6.9 KiB
The symbolized profile, and what run-ahead actually removes
Companion to PERF-BASELINE-7c6f6886.md. This is the number that phase's perf scout said had to be
measured before any optimisation was written, and it is now measured.
Capture: p5d_profile_r3.sh, Redmi 2f7cbe2e, inproc, Minecraft 26.3-rc-3 in world, GPU pinned,
simpleperf record -e cpu-cycles -p <pid> -g --duration 15. 136,856 samples, 73.4 G cycles.
Symbolized against the unstripped libMobileGL.so from
FCL/build/intermediates/merged_native_libs/fordebug/..., not the APK copy.
1 Where the cycles are, by thread
| thread | share of process cycles |
|---|---|
Thread-17 (the client GL thread) |
47.3% |
mgl-srv-apply (the apply thread) |
30.1% |
Server thread (the JVM's) |
9.4% |
C2 CompilerThre |
6.0% |
2 The client thread, inclusive
| inclusive | self | symbol |
|---|---|---|
| 35.56% | 0.41% | ClientSession::EmitAndWaitTails |
| 31.77% | 31.58% | SessionProducer::WaitForAppliedOrEventBacklog |
| 34.42% | 0.15% | EmitIndexedDraw |
| 31.19% | 0.09% | EmitDrawRecord |
| 18.03% | 3.72% | MGPipeValidateForVerb |
| 16.88% | 0.06% | DrawElementsInstancedBaseVertex_Backend |
31.6% of the client GL thread is spent spinning inside the lockstep wait, almost all of it self time — it is the spin, not work reached through the wait.
3 The apply thread, inclusive
| inclusive | self | symbol |
|---|---|---|
| 97.74% | 60.64% | ServerLoop::ApplyThreadMain |
| 36.60% | 0.26% | ServerLoop::DrainRing |
| 34.73% | 0.17% | PipeApplier::ApplyOne |
| 22.13% | 0.48% | ServerVerbSink::OnDrawVbo |
| 14.10% | 0.17% | DirectGLES::PrepareForDraw |
60.6% of the apply thread is self time in ApplyThreadMain — the idle poll waiting for the next
record. Only ~37% is real applying.
4 Run-ahead removes TWO costs on the client, not one
The wait is the obvious one. The second is MGPipeValidateForVerb, and it is worth reading
MG_Impl/Pipe/PipeFill.cpp:3219-3280 to see why:
const Bool runAhead = ClientRunsAhead();
...
const Bool barriered = !runAhead || ClientVerbIsBarriered(verb, ctx);
const Bool fillOwed = barriered;
...
if (fillOwed) { /* the residual fill */ }
Under run-ahead, an unbarriered verb skips the residual fill entirely — gPipeInputs becomes
server-role memory for that record and the client neither fills it, stamps it, nor withdraws the
server's stamp. So the 18.03% is not merely reduced, it is not executed for unbarriered draws.
Today ClientRunsAhead() is false by construction: RunAheadArmed() requires
Caps().HasCap(kCapRunAheadApply), which requires kMGPipeP5eRunAheadReady, which is false until
the integration commit.
5 The arithmetic, and the prediction
Measured client thread cost: 6.1 ms/frame. Of it, EmitAndWaitTails 35.6% and
MGPipeValidateForVerb 18.0% — about 53% of the thread — are what run-ahead removes for
unbarriered records. Barriered records (readback, XFB, CopyTex, set_storage_block_binding per
ruling ID-84) keep both, but in this workload those are a handful per frame against ~849 draws.
| now | predicted after run-ahead | |
|---|---|---|
| client GL thread | 6.1 ms/frame | ~3.0 ms/frame |
| apply thread | 5.3 ms/frame | ~2.0 ms/frame |
| bound by | client | client |
| implied fps | ~164 | ~330 |
| monolith, same session | — | 3.9 – 4.8 ms/frame, 208 – 256 fps |
So the honest prediction is not merely parity but past it. The split arm's remaining client work (frontend tracking plus record encode) is smaller than monolith's whole frame, because the backend GL work has genuinely moved to the other core and the apply thread has ~2 ms of real work against a ~3 ms client.
This is a prediction from a profile, not a measurement of the end state, and it should be treated as such until the flip lands and the four-arm matrix is re-run. The two things that could spoil it:
- The apply thread's 60.6% idle poll is a spin too. If the client stops feeding it in lockstep and starts feeding it in bursts, that poll's behaviour changes and its cost must be re-measured, not assumed to fall proportionally.
- Core placement. In this capture the split client sat on a mid core at 1555 MHz while the
monolith render thread gets cpu7 at 1958 MHz, and the kernel ignores the library's affinity
requests. That is a ~26% clock handicap the split arm pays for reasons outside this phase, and it
is explicitly out of scope by instruction. Compare per-thread CPU ms/frame, which is clock-biased
the same way in both arms only if both land on the same core class — state the core in every
result (
p5d_bench_fcl4.shalready records theprocessorfield per thread).
6 What this means for the order of work
The two asks — "make the strict lane hard green" and "make inproc as fast as monolith" — are one
task. GetProgramForDraw@DrawArrays is read once per draw; a record that reads client memory
cannot be unbarriered; run-ahead cannot be armed until that read is gone. So the strict lane is not a
precondition imposed by process, it is the same work seen from the correctness side.
After the flip, the next target is visible in §2 and is NOT the wait: MGPipeValidateForVerb's
residual 3.72% self plus whatever fill survives for barriered verbs, and the encode path
(EmitIndexedDraw / EmitDrawRecord) which is where the client's remaining ~3 ms lives.
7 The monolith arm, profiled the same way
Same capture recipe, MOBILEGL_TRANSPORT=monolith, 15 s. Its Thread-17 is 62.0% of process cycles
(there is no apply thread to share with).
| inclusive | self | symbol |
|---|---|---|
| 46.35% | 0.24% | DirectGLES::DrawElementsInstancedBaseVertex |
| 30.28% | 0.27% | DirectGLES::PrepareForDraw |
| 15.64% | 1.37% | TextureImpl::SyncNeccessaryTextures |
| 14.45% | 3.44% | MGPipeValidateForVerb |
| 7.02% | 0.88% | BindCurrentProgramWithResources |
| 4.92% | 2.64% | MGPipeFillAccess::CopyField |
The push-monolith arm pays the residual fill too, and that is not a surprise once stated: the
fill is gated on ClientRunsAhead(), which is false on monolith for the same reason it is false on
inproc today, so fillOwed is true and MGPipeValidateForVerb does the full copy. 14.45% of
monolith's thread, ~0.62 ms/frame at its measured 4.3 ms.
This sharpens the comparison rather than muddying it. After the flip, inproc's unbarriered draws stop
paying that cost while the monolith arm keeps paying it, because monolith never arms run-ahead
(ID-81 keeps its frontend arms and kCapRunAheadApply is a transport-side bit). So the projected
end state is:
| client thread ms/frame | |
|---|---|
| monolith (unchanged) | 3.9 – 4.8, including ~0.62 of residual fill |
| inproc after run-ahead (projected) | ~3.0 |
The split arm should end up ahead. Note also what this says about the pull build, which has no fill at all: part of what the push build costs BOTH arms today is machinery that only the split arm will eventually stop paying.