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glGenSamplers creates the sampler objects themselves (unlike texture and buffer names), so glIsSampler must answer GL_TRUE before any bind - the names now get their state vectors at Gen time (KHR-GL33.api.coverage). glCopyTexImage2D with a combined DEPTH_STENCIL internalformat now requires both halves in the read framebuffer and reports GL_INVALID_OPERATION when only the depth or only the stencil attachment point is populated (packed_depth_stencil.validate_errors.*).