps.FragmentInterpolationOffsetBits, 4);
|
|
EXPECT_EQ(funcs.glGetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// The extension string is what apps gate on (LWJGL builds GLCapabilities from it), so advertising
|
|
// it on a driver that cannot filter anisotropically would leave them silently on trilinear.
|
|
TEST(TextureAnisotropyCapabilities, ExtensionIsAdvertisedOnlyWhenTheHostDriverSupportsIt) {
|
|
const auto contains = [](const MobileGL::Vector<MobileGL::GLExtension>& extensions,
|
|
MobileGL::GLExtension wanted) {
|
|
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
|
|
};
|
|
|
|
const auto without = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false);
|
|
EXPECT_FALSE(contains(without, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
|
EXPECT_FALSE(contains(without, MobileGL::E_GL_ARB_texture_filter_anisotropic));
|
|
|
|
const auto with = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, true, false, false);
|
|
EXPECT_TRUE(contains(with, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
|
EXPECT_TRUE(contains(with, MobileGL::E_GL_ARB_texture_filter_anisotropic));
|
|
|
|
// Same rule on the Vulkan backend, where the gate is the samplerAnisotropy device feature.
|
|
const auto vkWithout = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false);
|
|
EXPECT_FALSE(contains(vkWithout, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
|
const auto vkWith = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, true, false);
|
|
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_EXT_texture_filter_anisotropic));
|
|
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_ARB_texture_filter_anisotropic));
|
|
}
|
|
|
|
// Minecraft 26.3 checks ARB_draw_indirect before it considers the already-advertised
|
|
// ARB_multi_draw_indirect, then separately requires ARB_base_instance before enabling its terrain
|
|
// indirect path. Pin both strings and, just as importantly, the non-zero firstInstance gate.
|
|
TEST(IndirectDrawAdvertisement, MatchesEachBackendsUsableCommandSemantics) {
|
|
const auto contains = [](const MobileGL::Vector<MobileGL::GLExtension>& extensions,
|
|
MobileGL::GLExtension wanted) {
|
|
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
|
|
};
|
|
|
|
const auto esWithoutIndirect =
|
|
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false);
|
|
EXPECT_FALSE(contains(esWithoutIndirect, MobileGL::E_GL_ARB_draw_indirect));
|
|
EXPECT_FALSE(contains(esWithoutIndirect, MobileGL::E_GL_ARB_base_instance));
|
|
|
|
const auto esWithoutBaseInstance =
|
|
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, false);
|
|
EXPECT_TRUE(contains(esWithoutBaseInstance, MobileGL::E_GL_ARB_draw_indirect));
|
|
EXPECT_FALSE(contains(esWithoutBaseInstance, MobileGL::E_GL_ARB_base_instance));
|
|
|
|
const auto esWithBoth =
|
|
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, true);
|
|
EXPECT_TRUE(contains(esWithBoth, MobileGL::E_GL_ARB_draw_indirect));
|
|
EXPECT_TRUE(contains(esWithBoth, MobileGL::E_GL_ARB_base_instance));
|
|
|
|
const auto vkWithoutBaseInstance =
|
|
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false);
|
|
EXPECT_TRUE(contains(vkWithoutBaseInstance, MobileGL::E_GL_ARB_draw_indirect));
|
|
EXPECT_FALSE(contains(vkWithoutBaseInstance, MobileGL::E_GL_ARB_base_instance));
|
|
|
|
const auto vkWithBoth =
|
|
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, true);
|
|
EXPECT_TRUE(contains(vkWithBoth, MobileGL::E_GL_ARB_draw_indirect));
|
|
EXPECT_TRUE(contains(vkWithBoth, MobileGL::E_GL_ARB_base_instance));
|
|
}
|
|
|
|
TEST(TextureAnisotropyCapabilities, MaxAnisotropyIsQueriedOnlyWhenTheExtensionIsPresent) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities absentCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(absentCaps, funcs));
|
|
// Never probed (it would be GL_INVALID_ENUM), and reported as "no anisotropy".
|
|
EXPECT_FALSE(g_fake.maxTextureMaxAnisotropyQueried);
|
|
EXPECT_FLOAT_EQ(absentCaps.MaxTextureMaxAnisotropy, 1.0f);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.maxTextureMaxAnisotropy = 16.0f;
|
|
g_fake.extensions.emplace_back("GL_EXT_texture_filter_anisotropic");
|
|
MobileGL::MG_External::GLESCapabilities presentCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(presentCaps, funcs));
|
|
EXPECT_TRUE(g_fake.maxTextureMaxAnisotropyQueried);
|
|
EXPECT_FLOAT_EQ(presentCaps.MaxTextureMaxAnisotropy, 16.0f);
|
|
}
|
|
|
|
TEST(TextureAnisotropyCapabilities, ExtensionPresenceIsDetectedExactly) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities absentCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(absentCaps, funcs));
|
|
EXPECT_FALSE(absentCaps.SupportsTextureFilterAnisotropy);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_texture_filter_anisotropic");
|
|
MobileGL::MG_External::GLESCapabilities presentCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(presentCaps, funcs));
|
|
EXPECT_TRUE(presentCaps.SupportsTextureFilterAnisotropy);
|
|
}
|
|
|
|
// eglGetProcAddress may return a non-NULL stub for an entry point the context does not
|
|
// implement (NVIDIA's ES driver does exactly that for glMultiDrawElementsBaseVertexEXT and
|
|
// the stub silently drops draws), so a resolved pointer must NEVER flip these flags on its
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// own: the extension string is the authority, and the pointer only confirms callability.
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TEST(MultiDrawCapabilities, PointerAloneNeverCountsAsSupport) {
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ResetFakeDriver();
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|
g_fake.maxVertexSsboBlocks = 0;
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auto funcs = MakeFakeGLESFunctions();
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|
// Simulate the stub hazard: every pointer resolved, no extension advertised.
