mirror of
https://github.com/MobileGL-Dev/MobileGL
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1226 lines
65 KiB
C++
1226 lines
65 KiB
C++
// MobileGL - MobileGL/MG_Test/SelfTest/DriverBugProbesTest.cpp
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// Copyright (c) 2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#include <MG_Util/SelfTest/DriverBugProbes.h>
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <cstring>
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#include <map>
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#include <string>
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#include <vector>
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using namespace MobileGL;
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using MobileGL::MG_Util::SelfTest::CollectGlesKnownDriverBugs;
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using MobileGL::MG_Util::SelfTest::DriverBugVerdict;
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using MobileGL::MG_Util::SelfTest::ProbeCrossStageImageQualifierMergeDropsWrites;
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using MobileGL::MG_Util::SelfTest::ProbeGeometryStageSsboWriteAfterEmitDropped;
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using MobileGL::MG_Util::SelfTest::ProbeImageLocationPerNameBudget;
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using MobileGL::MG_Util::SelfTest::ProbeImageWriteReadCoherencyResidual;
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using MobileGL::MG_Util::SelfTest::ProbeBlitIgnoresDestinationArrayLayer;
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using MobileGL::MG_Util::SelfTest::ProbeCopyImageMirrorsPacked16FieldOrder;
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using MobileGL::MG_Util::SelfTest::ProbeExplicitVertexInputLocationCeiling;
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using MobileGL::MG_Util::SelfTest::ProbeR32FMultisampleSwizzleCorruption;
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namespace {
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// A driver table with nothing resolved. Every probe has to treat this as "cannot tell",
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// never as "affected".
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MG_External::GLESFunctionsTable EmptyFunctionTable() {
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return MG_External::GLESFunctionsTable{};
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}
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// ===================== THE FAKE DRIVER =====================
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//
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// Same idea as the fake GLES table BackendLoaderTest drives the gl_InstanceID probe with:
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// captureless lambdas over one file-scope state, with per-test knobs that turn each defect
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// on and off. It is deliberately a MODEL of the defect rather than a canned answer - the
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// fake reads the shader text the probe actually submitted and reproduces what the affected
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// driver does with it, so a probe that stopped building the triggering shape would stop
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// detecting, which is exactly what these tests are for.
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//
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// These tests call the Probe* functions directly rather than through
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// CollectGlesKnownDriverBugs(): the collector goes through the once-per-process memos, and a
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// memo latched by one test would decide the answer for every later one.
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// The exact text an affected Adreno driver puts in the compile log when it refuses a
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// vertex input's layout(location = N). Quoted rather than paraphrased for the same reason the
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// link log below is: the report shows it to a human, so a probe that stopped capturing it
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// would stop being useful long before it stopped detecting.
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const char* const kAttributeRangeCompileLog =
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"ERROR: 0:2: '' : the location is not within attribute range [0, MAX_ATTRIBUTES-1] \nERROR: 1 compilation errors. No code generated.";
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// The exact text an affected Adreno driver puts in the info log for this refusal.
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const char* const kImageLocationLinkLog =
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"Error: Image Image location or component exceeds max allowed.\nError: Linking failed.";
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struct FakeDriver {
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// ---- limits the probes gate on -------------------------------------
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GLint maxColorTextureSamples = 4;
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GLint maxImageUnits = 8;
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GLint maxVertexImageUniforms = 8;
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GLint maxFragmentImageUniforms = 8;
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GLint maxGeometryImageUniforms = 3;
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// The landed geometry probe reads this; zero keeps it inert so it cannot interfere.
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GLint maxGeometrySsboBlocks = 0;
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bool geometryImageLimitQueryRaisesError = false;
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bool colorTextureSamplesQueryRaisesError = false;
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// ---- defect knobs ---------------------------------------------------
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// Probe 1: a swizzled-alpha, non-zero-sample .w fetch reads garbage from the second
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// sampling program onward.
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bool msaaSwizzledAlphaCorrupted = false;
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// Probe 1's inconclusive path: EVERY sampled read is wrong, including the controls.
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bool msaaEveryReadWrong = false;
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// Probe 2: the link fails once the program declares more distinct image uniform NAMES
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// than this.
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int distinctImageNameBudget = 1000;
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// Probe 3: a same-name coherent writeonly/readonly pair loses the writing stage's store.
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bool sameNameImagePairDropsWrites = false;
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// Probe 3's inconclusive path: the renamed control loses it too.
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bool everyVertexImageWriteDropped = false;
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// Probe 4: how many texels the in-invocation dependent read misses under the STRONGEST
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// shape, how many it misses under the shape MobileGL emits today, and whether the
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// two-draw control misses them too.
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int coherencyStrongestShapeFailedTexels = 0;
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int coherencyEmittedShapeFailedTexels = 0;
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int coherencyControlFailedTexels = 0;
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// Probe 5: GL_MAX_VERTEX_ATTRIBS, and the two separate ceilings the probe has to tell
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// apart - how high `layout(location = N)` may go in the ESSL compiler, and how high
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// glBindAttribLocation may go at link. On an unaffected driver both are above the
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// advertised count.
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GLint maxVertexAttribs = 32;
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int explicitLocationCeiling = 1000;
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int bindAttribLocationCeiling = 1000;
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// Probe 5's inconclusive path: nothing compiles, including the location-0 control.
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bool everyCompileFails = false;
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// Probe 6: a blit writes the destination array layer the framebuffer names, or always
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// layer 0. The second knob is the inconclusive path - a driver that does not honour the
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// SOURCE layer either fails the probe's control.
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bool blitIgnoresDestinationLayer = false;
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bool blitIgnoresSourceLayer = false;
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// Probe 7: the driver stores a WHOLE 16-bit packed ALLOCATION with its fields packed
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// from the other end of the word - on the measured device, every level of the probe's
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// 30x30x12 three-level array, while same-shape plain-2D images stay in the canonical
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// order. Modelled at the raw copy, which is the only path that can observe it (uploads
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// and readbacks of the same image decode the driver's own layout consistently): a copy
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// whose SOURCE is any level of the mirrored allocation delivers the mirrored
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// re-encoding, which the plain-2D readback then decodes with the non-REV order -
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// exactly the 0x0047 -> 0x8C20 arithmetic the affected Mali hands back. The mirror
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// only engages for the allocation the failures were measured on - a THREE-level
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// 30x30x12 array - so a probe that stopped building the triggering shape (fewer
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// levels, other dimensions) stops detecting, which is exactly what these tests are
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// for.
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bool packed16ArrayAllocationMirrored = false;
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// "Not this bug": the UPLOAD corrupts, so the array's own direct readback is already
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// wrong. The probe's round-trip control must veto the verdict - the widening's
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// raw-copy reasoning says nothing about an upload defect.
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bool packed16UploadCorrupted = false;
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// The inconclusive path: the copy silently lands nothing, so every destination keeps
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// its 0xFFFF fill - a value that is neither the word nor its mirror - and the 2D-to-2D
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// machinery control fails first.
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bool packed16CopyDoesNothing = false;
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// ---- object bookkeeping ---------------------------------------------
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GLenum pendingError = GL_NO_ERROR;
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GLuint nextShaderId = 1;
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GLuint nextProgramId = 1;
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GLuint nextTextureId = 1;
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GLuint nextFramebufferId = 1;
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GLuint nextVertexArrayId = 1;
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int aliveShaders = 0;
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int alivePrograms = 0;
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int aliveTextures = 0;
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int aliveFramebuffers = 0;
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int aliveVertexArrays = 0;
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std::map<GLuint, std::string> shaderSources;
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std::map<GLuint, std::vector<GLuint>> programShaders;
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std::map<GLuint, bool> programLinked;
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std::map<GLuint, std::string> programInfoLogs;
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// texture id -> GL_TEXTURE_SWIZZLE_A
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std::map<GLuint, GLenum> multisampleAlphaSwizzle;
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std::map<GLuint, bool> shaderCompiled;
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std::map<GLuint, std::string> shaderInfoLogs;
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// program -> (attribute name -> location) as glBindAttribLocation left it.
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std::map<GLuint, std::map<std::string, GLint>> boundAttribLocations;
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// 2D array texture id -> the byte every texel of each layer holds. Two layers is all the
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// layered-blit probe uses, and one byte per layer is all it distinguishes.
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std::map<GLuint, std::array<GLubyte, 2>> arrayLayerFill;
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// framebuffer id -> the (2D array texture, layer) glFramebufferTextureLayer attached.
