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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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509f3d2879f88b0b46233bae757d9397a4fd39f1
MobileGL/include
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swung0x48 8e1427fbd0 [Misc] (3rdparty): Update glslang to 15.4.0
2025-07-15 09:58:37 +08:00
..
ankerl
Revert "use unordered_dense to mitigate __next_prime overflow error"
2025-05-17 11:13:19 +08:00
EGL
[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
2025-03-30 12:07:14 +08:00
GL
[Fix] (gl.h|doc.cpp): Fix the wrong operations that make all "Depth" into "Common".
2025-04-04 10:55:35 +08:00
GLES3
fixing windows compile error WIP
2025-05-06 17:27:15 +08:00
glm
[Feat] (...): Add GLES Backend.
2025-04-26 12:03:42 +08:00
glslang
[Misc] (3rdparty): Update glslang to 15.4.0
2025-07-15 09:58:37 +08:00
KHR
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
SPIRV
[Fix] (gl.h|doc.cpp): Fix the wrong operations that make all "Depth" into "Common".
2025-04-04 10:55:35 +08:00
spirv_cross
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
android_debug.h
Initial Commit: MobileGL
2025-03-15 19:30:03 +08:00
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