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MobileGL/MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
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// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/StripNoPerspectivePass.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "StripNoPerspectivePass.h"
#include "spirv.hpp"
#include "source/opt/instruction.h"
#include "source/opt/ir_context.h"
#include "source/util/make_unique.h"
#include <vector>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
namespace {
using spvtools::opt::Instruction;
using spvtools::opt::IRContext;
// OpDecorate <target-id> <decoration> [literals...]
// OpMemberDecorate <struct-id> <member> <decoration> [literals...]
constexpr uint32_t kDecorateDecorationOperand = 1;
constexpr uint32_t kMemberDecorateDecorationOperand = 2;
} // namespace
spvtools::opt::Pass::Status StripNoPerspectivePass::Process() {
auto* irContext = context();
// Collect first: KillInst mutates the annotation list being walked.
std::vector<Instruction*> toKill;
for (Instruction& annotation : irContext->annotations()) {
uint32_t decorationOperand = 0;
if (annotation.opcode() == spv::Op::OpDecorate) {
decorationOperand = kDecorateDecorationOperand;
} else if (annotation.opcode() == spv::Op::OpMemberDecorate) {
decorationOperand = kMemberDecorateDecorationOperand;
} else {
continue;
}
if (annotation.NumInOperands() <= decorationOperand) {
continue;
}
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(decorationOperand)) ==
spv::Decoration::NoPerspective) {
toKill.push_back(&annotation);
}
}
if (toKill.empty()) {
return Status::SuccessWithoutChange;
}
for (Instruction* inst : toKill) {
irContext->KillInst(inst);
}
irContext->InvalidateAnalysesExceptFor(IRContext::kAnalysisNone);
return Status::SuccessWithChange;
}
spvtools::Optimizer::PassToken StripNoPerspectivePass::CreateStripNoPerspectivePass() {
return spvtools::Optimizer::PassToken(MakeUnique<StripNoPerspectivePass>());
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL