Files
MobileGL/MobileGL
swung0x48 6e18acaa5d [MG_Remote] (P7): the spawn launcher also passes MOBILEGL_IPC_SPIN_US, MOBILEGL_IPC_SERVER_AFFINITY and MOBILEGL_IPC_AUDIT through to the server child
- The environment scrub kept exactly one MOBILEGL_IPC_* knob (WIRE_DEFERRED_MB, M2); these three are also read by the server and were silently defaulting in the spawned child for the same reason: SPIN_US is the doorbell spin budget both roles read, SERVER_AFFINITY the apply thread's CPU mask, AUDIT the 0xDD fill of retired stage bytes. Each is a tuning or audit value; none names an endpoint, a role, a path or a segment size, and ServerMain's catch (b) keeps verifying the four it verifies (TRANSPORT, SERVER_PATH, RING_MB, STAGE_MB).
- Everything else under the prefix still goes (the fable review of M2, item on ServerSpawn.cpp).
2026-09-22 22:51:20 -04:00
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