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MobileGL/MobileGL/MG_Impl/Pipe/ProgramEmit.h
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// MobileGL - MobileGL/MG_Impl/Pipe/ProgramEmit.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
// The CLIENT side of P4a's program family: create/bind/delete_shader_state,
// set_draw_program, set_dispatch_program and set_global_constants.
//
// WHERE create_shader_state IS EMITTED FROM, and why it is not the tracker's business: the
// tracker's bit-6 shutter reads GetCurrentProgram() and DELIBERATELY NOT GetProgramForDraw(),
// because the tracker must not force a compile just to answer "did the shader move". So the
// tracker keeps its shutter and the EMITTER joins - from the same GetProgramForDraw() /
// GetProgramForDispatch() call the verb is about to make anyway, so no join happens that would
// not have happened. Emitting from the compile pool's terminal continuation is a real
// asynchronous win and is a LATER phase's: in monolith the applier is one function call away,
// so it is unmeasurable here.
//
// WHAT THE SERVER STILL SPECIALISES, so nobody reads create_shader_state as self-contained
// and produces a per-draw rebuild: the draw-FBO clamp masks, the fragColor broadcast count,
// the storage-block binding signature, the atomic-counter set, the live image formats and the
// patch parameters are all inputs a backend program depends on BEYOND the artefacts. This call
// publishes the ARTEFACTS; the server specialises at the verb from the state it holds. The
// clause count does not shrink - its inputs move.
//
// THE ARTEFACTS DO NOT TRAVEL IN MONOLITH. All seven of MGPProgramDesc's blob refs are
// declared with Size 0 and the LinkArtifacts / SpirvArtifacts ride beside the record through
// MGPipeApplyCreateShaderState's companion pointers, so the codec is never called on the hot
// path; the verify build is where it is exercised.
//
// THIS FILE IS CREATED BY THE CONTRACT COMMIT AND FILLED BY THE PACKAGE THAT OWNS IT - see
// FramebufferEmit.h for why, in full.
#if MOBILEGL_PIPE_PUSH
#include <MG_Impl/Pipe/CompositeResolver.h>
#include <MG_Impl/Pipe/SlotAllocator.h>
#include <MG_Pipe/MGPipe.h>
#include <MG_Pipe/MGPipeHostSpan.h>
#include <MG_Pipe/PipeApply.h>
#include <MG_Pipe/PipeMutation.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ProgramState/ProgramObject.h>
#include <MG_Util/Metrics/PipeStats.h>
namespace MobileGL::MG_Pipe {
// WIRED. create/bind/delete_shader_state, set_draw_program, set_dispatch_program and
// set_global_constants all have bodies, so this family contributes its bit to
// kMGPipeWiredSubsystems.
//
// AND SINCE c0b THAT CONSTANT REALLY IS PART OF THE EMISSION GATE, so the note that used to
// say otherwise here was true only against the contract commit: the validate point's
// `wants()` asks the subsystem mapping, the operator's MOBILEGL_PIPE_PUSH mask, THIS
// CONSTANT and the dirty bit, and the birth hooks' `FamilyIsLive` asks the same pair one
// level in. It is also a compile-time contract - while it is non-zero PipeFill.cpp's
// `if constexpr` seam instantiates the forward to EmitShaderCso below, so a missing entry
// point is a build error here rather than at the merge. The RUNTIME A/B that switches the
// family off is still the mask. See SamplerEmit.h's twin note.
inline constexpr Uint64 kMGPipeWiredProgramSubsystem = kMGPipeSubsystemPrograms;
// D-H6. ~0u is the BACKENDS' "never uploaded" sentinel for a global-constants version, and
// ProgramObject::MarkUBOContentDirty skips it on the wrap for exactly that reason. The
// client must never put it on the wire either: a server that received it would read its own
// record as "nothing has ever been uploaded here" and re-upload for ever.
inline constexpr Uint32 kMGPipeGlobalConstantsNeverUploaded = ~Uint32{0};
inline constexpr Bool MGPipeGlobalConstantsVersionIsEmittable(Uint32 version) {
return version != kMGPipeGlobalConstantsNeverUploaded;
}
// A program's identity for the wire, out of the SNAPSHOT the last link consumed and never
// out of the live attach list: glAttachShader and glCompileShader take effect only at the
// NEXT link and neither moves m_linkVersion, so a stage mask built from GetAttachedShaders
// would describe a program that does not exist yet. GetLinkedShaderStages() is also what
// indexes GetGeneratedSpirv(), so the two halves of this descriptor are guaranteed to agree
// by construction rather than by care.
