Files
MobileGL/MobileGL/MG_State/GLState/TextureState/TextureObject2D.h
T

17 lines
421 B
C++

#pragma once
#include "TextureObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class TextureObject2D : public TextureObjectWithOneMipmap {
public:
explicit TextureObject2D(Uint externalIndex);
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
};
}
}
}