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The last piece of state ownership this phase owed: the eight DirectGLES twin
tables resolved a handle process-wide, so two contexts of one session that do
NOT share a share group - which have independent name spaces, so the same
{slot, gen} in both is legal - were handed the SAME twin, driver ids,
persistent map and pooled store included. Two contexts that DO share a group
were served by whichever of them twinned first. Design and per-slice shape:
docs/Disaggregated/design/11-state-ownership.md (S6).
Key: DirectGLES.h's TwinKey{SessionKey, ShareGroupKey} - the same two words
the applier's object records are filed under, with the group derived by
MGPipeApplierShareGroupKeyFor so a record and the twin describing it can never
land in different buckets. Session is in the key because a twin names a driver
id and no driver id crosses a connection.
Resolution: SessionRuntime.cpp's ResolveThreadTwinKey, installed by
InstallSessionRuntimeHooks beside the S2 PipeInputs probe, the S4 native
tuple key and the S5 applier key. It reads the ThreadSessionScope's session
and CurrentContextToken() - apply-thread state only, never MG_State, so the
frontend-keyed-lookup prohibition on the apply thread still holds. A thread
that belongs to no session answers {0, 0}, which is the process singleton this
replaces; the monolith and every unit case are unchanged by construction.
Shape: SlotTables.h's SlotTableRegistry holds one SharedPtr bucket per key,
with a thread-local last-key memo. It forwards every handle-keyed entry -
GetOrCreate, FindByHandle, LiveGenAt, HandleOf, StateForHandle,
NoteStateForHandle, ReleaseByHandle, ForEachLive, the counters - to the
CALLING THREAD's bucket, so the ~150 call sites in Managers.cpp and
DirectGLES.cpp are literally unchanged. The holder list stays process-wide: a
death notice is about an object, not a bucket, and each shared holder is one
bucket. ForEachLive now walks the calling thread's bucket (what a context can
see is its own group); the death and diagnostic walks take the new
ForEachBucket.
DropEveryTwinForEndedServerSession is session-scoped: it runs on the apply
thread of the session that is ending, while S2 lets neighbour sessions keep
rendering in the same process. No session on the thread keeps the old
process-wide drop verbatim. Managers.h's "a texture is owned by exactly one
context (share groups are not implemented)" is corrected: a texture belongs to
a share group and its sibling contexts legitimately mutate it.
Tests: MG_Test/Wire/TwinOwnershipTest.cpp, five cases driving the real twin
tables with no EGL and no wire - the same handle in two nonshared groups is
two twins and neither overwrites the other; two contexts of one group resolve
ONE twin; a per-session drop takes only that session's; a thread with no
session still gets the process-wide table; and the six-registry template
repeats the first three. Negative control run and reverted: making the
registry answer a single {0, 0} bucket turns four of the five red.
Full host ctest against a stashed baseline, compared by test name: 0 new
failures. The one name in the difference set
(LogForwardChannel.APeerThatStopsReadingCostsWarnLinesNotTheCallersTime) is a
pre-existing flake, failing on the baseline too with the identical assertion.
The 103-case acceptance set plus the five new cases is 108/108 green.
Remaining debts (documented): the unit shadows (g_activeTextureUnit,
g_boundTexturesCache, g_boundSamplersCache) are still process-global; the
driver-level glIsBuffer probe is still not usable on this host, so sharing is
proven at the twin layer (the twin IS the object holding the driver id); the
backend context/sync generations are still process-wide; the per-record
ContextSlot is still S1's edge declaration.
MGPipe:MobileGL 前后端拆分
做什么:在 MobileGL 的前端(处理应用的 GL 调用)和后端(调用 GLES / Vulkan 驱动)之间立一份显式接口——前端把状态变化推给后端,后端不再直接读前端的内存。有了这份接口,前后端可以放在两个线程、两个进程,甚至两台机器上运行。
做到哪了(2026-09-25):接口与拆分已完成到"两个进程、可经 TCP 跨机"。当前在做 P12:让 Android 上的 server 自己开窗口,把画面直接显示到屏幕上——审查后的主机定向测试和 Redmi 真机七项复测已通过;FCL 与跨机 TCP 两项验收仍未完成。→ CURRENT_STAGE_PROGRESS.md
一张图
应用的 GL 调用
→ 前端 MG_Impl:处理 GL 语义;在每条"做事的命令"(draw、clear…)之前,把状态变化整理成记录
→ MGPipe 接口(两张函数指针表,由调用目录 PipeCalls.def 生成)
→ 三选一:直接调用(单线程)│ 队列 → 另一个线程 │ 队列 → 另一个进程 / 另一台机器
→ 后端 MG_Backend:Espryt(GLES)/ Magma(Vulkan),按记录更新自己的状态并调用驱动
← 反向消息(错误、GPU 写回、窗口尺寸)按顺序回到前端
文档导航
| 想知道 | 看 |
|---|---|
| 现在做到哪、下一步 | CURRENT_STAGE_PROGRESS.md |
| 设计要点与各部分设计 | ARCHITECTURE.md → design/ |
| 分几个阶段、每个阶段做了什么 | ROADMAP.md → notes/<阶段>/ |
| 性能与验证的关键数字 | MEASUREMENTS.md |
| 怎么构建、运行、测试 | guide/build-and-run.md |
| 代码在哪 / 术语 / 工程纪律 | guide/code-map.md、guide/glossary.md、guide/discipline.md |
| 各阶段的原始计划、裁定、报告、证据 | notes/ |
整理记录:2026-09-24 两次整理——顶层只留索引,设计正文拆到 design/,上手与参考放 guide/,阶段细节放 notes/<阶段>/;整理前的版本见提交 1fb18d9。更早的设计竞赛与评审稿在 git 历史(8b31de2f、1794ac94、8349babe、87ee17c6)。