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std::map<GLuint, std::pair<GLuint, GLint>> framebufferLayerAttachment;
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// framebuffer id -> the LEVEL that same call named. Kept apart so the layered-blit
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// bookkeeping above keeps its shape; the packed16 probe reads array LEVELS directly.
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std::map<GLuint, GLint> framebufferLayerLevel;
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// (texture, level) -> the PHYSICAL 16-bit word every texel of that 5551 image holds.
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// One word per level is all the packed16 probe distinguishes: it uploads a uniform
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// fill and reads one texel.
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std::map<std::pair<GLuint, GLint>, GLushort> packedTexelWords;
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// 2D-array texture id -> its allocation shape, as glTexImage3D built it. What the
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// packed16 mirror is gated on: level-0 dimensions plus a mask of the levels actually
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// allocated, so only the measured three-level 30x30x12 chain diverges.
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struct FakeArrayAllocation {
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GLsizei width = 0;
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GLsizei height = 0;
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GLsizei layers = 0;
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unsigned levelMask = 0;
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// The device rule the probe reproduces: the mirrored layout is only picked when
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// the levels were uploaded onto a texture still at the driver defaults - any
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// glTexParameteri BEFORE the first upload steers the driver to the plain layout.
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// Modelling it makes a params-first probe (the round-one regression: it measured
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// "clean" in the very context whose params-after textures mirrored) stop
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// detecting, which turns that mistake into a red test instead of a silent miss.
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bool paramsTouchedBeforeUpload = false;
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};
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std::map<GLuint, FakeArrayAllocation> packedArrayAllocations;
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// framebuffer id -> the plain 2D texture glFramebufferTexture2D attached.
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std::map<GLuint, GLuint> framebuffer2DAttachment;
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GLuint boundArrayTexture = 0;
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GLuint boundTexture2D = 0;
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GLuint boundDrawFramebuffer = 0;
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GLuint boundReadFramebuffer = 0;
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GLuint boundMultisampleTexture = 0;
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GLuint currentProgram = 0;
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// How many programs that sample a multisample texture have been linked so far. The
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// corruption starts at the second.
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int sampledMultisampleProgramCount = 0;
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// Set by glDrawArrays, consumed by glReadPixels.
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GLfloat lastSampledValue = 1.0f;
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int lastFailedTexelCount = 0;
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};
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FakeDriver g_fake;
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void ResetFakeDriver() { g_fake = FakeDriver{}; }
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const std::string& SourceOf(GLuint shader) {
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static const std::string empty;
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const auto it = g_fake.shaderSources.find(shader);
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return it == g_fake.shaderSources.end() ? empty : it->second;
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}
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bool Contains(const std::string& haystack, const char* needle) {
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return haystack.find(needle) != std::string::npos;
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}
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// The 5_5_5_1 <-> 1_5_5_5_REV field-order mirror: the same fields, packed from the other
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// end of the word. 0x0047 (R,G,B,A = 0,1,3,1) becomes 0x8C20 - the exact pair every
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// failing KHR-GL4x.copy_image body printed on the affected Mali.
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GLushort MirrorPacked5551(GLushort word) {
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const GLushort r = (word >> 11) & 0x1F;
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const GLushort g = (word >> 6) & 0x1F;
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const GLushort b = (word >> 1) & 0x1F;
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const GLushort a = word & 0x1;
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return static_cast<GLushort>((a << 15) | (b << 10) | (g << 5) | r);
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}
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// Every `image2D <name>` the program declares, across all its stages.
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std::vector<std::string> DeclaredImageNames(GLuint program) {
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std::vector<std::string> names;
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const auto attached = g_fake.programShaders.find(program);
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if (attached == g_fake.programShaders.end()) return names;
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for (const GLuint shader : attached->second) {
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const std::string& source = SourceOf(shader);
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std::size_t at = 0;
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while ((at = source.find("image2D ", at)) != std::string::npos) {
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at += std::strlen("image2D ");
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const std::size_t end = source.find_first_of(";,)", at);
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if (end == std::string::npos) break;
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std::string name = source.substr(at, end - at);
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while (!name.empty() && (name.back() == ' ' || name.back() == '\t')) name.pop_back();
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if (std::find(names.begin(), names.end(), name) == names.end()) {
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names.push_back(name);
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}
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at = end;
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}
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}
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return names;
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}
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// The N in `layout(location = N) in ...`, or -1 when the source declares no such input.
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// Read off the text the probe actually submitted, so a probe that stopped emitting the
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// qualifier would stop being detected here too.
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int ExplicitVertexInputLocationIn(const std::string& source) {
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const std::size_t at = source.find("layout(location = ");
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if (at == std::string::npos) return -1;
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const std::size_t start = at + std::strlen("layout(location = ");
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const std::size_t close = source.find(')', start);
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if (close == std::string::npos) return -1;
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// Only a VERTEX INPUT counts: `layout(location = 0) out vec4` is a different declaration
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// and no driver caps it against GL_MAX_VERTEX_ATTRIBS.
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const std::size_t declaration = source.find_first_not_of(" \t", close + 1);
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if (declaration == std::string::npos || source.compare(declaration, 3, "in ") != 0) return -1;
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return std::atoi(source.c_str() + start);
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}
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std::string StageSourceContaining(GLuint program, const char* needle) {
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const auto attached = g_fake.programShaders.find(program);
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if (attached == g_fake.programShaders.end()) return {};
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for (const GLuint shader : attached->second) {
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const std::string& source = SourceOf(shader);
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if (Contains(source, needle)) return source;
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}
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return {};
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}
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// The uniform name in `... image2D <name>;` of the first declaration in `source`.
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std::string FirstImageNameIn(const std::string& source) {
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const std::size_t at = source.find("image2D ");
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if (at == std::string::npos) return {};
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const std::size_t start = at + std::strlen("image2D ");
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const std::size_t end = source.find(';', start);
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if (end == std::string::npos) return {};
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return source.substr(start, end - start);
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}
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// Whatever the sampling vertex shader asked for: `texelFetch(mg_probeSampler, ivec2(0), N).C`.