inline Uint32 MGPipeStageMaskOf(const MG_State::GLState::ProgramObject& program) {
Uint32 mask = 0;
for (const ShaderStage stage : program.GetLinkedShaderStages()) {
if (stage == ShaderStage::Unknown) continue;
mask |= Uint32{1} << static_cast<Uint32>(stage);
}
return mask;
}
class MGPipeProgramEmitter {
public:
using GLContext = MG_State::GLState::GLContext;
using ProgramObject = MG_State::GLState::ProgramObject;
// create_shader_state (re-issued on the SAME handle whenever the link version moves -
// Gen moves only on slot reuse), then bind_shader_state and set_draw_program /
// set_dispatch_program. Two program calls because the frontend has two joins and two
// PipeInputs slots.
//
// BOTH JOINS HAPPEN HERE and both are the verb's own: GetProgramForDraw flattens a
// bound pipeline into its composite and GetProgramForDispatch answers the compute
// question, and with a plain glUseProgram they are the same object, so the ordinary
// frame pays one join it was going to pay anyway.
Uint64 EmitShaderState(GLContext& ctx) {
Uint64 bytes = 0;
const auto& drawProgram = ctx.GetProgramForDraw();
const auto& dispatchProgram = ctx.GetProgramForDispatch();
const MGPipeHandle drawCso =
drawProgram ? AcquireShaderCso(*drawProgram, bytes) : kMGPipeNullHandle;
// THE COMPOSITE'S SECOND RELEASE PATH is spoken here, not in a destructor: when the
// bound pipeline's draw-program signature moves, the resolver releases the slot the
// previous composite held. Whichever of the two paths runs second - this one or the
// composite ProgramObject's own ~ProgramObject - is a proven no-op, because the slot
// allocator refuses a slot that is not live at that generation.
if (drawProgram && MGPipeProgramIsPipelineComposite(*drawProgram)) {
if (const auto& pipeline = ctx.GetBoundProgramPipeline()) {
// THE CONTEXT IS PART OF THE RESOLVER's KEY and this is the only place that
// supplies it: the resolver is a process singleton and a pipeline's GL name
// is per context, so without it a make-current between two contexts holding
// one pipeline name released the other context's LIVE composite.
// GetTextureContextId() is the tree's never-reused per-context id, the same
// one PipeInputs carries and the backends' per-context memos key on.
MGPipeCompositeResolverInstance().Observe(ctx.GetTextureContextId(), *pipeline,
*drawProgram, drawCso);
}
}
const MGPipeHandle dispatchCso =
dispatchProgram ? (dispatchProgram == drawProgram ? drawCso
: AcquireShaderCso(*dispatchProgram, bytes))
: kMGPipeNullHandle;
// THE BOUND CSO IS THE DRAW ONE WHEN THERE IS ONE. bind_shader_state names what
// glUseProgram selected, and when a program pipeline is bound instead that is the
// composite; a compute-only pipeline has no draw program at all, and then the
// dispatch program is the only thing bound. A null handle is legal here and means
// exactly "nothing bound".
const MGPipeHandle boundCso = !MGPipeHandleIsNull(drawCso) ? drawCso : dispatchCso;
if (boundCso != m_boundCso) {
MGPipeApplyBindShaderState(HandleOnly(boundCso));
m_boundCso = boundCso;
++m_binds;
bytes += sizeof(MGPHandleOnly);
}
if (drawCso != m_drawCso) {
MGPipeApplySetDrawProgram(HandleOnly(drawCso));
m_drawCso = drawCso;
++m_drawSets;
bytes += sizeof(MGPHandleOnly);
}
if (dispatchCso != m_dispatchCso) {
MGPipeApplySetDispatchProgram(HandleOnly(dispatchCso));
m_dispatchCso = dispatchCso;
++m_dispatchSets;
bytes += sizeof(MGPHandleOnly);
}
return bytes;
}
// set_global_constants: the DEFAULT UNIFORM BLOCK only, keyed (ShaderCso, Version) and
// at most once per program per frame. Version is GetUBOContentVersion() and must never
// be ~0u, which is the backends' "never uploaded" sentinel - the wrap skips it.
//
// NAMED uniform blocks are NOT this call's: set_shader_buffers(Uniform) is a later
// phase's and BindCurrentProgramWithResources' named-UBO block is untouched. What
// travels here is globalUboScratch, the link phase's CPU array, which has no GL name
// and no BufferObject behind it.
Uint64 EmitGlobalConstants(GLContext& ctx) {
const auto& program = ctx.GetProgramForDraw();
if (!program) return 0;
const Uint32 version = program->GetUBOContentVersion();
// THE SENTINEL IS NEVER EMITTED. A server that received ~0u would read its own
// record as "never uploaded" and re-upload every frame for ever.
if (!MGPipeGlobalConstantsVersionIsEmittable(version)) return 0;
const Uint size = program->GetUBOSize();
if (size == 0) return 0;
Uint64 bytes = 0;
const MGPipeHandle cso = AcquireShaderCso(*program, bytes);
// (ShaderCso, Version) IS the key, so the latch is the key: an unchanged pair means
// the server already holds these bytes and re-sending them would move the record's
// serial for nothing.
if (cso == m_constantsCso && version == m_constantsVersion) return bytes;
m_lastConstants = MGPGlobalConstants{};
m_lastConstants.ShaderCso = cso;
m_lastConstants.Version = version;
// THE ONE BLOB RULE: Size 0 means "this record does not declare its blob" - which
// is what a monolith emission is - and the bytes ride beside it as a companion
// pointer. Offset carries the staging address for diagnostics only; nothing reads
// it as a length.
m_lastConstants.Blob.Seg = kMGHostSpanSegNone;
m_lastConstants.Blob.Offset = reinterpret_cast<Uint64>(program->GetUBOData());
m_lastConstants.Blob.Size = 0;
MGPipeApplySetGlobalConstants(m_lastConstants, program->GetUBOData());
m_constantsCso = cso;
m_constantsVersion = version;
++m_constantSets;
if (MG_Util::PipeStats::Enabled()) {
MG_Util::PipeStats::AddBytes(MG_Util::PipeStats::ByteClass::CsoBlobBytes, size);
}
return bytes + sizeof(MGPGlobalConstants) + size;
}
// D-H4's re-issue rule, and it is the CreateVertexElements shape one for one: the
// record goes out again on the SAME handle whenever the link version moves, which is
// legal because MGPipeHandle::Gen increments only on slot reuse and never on a
// respecify. A program that relinks is the same GL object and the server's twin table
// must not be asked to mint a second one.
MGPipeHandle AcquireShaderCso(const ProgramObject& program, Uint64& payloadBytes) {
const MGPipeHandle handle = AcquireShaderCsoHandle(program);
if (MGPipeHandleIsNull(handle)) return handle;
Latch& latch = LatchFor(handle);
const Uint32 linkVersion = program.GetLinkVersion();
if (latch.RecordLive && latch.RecordGen == handle.Gen && latch.LinkVersion == linkVersion) {
return handle;
}
const auto& link = program.GetLinkReflection();
const auto& spirv = program.GetSpirvReflection();
m_lastDesc = MGPProgramDesc{};
m_lastDesc.Cso = handle;
m_lastDesc.StageMask = MGPipeStageMaskOf(program);
m_lastDesc.GlobalUboSize = static_cast<Uint32>(program.GetUBOSize());
m_lastDesc.ReservedNumSamplesOffset = static_cast<Uint32>(spirv.reservedNumSamplesOffset);
m_lastDesc.SpirvStatus = spirv.spirvStatus ? 1 : 0;
m_lastDesc.NativeFloat64 = spirv.nativeFloat64 ? 1 : 0;
m_lastDesc.PointSizeDemoted = spirv.pointSizeDemoted ? 1 : 0;
m_lastDesc.EnableSpirvValidation = spirv.enableSpirvValidation ? 1 : 0;
// ONE BLOB REF PER MODULE, IN THE LINKED-SHADER-SNAPSHOT'S ORDER, which is the
// order GetGeneratedSpirv() is indexed in - so Spirv[i] and StageMask agree because
// they came out of the same snapshot. Every one of them declares Size 0 (the one
// Blob rule); Offset carries the module's staging address so a reader can see which
// slots are occupied without the record pretending to declare a length it does not
// own.
//
// A COUNTED REFUSAL AND NOT AN ASSERTION (D-J3). MOBILEGL_ASSERT compiles out at
// INFO, which is all three gate builds and every shipped build, so an assert here
// would leave the truncation below completely silent in exactly the builds that
// run - which is the idiom D-J3 exists to forbid. generatedSpirv cannot exceed six
// stages today, so this is a guard against a seventh; truncation is the safe
// direction and the counter is what makes it visible.
const SizeT moduleCount = spirv.generatedSpirv.size();
if (moduleCount > 6) ++m_moduleTruncations;
for (SizeT i = 0; i < moduleCount && i < 6; ++i) {
m_lastDesc.Spirv[i].Seg = kMGHostSpanSegNone;
m_lastDesc.Spirv[i].Offset = reinterpret_cast<Uint64>(spirv.generatedSpirv[i].data());
m_lastDesc.Spirv[i].Size = 0;
}
m_lastDesc.Reflection.Seg = kMGHostSpanSegNone;
m_lastDesc.Reflection.Offset = reinterpret_cast<Uint64>(&link);
m_lastDesc.Reflection.Size = 0;
MGPipeApplyCreateShaderState(m_lastDesc, &link, &spirv);
// THE CREATE WENT OUT, so the publication latch is taken here and nowhere else
// (contract-v2 §3.1). MGPipeEmitShaderCsoDestroyAndFree reads it, and without it
// delete_shader_state can never go out - for an ordinary program or for a
// composite, both of which take that one helper.
MGPipeNoteHandlePublished(MGPipeKind::ShaderCso, handle);
++m_creates;
payloadBytes += sizeof(MGPProgramDesc);
// A RE-ISSUED create_shader_state CLEARS THE APPLIER's DEFAULT UNIFORM BLOCK (wire
// W6), so the (Cso, Version) latch that suppresses set_global_constants has to go
// with it or the block is never re-sent. The case the design worries about is a
// FAILED relink of a bound program - GL keeps the previous executable and its
// uniforms running - and the general one is any future re-issue trigger that does
// not happen to move the content version, of which a recycled slot is one.
// Invalidated rather than re-emitted here, because this function has no business
// deciding when the constants go out: the next EmitGlobalConstants sees an
// unlatched key and sends them.
if (m_constantsCso == handle) {
m_constantsCso = kMGPipeNullHandle;
m_constantsVersion = kMGPipeGlobalConstantsNeverUploaded;
}
latch.RecordLive = true;
latch.RecordGen = handle.Gen;
latch.LinkVersion = linkVersion;
return handle;
}
// ---- THE CONTRACT ENTRY POINT THIS FAMILY OWES (contract-v2 §3.4) ----
//
// PipeFill.cpp's MGPipeEmitShaderCsoCreate forwards here through the `if constexpr`
// seam keyed on kMGPipeWiredProgramSubsystem, so while that constant is non-zero this
// must exist and be spelled exactly like this. A thin wrapper on purpose:
// AcquireShaderCso above IS this family's handle rule - identity-addressed per
// ProgramObject, the composite band entered through the one door, the re-issue on the
// same handle and the publication - and a second copy of any of it here would be a
// second authority.
//
// THE HOOK HAS ALREADY APPLIED BOTH GATES (the operator's mask and the wired constant),
// so this body applies none of its own. The byte count is discarded: a birth is not a
// validate-point emission and has no payload budget to report into.
void EmitShaderCso(ProgramObject& program) {
Uint64 bytes = 0;
AcquireShaderCso(program, bytes);
}
// The emitter's OWN record memo - "have I already published a create_shader_state at
// this slot, for this generation, at this link version".
//
// IT IS NOT WHAT THE DEATH PATH ASKS, and that changed at c0b (contract-v2 §3.1/D17):
// MGPipeEmitShaderCsoDestroyAndFree reads A's publication latch, which is one answer
// per {kind, slot, gen} that all six death helpers share. This stays because the
// VERSION-FIRST SKIP needs it - it is the same latch AcquireShaderCso consults before
// it builds a descriptor - and because a unit case reads it.
//
// THE COMPOSITE BAND IS INDEXED SEPARATELY, for the allocator's own reason: the band
// base is 983040, so a slot-indexed vector would allocate ~983k latches for one program
// pipeline. Both spaces stay dense against their own high-water mark.