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|
funcs.glMultiDrawArraysIndirectEXT = [](GLenum, const void*, GLsizei, GLsizei) {};
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funcs.glMultiDrawElementsIndirectEXT = [](GLenum, GLenum, const void*, GLsizei, GLsizei) {};
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funcs.glMultiDrawElementsBaseVertexEXT = [](GLenum, const GLsizei*, GLenum, const void* const*,
|
|
GLsizei, const GLint*) {};
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|
|
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MobileGL::MG_External::GLESCapabilities stubCaps;
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ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(stubCaps, funcs));
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|
EXPECT_FALSE(stubCaps.SupportsMultiDrawIndirect);
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|
EXPECT_FALSE(stubCaps.SupportsMultiDrawElementsBaseVertex);
|
|
|
|
// The real NVIDIA shape: both draw_elements_base_vertex extensions advertised but
|
|
// GL_EXT_multi_draw_arrays missing, so glMultiDrawElementsBaseVertexEXT (added only by
|
|
// their interaction with GL_EXT_multi_draw_arrays) is still a stub.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_draw_elements_base_vertex");
|
|
g_fake.extensions.emplace_back("GL_OES_draw_elements_base_vertex");
|
|
MobileGL::MG_External::GLESCapabilities nvidiaShapedCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(nvidiaShapedCaps, funcs));
|
|
EXPECT_FALSE(nvidiaShapedCaps.SupportsMultiDrawElementsBaseVertex);
|
|
|
|
// Fully supported: extensions advertised and pointers resolved.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_multi_draw_indirect");
|
|
g_fake.extensions.emplace_back("GL_OES_draw_elements_base_vertex");
|
|
g_fake.extensions.emplace_back("GL_EXT_multi_draw_arrays");
|
|
MobileGL::MG_External::GLESCapabilities supportedCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
|
|
EXPECT_TRUE(supportedCaps.SupportsMultiDrawIndirect);
|
|
EXPECT_TRUE(supportedCaps.SupportsMultiDrawElementsBaseVertex);
|
|
}
|
|
|
|
TEST(MultiDrawCapabilities, ExtensionWithoutResolvedPointerIsNotSupport) {
|
|
// Extensions advertised but the loader could not resolve the entry points (default fake
|
|
// table leaves them null): the flags must stay false so no caller dereferences null.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_multi_draw_indirect");
|
|
g_fake.extensions.emplace_back("GL_EXT_draw_elements_base_vertex");
|
|
g_fake.extensions.emplace_back("GL_EXT_multi_draw_arrays");
|
|
const auto funcs = MakeFakeGLESFunctions();
|
|
|
|
MobileGL::MG_External::GLESCapabilities caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(caps, funcs));
|
|
EXPECT_FALSE(caps.SupportsMultiDrawIndirect);
|
|
EXPECT_FALSE(caps.SupportsMultiDrawElementsBaseVertex);
|
|
}
|
|
|
|
TEST(DrawIndirectCapabilities, RequiresEs31AndBothCoreEntryPoints) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
auto funcs = MakeFakeGLESFunctions();
|
|
funcs.glDrawElementsIndirect = [](GLenum, GLenum, const void*) {};
|
|
|
|
MobileGL::MG_External::GLESCapabilities supportedCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
|
|
EXPECT_TRUE(supportedCaps.SupportsDrawIndirect);
|
|
|
|
// The same pointers on an ES 3.0 context are not core entry points and cannot back the
|
|
// desktop extension contract.
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.glesMinorVersion = 0;
|
|
MobileGL::MG_External::GLESCapabilities es30Caps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es30Caps, funcs));
|
|
EXPECT_FALSE(es30Caps.SupportsDrawIndirect);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
const auto missingElements = MakeFakeGLESFunctions();
|
|
MobileGL::MG_External::GLESCapabilities missingEntryPointCaps;
|
|
ASSERT_TRUE(
|
|
MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(missingEntryPointCaps, missingElements));
|
|
EXPECT_FALSE(missingEntryPointCaps.SupportsDrawIndirect);
|
|
}
|
|
|
|
TEST(BaseInstanceCapabilities, RequiresTheExtensionAndAllThreeEntryPoints) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
auto funcs = MakeFakeGLESFunctions();
|
|
funcs.glDrawArraysInstancedBaseInstanceEXT = [](GLenum, GLint, GLsizei, GLsizei, GLuint) {};
|
|
funcs.glDrawElementsInstancedBaseInstanceEXT =
|
|
[](GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) {};
|
|
funcs.glDrawElementsInstancedBaseVertexBaseInstanceEXT =
|
|
[](GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) {};
|
|
|
|
// Resolved stubs alone must never make the capability true.
|
|
MobileGL::MG_External::GLESCapabilities pointersOnlyCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(pointersOnlyCaps, funcs));
|
|
EXPECT_FALSE(pointersOnlyCaps.SupportsBaseInstance);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_base_instance");
|
|
MobileGL::MG_External::GLESCapabilities supportedCaps;
|
|
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
|
|
EXPECT_TRUE(supportedCaps.SupportsBaseInstance);
|
|
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexSsboBlocks = 0;
|
|
g_fake.extensions.emplace_back("GL_EXT_base_instance");
|
|
funcs.glDrawElementsInstancedBaseInstanceEXT = nullptr;
|
|
MobileGL::MG_External::GLESCapabilities missingEntryPointCaps;
|
|
ASSERT_TRUE(
|
|
MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(missingEntryPointCaps, funcs));
|
|
EXPECT_FALSE(missingEntryPointCaps.SupportsBaseInstance);
|
|
}
|