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void ParseSampledFetch(const std::string& source, int& sampleIndex, char& component) {
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sampleIndex = -1;
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component = '?';
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const std::size_t at = source.find("texelFetch(mg_probeSampler, ivec2(0), ");
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if (at == std::string::npos) return;
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const std::size_t start = at + std::strlen("texelFetch(mg_probeSampler, ivec2(0), ");
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sampleIndex = std::atoi(source.c_str() + start);
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const std::size_t dot = source.find(").", start);
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if (dot != std::string::npos && dot + 2 < source.size()) component = source[dot + 2];
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}
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MG_External::GLESFunctionsTable MakeFakeGLESFunctions() {
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MG_External::GLESFunctionsTable funcs{};
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funcs.glGetError = []() -> GLenum {
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const GLenum error = g_fake.pendingError;
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g_fake.pendingError = GL_NO_ERROR;
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return error;
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};
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funcs.glGetIntegerv = [](GLenum pname, GLint* data) {
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switch (pname) {
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case GL_MAX_COLOR_TEXTURE_SAMPLES:
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if (g_fake.colorTextureSamplesQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.maxColorTextureSamples;
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}
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break;
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case GL_MAX_IMAGE_UNITS:
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*data = g_fake.maxImageUnits;
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break;
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case GL_MAX_VERTEX_IMAGE_UNIFORMS:
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*data = g_fake.maxVertexImageUniforms;
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break;
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case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
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*data = g_fake.maxFragmentImageUniforms;
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break;
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case GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
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if (g_fake.geometryImageLimitQueryRaisesError) {
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g_fake.pendingError = GL_INVALID_ENUM;
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} else {
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*data = g_fake.maxGeometryImageUniforms;
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}
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break;
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case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
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*data = g_fake.maxGeometrySsboBlocks;
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break;
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case GL_MAX_VERTEX_ATTRIBS:
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*data = g_fake.maxVertexAttribs;
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break;
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default:
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break;
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}
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};
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funcs.glGetIntegeri_v = [](GLenum, GLuint, GLint* data) { *data = 0; };
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funcs.glGetFloatv = [](GLenum, GLfloat* data) {
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data[0] = 0.0f;
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data[1] = 0.0f;
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data[2] = 0.0f;
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data[3] = 0.0f;
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};
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funcs.glIsEnabled = [](GLenum) -> GLboolean { return GL_FALSE; };
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funcs.glEnable = [](GLenum) {};
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funcs.glDisable = [](GLenum) {};
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funcs.glFinish = []() {};
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funcs.glMemoryBarrier = [](GLbitfield) {};
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funcs.glPixelStorei = [](GLenum, GLint) {};
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funcs.glViewport = [](GLint, GLint, GLsizei, GLsizei) {};
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funcs.glClear = [](GLbitfield) {};
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funcs.glClearColor = [](GLfloat, GLfloat, GLfloat, GLfloat) {};
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funcs.glActiveTexture = [](GLenum) {};
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// ---- shaders and programs -------------------------------------------
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funcs.glCreateShader = [](GLenum) -> GLuint {
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++g_fake.aliveShaders;
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return g_fake.nextShaderId++;
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};
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funcs.glShaderSource = [](GLuint shader, GLsizei count, const GLchar* const* strings,
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const GLint*) {
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std::string source;
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for (GLsizei i = 0; i < count; ++i) {
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if (strings[i] != nullptr) source += strings[i];
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}
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g_fake.shaderSources[shader] = std::move(source);
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};
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funcs.glCompileShader = [](GLuint shader) {
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const std::string& source = SourceOf(shader);
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const int location = ExplicitVertexInputLocationIn(source);
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const bool refused =
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g_fake.everyCompileFails || (location >= 0 && location >= g_fake.explicitLocationCeiling);
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g_fake.shaderCompiled[shader] = !refused;
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g_fake.shaderInfoLogs[shader] = refused ? kAttributeRangeCompileLog : "";
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};
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funcs.glGetShaderiv = [](GLuint shader, GLenum pname, GLint* params) {
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if (pname != GL_COMPILE_STATUS) return;
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const auto it = g_fake.shaderCompiled.find(shader);
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*params = (it == g_fake.shaderCompiled.end() || it->second) ? GL_TRUE : GL_FALSE;
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};
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funcs.glGetShaderInfoLog = [](GLuint shader, GLsizei bufSize, GLsizei*, GLchar* infoLog) {
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if (bufSize <= 0) return;
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const auto it = g_fake.shaderInfoLogs.find(shader);
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const std::string& log = it == g_fake.shaderInfoLogs.end() ? std::string() : it->second;
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const GLsizei copied = static_cast<GLsizei>(
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std::min<std::size_t>(log.size(), static_cast<std::size_t>(bufSize - 1)));
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std::memcpy(infoLog, log.data(), static_cast<std::size_t>(copied));
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infoLog[copied] = '\0';
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};
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funcs.glDeleteShader = [](GLuint shader) {
|
|
if (shader != 0) --g_fake.aliveShaders;
|
|
};
|
|
funcs.glBindAttribLocation = [](GLuint program, GLuint index, const GLchar* name) {
|
|
g_fake.boundAttribLocations[program][name] = static_cast<GLint>(index);
|
|
};
|
|
funcs.glGetAttribLocation = [](GLuint program, const GLchar* name) -> GLint {
|
|
const auto programEntry = g_fake.boundAttribLocations.find(program);
|
|
if (programEntry == g_fake.boundAttribLocations.end()) return -1;
|
|
const auto nameEntry = programEntry->second.find(name);
|
|
if (nameEntry == programEntry->second.end()) return -1;
|
|
return nameEntry->second >= g_fake.bindAttribLocationCeiling ? -1 : nameEntry->second;
|
|
};
|
|
funcs.glCreateProgram = []() -> GLuint {
|
|
++g_fake.alivePrograms;
|
|
return g_fake.nextProgramId++;
|
|
};
|
|
funcs.glAttachShader = [](GLuint program, GLuint shader) {
|
|
g_fake.programShaders[program].push_back(shader);
|
|
};
|
|
funcs.glLinkProgram = [](GLuint program) {
|
|
const std::vector<std::string> names = DeclaredImageNames(program);
|
|
const bool overBudget = static_cast<int>(names.size()) > g_fake.distinctImageNameBudget;
|
|
// A driver whose glBindAttribLocation ceiling is lower than the location asked for
|
|
// refuses the LINK rather than the compile - which is the half of the vertex-input
|
|
// probe that decides whether the attribute is reachable another way at all.
|
|
bool attributeOutOfRange = false;
|
|
if (const auto it = g_fake.boundAttribLocations.find(program);
|
|
it != g_fake.boundAttribLocations.end()) {
|
|
for (const auto& [attributeName, location] : it->second) {
|
|
if (location >= g_fake.bindAttribLocationCeiling) attributeOutOfRange = true;
|
|
}
|
|
}
|
|
g_fake.programLinked[program] = !overBudget && !attributeOutOfRange;
|
|
g_fake.programInfoLogs[program] = overBudget ? kImageLocationLinkLog : "";
|
|
if (!overBudget && !StageSourceContaining(program, "texelFetch(mg_probeSampler").empty()) {
|
|
++g_fake.sampledMultisampleProgramCount;
|
|
}
|
|
};
|
|
funcs.glGetProgramiv = [](GLuint program, GLenum pname, GLint* params) {
|
|
if (pname != GL_LINK_STATUS) return;
|
|
const auto it = g_fake.programLinked.find(program);
|
|
*params = (it == g_fake.programLinked.end() || it->second) ? GL_TRUE : GL_FALSE;
|
|
};
|
|
funcs.glGetProgramInfoLog = [](GLuint program, GLsizei bufSize, GLsizei*, GLchar* infoLog) {
|
|
if (bufSize <= 0) return;
|
|
const auto it = g_fake.programInfoLogs.find(program);
|
|
const std::string& log = it == g_fake.programInfoLogs.end() ? std::string() : it->second;
|
|
const GLsizei copied = static_cast<GLsizei>(
|
|
std::min<std::size_t>(log.size(), static_cast<std::size_t>(bufSize - 1)));
|
|
std::memcpy(infoLog, log.data(), static_cast<std::size_t>(copied));
|
|
infoLog[copied] = '\0';
|
|
};
|
|
funcs.glDeleteProgram = [](GLuint program) {
|
|
if (program != 0) --g_fake.alivePrograms;
|
|
};
|
|
funcs.glUseProgram = [](GLuint program) { g_fake.currentProgram = program; };
|
|
funcs.glGetUniformLocation = [](GLuint, const GLchar*) -> GLint { return 0; };
|
|
funcs.glUniform1i = [](GLint, GLint) {};
|
|
|
|
// ---- textures, framebuffers, vertex arrays ---------------------------
|
|
funcs.glGenTextures = [](GLsizei n, GLuint* textures) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
textures[i] = g_fake.nextTextureId++;
|
|
++g_fake.aliveTextures;
|
|
}
|
|
};
|
|
funcs.glBindTexture = [](GLenum target, GLuint texture) {
|
|
if (target == GL_TEXTURE_2D_MULTISAMPLE) g_fake.boundMultisampleTexture = texture;
|
|
if (target == GL_TEXTURE_2D_ARRAY) g_fake.boundArrayTexture = texture;
|
|
if (target == GL_TEXTURE_2D) g_fake.boundTexture2D = texture;
|
|
};
|
|
funcs.glTexStorage3D = [](GLenum target, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) {
|
|
if (target == GL_TEXTURE_2D_ARRAY) g_fake.arrayLayerFill[g_fake.boundArrayTexture] = {0, 0};
|
|
};
|
|
// One byte per layer: the layered-blit probe fills every texel of a layer with the same
|
|
// value and only ever asks which layer a value ended up on.
|
|
funcs.glTexSubImage3D = [](GLenum target, GLint, GLint, GLint, GLint zoffset, GLsizei, GLsizei,
|
|
GLsizei, GLenum, GLenum, const void* pixels) {
|
|
if (target != GL_TEXTURE_2D_ARRAY || pixels == nullptr) return;
|
|
auto& fill = g_fake.arrayLayerFill[g_fake.boundArrayTexture];
|
|
if (zoffset >= 0 && static_cast<std::size_t>(zoffset) < fill.size()) {
|
|
fill[static_cast<std::size_t>(zoffset)] = static_cast<const GLubyte*>(pixels)[0];
|
|
}
|
|
};
|
|
funcs.glDeleteTextures = [](GLsizei n, const GLuint* textures) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
if (textures[i] != 0) --g_fake.aliveTextures;
|
|
for (auto it = g_fake.packedTexelWords.begin(); it != g_fake.packedTexelWords.end();) {
|
|
if (it->first.first == textures[i]) {
|
|
it = g_fake.packedTexelWords.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
g_fake.packedArrayAllocations.erase(textures[i]);
|
|
}
|
|
};
|
|
funcs.glTexParameteri = [](GLenum target, GLenum pname, GLint param) {
|
|
if (target == GL_TEXTURE_2D_MULTISAMPLE && pname == GL_TEXTURE_SWIZZLE_A) {
|
|
g_fake.multisampleAlphaSwizzle[g_fake.boundMultisampleTexture] =
|
|
static_cast<GLenum>(param);
|
|
}
|
|
// A parameter write on a 2D array that has no uploaded level yet steers the
|
|
// driver's layout choice to the plain order (see FakeArrayAllocation).
|
|
if (target == GL_TEXTURE_2D_ARRAY &&
|
|
g_fake.packedArrayAllocations.count(g_fake.boundArrayTexture) == 0) {
|
|
g_fake.packedArrayAllocations[g_fake.boundArrayTexture].paramsTouchedBeforeUpload = true;
|
|
}
|
|
};
|
|
// The packed16 probe's endpoints. A plain 2D image stores its 5551 words in the
|
|
// canonical (non-REV) order on every knob setting - the defect is confined to array
|
|
// mip levels, and keeping the 2D side clean is what lets the readback below decode
|
|
// with one order and still reproduce the mirror.
|
|
funcs.glTexImage2D = [](GLenum target, GLint level, GLint, GLsizei, GLsizei, GLint, GLenum,
|
|
GLenum type, const void* pixels) {
|
|
if (target != GL_TEXTURE_2D || type != GL_UNSIGNED_SHORT_5_5_5_1 || pixels == nullptr) return;
|
|
GLushort word = 0;
|
|
std::memcpy(&word, pixels, sizeof(word));
|
|
g_fake.packedTexelWords[{g_fake.boundTexture2D, level}] = word;
|
|
};
|
|
// Records the allocation shape the mirror below is gated on, and the uploaded word.
|
|
// Under the upload-corruption knob the STORED word is already wrong - the "not this
|
|
// bug" shape the probe's round-trip control must catch.
|
|
funcs.glTexImage3D = [](GLenum target, GLint level, GLint, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLint, GLenum, GLenum type, const void* pixels) {
|
|
if (target != GL_TEXTURE_2D_ARRAY || type != GL_UNSIGNED_SHORT_5_5_5_1 || pixels == nullptr) return;
|
|
GLushort word = 0;
|
|
std::memcpy(&word, pixels, sizeof(word));
|
|
g_fake.packedTexelWords[{g_fake.boundArrayTexture, level}] =
|
|
g_fake.packed16UploadCorrupted ? MirrorPacked5551(word) : word;
|
|
auto& allocation = g_fake.packedArrayAllocations[g_fake.boundArrayTexture];
|
|
if (level == 0) {
|
|
allocation.width = width;
|
|
allocation.height = height;
|
|
allocation.layers = depth;
|
|
}
|
|
if (level >= 0 && level < 8) allocation.levelMask |= 1u << level;
|
|
};
|
|
// A raw texel-block move: the PHYSICAL word travels. The defect lives here - a source
|
|
// in the mirrored ALLOCATION delivers the re-encoded word from EVERY level - and it
|
|
// only exists for the allocation it was measured on: three levels of a 30x30x12 array.
|
|
funcs.glCopyImageSubData = [](GLuint srcName, GLenum, GLint srcLevel, GLint, GLint, GLint,
|
|
GLuint dstName, GLenum, GLint dstLevel, GLint, GLint, GLint,
|
|
GLsizei, GLsizei, GLsizei) {
|
|
if (g_fake.packed16CopyDoesNothing) return;
|
|
const auto source = g_fake.packedTexelWords.find({srcName, srcLevel});
|
|
if (source == g_fake.packedTexelWords.end()) return;
|
|
GLushort word = source->second;
|
|
const auto allocation = g_fake.packedArrayAllocations.find(srcName);
|
|
const bool measuredShape = allocation != g_fake.packedArrayAllocations.end() &&
|
|
allocation->second.width == 30 && allocation->second.height == 30 &&
|
|
allocation->second.layers == 12 &&
|
|
allocation->second.levelMask == 0b111u &&
|
|
!allocation->second.paramsTouchedBeforeUpload;
|
|
if (measuredShape && g_fake.packed16ArrayAllocationMirrored) {
|
|
word = MirrorPacked5551(word);
|
|
}
|
|
g_fake.packedTexelWords[{dstName, dstLevel}] = word;
|
|
};
|
|
funcs.glTexSubImage2D = [](GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
|
|
const void*) {};
|
|
funcs.glTexStorage2D = [](GLenum, GLsizei, GLenum, GLsizei, GLsizei) {};
|
|
funcs.glTexStorage2DMultisample = [](GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) {};
|
|
funcs.glGenFramebuffers = [](GLsizei n, GLuint* framebuffers) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
framebuffers[i] = g_fake.nextFramebufferId++;
|
|
++g_fake.aliveFramebuffers;
|
|
}
|
|
};
|
|
funcs.glBindFramebuffer = [](GLenum target, GLuint framebuffer) {
|
|
if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) {
|
|
g_fake.boundDrawFramebuffer = framebuffer;
|
|
}
|
|
if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER) {
|
|
g_fake.boundReadFramebuffer = framebuffer;
|
|
}
|
|
};
|
|
funcs.glFramebufferTexture2D = [](GLenum target, GLenum, GLenum, GLuint texture, GLint) {
|
|
const GLuint framebuffer = (target == GL_READ_FRAMEBUFFER) ? g_fake.boundReadFramebuffer
|
|
: g_fake.boundDrawFramebuffer;
|
|
g_fake.framebuffer2DAttachment[framebuffer] = texture;
|
|
};
|
|
funcs.glFramebufferTextureLayer = [](GLenum target, GLenum, GLuint texture, GLint level, GLint layer) {
|
|
const GLuint framebuffer = (target == GL_READ_FRAMEBUFFER) ? g_fake.boundReadFramebuffer
|
|
: g_fake.boundDrawFramebuffer;
|
|
g_fake.framebufferLayerAttachment[framebuffer] = {texture, layer};
|
|
g_fake.framebufferLayerLevel[framebuffer] = level;
|
|
};
|
|
funcs.glReadBuffer = [](GLenum) {};
|
|
// The defect itself: the source layer is read from where the READ framebuffer says (unless
|
|
// that knob is on too), and the result is written to the layer the DRAW framebuffer names -
|
|
// or to layer 0 regardless, which is what an affected driver does.
|
|
funcs.glBlitFramebuffer = [](GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield,
|
|
GLenum) {
|
|
const auto source = g_fake.framebufferLayerAttachment.find(g_fake.boundReadFramebuffer);
|
|
const auto destination = g_fake.framebufferLayerAttachment.find(g_fake.boundDrawFramebuffer);
|
|
if (source == g_fake.framebufferLayerAttachment.end() ||
|
|
destination == g_fake.framebufferLayerAttachment.end()) {
|
|
return;
|
|
}
|
|
const GLint sourceLayer = g_fake.blitIgnoresSourceLayer ? 0 : source->second.second;
|
|
const GLint destinationLayer =
|
|
g_fake.blitIgnoresDestinationLayer ? 0 : destination->second.second;
|
|
auto& sourceFill = g_fake.arrayLayerFill[source->second.first];
|
|
auto& destinationFill = g_fake.arrayLayerFill[destination->second.first];
|
|
if (sourceLayer < 0 || static_cast<std::size_t>(sourceLayer) >= sourceFill.size()) return;
|
|
if (destinationLayer < 0 ||
|
|
static_cast<std::size_t>(destinationLayer) >= destinationFill.size()) {
|
|
return;
|
|
}
|
|
destinationFill[static_cast<std::size_t>(destinationLayer)] =
|
|
sourceFill[static_cast<std::size_t>(sourceLayer)];
|
|
};
|
|
funcs.glCheckFramebufferStatus = [](GLenum) -> GLenum { return GL_FRAMEBUFFER_COMPLETE; };
|
|
funcs.glDeleteFramebuffers = [](GLsizei n, const GLuint* framebuffers) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
if (framebuffers[i] != 0) --g_fake.aliveFramebuffers;
|
|
g_fake.framebufferLayerAttachment.erase(framebuffers[i]);
|
|
g_fake.framebufferLayerLevel.erase(framebuffers[i]);
|
|
g_fake.framebuffer2DAttachment.erase(framebuffers[i]);
|
|
}
|
|
};
|
|
funcs.glGenVertexArrays = [](GLsizei n, GLuint* arrays) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
arrays[i] = g_fake.nextVertexArrayId++;
|
|
++g_fake.aliveVertexArrays;
|
|
}
|
|
};
|
|
funcs.glBindVertexArray = [](GLuint) {};
|
|
funcs.glDeleteVertexArrays = [](GLsizei n, const GLuint* arrays) {
|
|
for (GLsizei i = 0; i < n; ++i) {
|
|
if (arrays[i] != 0) --g_fake.aliveVertexArrays;
|
|
}
|
|
};
|
|
funcs.glBindImageTexture = [](GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) {};
|
|
|
|
// ---- the draw, where the defects live --------------------------------
|
|
funcs.glDrawArrays = [](GLenum, GLint, GLsizei) {
|
|
const GLuint program = g_fake.currentProgram;
|
|
const std::string sampling = StageSourceContaining(program, "texelFetch(mg_probeSampler");
|
|
if (!sampling.empty()) {
|
|
int sampleIndex = -1;
|
|
char component = '?';
|
|
ParseSampledFetch(sampling, sampleIndex, component);
|
|
const GLenum swizzle = g_fake.multisampleAlphaSwizzle.count(
|
|
g_fake.boundMultisampleTexture) != 0
|
|
? g_fake.multisampleAlphaSwizzle[g_fake.boundMultisampleTexture]
|
|
: GL_ALPHA;
|
|
// An R32F texel filled with (1, 0, 0, -) reads 1.0 through both the ALPHA and the
|
|
// RED swizzle sources, which is why one expected constant covers every shape.
|
|
g_fake.lastSampledValue = 1.0f;
|
|
if (g_fake.msaaEveryReadWrong) {
|
|
g_fake.lastSampledValue = 0.0f;
|
|
} else if (g_fake.msaaSwizzledAlphaCorrupted && swizzle == GL_RED && component == 'w' &&
|
|
sampleIndex != 0 && g_fake.sampledMultisampleProgramCount >= 2) {
|
|
// Uninitialised memory: a value that is neither the answer nor the clear.
|
|
g_fake.lastSampledValue = -1.34954e-17f;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Matched on the access qualifier alone, not on "coherent writeonly": the strongest
|
|
// coherency shape spells it "coherent volatile writeonly".
|
|
const std::string writeStage = StageSourceContaining(program, "writeonly");
|
|
const std::string readStage = StageSourceContaining(program, "readonly");
|
|
if (!writeStage.empty() && !readStage.empty() && Contains(readStage, "memoryBarrierImage")) {
|
|
// The coherency probe: one invocation stores and then reads back. `volatile` is
|
|
// what tells the strongest shape apart from the one MobileGL emits today, and
|
|
// giving them separate knobs is what lets a test pin the case where only the
|
|
// emitted shape is wrong - a fixable defect that must not be reported here.
|
|
g_fake.lastFailedTexelCount = Contains(readStage, "coherent volatile")
|
|
? g_fake.coherencyStrongestShapeFailedTexels
|
|
: g_fake.coherencyEmittedShapeFailedTexels;
|
|
return;
|
|
}
|
|
if (!writeStage.empty() && readStage.empty()) {
|
|
// The coherency control's store half; the load half decides the result.
|
|
g_fake.lastFailedTexelCount = 0;
|
|
return;
|
|
}
|
|
if (writeStage.empty() && !readStage.empty()) {
|
|
g_fake.lastFailedTexelCount = g_fake.coherencyControlFailedTexels;
|
|
return;
|
|
}
|
|
if (!writeStage.empty() && !readStage.empty()) {
|
|
// The qualifier-merge pair: the stores are lost when the two halves share a name.
|
|
const bool sharedName =
|
|
FirstImageNameIn(writeStage) == FirstImageNameIn(readStage) &&
|
|
!FirstImageNameIn(writeStage).empty();
|
|
const bool lost = g_fake.everyVertexImageWriteDropped ||
|
|
(g_fake.sameNameImagePairDropsWrites && sharedName);
|
|
g_fake.lastFailedTexelCount = lost ? 1 << 20 : 0;
|
|
return;
|
|
}
|
|
g_fake.lastFailedTexelCount = 0;
|
|
};
|
|
funcs.glReadPixels = [](GLint, GLint, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
|
void* pixels) {
|
|
const std::size_t texels = static_cast<std::size_t>(width) * static_cast<std::size_t>(height);
|
|
// A read framebuffer naming a plain 2D texture that holds a 5551 word is the
|
|
// packed16 probe reading its copy destination. The driver decodes its OWN storage
|
|
// with the canonical non-REV order and expands each field by bit replication -
|
|
// which is exactly how the mirrored word 0x8C20 becomes (140, 132, 132, 0).
|
|
if (const auto attached = g_fake.framebuffer2DAttachment.find(g_fake.boundReadFramebuffer);
|
|
attached != g_fake.framebuffer2DAttachment.end() &&
|
|
g_fake.packedTexelWords.count({attached->second, 0}) != 0) {
|
|
// Gated on the texture actually holding a 5551 word, so every OTHER probe that
|
|
// attaches a plain 2D texture keeps the pass/fail readback paths below.
|
|
const GLushort w = g_fake.packedTexelWords[{attached->second, 0}];
|
|
const auto expand5 = [](GLushort v) {
|
|
return static_cast<GLubyte>((v << 3) | (v >> 2));
|
|
};
|
|
GLubyte* out = static_cast<GLubyte*>(pixels);
|
|
for (std::size_t i = 0; i < texels; ++i) {
|
|
out[i * 4 + 0] = expand5((w >> 11) & 0x1F);
|
|
out[i * 4 + 1] = expand5((w >> 6) & 0x1F);
|
|
out[i * 4 + 2] = expand5((w >> 1) & 0x1F);
|
|
out[i * 4 + 3] = (w & 0x1) ? 255 : 0;
|
|
}
|
|
return;
|
|
}
|
|
// A read framebuffer naming an array LEVEL that holds a 5551 word is the packed16
|
|
// probe's round-trip control: the driver decodes its OWN storage, so whatever the
|
|
// physical word is - mirrored at upload under that knob included - its own decode
|
|
// is handed back with the canonical field meaning.
|
|
if (const auto layered = g_fake.framebufferLayerAttachment.find(g_fake.boundReadFramebuffer);
|
|
layered != g_fake.framebufferLayerAttachment.end()) {
|
|
const auto levelIt = g_fake.framebufferLayerLevel.find(g_fake.boundReadFramebuffer);
|
|
const GLint attachedLevel = levelIt == g_fake.framebufferLayerLevel.end() ? 0 : levelIt->second;
|
|
if (const auto word = g_fake.packedTexelWords.find({layered->second.first, attachedLevel});
|
|
word != g_fake.packedTexelWords.end()) {
|
|
const GLushort w = word->second;
|
|
const auto expand5 = [](GLushort v) {
|
|
return static_cast<GLubyte>((v << 3) | (v >> 2));
|
|
};
|
|
GLubyte* out = static_cast<GLubyte*>(pixels);
|
|
for (std::size_t i = 0; i < texels; ++i) {
|
|
out[i * 4 + 0] = expand5((w >> 11) & 0x1F);
|
|
out[i * 4 + 1] = expand5((w >> 6) & 0x1F);
|
|
out[i * 4 + 2] = expand5((w >> 1) & 0x1F);
|
|
out[i * 4 + 3] = (w & 0x1) ? 255 : 0;
|
|
}
|
|
return;
|
|
}
|
|
// Otherwise it is the layered-blit probe asking what a layer holds, and its
|
|
// bytes have nothing to do with the pass/fail texel encoding the image probes
|
|
// below share.