Bool RecordIsPublished(MGPipeHandle handle) const {
if (MGPipeHandleIsNull(handle)) return false;
const Vector<Latch>& table = TableOf(handle);
const SizeT slot = SlotIndexOf(handle);
if (slot >= table.size()) return false;
const Latch& latch = table[slot];
return latch.RecordLive && latch.RecordGen == handle.Gen;
}
// The memo's other half, and the bound-mirror clearing beside it.
//
// THE CALLER IS THE CONTRACT's DEATH HELPER (P4a final review C-2): the death path
// reads the contract's latch for the wire delete and then forwards here, before the
// slot is freed, so a dead handle no longer reads as published in this memo between
// the death and the recycle and the three bound mirrors never name a dead program.
// Gen-keyed, so a late notice for a slot already handed out again clears nothing of
// the successor's.
void NoteRecordDestroyed(MGPipeHandle handle) {
if (MGPipeHandleIsNull(handle)) return;
Vector<Latch>& table = TableOf(handle);
const SizeT slot = SlotIndexOf(handle);
if (slot < table.size() && table[slot].RecordGen == handle.Gen) {
table[slot] = Latch{};
}
if (m_boundCso == handle) m_boundCso = kMGPipeNullHandle;
if (m_drawCso == handle) m_drawCso = kMGPipeNullHandle;
if (m_dispatchCso == handle) m_dispatchCso = kMGPipeNullHandle;
if (m_constantsCso == handle) {
m_constantsCso = kMGPipeNullHandle;
m_constantsVersion = kMGPipeGlobalConstantsNeverUploaded;
}
}
// The validate point's FreshlyPrimed arm. MGPipeApplierReset clears DrawProgram,
// DispatchProgram and BoundShaderCso - all three are per-context WORKING STATE - so
// the three mirrors here go with them, or the first emission after a make-current
// would be suppressed as unchanged and the server would draw with the previous
// context's program bound.
//
// The RECORD half stays, and that is the rule rather than an oversight: the applier
// keeps its shader-CSO records across a make-current because a program lives in a share
// group, and re-publishing one would move its Serial for nothing. The global-constants
// key goes with the working state because its record's bytes are per (Cso, Version) and
// a fresh server has not been told them.
void Reset() {
m_boundCso = kMGPipeNullHandle;
m_drawCso = kMGPipeNullHandle;
m_dispatchCso = kMGPipeNullHandle;
m_constantsCso = kMGPipeNullHandle;
m_constantsVersion = kMGPipeGlobalConstantsNeverUploaded;
// The composite memo's freshness goes with them - and only its freshness. Its
// ENTRIES name composites whose frontend objects outlive the context switch, so
// releasing them here would emit a delete for a live program.
MGPipeCompositeResolverInstance().Reset();
}
void ResetCounters() {
m_creates = m_binds = m_drawSets = m_dispatchSets = m_constantSets = 0;
m_moduleTruncations = 0;
}
// ---- what a unit case reads ----
const MGPProgramDesc& LastProgramDesc() const { return m_lastDesc; }
const MGPGlobalConstants& LastGlobalConstants() const { return m_lastConstants; }
// THE (Cso, Version) KEY set_global_constants is suppressed against. Exposed so a case
// can pin that a re-issued create_shader_state invalidates it - the applier clears the
// block on the re-issue (wire W6), so a latch that survived it would never re-send.
MGPipeHandle GlobalConstantsCso() const { return m_constantsCso; }
Uint32 GlobalConstantsVersion() const { return m_constantsVersion; }
// D-J3's counted refusal: programs whose linked snapshot carried more modules than
// MGPProgramDesc::Spirv[] can name, and whose tail was therefore dropped.
Uint64 TruncatedModuleCount() const { return m_moduleTruncations; }
MGPipeHandle BoundCso() const { return m_boundCso; }
MGPipeHandle DrawCso() const { return m_drawCso; }
MGPipeHandle DispatchCso() const { return m_dispatchCso; }
Uint64 CreateCount() const { return m_creates; }
Uint64 BindCount() const { return m_binds; }
Uint64 DrawProgramSetCount() const { return m_drawSets; }
Uint64 DispatchProgramSetCount() const { return m_dispatchSets; }
Uint64 GlobalConstantsSetCount() const { return m_constantSets; }
private:
// THE ONE PLACE THE BAND CAN ENTER. An ordinary program's slot comes from the ordinary
// allocator door keyed on its lifetime id. CompositeResolver.h widens this to send a
// pipeline composite through MGPipeSlotAllocator::AllocateComposite instead, and
// nothing else about the emission changes - the server never learns a composite is a
// composite.
