mirror of
https://github.com/MobileGL-Dev/MobileGL
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17 lines
421 B
C++
17 lines
421 B
C++
#pragma once
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#include "TextureObject.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class TextureObject2D : public TextureObjectWithOneMipmap {
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public:
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explicit TextureObject2D(Uint externalIndex);
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protected:
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Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
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};
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}
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}
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}
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