|
|
const auto& fill = g_fake.arrayLayerFill[layered->second.first];
|
|
const GLint layer = layered->second.second;
|
|
const GLubyte value =
|
|
(layer >= 0 && static_cast<std::size_t>(layer) < fill.size())
|
|
? fill[static_cast<std::size_t>(layer)]
|
|
: 0;
|
|
GLubyte* out = static_cast<GLubyte*>(pixels);
|
|
for (std::size_t i = 0; i < texels; ++i) {
|
|
out[i * 4 + 0] = value;
|
|
out[i * 4 + 1] = value;
|
|
out[i * 4 + 2] = value;
|
|
out[i * 4 + 3] = 255;
|
|
}
|
|
return;
|
|
}
|
|
if (format == GL_RED && type == GL_FLOAT) {
|
|
GLfloat* out = static_cast<GLfloat*>(pixels);
|
|
for (std::size_t i = 0; i < texels; ++i) out[i] = g_fake.lastSampledValue;
|
|
return;
|
|
}
|
|
GLubyte* out = static_cast<GLubyte*>(pixels);
|
|
const std::size_t failed =
|
|
std::min<std::size_t>(texels, static_cast<std::size_t>(g_fake.lastFailedTexelCount));
|
|
for (std::size_t i = 0; i < texels; ++i) {
|
|
const bool ok = i >= failed;
|
|
out[i * 4 + 0] = ok ? 0 : 255;
|
|
out[i * 4 + 1] = ok ? 255 : 0;
|
|
out[i * 4 + 2] = 0;
|
|
out[i * 4 + 3] = 255;
|
|
}
|
|
};
|
|
|
|
return funcs;
|
|
}
|
|
|
|
void ExpectProbeReleasedEverything() {
|
|
EXPECT_EQ(g_fake.aliveShaders, 0);
|
|
EXPECT_EQ(g_fake.alivePrograms, 0);
|
|
EXPECT_EQ(g_fake.aliveTextures, 0);
|
|
EXPECT_EQ(g_fake.aliveFramebuffers, 0);
|
|
EXPECT_EQ(g_fake.aliveVertexArrays, 0);
|
|
}
|
|
} // namespace
|
|
|
|
// The rule the whole section depends on: a probe that cannot run reports NO bug. If an
|
|
// unrunnable probe answered "affected", every device without the entry points - every desktop
|
|
// build, every unit-test process - would grow a driver-bug row it has no evidence for, and the
|
|
// section would stop meaning "this device has these bugs".
|
|
TEST(DriverBugProbes, AProbeThatCannotRunReportsNoBug) {
|
|
const MG_External::GLESFunctionsTable gl = EmptyFunctionTable();
|
|
EXPECT_FALSE(ProbeBlitIgnoresDestinationArrayLayer(gl))
|
|
<< "a probe with no entry points has measured nothing";
|
|
EXPECT_FALSE(ProbeExplicitVertexInputLocationCeiling(gl).detected)
|
|
<< "a probe with no entry points has measured nothing";
|
|
EXPECT_FALSE(ProbeGeometryStageSsboWriteAfterEmitDropped(gl))
|
|
<< "a probe with no entry points to call must not claim the driver is affected";
|
|
EXPECT_FALSE(ProbeR32FMultisampleSwizzleCorruption(gl));
|
|
EXPECT_FALSE(ProbeImageLocationPerNameBudget(gl).detected);
|
|
EXPECT_FALSE(ProbeCrossStageImageQualifierMergeDropsWrites(gl));
|
|
EXPECT_FALSE(ProbeImageWriteReadCoherencyResidual(gl).detected);
|
|
EXPECT_FALSE(ProbeCopyImageMirrorsPacked16FieldOrder(gl))
|
|
<< "a probe with no entry points has measured nothing";
|
|
}
|
|
|
|
// The section lists only bugs the device HAS, so a driver nothing could be probed on renders
|
|
// nothing at all rather than a list of reassurances.
|
|
TEST(DriverBugProbes, CollectsNoFindingsWhenNothingCanBeProbed) {
|
|
const MG_External::GLESFunctionsTable gl = EmptyFunctionTable();
|
|
EXPECT_TRUE(CollectGlesKnownDriverBugs(gl).empty());
|
|
}
|
|
|
|
// Every finding the table can produce is a bug that is PRESENT, which is why the vocabulary is
|
|
// FIXED/UNFIXABLE and not PASS/FAIL. This latches that no probe can smuggle in a "not affected"
|
|
// row by returning a finding with an empty name or detail - the screen renders both.
|
|
TEST(DriverBugProbes, EveryFindingCarriesANameAndAnExplanation) {
|
|
const MG_External::GLESFunctionsTable gl = EmptyFunctionTable();
|
|
for (const auto& finding : CollectGlesKnownDriverBugs(gl)) {
|
|
EXPECT_FALSE(finding.name.empty());
|
|
EXPECT_FALSE(finding.detail.empty()) << finding.name << " must say what MobileGL does about it";
|
|
EXPECT_TRUE(finding.verdict == DriverBugVerdict::Fixed ||
|
|
finding.verdict == DriverBugVerdict::Unfixable);
|
|
}
|
|
}
|
|
|
|
// ===================== R32F MULTISAMPLE SWIZZLE =====================
|
|
|
|
TEST(DriverBugProbes, R32FMultisampleSwizzleIsCleanOnAConformingDriver) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeR32FMultisampleSwizzleCorruption(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
TEST(DriverBugProbes, R32FMultisampleSwizzleIsDetectedFromTheSecondProgramOnward) {
|
|
ResetFakeDriver();
|
|
g_fake.msaaSwizzledAlphaCorrupted = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_TRUE(ProbeR32FMultisampleSwizzleCorruption(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// The control rule, made executable: a driver on which even the default-swizzle, sample-zero and
|
|
// .x reads are wrong is broken in some larger way, and the probe may not name the alpha swizzle
|
|
// as the cause.
|
|
TEST(DriverBugProbes, R32FMultisampleSwizzleReportsNothingWhenTheControlsAreWrongToo) {
|
|
ResetFakeDriver();
|
|
g_fake.msaaSwizzledAlphaCorrupted = true;
|
|
g_fake.msaaEveryReadWrong = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeR32FMultisampleSwizzleCorruption(gl))
|
|
<< "with every read wrong the probe has no evidence that the alpha swizzle is the variable";
|
|
}
|
|
|
|
TEST(DriverBugProbes, R32FMultisampleSwizzleNeedsMoreThanOneSample) {
|
|
ResetFakeDriver();
|
|
g_fake.msaaSwizzledAlphaCorrupted = true;
|
|
g_fake.maxColorTextureSamples = 1;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeR32FMultisampleSwizzleCorruption(gl));
|
|
}
|
|
|
|
// ===================== IMAGE LOCATION PER NAME =====================
|
|
|
|
TEST(DriverBugProbes, ImageLocationBudgetIsCleanWhenNamesDoNotCost) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeImageLocationPerNameBudget(gl);
|
|
EXPECT_FALSE(measurement.detected);
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
TEST(DriverBugProbes, ImageLocationBudgetIsDetectedWhenOnlyTheSharedNamesLink) {
|
|
ResetFakeDriver();
|
|
// Four image uniforms per stage: twelve distinct names in the subject, four in the control.
|
|
g_fake.distinctImageNameBudget = 5;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeImageLocationPerNameBudget(gl);
|
|
EXPECT_TRUE(measurement.detected);
|
|
EXPECT_EQ(measurement.perStageImageUniforms, g_fake.maxGeometryImageUniforms + 1);
|
|
EXPECT_EQ(measurement.subjectDistinctNames, measurement.perStageImageUniforms * 3);
|
|
EXPECT_EQ(measurement.controlDistinctNames, measurement.perStageImageUniforms);
|
|
EXPECT_NE(measurement.driverMessage.find("exceeds max allowed"), String::npos)
|
|
<< "the report quotes the driver rather than paraphrasing it";
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// The control rule again: when the shared-name program is refused too, the shape is simply too
|
|
// big for this driver and the refusal is honest.
