5.1 KiB
Package tx2 — textures and samplers by handle and window (P5e wave 2)
Read in this order, all of it: PACKAGE-PREAMBLE-P5E.md, INTEGRATOR-DECISIONS-P5E.md (ID-86,
ID-93, ID-95 are yours), BRIEF-P5E.md (§0, §1, §2 "tx2", §5, §6 rulings 6, 14, 19),
CONTRACT-P5E.md §5.2 and §5.3, your scout report scout-S2.md (all of it), and the texture /
sampler rows of kimi-audit.md (rows 35-67) — report per row: retired / left barriered / not found.
Notes: //wsl.localhost/Arch/home/swung/w7/notes/p5e/.
Your slug is tx2; your tree is ~/w7/p5e-tx2 (branch p5e/tx2, based on the landed id head,
built). id landed ResolveTextureTwin(MGPipeHandle); c0e declared SyncTextureToBackendByHandle
and SyncMipmapsToBackendByHandle with asserting bodies — you write them, and fb calls them.
What "done" means for this family
Your scout's headline: the SAMPLER half is already run-ahead clean on its record arm
(BindCurrentUnitSamplers + ResolveSamplerCsoTwin) — that is the shape you bring to the TEXTURE
half. After this package: the per-draw unit work list is built from st.BoundSamplerViews[]
(handles), not from borrowed pointers into the frontend texture units; PairingsIntact and
IsDrawSyncClean(frontend) are replaced by IsDrawSyncCleanByRecord(handle, record) reading the
twin's own serials; every HandleOf(frontendTexture) re-entry is ResolveTextureTwin(handle);
GetTarget / IsTextureView / the texbuffer backing all come from the descriptor; GenerateMipmap
resolves VerbMipRes and can drop its wait (ruling 14 — flip the row's WaitClass to kWaitNone
only if your arm is complete, else leave it and list it as trailing); the identity sampler family
(the apply-thread mint for a unit not covered by bind_sampler_states) is deleted and becomes a
named refusal.
Scope
DirectGLES.cpp: SyncTextureToBackendByHandle (new), the unit epoch/capture pair (monolith-only;
the decline arm becomes a refusal), UnitTextureSyncEntry's re-shape (push-only) and the unit half
of SyncNeccessaryTextures, ResolveAndBindUnitTextures, BindCurrentUnitSamplers,
BindCurrentTextures' memo key (ruling 6: SamplerViewsSerial AND pg's program key — pg states
its half in its report), the sampler pass (the mint deleted), GenerateMipmap by VerbMipRes, the
mip-shape HandleOf sites; trailing and NOT yours now: the CopyTex endpoint and GetTexImage
(barriered, P8/P9). Managers.cpp: RequireImageBindableStorage's entry refusal,
SyncMipmapsToBackend(handle, record), the texture registry re-entries, the sampler identity family
under transport, ResolveSamplerCsoTwin (your model). Managers.h: IsDrawSyncCleanByRecord and
the twin's serial members. MG_Backend/DirectGLES/MipmapStorage.cpp: the guard accessor list widened.
MG_Remote/Server/PipeApplier.cpp: ONE function CheckUnitWindows(st) called from OnDrawVbo and
OnLaunchGrid (ruling 19 / ID-95). Tests: MG_Test/Wire/RemoteClientTest.cpp, MG_Test/SanityTest.cpp
(+ an ABA sibling), keep SampledSetStalenessScenario and TextureParamsWithoutASamplerViewScenario.
Rulings that bind you
- ID-95 / ruling 19 (A8, blocking for your family): the
set_sampler_viewswindow MUST cover[0, MaxTouchedTextureUnit]; the sink checks it at every draw/dispatch; narrower isFatal{ProtocolCorruption, "SetSamplerViews.Count"}. The emitter already emitsStart=0/Count=maxTouched+1— your job is to make the contract's promise checkable and checked. - ID-86 / ruling 6: the memo key is both halves.
- Behaviour narrowing you must NAME in the report (G1 §): driving the work list off
BoundSamplerViewssyncs only the program-resolved texture per unit, where today the walk syncs every slot of every touched unit. Say what stops being synced and why that is correct (or refuse). - Your scout's R4: the new clean gate reads both the wire's resync bits and the twin's own force flags — make "neither side clears the other's" explicit in code and in the report.
- Your scout's R5 (S1 boundary): the buffer-texture arm still hands a frontend
BufferObjecttoEnsureBufferResourceForHandlefor the emulated-persistent-map question — resolve it withDesc.BufferForTexBufferor state precisely why it must stay.
Red-once (execute, revert, quote)
- Revert any handle arm → the widened
MipmapStorage/ buffer-arm guard aborts by accessor name. - Revert the window arm of
ResolveAndBindUnitTextures→strictnamesFatal{UnmigratedPipeInput, "GetTextureUnitObject@DrawVbo"}. - ABA: recycle a slot to
{s, g+1}while the old entry is in the work list → the twin re-mints; skip the Gen reset → red. - Narrow the emitter's
Countby one →Fatal{ProtocolCorruption, "SetSamplerViews.Count"}. GenerateMipmapwith the row unwaited and the unit walk restored →Fatal{UnmigratedPipeInput, "GetActiveTextureUnit@..."}(F1WireScenario.GenerateMipmap*Pixels).
Gate
build, unit, isplit, gens; strict (record the markers that disappeared); one on the
texture/sampler scenarios you touch. If PipeSlotPeek (or an equivalent) can assert zero
registry-scope entries per frame for this family, add that assertion.