MGPipeHandle AcquireShaderCsoHandle(const ProgramObject& program) {
const Uint64 lifetimeId = program.GetLifetimeId();
const MGPipeHandle existing = MGPipeSlots().FindByLifetimeId(MGPipeKind::ShaderCso, lifetimeId);
if (!MGPipeHandleIsNull(existing)) return existing;
// A composite is minted off ITS OWN lifetime id, out of the reserved band, and is
// an ordinary ShaderCso handle in every other respect - the same kind, the same
// {slot, gen} rules, the same Free, the same death helper. Keying it on its own
// lifetime id rather than on the pipeline's signature is what makes ~ProgramObject
// able to release it at all, and it is why two pipelines that happen to have the
// same signature keep their own composite: sharing one handle between two frontend
// objects would let the first one's death free a slot the second still names.
return MGPipeProgramIsPipelineComposite(program)
? MGPipeSlots().AllocateComposite(lifetimeId)
: MGPipeSlots().AllocateFor(MGPipeKind::ShaderCso, lifetimeId);
}
struct Latch {
Bool RecordLive = false;
Uint32 RecordGen = 0;
Uint32 LinkVersion = 0;
};
// TWO TABLES, NOT A WIDER ONE, and it is the allocator's own reason repeated where it
// bites a second time: the composite band starts at slot 983040, so folding a composite
// into the ordinary slot-indexed vector would allocate ~983k latches - and grow them
// again on every future push_back - for a single program pipeline. Both spaces stay
// dense against their own high-water mark, which is exactly what the allocator does one
// level down.
Vector<Latch>& TableOf(MGPipeHandle handle) {
return MGPipeIsCompositeShaderSlot(handle.Slot) ? m_compositeLatch : m_latch;
}
const Vector<Latch>& TableOf(MGPipeHandle handle) const {
return MGPipeIsCompositeShaderSlot(handle.Slot) ? m_compositeLatch : m_latch;
}
static SizeT SlotIndexOf(MGPipeHandle handle) {
return MGPipeIsCompositeShaderSlot(handle.Slot)
? static_cast<SizeT>(handle.Slot - kMGPipeShaderCsoCompositeSlotBase)
: static_cast<SizeT>(handle.Slot);
}
Latch& LatchFor(MGPipeHandle handle) {
Vector<Latch>& table = TableOf(handle);
const SizeT slot = SlotIndexOf(handle);
if (slot >= table.size()) table.resize(slot + 1);
return table[slot];
}
static MGPHandleOnly HandleOnly(MGPipeHandle handle) {
MGPHandleOnly only{};
only.Handle = handle;
only.Kind = static_cast<Uint32>(MGPipeKind::ShaderCso);
return only;
}
MGPProgramDesc m_lastDesc{};
MGPGlobalConstants m_lastConstants{};
Vector<Latch> m_latch;
Vector<Latch> m_compositeLatch;
MGPipeHandle m_boundCso = kMGPipeNullHandle;
MGPipeHandle m_drawCso = kMGPipeNullHandle;
MGPipeHandle m_dispatchCso = kMGPipeNullHandle;
MGPipeHandle m_constantsCso = kMGPipeNullHandle;
Uint32 m_constantsVersion = kMGPipeGlobalConstantsNeverUploaded;
Uint64 m_creates = 0;
Uint64 m_binds = 0;
Uint64 m_drawSets = 0;
Uint64 m_dispatchSets = 0;
Uint64 m_constantSets = 0;
Uint64 m_moduleTruncations = 0;
};
inline MGPipeProgramEmitter& MGPipeProgramEmitterInstance() {
// NEVER DESTROYED, for MGPipeTrackerInstance()' reason; heap-constructed and
// intentionally leaked at exit, and it MUST NOT hold a frontend SharedPtr - that is
// the exit-order rule, stated over every MGPipe process singleton rather than over the
// ones a destructor reaches today.
static MGPipeProgramEmitter* emitter = new MGPipeProgramEmitter();
return *emitter;
}
} // namespace MobileGL::MG_Pipe
#endif // MOBILEGL_PIPE_PUSH