Files
MobileGL/MobileGL/Config.h
T

32 lines
847 B
C++

#pragma once
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_DEBUG
#define MOBILEGL_LOG_ENABLE_CONSOLE 0
#define MOBILEGL_LOG_ENABLE_FILE 1
#define MOBILEGL_LOG_ENABLE_ANDROID 1
#ifdef __ANDROID__
#define MOBILEGL_LOG_FILE_PATH "/sdcard/MG/latest.log"
#else
#define MOBILEGL_LOG_FILE_PATH ""
#endif
namespace MobileGL {
namespace MG_Config {
inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev";
inline const Version CoreVersion = { 1, 0, 0, "-Dev" };
extern RendererInfo* RendererInfoPtr;
namespace Backend {
#define MOBILEGL_BACKEND MOBILEGL_BACKEND_UNKNOWN
namespace Diligent {
inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend =
MG_Backend::Diligent::SpecificBackendType::Vulkan;
}
}
}
}