|
|
TEST(DriverBugProbes, ImageLocationBudgetReportsNothingWhenTheControlAlsoFails) {
|
|
ResetFakeDriver();
|
|
g_fake.distinctImageNameBudget = 2;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeImageLocationPerNameBudget(gl).detected);
|
|
}
|
|
|
|
TEST(DriverBugProbes, ImageLocationBudgetNeedsAGeometryStageThatCanHoldImages) {
|
|
ResetFakeDriver();
|
|
g_fake.distinctImageNameBudget = 5;
|
|
g_fake.maxGeometryImageUniforms = 0;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeImageLocationPerNameBudget(gl).detected);
|
|
}
|
|
|
|
TEST(DriverBugProbes, ImageLocationBudgetStaysSilentOnAContextWithoutTheGeometryLimit) {
|
|
ResetFakeDriver();
|
|
g_fake.distinctImageNameBudget = 5;
|
|
g_fake.geometryImageLimitQueryRaisesError = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeImageLocationPerNameBudget(gl).detected)
|
|
<< "a pre-ES-3.2 context has no geometry stage to build the shape out of";
|
|
}
|
|
|
|
// ===================== CROSS-STAGE QUALIFIER MERGE =====================
|
|
|
|
TEST(DriverBugProbes, QualifierMergeIsCleanWhenTheDriverKeepsTheStore) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeCrossStageImageQualifierMergeDropsWrites(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
TEST(DriverBugProbes, QualifierMergeIsDetectedWhenOnlyTheSharedNameLosesTheStore) {
|
|
ResetFakeDriver();
|
|
g_fake.sameNameImagePairDropsWrites = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_TRUE(ProbeCrossStageImageQualifierMergeDropsWrites(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// A driver that loses the RENAMED store too cannot write images from the vertex stage at all -
|
|
// a different and much larger claim, which this probe may not make.
|
|
TEST(DriverBugProbes, QualifierMergeReportsNothingWhenTheRenamedControlAlsoFails) {
|
|
ResetFakeDriver();
|
|
g_fake.sameNameImagePairDropsWrites = true;
|
|
g_fake.everyVertexImageWriteDropped = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeCrossStageImageQualifierMergeDropsWrites(gl));
|
|
}
|
|
|
|
TEST(DriverBugProbes, QualifierMergeNeedsVertexStageImageUniforms) {
|
|
ResetFakeDriver();
|
|
g_fake.sameNameImagePairDropsWrites = true;
|
|
g_fake.maxVertexImageUniforms = 0;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeCrossStageImageQualifierMergeDropsWrites(gl));
|
|
}
|
|
|
|
// ===================== IMAGE COHERENCY RESIDUAL =====================
|
|
|
|
TEST(DriverBugProbes, ImageCoherencyIsCleanWhenTheDependentReadObservesTheStore) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeImageWriteReadCoherencyResidual(gl);
|
|
EXPECT_FALSE(measurement.detected);
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
TEST(DriverBugProbes, ImageCoherencyResidualIsDetectedAndQuantified) {
|
|
ResetFakeDriver();
|
|
g_fake.coherencyStrongestShapeFailedTexels = 376;
|
|
g_fake.coherencyEmittedShapeFailedTexels = 418;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeImageWriteReadCoherencyResidual(gl);
|
|
EXPECT_TRUE(measurement.detected);
|
|
EXPECT_EQ(measurement.mismatchedTexels, 376);
|
|
EXPECT_EQ(measurement.emittedShapeMismatchedTexels, 418)
|
|
<< "the row reports what applications get, not only what is theoretically reachable";
|
|
EXPECT_GT(measurement.totalTexels, 418) << "the report needs a denominator to quote a rate";
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// The reason the subject is the STRONGEST shape and not the one MobileGL emits. Mesa llvmpipe
|
|
// misses every texel with `coherent` + memoryBarrierImage() and none once the pair is also
|
|
// `volatile` - a defect MobileGL could fix by emitting a different shape, which is not what
|
|
// UNFIXABLE means and does not belong in this section.
|
|
TEST(DriverBugProbes, ImageCoherencyReportsNothingWhenAStrongerShapeWouldFixIt) {
|
|
ResetFakeDriver();
|
|
g_fake.coherencyStrongestShapeFailedTexels = 0;
|
|
g_fake.coherencyEmittedShapeFailedTexels = 4096;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeImageWriteReadCoherencyResidual(gl).detected)
|
|
<< "a driver the volatile shape satisfies has a fixable defect, not an unfixable one";
|
|
}
|
|
|
|
// The control rule once more: a driver whose glFinish-separated two-draw dependency is ALSO
|
|
// dirty has a bigger defect than an in-invocation ordering residual, and this probe must not
|
|
// dress that up as one.
|
|
TEST(DriverBugProbes, ImageCoherencyReportsNothingWhenTheFinishSeparatedControlIsDirtyToo) {
|
|
ResetFakeDriver();
|
|
g_fake.coherencyStrongestShapeFailedTexels = 376;
|
|
g_fake.coherencyControlFailedTexels = 4096;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeImageWriteReadCoherencyResidual(gl).detected);
|
|
}
|
|
|
|
// ===================== EXPLICIT VERTEX INPUT LOCATION CEILING =====================
|
|
|
|
// The clean case, and the one that has to stay cheap: a driver whose compiler accepts the
|
|
// highest location it advertises is measured in a single compile and withdraws nothing.
|
|
TEST(DriverBugProbes, VertexInputLocationCeilingIsCleanWhenTheAdvertisedMaximumCompiles) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexAttribs = 32;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeExplicitVertexInputLocationCeiling(gl);
|
|
EXPECT_FALSE(measurement.detected);
|
|
EXPECT_EQ(measurement.advertisedMaxVertexAttribs, 32);
|
|
EXPECT_EQ(measurement.usableLocations, 32) << "an unaffected driver must be taken at its word";
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// The defect: 32 advertised, the qualifier refused from 16 up. The bisection has to land on the
|
|
// boundary exactly - one off in either direction advertises an attribute that cannot be declared,
|
|
// or withdraws one that can.
|
|
TEST(DriverBugProbes, VertexInputLocationCeilingIsMeasuredWhenTheQualifierIsCapped) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexAttribs = 32;
|
|
g_fake.explicitLocationCeiling = 16;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeExplicitVertexInputLocationCeiling(gl);
|
|
EXPECT_TRUE(measurement.detected);
|
|
EXPECT_EQ(measurement.advertisedMaxVertexAttribs, 32);
|
|
EXPECT_EQ(measurement.usableLocations, 16);
|
|
EXPECT_TRUE(measurement.bindAttribLocationReachesAdvertisedMax)
|
|
<< "this driver caps only the qualifier, so the report may say the attribute is still reachable";
|
|
EXPECT_NE(measurement.driverMessage.find("attribute range"), std::string::npos)
|
|
<< "the driver's own wording is what makes the row evidence rather than an assertion";
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// A ceiling that is not a power of two, so a bisection that happened to land on 16 by arithmetic
|
|
// rather than by measurement fails here.
|
|
TEST(DriverBugProbes, VertexInputLocationCeilingBisectsToAnAwkwardBoundary) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexAttribs = 32;
|
|
g_fake.explicitLocationCeiling = 23;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeExplicitVertexInputLocationCeiling(gl);
|
|
EXPECT_TRUE(measurement.detected);
|
|
EXPECT_EQ(measurement.usableLocations, 23);
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// THE FIRST CONTROL. A compiler that refuses location 0 refuses everything, and a probe that
|
|
// read that as "only one location is usable" would withdraw every vertex attribute the device has.
|
|
TEST(DriverBugProbes, VertexInputLocationCeilingReportsNothingWhenTheLocationZeroControlFails) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexAttribs = 32;
|
|
g_fake.everyCompileFails = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeExplicitVertexInputLocationCeiling(gl);
|
|
EXPECT_FALSE(measurement.detected);
|
|
EXPECT_EQ(measurement.usableLocations, 32)
|
|
<< "an inconclusive probe has to leave the advertised count exactly where it found it";
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// THE SECOND CONTROL, which does not change the clamp but does change what the report may claim:
|
|
// a driver that cannot reach the location through glBindAttribLocation either has fewer
|
|
// attributes than it advertises, rather than merely an unspellable half.
|
|
TEST(DriverBugProbes, VertexInputLocationCeilingSaysWhenTheAttributeIsUnreachableAnyWay) {
|
|
ResetFakeDriver();
|
|
g_fake.maxVertexAttribs = 32;
|
|
g_fake.explicitLocationCeiling = 16;
|
|
g_fake.bindAttribLocationCeiling = 16;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
const auto measurement = ProbeExplicitVertexInputLocationCeiling(gl);
|
|
EXPECT_TRUE(measurement.detected);
|
|
EXPECT_EQ(measurement.usableLocations, 16);
|
|
EXPECT_FALSE(measurement.bindAttribLocationReachesAdvertisedMax);
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// ===================== LAYERED BLIT DESTINATION =====================
|
|
|
|
TEST(DriverBugProbes, LayeredBlitDestinationIsCleanWhenTheLayerIsHonoured) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeBlitIgnoresDestinationArrayLayer(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
TEST(DriverBugProbes, LayeredBlitDestinationIsDetectedWhenTheCopyLandsOnLayerZero) {
|
|
ResetFakeDriver();
|
|
g_fake.blitIgnoresDestinationLayer = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_TRUE(ProbeBlitIgnoresDestinationArrayLayer(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// THE CONTROL. A driver that ignores the SOURCE layer too cannot address array layers through a
|
|
// framebuffer at all - a bigger defect, and one this probe is not entitled to report as its own.
