Files
MobileGL/MobileGL/MG_IntegrationTest/Scenarios/XfbCaptureBufferReuseScenario.cpp
T

318 lines
15 KiB
C++

// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/XfbCaptureBufferReuseScenario.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
//
// ONE capture buffer, SEVERAL capture spans - the shape most KHR-GL4x cases that
// use transform feedback as a readback channel are built on. They allocate the
// capture buffer once in a setup step and then run span after span through it,
// so a defect that only shows from the second span onwards fails the whole case
// while the first span (and every single-span scenario in this suite) stays
// green. The first thing checked here is therefore not the capture itself but
// that the bytes the capture wrote are the bytes the readback reads.
//
// Two ways of reusing the buffer, because they exercise different machinery:
//
// * respecified between spans (glBufferData while the buffer is still bound to
// the transform-feedback binding point), which is what a test helper that
// poisons its capture buffer before every span does;
// * allocated ONCE with immutable storage and never touched again, which is
// what KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes
// does - glBufferStorage(4 bytes) in its setup, then two draws.
//
// The negative control (a fresh buffer object per span) is a separate case
// rather than a parameter: it is the configuration that already worked, so it
// has to keep working for the others to mean anything.
#include <cmath>
#include <cstdio>
#include <cstring>
#include <string>
#include <vector>
#include "../Harness/HeadlessGL.h"
#include "../Harness/ScenarioFixture.h"
#ifdef GLAPI
#undef GLAPI
#endif
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glcorearb.h>
#undef GL_GLEXT_PROTOTYPES
namespace MGITest {
namespace {
constexpr float kPoison = -1234.0f;
// One vec4 per point, one point per draw.
constexpr std::size_t kCaptureFloats = 4;
constexpr std::size_t kCaptureBytes = kCaptureFloats * sizeof(float);
GLuint CompileShader(GLenum type, const std::string& source, std::string* log) {
const GLuint shader = glCreateShader(type);
const char* text = source.c_str();
glShaderSource(shader, 1, &text, nullptr);
glCompileShader(shader);
GLint status = GL_FALSE;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE) {
GLint length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
glGetShaderInfoLog(shader, length + 1, nullptr, buffer.data());
if (log != nullptr) *log = buffer.data();
glDeleteShader(shader);
return 0;
}
return shader;
}
// Vertex-only capture program: whatever the draw fetched at location 0 comes
// straight back out through the capture. Runs under GL_RASTERIZER_DISCARD, so
// there is no fragment stage.
GLuint BuildCaptureProgram(std::string* log) {
const std::string vertexSource = R"(#version 430 core
layout(location = 0) in vec4 vs_in_value;
out vec4 vs_out_value;
void main() {
vs_out_value = vs_in_value;
}
)";
const GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, vertexSource, log);
if (vertexShader == 0) return 0;
const GLuint program = glCreateProgram();
glAttachShader(program, vertexShader);
const char* varying = "vs_out_value";
glTransformFeedbackVaryings(program, 1, &varying, GL_INTERLEAVED_ATTRIBS);
glLinkProgram(program);
glDeleteShader(vertexShader);
GLint status = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status == GL_FALSE) {
GLint length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
glGetProgramInfoLog(program, length + 1, nullptr, buffer.data());
if (log != nullptr) *log = buffer.data();
glDeleteProgram(program);
return 0;
}
return program;
}
class XfbCaptureBufferReuseScenario : public ScenarioTest {
protected:
void SetUp() override {
ScenarioTest::SetUp();
if (!Ready()) return;
std::string log;
m_program = BuildCaptureProgram(&log);
ASSERT_NE(m_program, 0u) << "capture program failed to build: " << log;
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, kCaptureBytes, nullptr, GL_DYNAMIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void TearDown() override {
if (!Ready()) return;
glBindVertexArray(0);
if (m_vbo != 0) glDeleteBuffers(1, &m_vbo);
if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
if (m_program != 0) glDeleteProgram(m_program);
glUseProgram(0);
ScenarioTest::TearDown();
}
// The vertex the next span will fetch and capture.
void SetVertex(float value) {
const float data[kCaptureFloats] = {value, value + 1.0f, value + 2.0f, value + 3.0f};
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferSubData(GL_ARRAY_BUFFER, 0, kCaptureBytes, data);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
// One capture span over the buffer currently bound to capture point 0.
void RunSpan() {
glEnable(GL_RASTERIZER_DISCARD);
glUseProgram(m_program);
glBindVertexArray(m_vao);
glBeginTransformFeedback(GL_POINTS);
glDrawArrays(GL_POINTS, 0, 1);
glEndTransformFeedback();
glDisable(GL_RASTERIZER_DISCARD);
glUseProgram(0);
}
static ::testing::AssertionResult CapturedIs(const float* data, float value) {
for (std::size_t i = 0; i < kCaptureFloats; ++i) {
const float expected = value + static_cast<float>(i);
const float got = data[i];
// isfinite first: every ordered comparison against a NaN is false, so a
// pair of one-sided range tests REPORTS SUCCESS for uninitialised
// storage that happens to read as NaN - which is exactly the failure
// these scenarios exist to catch.
if (!std::isfinite(got) || std::fabs(got - expected) > 0.01f) {
return ::testing::AssertionFailure()
<< "component " << i << " is " << got << ", expected " << expected
<< (got == kPoison ? " (the capture never reached these bytes)" : "");
}
}
return ::testing::AssertionSuccess();
}
GLuint m_program = 0;
GLuint m_vao = 0;
GLuint m_vbo = 0;
};
// The negative control: one buffer object per span. This is the configuration
// every multi-span scenario in this suite works around the others with, so it
// has to hold or nothing below is interpretable.
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoABufferObjectOfItsOwn) {
if (!Ready()) GTEST_SKIP();
for (int span = 0; span < 3; ++span) {
const float value = 10.0f * static_cast<float>(span + 1);
const std::vector<float> poison(kCaptureFloats, kPoison);
GLuint xfbBuffer = 0;
glGenBuffers(1, &xfbBuffer);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_DYNAMIC_DRAW);
SetVertex(value);
RunSpan();
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureBytes, readback);
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
glDeleteBuffers(1, &xfbBuffer);
}
EXPECT_EQ(glGetError(), GL_NO_ERROR);
}
// The same three spans through ONE buffer object, respecified before each of
// them WHILE it is bound to capture point 0 - a helper poisoning its capture
// buffer, which is what makes "captured nothing" legible in the first place.
//
// A respecification is free to replace the storage underneath (that is what
// orphaning is), and on a buffer whose bytes the backend has already handed
// the frontend a pointer into, the replacement has to reach that pointer too.
// It did not: the capture wrote the new storage and the readback kept reading
// the old one, so every span after the first came back poison.
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoOneRespecifiedBufferObject) {
if (!Ready()) GTEST_SKIP();
GLuint xfbBuffer = 0;
glGenBuffers(1, &xfbBuffer);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
for (int span = 0; span < 3; ++span) {
const float value = 10.0f * static_cast<float>(span + 1);
const std::vector<float> poison(kCaptureFloats, kPoison);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_DYNAMIC_DRAW);
SetVertex(value);
RunSpan();
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, kCaptureBytes, readback);
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
}
glDeleteBuffers(1, &xfbBuffer);
EXPECT_EQ(glGetError(), GL_NO_ERROR);
}
// A respecification that CHANGES the size, which is the case a re-pointing
// that only handled same-size storage would still get wrong - and, before the
// fix, the case that wrote the new (larger) contents through a mapping sized
// for the old ones.
TEST_F(XfbCaptureBufferReuseScenario, ARespecificationMayChangeTheCaptureBufferSize) {
if (!Ready()) GTEST_SKIP();
GLuint xfbBuffer = 0;
glGenBuffers(1, &xfbBuffer);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
// Sized for one point, then for four, then back down to one.
const std::size_t pointCapacity[] = {1, 4, 1};
for (int span = 0; span < 3; ++span) {
const float value = 10.0f * static_cast<float>(span + 1);
const std::size_t floats = kCaptureFloats * pointCapacity[span];
const std::vector<float> poison(floats, kPoison);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLsizeiptr>(floats * sizeof(float)),
poison.data(), GL_DYNAMIC_DRAW);
SetVertex(value);
RunSpan();
std::vector<float> readback(floats, kPoison);
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
static_cast<GLsizeiptr>(floats * sizeof(float)), readback.data());
EXPECT_TRUE(CapturedIs(readback.data(), value)) << "span " << span;
// The bytes past the one point the draw produced must still be the
// poison the respecification put there, not whatever the previous
// (differently sized) storage held.
for (std::size_t i = kCaptureFloats; i < floats; ++i) {
EXPECT_FLOAT_EQ(readback[i], kPoison) << "span " << span << " float " << i;
}
}
glDeleteBuffers(1, &xfbBuffer);
EXPECT_EQ(glGetError(), GL_NO_ERROR);
}
// The KHR-GL45.direct_state_access.vertex_arrays_enable_disable_attributes
// shape: the capture buffer gets IMMUTABLE storage once, in a setup step, and
// is never respecified - two spans simply run through it, each read back with
// glMapBuffer. Nothing here may depend on a respecification to reset the
// capture: glBeginTransformFeedback does that on its own.
TEST_F(XfbCaptureBufferReuseScenario, EverySpanIntoOneImmutableStorageBuffer) {
if (!Ready()) GTEST_SKIP();
GLuint xfbBuffer = 0;
glGenBuffers(1, &xfbBuffer);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer);
// Poisoned at creation - the storage is immutable, so this is the only chance to
// put a recognisable value there, and without it a span that captured nothing
// would be indistinguishable from one that captured the right thing whenever the
// untouched bytes happened to read back as the expected number.
const std::vector<float> poison(kCaptureFloats, kPoison);
glBufferStorage(GL_TRANSFORM_FEEDBACK_BUFFER, kCaptureBytes, poison.data(), GL_MAP_READ_BIT);
ASSERT_EQ(glGetError(), GL_NO_ERROR) << "glBufferStorage on the capture buffer";
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
for (int span = 0; span < 3; ++span) {
const float value = 10.0f * static_cast<float>(span + 1);
SetVertex(value);
RunSpan();
const void* mapped = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY);
ASSERT_NE(mapped, nullptr) << "span " << span << ": glMapBuffer returned null";
float readback[kCaptureFloats] = {kPoison, kPoison, kPoison, kPoison};
std::memcpy(readback, mapped, kCaptureBytes);
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
EXPECT_TRUE(CapturedIs(readback, value)) << "span " << span;
}
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
glDeleteBuffers(1, &xfbBuffer);
EXPECT_EQ(glGetError(), GL_NO_ERROR);
}
} // namespace
} // namespace MGITest