|
|
// The control blit onto destination layer 0 is what catches it: the value it looks for lives only
|
|
// on the source's layer 1, so a source read pinned to layer 0 never produces it.
|
|
TEST(DriverBugProbes, LayeredBlitDestinationReportsNothingWhenTheSourceLayerIsIgnoredToo) {
|
|
ResetFakeDriver();
|
|
g_fake.blitIgnoresDestinationLayer = true;
|
|
g_fake.blitIgnoresSourceLayer = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeBlitIgnoresDestinationArrayLayer(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// And the shape that is not this bug at all: a blit that moves nothing anywhere. The probe's
|
|
// subject then finds its magic byte on no layer, which is "reached no verdict", not "landed on 0".
|
|
TEST(DriverBugProbes, LayeredBlitDestinationReportsNothingWhenTheBlitMovesNothing) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
MG_External::GLESFunctionsTable inert = gl;
|
|
inert.glBlitFramebuffer = [](GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield,
|
|
GLenum) {};
|
|
EXPECT_FALSE(ProbeBlitIgnoresDestinationArrayLayer(inert));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
TEST(DriverBugProbes, ImageCoherencyNeedsBothHalvesOfTheSplitPairInOneStage) {
|
|
ResetFakeDriver();
|
|
g_fake.coherencyStrongestShapeFailedTexels = 376;
|
|
g_fake.maxFragmentImageUniforms = 1;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeImageWriteReadCoherencyResidual(gl).detected);
|
|
}
|
|
|
|
TEST(DriverBugProbes, Packed16FieldOrderIsCleanOnAConformingDriver) {
|
|
ResetFakeDriver();
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeCopyImageMirrorsPacked16FieldOrder(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// The measured device shape: EVERY level of the mirrored allocation delivers the
|
|
// re-encoding, and the machinery/round-trip controls stay clean, so the probe must detect.
|
|
TEST(DriverBugProbes, Packed16FieldOrderIsDetectedWhenTheArrayAllocationIsMirrored) {
|
|
ResetFakeDriver();
|
|
g_fake.packed16ArrayAllocationMirrored = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_TRUE(ProbeCopyImageMirrorsPacked16FieldOrder(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// THE ROUND-TRIP CONTROL. A driver that corrupts the UPLOAD hands the mirror back from the
|
|
// array's own direct readback too - a different defect, and one the widening's raw-copy
|
|
// reasoning says nothing about - so the probe must reach no verdict rather than claim it.
|
|
TEST(DriverBugProbes, Packed16FieldOrderReportsNothingWhenTheUploadItselfCorrupts) {
|
|
ResetFakeDriver();
|
|
g_fake.packed16UploadCorrupted = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeCopyImageMirrorsPacked16FieldOrder(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// And the shape that is not this bug: a copy that lands nothing leaves every destination's
|
|
// 0xFFFF fill, so the 2D-to-2D machinery control fails first - "reached no verdict".
|
|
TEST(DriverBugProbes, Packed16FieldOrderReportsNothingWhenTheCopyLandsNothing) {
|
|
ResetFakeDriver();
|
|
g_fake.packed16ArrayAllocationMirrored = true;
|
|
g_fake.packed16CopyDoesNothing = true;
|
|
const MG_External::GLESFunctionsTable gl = MakeFakeGLESFunctions();
|
|
EXPECT_FALSE(ProbeCopyImageMirrorsPacked16FieldOrder(gl));
|
|
ExpectProbeReleasedEverything();
|
|
}
|
|
|
|
// The byte arithmetic the fake's mirror encodes, pinned against the QPA evidence. The fake
|
|
// models the ARRAY-AS-SOURCE direction (decode 5_5_5_1, re-encode 1_5_5_5_REV): 0x0047 must
|
|
// deliver 0x8C20, the exact pair every failing array-as-source copy_image body printed. The
|
|
// QPA's array-as-destination bodies show the INVERSE transform (enc_5551 of dec_REV: 0x0007
|
|
// delivered as 0x3800), and enc_REV(dec_5551(x)) inverts enc_5551(dec_REV(x)), so feeding
|
|
// the delivered word back through the fake's mirror must reproduce the original.
|
|
TEST(DriverBugProbes, Packed16MirrorArithmeticMatchesTheDeviceEvidence) {
|
|
EXPECT_EQ(MirrorPacked5551(0x0047), 0x8C20);
|
|
EXPECT_EQ(MirrorPacked5551(0x3800), 0x0007);
|
|
}
|
|
|
|
// ===================== DEPTH/STENCIL RENDER-PASS RESOLVE (Vulkan) =====================
|
|
//
|
|
// The Vulkan table's row for MG_Backend/DirectVulkan/Renderer/WireDepthResolveProbe.h's probe: a
|
|
// pure function of its measurement. FIXED where the shader substitute can write every aspect,
|
|
// UNFIXABLE where a stencil resolve still has to use the render pass that writes nothing, and no
|
|
// row at all for a clean or inconclusive measurement.
|
|
#if MOBILEGL_BUILD_DISAGGREGATED
|
|
namespace {
|
|
MG_Backend::DirectVulkan::WireDepthResolveProbeMeasurement DepthResolveMeasurement(Uint32 renderPassMatches,
|
|
Uint32 shaderMatches) {
|
|
MG_Backend::DirectVulkan::WireDepthResolveProbeMeasurement measurement;
|
|
measurement.ran = true;
|
|
MG_Backend::DirectVulkan::WireDepthResolveFormatReading reading;
|
|
reading.name = "D24_UNORM_S8_UINT";
|
|
reading.samples = 4;
|
|
reading.ran = true;
|
|
for (auto* aspect : {&reading.depth, &reading.stencil}) {
|
|
aspect->measured = true;
|
|
aspect->texels = 16;
|
|
aspect->renderPassMatches = renderPassMatches;
|
|
aspect->shaderRan = true;
|
|
aspect->shaderMatches = shaderMatches;
|
|
}
|
|
measurement.formats.push_back(reading);
|
|
return measurement;
|
|
}
|
|
} // namespace
|
|
#endif
|
|
|
|
TEST(DriverBugProbes, DepthStencilResolvePassRowIsFixedWhereTheShaderSubstituteWritesEveryAspect) {
|
|
#if MOBILEGL_BUILD_DISAGGREGATED
|
|
using MobileGL::MG_Util::SelfTest::DescribeDepthStencilResolvePassBug;
|
|
const auto broken = DepthResolveMeasurement(0, 16);
|
|
const auto fixed = DescribeDepthStencilResolvePassBug(broken, /*shaderStencilExport=*/true);
|
|
ASSERT_TRUE(fixed.has_value()) << "the render pass wrote nothing while the control resolved: a bug row";
|
|
EXPECT_EQ(fixed->verdict, DriverBugVerdict::Fixed);
|
|
EXPECT_FALSE(fixed->name.empty());
|
|
EXPECT_NE(fixed->detail.find("render pass 0/16"), std::string::npos) << fixed->detail;
|
|
const auto stencilLeft = DescribeDepthStencilResolvePassBug(broken, /*shaderStencilExport=*/false);
|
|
ASSERT_TRUE(stencilLeft.has_value());
|
|
EXPECT_EQ(stencilLeft->verdict, DriverBugVerdict::Unfixable)
|
|
<< "without VK_EXT_shader_stencil_export a stencil resolve still lands on the broken pass";
|
|
EXPECT_FALSE(DescribeDepthStencilResolvePassBug(DepthResolveMeasurement(16, 16), true).has_value())
|
|
<< "a clean render pass is no row";
|
|
EXPECT_FALSE(DescribeDepthStencilResolvePassBug(DepthResolveMeasurement(0, 0), true).has_value())
|
|
<< "an inconclusive probe (the control failed too) must never be reported as the bug";
|
|
EXPECT_FALSE(DescribeDepthStencilResolvePassBug({}, true).has_value()) << "a probe that did not run is no row";
|
|
#else
|
|
GTEST_SKIP() << "the Vulkan table exists only in the disaggregated build";
|
|
#endif
|
|
}
|